User:ChrisFo/Testing: Difference between revisions

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==New Template==
<div class="article-table" style="position:relative;width:100%;background: transparent;padding:0px 0px 0px 0;border-radius:0px;z-index:1; margin-bottom:10px;"><span class="hoverimage" style="position:absolute;left:0px;top:0px;z-index:-1;">[[File:Peeper.jpg|700px]]</span>
:<span style="margin-left:0px;" {{#if:{{{3|}}}|title="Source:&nbsp;{{{3}}}"|}}>
A fast prey fish encountered in large schools in shallow waters.

# Developed, Side-mounted Eyes:<br />Capable of discerning colors in a variety of lighting conditions, its reliance on visually identifying predators may nonetheless leave it vulnerable in low-light environments. Also rich in protein.<br />
# Powerful Fins:<br />Although strong underwater currents on 4546B have not been encountered, this species seems to have evolved powerful fins which would enable it to fight against the tide. They enable rapid acceleration in still water, and the ability to leap meters into the air to avoid pursuers.<br />
# Beak:<br />Likely used to break down corals and tough vegetation. An unusually large nasal cavity serves no obvious purpose, and appears to be specially evolved to detect a single, specific enzyme. Nothing encountered on the planet so far produces a matching odour.

While the peeper is well adapted to survive in shallow waters, a string of evolutionary adaptations serve no discernible purpose. It would appear to be just as well suited to survive in deeper waters, and is somewhat more intelligent than the usual small herbivore.

Assessment:<br />Either the peeper has migrated to shallower waters in recent centuries and not yet evolved beyond the adaptations that helped it to survive elsewhere, or it engages in behaviors that have not yet been observed. Further research required.</span></div>
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===Software Engineers===
===Software Engineers===
<tabber>
<tabber>

Revision as of 08:50, 17 May 2017

New Template

Peeper.jpg

A fast prey fish encountered in large schools in shallow waters.

  1. Developed, Side-mounted Eyes:
    Capable of discerning colors in a variety of lighting conditions, its reliance on visually identifying predators may nonetheless leave it vulnerable in low-light environments. Also rich in protein.
  2. Powerful Fins:
    Although strong underwater currents on 4546B have not been encountered, this species seems to have evolved powerful fins which would enable it to fight against the tide. They enable rapid acceleration in still water, and the ability to leap meters into the air to avoid pursuers.
  3. Beak:
    Likely used to break down corals and tough vegetation. An unusually large nasal cavity serves no obvious purpose, and appears to be specially evolved to detect a single, specific enzyme. Nothing encountered on the planet so far produces a matching odour.

While the peeper is well adapted to survive in shallow waters, a string of evolutionary adaptations serve no discernible purpose. It would appear to be just as well suited to survive in deeper waters, and is somewhat more intelligent than the usual small herbivore.

Assessment:
Either the peeper has migrated to shallower waters in recent centuries and not yet evolved beyond the adaptations that helped it to survive elsewhere, or it engages in behaviors that have not yet been observed. Further research required.









Software Engineers

<tabber>

Jonas Grohmann=

Jonas Grohmann - Software Engineer
"I create all the bugs, that's what I do"
―Jonas Grohmann

Website: http://lumpn.de

After almost dropping out of university twice to make computer games instead of learning about skolemization and formal verification, Jonas now holds a master's degree in Computer Science and makes computer games. Hah!

Unbeknownst to Charlie Jonas’ career at Unknown Worlds started as a mapper for Natural Selection 1 where he managed to finish one single room. Encouraged by this huge success he ran the fastest NS1 servers in Europe on launch day and still remembers sneaking into the university’s data center to pull this off like it was yesterday.

Jonas fixes the bugs, optimizes performance, causes a mess, and wears the “I broke the build” T-shirt with great pride. He enjoys traveling and sometimes does a decent Count von Count impersonation including bats and lightning.

|-| Scott Thunelius=

Scott Thunelius - Software Engineer & 3D Artist

Scott is a coder and 3D artist. He’s spent most of his career working on MMORPGs and now happily resides deep in the underwater landscape of Subnautica’s codebase. When not making games he’s playing music and systematically attempting put every BBQ joint to be found in Texas out of business with his insatiable love of brisket.

|-| Andreas Urwalek=

Andreas Urwalek - Software Engineer
"wow patch 7.0.3: we removed half of the games features"
―Andreas Urwalek

Software Engineer

Game programming (Austria)

|-| David Kalina=

David Kalina- Software Engineer

David Kalina is the co-founder and co-owner of the award-winning game studio Tiger Style. Kalina started Tiger Style with Randy Smith in 2009, and released the award-winning game Spider: The Secret of Bryce Manor, and most recently the Independent Games Festival nominated game Waking Mars.

Kalina is a games industry veteran, previously working on projects such as Tom Clancy's Splinter Cell, Deus Ex: Invisible War, and the Thief series. Kalina currently resides in Austin, Texas.

</tabber>

World Designers

<tabber>

Michael Schouten=

Michael Schouten - World Designer
"I wish I had those sideburns"
―Michael Schouten

Michael was originally a Natural Selection 1 map contributor. In 2007 he graduated from Glasgow University, and worked as a functionality tester before joining the off-site team in 2010. He was hired as a level designer and has contributed towards several Natural Selection 2 maps. Currently he is developing environments for Subnautica.

|-| Oliver Hobbs=

Oliver Hobbs - World Designer
"Floaty brain guy is floaty."
―Oliver Hobbs

Oli joined the offsite team in June 2009 as a mapper for Natural Selection 2. He spends his time complaining, being cynical and drinking tea.

|-| Andrew Jones=

Andrew Jones - World Designer
"I am the victim of a conspiracy to overwrite every field I change. But I shall fight against it"
―Andrew Jones

Andrew attended Oxford Brookes University and received a BA in Architecture. He contributed to NS1 back in the day, and joined the UWE team in 2009, initially to help maintain the website. He soon moved on to art and level design, and nobody had the heart to tell him to pack it in.

When not making or playing games, Andrew’s many hobbies include brick-spotting, desperation and breathing. He lives in London.

|-| Jake Smith=

Jake Smith - World Designer

Jake is an artist with an associate degree in Computer Animation, and a bachelor's degree in Fine Arts from the University of Utah. He began working on a custom map for NS2, which caught the attention of Charlie and Cory, and eventually led to a position working to further develop this level, and to work on future level design projects. He continues to work in level design for NS2 and future projects.

|-| Kiel McDonald=

Kiel McDonald - World Designer

World Designer

|-| Liam Tart=

Liam Tart - World Designer
"I think I'm gonna go with Salted Caramel... seriously they're amazing. Covered in chocolate on the outside with caramel on the iside. It'll blow yer mind!"
―Liam Tart

Liam worked together with UWE on Natural Selectin II. After that Liam went of to work on Alien Isolation at Creative Assembly, then he was at Sony for a bit working on PSVR. He went back to CA to work on Halo Wars and now he is rejoining UWE.

Check out some of his work here or on his official website.


</tabber>


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