Cyclops Sonar Upgrade: Difference between revisions
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{{Craftable|title1 = Cyclops Sonar Module|image4 = Cyclops Pressure Compensator.png|tab = [[Upgrade Modules]]|description = Scans the terrain outside the Cyclops.|aquired_from = |size = 1|item_id = <i>cyclopssonarmodule</i>|crafting = [[File:Plasteel Ingot.png|30px|link=Plasteel Ingot]]x10 [[File:Aluminum Oxide Crystal.png|30px|link=Aluminum Oxide Crystal]]}} |
{{Craftable|title1 = Cyclops Sonar Module|image4 = Cyclops Pressure Compensator.png|tab = [[Upgrade Modules]]|description = Scans the terrain outside the Cyclops.|aquired_from = |size = 1|item_id = <i>cyclopssonarmodule</i>|crafting = [[File:Plasteel Ingot.png|30px|link=Plasteel Ingot]]x10 [[File:Aluminum Oxide Crystal.png|30px|link=Aluminum Oxide Crystal]]}} |
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The '''Cyclops Sonar Module''' is an upgrade for the [[Cyclops]], it functions |
The '''Cyclops Sonar Module''' is an upgrade for the [[Cyclops]], it functions similarly to the [[Seamoth Sonar]] but it creates three pings for each use. Each use drains ten power along with a ten second recharge after being used. |
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==Recipe== |
==Recipe== |
Revision as of 16:42, 5 April 2017
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This seems new This article contains information that is updated for the latest Experimental Version of Subnautica. Players using stable mode may find this information inaccurate. |
<infobox> <title source="title1"><default>Cyclops Sonar Upgrade</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:cyclopssonarmodule||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Cyclops Sonar Module is an upgrade for the Cyclops, it functions similarly to the Seamoth Sonar but it creates three pings for each use. Each use drains ten power along with a ten second recharge after being used.
Recipe
Gallery
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