Ion Power Cell (Subnautica): Difference between revisions
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{{Craftable|title1 = <center>Ion Power Cell</center>|image4 = Ion Power Cell.png|tab = [[Electronics]]|description = Ion-infused power cell.|crafting = [[File:Ion Crystal.png|30px|link=Ion Crystal]] [[File:Ion Crystal.png|30px|link=Ion Crystal]] [[File:Silicone Rubber.png|30px|link=Silicone Rubber]] [[File:Copper Ore.png|30px|link= |
{{Craftable|title1 = <center>Ion Power Cell</center>|image4 = Ion Power Cell.png|tab = [[Electronics]]|description = Ion-infused power cell.|crafting = [[File:Ion Crystal.png|30px|link=Ion Crystal]] [[File:Ion Crystal.png|30px|link=Ion Crystal]] [[File:Silicone Rubber.png|30px|link=Silicone Rubber]] [[File:Copper Ore.png|30px|link=Copper Ore]]|size = 1|item_id = <i>precursorionpowercell</i>}} |
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'''Ion Power Cells''' are [[Electronics|electronic]] items crafted using the [[Fabricator]]. |
'''Ion Power Cells''' are [[Electronics|electronic]] items crafted using the [[Fabricator]]. |
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They function identically to normal [[Power Cell]]s but hold five times as much power, at the cost of taking five times longer to be fully charged. |
They function identically to normal [[Power Cell]]s but hold five times as much power, at the cost of taking five times longer to be fully charged. |
Revision as of 17:27, 4 May 2017
<infobox> <title source="title1"><default>Ion Power Cell (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:precursorionpowercell||1}} </format><label>Music</label>
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<label>Food</label>
<label>H2O</label>
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<label>Bioreactor</label>
<label>Byproduct</label>
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<header>Fragments</header>
<image source="image2"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
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<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn2}}}</format>
<image source="image3"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
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<label>Attribute</label>
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<format>{{{debugspawn3}}}</format>
<image source="image5"></image>
<label>Item</label>
<label>Description</label>
<label>Location</label>
<label>Fragments</label>
<label>Attribute</label>
<label>Debug Spawn</label>
<format>{{{debugspawn4}}}</format>
</group>
<group collapse="open" class="tab-fragment">
<header>Data Boxes</header>
<image source="image6"></image>
<label>Location</label>
</group>
</infobox>
Ion Power Cells are electronic items crafted using the Fabricator.
They function identically to normal Power Cells but hold five times as much power, at the cost of taking five times longer to be fully charged.
It is unlocked by collecting the data from the orange data terminal inside the Precursor Thermal Power Generator.
Recipe
Gallery
The Ion Power Cell being built by the Fabricator
Ion Power Cell model from Sketchfab
Ion Power Cells being used in a Cyclops
One Ion Power Cell being used by the Seamoth
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.