Stasis Rifle: Difference between revisions
(→Uses) Tags: Visual edit apiedit |
(Reworked the usage section; added a charged shots subsection; moved the charged shots stats so that they're immediately visible rather than making the reader dig through paragraphs to find them; removed the warper trivia because it's already on th...) Tags: Visual edit apiedit |
||
Line 3: | Line 3: | ||
([[Bulb Zone]], [[Underwater Islands]])|location3 = |Fragments2 = 2|debugspawn2 = <i>StasisRifleFragment</i>}}{{Quote2|Motivational note. Craig McGill crash-landed in the acid swamps of Boreal 9 and fought off arachnid kidney-poachers, before hijacking a tame starwhal and riding it to safety. If he can do all that, you can survive one more day.|PDA|Dialogue}}The '''Stasis Rifle''' is a [[Tools|tool]] that can be crafted with the [[Fabricator]]. The '''Stasis Rifle''' takes up four slots in the [[Player]]'s [[PDA|Inventory]]. |
([[Bulb Zone]], [[Underwater Islands]])|location3 = |Fragments2 = 2|debugspawn2 = <i>StasisRifleFragment</i>}}{{Quote2|Motivational note. Craig McGill crash-landed in the acid swamps of Boreal 9 and fought off arachnid kidney-poachers, before hijacking a tame starwhal and riding it to safety. If he can do all that, you can survive one more day.|PDA|Dialogue}}The '''Stasis Rifle''' is a [[Tools|tool]] that can be crafted with the [[Fabricator]]. The '''Stasis Rifle''' takes up four slots in the [[Player]]'s [[PDA|Inventory]]. |
||
== |
== Usage == |
||
By pressing {{Key|RMB}}, the '''Statis Rifle''' will fire an energy pulse that generates a stasis orb upon contact with a creature, item, or solid surface. All creatures and items within the generated orb, except the player, will be momentarily frozen and unable to move. |
|||
The stasis orb can be fired directly at a creature or an item to lock it in place. This is useful as both a defensive measure (stunning a creature charging the player) or as a hunting tool (stunning small fish so they are unable to flee). Alternatively the orb can be directed at a nearby surface that will allow the player to sit safely within the orb. All attacking creatures will be frozen. The '''Stasis Rifle''' is also useful when trying to scan creatures. It locks them in place, which is useful for small fast creatures that can dart out of the scan range such as [[Peeper]]s. This will also prevent hostile creatures from attacking you while you scan them. A non charged shot will freeze the targeted area for 6.5 seconds while a fully charged shot will freeze for 30 seconds. |
|||
The '''Stasis Rifle''' requires a [[Battery]] to operate. If its Battery is used up, the player can replace it by pressing {{Key|R}}. |
|||
When the RMB is held down, the '''Stasis Rifle''' barrel will start to rotate and fire off a large, spherical particle effect when the RMB is released or when the charge indicator on the '''Stasis Rifle''' reaches the full level. The player can also fire the '''Stasis Rifle''' instantly by simply clicking RMB. Anything that is inside or comes into contact with the bubble will be frozen in place for a certain amount of time depending on how long you charge the shot. |
|||
=== Charged shots === |
|||
Charging the '''Stasis Rifle''' for a longer time will result in more [[Energy]] being consumed, a larger orb size and a longer time before the orb starts to collapse. Firing the '''Stasis Rifle''' without charging it uses up less than 1% of its energy per shot. Fully charged shots use up 5%. The '''Stasis Rifle''' can be reloaded with a [[Battery]]. Uncharged '''Stasis Rifle''' shots result in orbs that have a diameter of 5 meters, while a fully charged Stasis Rifle will create an orb with a diameter of 20 meters. |
|||
By holding {{Key|RMB}}, the player can charge a shot in the '''Stasis Rifle'''. The player can then release {{Key|RMB}} to fire; the rifle will automatically fire when it has a fully charged shot. This results in a stronger shot bring fired, at the cost of more [[Energy]] being consumed. |
|||
* Uncharged shots consume less than 1% of its energy; fully charged shots consume 5%. |
|||
* Uncharged shots generate orbs with a diameter of 5 meters; fully charged shots generate orbs with a diameter of 20 meters. |
|||
* Uncharged shots freeze the targeted area for 6.5 seconds; fully charged shots freeze the area for 30 seconds. |
|||
⚫ | |||
== Tips == |
|||
⚫ | |||
The '''Stasis Rifle''' can be fired directly at creatures, which is useful as both a defensive measure (stunning a creature charging the player) and as a hunting tool (stunning small fish so they are unable to flee). It can also be fired at a solid object, generating the orb on the surface of the object. |
|||
The '''Stasis Rifle''' is also useful when trying to scan creatures. It locks them in place, which is useful for small fast creatures such as [[Peeper|Peepers]] that can dart out of the scan range. This will also prevent hostile creatures from attacking you while you scan them. |
|||
Currently, the game allows only one '''Stasis Rifle''' orb at a time. This may change to multiple orbs at a time in the future<ref>https://trello.com/c/Gs6vvjrK/4309-allow-stasis-rifle-to-have-multiple-projectiles ''Dated May 5, 2015.''</ref>. |
Currently, the game allows only one '''Stasis Rifle''' orb at a time. This may change to multiple orbs at a time in the future<ref>https://trello.com/c/Gs6vvjrK/4309-allow-stasis-rifle-to-have-multiple-projectiles ''Dated May 5, 2015.''</ref>. |
