Food & Water: Difference between revisions
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[[File:Fabricator Menu Survival.png|thumb]] |
[[File:Fabricator Menu Survival.png|thumb]] |
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'''Food''' is a category of consumable items crafted from [[Materials|materials]] and caught [[Fauna|creatures]] using the [[Fabricator]]. It is only available in [[Survival |
'''Food''' is a category of consumable items crafted from [[Materials|materials]] and caught [[Fauna|creatures]] using the [[Fabricator]]. It is only available in [[Survival]] and Hardcore mode. |
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Nutrients, gained through |
Nutrients, gained through food consumption, are required to maintain the player's food and water (H<sub>2</sub>O) levels, or else the player risks dying from malnutrition or dehydration. |
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While some |
While some food can be eaten raw, this action dehydrates the player and yields significantly less nutrition than when it is cooked. The player can also choose to cure fish instead of cooking them, so as to make them immune to decay. Cured fish has the same food values as cooked fish, but dehydrates the player by -2 H<sub>2</sub>O. |
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If too many |
If too many food items are eaten at once, the AI announces "blood loss detected" and the player's food and water will decrease. No reason or explanation for this is given or known. |
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To consume |
To consume food items the player can left-click on the item in the [[PDA]]. |
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==Rot and Decay== |
==Rot and Decay== |
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Cooked |
Cooked food may raise the player's H<sub>2</sub>O levels, but it also prone to rotting and decomposing. Curing fish instead of cooking them solves this problem but decreases hydration. Still, this is a preferable alternative for dealing with hunger when far from base or local fish are sparse, as cured fish are the only kind of food with any sort of long-term storage. |
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Cooked |
Cooked food slowly starts to lose its food and water value leading to Decomposition. The level will go as low as -25 H<sub>2</sub>O and -25 food. During decomposition the food amount lowers slowly; but when it reaches a certain level the food becomes Ripe; Ripe food eventually becomes rotten when it reaches -1 food. It is recommended to eat the food while you can during the early stages of decomposition as you will still gain some hunger. |
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Stages of decomposition (''Cooked Fish''): |
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# |
# Starts after: ~2-3 min. |
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# |
# Decomposing: ~2-3 min. |
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# |
# Ripe: ~13-18 min. |
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# Rotting: ~27-33 min. |
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It is possible to store live fish in storage containers that will not rot until the player is ready to cook them. However, stored cooked fish will still rot regardless. |
It is possible to store live fish in storage containers that will not rot until the player is ready to cook them. However, stored cooked fish will still rot regardless. |
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Note that decomposition also applies to plant |
Note that decomposition also applies to plant foods as well, and it is not possible to cook or cure them. While decomposed plants are similarly unhelpful for regaining nutrition, they can still be used for planting, or in the case of [[Creepvine]], fabrication. |
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==Food Items== |
==Food Items== |
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[[File:Fabricator Menu Cooked Food.png|thumb|50x50px]] |
[[File:Fabricator Menu Cooked Food.png|thumb|50x50px]] |
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Cooking |
Cooking food requires: |
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*1x Raw Food Item |
*1x Raw Food Item |
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Cooked |
Cooked food can be obtained using a [[Thermoblade]] or a [[Fabricator]] |
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Revision as of 18:33, 3 March 2017
Food is a category of consumable items crafted from materials and caught creatures using the Fabricator. It is only available in Survival and Hardcore mode.
Nutrients, gained through food consumption, are required to maintain the player's food and water (H2O) levels, or else the player risks dying from malnutrition or dehydration.
While some food can be eaten raw, this action dehydrates the player and yields significantly less nutrition than when it is cooked. The player can also choose to cure fish instead of cooking them, so as to make them immune to decay. Cured fish has the same food values as cooked fish, but dehydrates the player by -2 H2O.
If too many food items are eaten at once, the AI announces "blood loss detected" and the player's food and water will decrease. No reason or explanation for this is given or known.
To consume food items the player can left-click on the item in the PDA.
Rot and Decay
Cooked food may raise the player's H2O levels, but it also prone to rotting and decomposing. Curing fish instead of cooking them solves this problem but decreases hydration. Still, this is a preferable alternative for dealing with hunger when far from base or local fish are sparse, as cured fish are the only kind of food with any sort of long-term storage.
