Game Modes: Difference between revisions

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[[File:Game Mode 1.png|thumb|150px|The Survival mode, featuring the oxygen, health, hunger, and thirst bars (outdated).]]
''[[Subnautica]]'' currently features four different '''Game Modes'''.
''[[Subnautica]]'' currently features four different '''Game Modes'''.


=== Freedom Mode ===
=== Freedom Mode ===
[[Oxygen]] and health are the only resources you need to manage to stay alive. [[Energy]] is consumed by all electric [[Tools]] such as the [[Flashlight]], [[vehicles]] such as the [[Seamoth]] have their own energy, and appliances such as the [[Fabricator]] use energy stored by [[Lifepod 5]] and [[Seabases]].
[[Oxygen]] and health are the only resources the player needs to manage to stay alive. [[Energy]] is consumed by all electric [[Tools]] such as the [[Flashlight]], [[vehicles]] such as the [[Seamoth]] have their own energy, and appliances such as the [[Fabricator]] use energy stored by [[Lifepod 5]] and [[Seabases]].


=== Survival Mode ===
=== Survival Mode ===
Similar to Freedom mode with the addition of needing to maintain your [[Food & Water]] levels as well as oxygen and health. If you drown or your health reaches zero percent you lose all of the items in your inventory that were collected since the last time you secured them, which is done by entering the lifepod, a seabase, or a [[Cyclops]]. Items in [[storage]] containers aboard a Cyclops are not lost.
Similar to Freedom mode with the addition of needing to maintain [[Food & Water]] levels as well as oxygen and health. If the player drowns or their health reaches zero percent, they will lose all of the items in their inventory that were collected since the last time they secured them, which is done by entering the lifepod, a seabase, or a [[Cyclops]]. Items in [[storage]] containers aboard a Cyclops are not lost.


=== Hardcore Mode ===
=== Hardcore Mode ===
Although similar to Survival Mode, Hardcore Mode restricts you to a single life; if you drown or your health reaches zero percent your game ends, forcing you to completely start over from the beginning. In addition to this, your PDA will not warn you when you have low levels of oxygen.
Although similar to Survival Mode, Hardcore Mode restricts the player to a single life; if they drown or their health reaches zero percent the game ends, forcing them to completely start over from the beginning. In addition to this, the PDA will not warn the player when they have low levels of oxygen.


===Creative Mode===
===Creative Mode===
In Creative Mode, death, story, hunger, thirst, and oxygen are disabled, materials and [[Blueprints]] are not required for crafting, and vehicles have no energy requirements and cannot be damaged. This is a sandbox mode for if you want to freely explore and build.
In Creative Mode, death, story, hunger, thirst, and oxygen are disabled, materials and [[Blueprints]] are not required for crafting, and vehicles have no energy requirements and cannot be damaged. This is a sandbox mode for if the player wants to freely explore and build.
[[ru:Режимы игры]]
[[ru:Режимы игры]]
[[Category:Mechanics]]
[[Category:Mechanics]]

Revision as of 01:14, 29 June 2017

Subnautica currently features four different Game Modes.

Freedom Mode

Oxygen and health are the only resources the player needs to manage to stay alive. Energy is consumed by all electric Tools such as the Flashlight, vehicles such as the Seamoth have their own energy, and appliances such as the Fabricator use energy stored by Lifepod 5 and Seabases.

Survival Mode

Similar to Freedom mode with the addition of needing to maintain Food & Water levels as well as oxygen and health. If the player drowns or their health reaches zero percent, they will lose all of the items in their inventory that were collected since the last time they secured them, which is done by entering the lifepod, a seabase, or a Cyclops. Items in storage containers aboard a Cyclops are not lost.

Hardcore Mode

Although similar to Survival Mode, Hardcore Mode restricts the player to a single life; if they drown or their health reaches zero percent the game ends, forcing them to completely start over from the beginning. In addition to this, the PDA will not warn the player when they have low levels of oxygen.

Creative Mode

In Creative Mode, death, story, hunger, thirst, and oxygen are disabled, materials and Blueprints are not required for crafting, and vehicles have no energy requirements and cannot be damaged. This is a sandbox mode for if the player wants to freely explore and build.