||
Line 16: | Line 24: | ||
If a [[Bleeder]] latches onto the player's arm, the player can use the '''Stasis Rifle''' to hit the Bleeder. |
If a [[Bleeder]] latches onto the player's arm, the player can use the '''Stasis Rifle''' to hit the Bleeder. |
||
The '''Stasis Rifle''' is |
The '''Stasis Rifle''' is ineffective against [[Warper]]s, as they are still able to teleport out from the orb; however, the delay beforehand can be used as a quick escape opportunity. |
||
==Recipe== |
==Recipe== |
||
Line 67: | Line 75: | ||
== Trivia == |
== Trivia == |
||
*The player is unaffected by stasis orbs. |
*The player is unaffected by stasis orbs. |
||
*The [[Seamoth]] is affected by stasis orbs, but |
*The [[Seamoth]] is affected by stasis orbs, but the [[Cyclops]] is not, even if there is a Seamoth docked in it. |
||
*The [[Reaper Leviathan|Reaper Leviathan's]] body is unaffected by stasis orbs |
*The [[Reaper Leviathan|Reaper Leviathan's]] body is unaffected by stasis orbs; its head must be hit to stop it. |
||
*[[Flare]]s can be frozen by a stasis orb. This can be useful if you need lighting in a tricky spot, such as a cave wall. |
*[[Flare]]s can be frozen by a stasis orb. This can be useful if you need lighting in a tricky spot, such as a cave wall. |
||
*Warpers will warp themselves out of the stasis orb after a few seconds of being in stasis. |
|||
*[[Sea Treader]]s are immune to the stasis orb. |
*[[Sea Treader]]s are immune to the stasis orb. |
||
Revision as of 03:28, 4 July 2017
<infobox> <title source="title1"><default>Stasis Rifle</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:stasisrifle||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>StasisRifleFragment</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>


Motivational note. Craig McGill crash-landed in the acid swamps of Boreal 9 and fought off arachnid kidney-poachers, before hijacking a tame starwhal and riding it to safety. If he can do all that, you can survive one more day.
― PDA, Dialogue

The Stasis Rifle is a tool that can be crafted with the Fabricator. The Stasis Rifle takes up four slots in the Player's Inventory.
Usage
By pressing RMB, the Statis Rifle will fire an energy pulse that generates a stasis orb upon contact with a creature, item, or solid surface. All creatures and items within the generated orb, except the player, will be momentarily frozen and unable to move.
The Stasis Rifle requires a Battery to operate. If its Battery is used up, the player can replace it by pressing R.
Charged shots
By holding RMB, the player can charge a shot in the Stasis Rifle. The player can then release RMB to fire; the rifle will automatically fire when it has a fully charged shot. This results in a stronger shot bring fired, at the cost of more Energy being consumed.
- Uncharged shots consume less than 1% of its energy; fully charged shots consume 5%.
- Uncharged shots generate orbs with a diameter of 5 meters; fully charged shots generate orbs with a diameter of 20 meters.
- Uncharged shots freeze the targeted area for 6.5 seconds; fully charged shots freeze the area for 30 seconds.
A Stasis Rifle shot will travel through air or water for up to ten seconds, regardless of the charge of the shot. If the shot does not hit anything, it will disappear without forming an orb.
Tips
The Stasis Rifle can be fired directly at creatures, which is useful as both a defensive measure (stunning a creature charging the player) and as a hunting tool (stunning small fish so they are unable to flee). It can also be fired at a solid object, generating the orb on the surface of the object.
The Stasis Rifle is also useful when trying to scan creatures. It locks them in place, which is useful for small fast creatures such as Peepers that can dart out of the scan range. This will also prevent hostile creatures from attacking you while you scan them.
Currently, the game allows only one Stasis Rifle orb at a time. This may change to multiple orbs at a time in the future[1].
If a Bleeder latches onto the player's arm, the player can use the Stasis Rifle to hit the Bleeder.
The Stasis Rifle is ineffective against Warpers, as they are still able to teleport out from the orb; however, the delay beforehand can be used as a quick escape opportunity.
Recipe
Data Bank Entry
The stasis rifle uses patented technology to slow time in a specified area to as near to a full stop as the laws of physics will permit. It is an advanced, handheld tool designed to facilitate scientific and engineering operations by expanding the window of opportunity for action in time-sensitive scenarios. The Alterra Stasis Rifle: Life's fast. Why not put it on pause? Common applications include:
WARNING: Not guaranteed to function on complex entities. Due to high power consumption and non-lethality, conventional weapons are recommended for personal defense. |
Gallery
<tabber> In Game=
|-| Concept Art=
|-| Other=
Model from Sketchfab
</tabber>
Trivia
- The player is unaffected by stasis orbs.
- The Seamoth is affected by stasis orbs, but the Cyclops is not, even if there is a Seamoth docked in it.
- The Reaper Leviathan's body is unaffected by stasis orbs; its head must be hit to stop it.
- Flares can be frozen by a stasis orb. This can be useful if you need lighting in a tricky spot, such as a cave wall.
- Sea Treaders are immune to the stasis orb.
References
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.