Cooked food slowly starts to lose its food and water value leading to Decomposition. The level will go as low as -25 H2O and -25 food. During decomposition the food amount lowers slowly; but when it reaches a certain level the food becomes Ripe; Ripe food eventually becomes rotten when it reaches -1 food. It is recommended to eat the food while you can during the early stages of decomposition as you will still gain some hunger.
Stages of decomposition (Cooked Fish):
- Starts after: ~2-3 min.
- Decomposing: ~2-3 min.
- Ripe: ~13-18 min.
- Rotting: ~27-33 min.
It is possible to store live fish in storage containers that will not rot until the player is ready to cook them. However, stored cooked fish will still rot regardless.
Note that decomposition also applies to plant foods as well, and it is not possible to cook or cure them. While decomposed plants are similarly unhelpful for regaining nutrition, they can still be used for planting, or in the case of Creepvine, fabrication.
Food Items
Water
Icon | Item | Food | H2O |
---|---|---|---|
![]() |
Big Filtered Water | 0 | +50 |
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Coffee | 0 | +4 |
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Disinfected Water | 0 | +40 |
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Filtered Water | 0 | +20 |
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Reclaimed Water | -3 | +20 |
Cooked
Cooking food requires:
- 1x Raw Food Item
Cooked food can be obtained using a Thermoblade or a Fabricator
Icon | Item | Food | H2O |
---|---|---|---|
![]() |
Cooked Bladderfish | +18 | +4 |
![]() |
Cooked Boomerang | +21 | +3 |
![]() |
Cooked Eyeye | +18 | +10 |
![]() |
Cooked Garryfish | +18 | +5 |
![]() |
Cooked Holefish | +21 | +3 |
![]() |
Cooked Hoopfish | +23 | +3 |
![]() |
Cooked Hoverfish | +23 | +3 |
File:Lava Boomerang Cooked.png | Cooked Lava Boomerang | +20 | +3 |
File:Lava Eyeye Cooked.png | Cooked Lava Eyeye | +18 | +9 |
![]() |
Cooked Oculus | +30 | +2 |
![]() |
Cooked Peeper | +32 | +5 |
![]() |
Cooked Reginald | +44 | +4 |
![]() |
Cooked Spadefish | +23 | +3 |
![]() |
Cooked Spinefish | +23 | +3 |
Cured
Crafting cured food requires:
- 1x Raw Food Item
- 1x Salt Deposit
Icon | Item | Food | H2O |
---|---|---|---|
![]() |
Cured Bladderfish | +16 | -2 |
![]() |
Cured Boomerang | +21 | -2 |
![]() |
Cured Eyeye | +18 | -2 |
![]() |
Cured Garryfish | +18 | -2 |
![]() |
Cured Holefish | +21 | -2 |
![]() |
Cured Hoopfish | +23 | -2 |
![]() |
Cured Hoverfish | +23 | -2 |
![]() |
Cured Lava Boomerang | +21 | -2 |
![]() |
Cured Lava Eyeye | +18 | -2 |
![]() |
Cured Oculus | +30 | -2 |
![]() |
Cured Peeper | +32 | -2 |
![]() |
Cured Reginald | +44 | -2 |
![]() |
Cured Spadefish | +23 | -2 |
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Cured Spinefish | +23 | -2 |
Uncooked
Icon | Item | Food | H2O |
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File:Airsack.png | Bladderfish | +9 | -4 |
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Boomerang | +12 | -8 |
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Eyeye | +10 | 0 |
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Garryfish | +12 | -12 |
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Holefish | +12 | -5 |
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Hoopfish | +12 | -6 |
![]() |
Hoverfish | +13 | -9 |
File:Lava Boomerang Raw.png | Lava Boomerang | +12 | -3 |
File:Lava Eyeye Raw.png | Lava Eyeye | +10 | 0 |
![]() |
Oculus | +12 | -6 |
![]() |
Peeper | +20 | -15 |
![]() |
Reginald | +25 | -10 |
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Spadefish | +13 | -6 |
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Spinefish | +7 | -1 |
Raw
Icon | Item | Food | H2O |
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![]() |
Bulbo Tree Sample | +3 | +10 |
File:Purple Vegetable.png | Chinese Potato | +15 | +3 |
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Creepvine Sample | +3 | +1 |
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Koosh Sample | +3 | +10 |
File:Hanging Fruit.png | Lantern Fruit | +5 | +3 |
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Marblemelon | +22 | +15 |
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Nutrient Block | +75 | 0 |
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Snacks | +3 | -2 |
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Gel Sack | +5 | +4 |
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