Torpedo System: Difference between revisions
GemmaBeepo (talk | contribs) No edit summary Tags: Visual edit apiedit |
Mesmerized (talk | contribs) No edit summary Tag: sourceedit |
||
Line 9: | Line 9: | ||
|item_id = <i>seamothtorpedomodule</i>}}The '''Torpedo System''' is an [[Upgrade Modules|Upgrade Module]] for the [[Seamoth]] that arms it with the ability to launch torpedoes. The '''Torpedo System''' is crafted using the [[Vehicle Modification Station]] and must be applied to the Seamoth upgrade panel to function. |
|item_id = <i>seamothtorpedomodule</i>}}The '''Torpedo System''' is an [[Upgrade Modules|Upgrade Module]] for the [[Seamoth]] that arms it with the ability to launch torpedoes. The '''Torpedo System''' is crafted using the [[Vehicle Modification Station]] and must be applied to the Seamoth upgrade panel to function. |
||
For every '''Torpedo System''' module that is added to the Seamoth a torpedo silo is added the Seamoth's front. Each silo has a capacity of four torpedoes giving the player up to sixteen torpedoes if all four upgrade slots are using '''Torpedo System''' modules. The layout of these silos is dependent on where the modules are placed on the paperdoll UI upgrade panel. Each '''Torpedo System''' module will begin with two [[Vortex Torpedo]]es. Replacements and extras can be crafted with the |
For every '''Torpedo System''' module that is added to the Seamoth a torpedo silo is added the Seamoth's front. Each silo has a capacity of four torpedoes giving the player up to sixteen torpedoes if all four upgrade slots are using '''Torpedo System''' modules. The layout of these silos is dependent on where the modules are placed on the paperdoll UI upgrade panel. Each '''Torpedo System''' module will begin with two [[Vortex Torpedo]]es. Replacements and extras can be crafted with the Vehicle Modification Station. |
||
Torpedoes are launched using left mouse button after selecting the module on the hotbar using the corresponding button (1-4). The number will depend on the location of the module in the upgrade panel. The torpedoes recharge after a few seconds. |
Torpedoes are launched using left mouse button after selecting the module on the hotbar using the corresponding button (1-4). The number will depend on the location of the module in the upgrade panel. The torpedoes recharge after a few seconds. |
||
Line 17: | Line 17: | ||
Removing the '''Torpedo System''' without first removing the torpedoes from the silos will result in the loss of those torpedoes. |
Removing the '''Torpedo System''' without first removing the torpedoes from the silos will result in the loss of those torpedoes. |
||
The player needs to bring [[Magnetite]] to the |
The player needs to bring [[Magnetite]] to the [Vehicle Modification Station in order for the upgrade to show up in the menu. |
||
==Recipe== |
==Recipe== |
||
Line 24: | Line 24: | ||
== Gallery == |
== Gallery == |
||
<tabber> |
<tabber> |
||
Screenshots= |
|||
<gallery position="left" widths="200" spacing="small" captionalign="left"> |
<gallery position="left" widths="200" spacing="small" captionalign="left"> |
||
Seamoth Upgrade Menu (1).jpg|'''Torpedo System''' |
Seamoth Upgrade Menu (1).jpg|'''Torpedo System''' |
||
Seamoth Torpedo System (2).jpg|A |
Seamoth Torpedo System (2).jpg|A Seamoth outfitted with four '''Torpedo System''' Modules |
||
Seamoth Torpedo System (4).jpg|Whirlpool from a |
Seamoth Torpedo System (4).jpg|Whirlpool from a Vortex Torpedo close up. The [[Seamoth]] is not affected by this |
||
Seamoth Torpedo System (5).jpg|The |
Seamoth Torpedo System (5).jpg|The Seamoth fires a torpedo |
||
Seamoth Torpedo System (6).jpg|A closeup of the Vortex Torpedo |
Seamoth Torpedo System (6).jpg|A closeup of the Vortex Torpedo |
||
</gallery> |
</gallery> |
Revision as of 01:28, 30 May 2017
<infobox> <title source="title1"><default>Torpedo System</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:seamothtorpedomodule||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>The Torpedo System is an Upgrade Module for the Seamoth that arms it with the ability to launch torpedoes. The Torpedo System is crafted using the Vehicle Modification Station and must be applied to the Seamoth upgrade panel to function. For every Torpedo System module that is added to the Seamoth a torpedo silo is added the Seamoth's front. Each silo has a capacity of four torpedoes giving the player up to sixteen torpedoes if all four upgrade slots are using Torpedo System modules. The layout of these silos is dependent on where the modules are placed on the paperdoll UI upgrade panel. Each Torpedo System module will begin with two Vortex Torpedoes. Replacements and extras can be crafted with the Vehicle Modification Station. Torpedoes are launched using left mouse button after selecting the module on the hotbar using the corresponding button (1-4). The number will depend on the location of the module in the upgrade panel. The torpedoes recharge after a few seconds. Currently, the Torpedo System uses 1% of the vehicle's power for each torpedo fired, assuming no other upgrade modules are equipped. Removing the Torpedo System without first removing the torpedoes from the silos will result in the loss of those torpedoes. The player needs to bring Magnetite to the [Vehicle Modification Station in order for the upgrade to show up in the menu.
Recipe
Gallery
<tabber> Screenshots=
Whirlpool from a Vortex Torpedo close up. The Seamoth is not affected by this
|-| Concept Art=
Torpedo System upgrade Concept Art
</tabber> Lua error in package.lua at line 80: module 'Dev:Navbox' not found.