Warper: Difference between revisions
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{{Class_2_Fauna|title1 = Warper|image1 = Warper Fauna.png|category = |tab = [[Fauna]]|attitude = * [[:Category: Attitude: Aggressive|Aggressive]] when target |
{{Class_2_Fauna|title1 = Warper|image1 = Warper Fauna.png|category = |tab = [[Fauna]]|attitude = * [[:Category: Attitude: Aggressive|Aggressive]] when target's infection level is >0.3 |
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* [[:Category: Attitude: Passive|Passive]] when target is |
* [[:Category: Attitude: Passive|Passive]] when target's infection level is 0 - 0.3|biome = |
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* [[Active Lava Zone]] |
* [[Active Lava Zone]] |
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* [[Blood Kelp Zone]] |
* [[Blood Kelp Zone]] |
Revision as of 22:32, 28 March 2017
Template:Class 2 Fauna The Warper, or the Self-Warping Quarantine Enforcer Unit, is a bio-mechanical lifeform created by the Precursors, belonging to the fauna category. It has the ability to create a teleportation gate, it uses this to warp itself and other life forms at will. Warpers may be found in some of the deeper biomes (those that go lower than roughly 300 meters), but are especially prevalent around Precursor Bases.
An inactive Warper, along with many separate Warper parts can be found within the Disease Research Facility, having been stopped mid-construction likely due to the attack on the facility by the Sea Dragon Leviathan. This inactive Warper can be scanned to obtain the Self-Warping Quarantine Enforcer Unit data bank entry.
Appearance
The Warper's head is round and flat, with two small flat sacs visible behind it. It sports a circular mouth comprising of a pair of mandibles to either side and two large, blunt teeth in the centre. It has four small eyes that give out a distinct purple bioluminescent glow.
Its body is mostly covered with a purple, cloak-like membrane overlaying its translucent pale blue body. Visible within its body is a dark purple ribcage-like formation, many bright pink bioluminescent veins and what appears to be a heart. It also features two spiked arms cloaked with a transparent blue membrane.
The Warper's lower section consists of six tentacles, of which only the two transparent blue tentacles are used for propulsion, while the rest serve as the end tips of its main body's cloak.
Behavior
The Warper can shoot projectiles, which deal 75 damage per hit, travel very quickly and leave the player right next to the Warper. It travels in seemingly random directions, seeking out creatures infected with the Carar bacterium. Once it detects one, it will fire a teleportation orb at it (It is possible to dodge the orbs and avoid being warped) or swim towards it and attack with its claws. If the orb is dodged it will travel for a short distance and then warp in aggressive fauna corresponding to the biome which the player is in. For example, if the player is in the Northern Blood Kelp Zone, the Warper could teleport in a Blood Crawler, a Blighter, an Ampeel or a Crabsquid. The number of Fauna warped in can also vary, with tiny creatures like Bleeders, the number can be as many as seven, for small creatures like Biters and Blighters, anywhere from two to six can be warped in at one time, with medium-sized creatures such as Lava Lizards and Bonesharks up to two can be warped in at once, and with large creatures like Crabsquids and Ampeels, one may be warped in at a time. These creatures will stay for a short amount of time before the portal reopens and they disappear. When at close range, the Warper will attack with its claws, raising them above its head and then bringing them down onto its target with considerable force, dealing 65 damage.
If a player is operating a Seamoth or PRAWN Suit, a Warper can teleport the player out of the vehicle into nearby waters. This leaves the player highly vulnerable to attacks that they would be impervious to inside that vehicle.
With the ability to warp players out of their vehicles and deal huge amounts of damage to the player very quickly, the Warper can pose a great threat to the player.
When the Warper teleports, either teleporting or just teleported, it will emit a loud hiss-like noise. It will often try to teleport behind the player; thus, it is advised to listen for the Warper, rather than look for it.
When a Warper is frozen by the Stasis Rifle, it will freeze for a few moments before warping out, meaning the tool has limited use against them.
Warpable Creatures
Creatures that Warpers will bring in to attack their target, which creatures will be warped in is dependent on the biome that the Warper is in. The creatures will then proceed to attack the player.
Note: Not only aggressive fauna can be warped, as Jellyrays have been seen warped in by Warpers that wander near a Mushroom Forest. [Citation needed]
- Ampeel
- Biter
- Blood Crawler
- Boneshark
- Cave Crawler
- Crabsquid
- Lava Lizard
- Mesmer
- River Prowler
- Sand Shark
- Stalker
Story
Warpers were created by the Precursor Race by combining an existing life form with precursor technology, replacing the digestive and pulmonary systems with a type of internal battery, inserting miniaturized phase technology beneath the skin that is connected to the central nervous system, allowing them to phase jump at will, the brain and central nervous system have been augmented with enhanced processing power and remote communications were added. Their main purpose is to eliminate any creature infected with the Carar bacteria, including the player. They can also be found guarding Precursor Bases.
Audio
<soundcloud url="https://soundcloud.com/kamakazi/warper" height="166" width="840" class="soundCloud"></soundcloud>
Data Bank Entry
<tabber> Warper= Entry given for scanning an active Warper.
UNKNOWN. UNKNOWN. UNKNOWN.
|
|-| Self-Warping Quarantine Enforcer Unit= Entry given for scanning the inactive Warper in the Disease Research Facility.
This lifeform shows signs of heavy genetic modification, and extensive mechanical grafting. Its digestive and pulmonary systems have been replaced by an onboard battery receiving energy directly from this facility and distributing it around the body. Miniaturised phase technology has been implanted beneath the skin and is triggered by the central nervous system, allowing the construct to teleport at will. The brain and central nervous system have been digitally augmented with advanced processing power and remote communications. Assessment: Programmable Hunter/Killer - Avoid |
</tabber>
Gallery
<tabber> In Game Screenshots=
A Warper in the Active Lava Zone
A Warper warping a Sandshark.
|-| Videos=
- Warper combo 01
Animations
- Warper combo 02
More animations
- Warper claw attack 01
Claw attack animation
- Warper fixes 01
More animations
- SN WarperGate 01
The portals created by Warpers render.
- SN WarperGate 02-0
The portals created by Warpers in-game
|-| Concept Art=
</tabber> For a more complete gallery, visit Warper/Gallery.
Trivia
- The Warper is loosely based on the Fade from Natural Selection 2, another game developed by Unknown Worlds Entertainment. As both have similar arms, and can both teleport. Cory Strader also modeled both of them.
- The Warper sounds were created from real life Zebra sounds.
- The Warpers appear to have a degree of intelligence, as shown in two of the messages from the Communications Relay.
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- Pages with broken file links
- Pages with script errors
- Articles in need of citation
- Life Forms
- Fauna
- Bioluminescent
- Story
- Precursor Technology
- Attitude: Aggressive
- Active Lava Zone
- Inactive Lava Zone
- Mountain Island
- Lost River
- Lava Castle
- Cathemeral
- Attitude: Passive
- Grand Reef
- Sea Treader's Path
- Dunes
- Inactive Lava Zone Corridor