Food & Water: Difference between revisions

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[[File:Fabricator Menu Survival.png|thumb]]
[[File:Fabricator Menu Survival.png|thumb]]


'''Food''' is a category of consumable items crafted from [[Materials|materials]] and caught [[Fauna|creatures]] using the [[Fabricator]]. It is only available in [[Survival|Survival and Hardcore mode]].
'''Food''' is a category of consumable items crafted from [[Materials|materials]] and caught [[Fauna|creatures]] using the [[Fabricator]]. It is only available in [[Survival]] and Hardcore mode.


Nutrients, gained through '''food''' consumption, are required to maintain the players '''food''' and water (H<sub>2</sub>O) levels or else the player risks dying from malnutrition.
Nutrients, gained through food consumption, are required to maintain the player's food and water (H<sub>2</sub>O) levels, or else the player risks dying from malnutrition or dehydration.


While some '''food''' can be eaten raw, this action dehydrates the player and yields significantly less '''food''' than when it is cooked. The player can also choose to cure fish instead of cooking them, so as to make them immune to decay. Cured fish has the same '''food''' values as cooked fish, but dehydrates the player by -2 H<sub>2</sub>O.
While some food can be eaten raw, this action dehydrates the player and yields significantly less nutrition than when it is cooked. The player can also choose to cure fish instead of cooking them, so as to make them immune to decay. Cured fish has the same food values as cooked fish, but dehydrates the player by -2 H<sub>2</sub>O.


If too many '''food''' items are eaten at once, the AI announces "blood loss detected" and the player's '''food''' and water will decrease.
If too many food items are eaten at once, the AI announces "blood loss detected" and the player's food and water will decrease. No reason or explanation for this is given or known.


To consume '''food''' items the player can left-click on the item in the [[PDA]].
To consume food items the player can left-click on the item in the [[PDA]].


==Rot and Decay==
==Rot and Decay==
Cooked '''food''' may raise the player's H<sub>2</sub>O levels, but it also prone to rotting and decomposing. Curing fish instead of cooking them solves this problem but decreases hydration. Still, this is a preferable alternative for dealing with hunger when far from base or local fish are sparse, as cured fish are the only kind of '''food''' with any sort of long-term storage.
Cooked food may raise the player's H<sub>2</sub>O levels, but it also prone to rotting and decomposing. Curing fish instead of cooking them solves this problem but decreases hydration. Still, this is a preferable alternative for dealing with hunger when far from base or local fish are sparse, as cured fish are the only kind of food with any sort of long-term storage.


Cooked '''food''' slowly starts to lose its '''food''' and water value leading to Decomposition. The level will go as low as -25 H<sub>2</sub>O and -25 '''food'''. During decomposition the '''food''' amount lowers slowly; but when it reaches a certain level the '''food''' becomes Ripe; Ripe '''food''' eventually becomes rotten when it reaches -1 '''food'''. It is recommended to eat the '''food''' while you can during the early stages of decomposition as you will still gain some hunger.
Cooked food slowly starts to lose its food and water value leading to Decomposition. The level will go as low as -25 H<sub>2</sub>O and -25 food. During decomposition the food amount lowers slowly; but when it reaches a certain level the food becomes Ripe; Ripe food eventually becomes rotten when it reaches -1 food. It is recommended to eat the food while you can during the early stages of decomposition as you will still gain some hunger.


'''Stages of decomposition''' (''Cooked Fish''):
Stages of decomposition (''Cooked Fish''):
# '''Starts after:''' ~2-3 min.
# Starts after: ~2-3 min.
# '''Decomposing:''' ~2-3 min.
# Decomposing: ~2-3 min.
# '''Ripe:''' ~13-18 min.
# Ripe: ~13-18 min.
# '''Rotting:''' ~27-33 min.
# Rotting: ~27-33 min.
It is possible to store live fish in storage containers that will not rot until the player is ready to cook them. However, stored cooked fish will still rot regardless.
It is possible to store live fish in storage containers that will not rot until the player is ready to cook them. However, stored cooked fish will still rot regardless.


Note that decomposition also applies to plant '''foods''' as well, and it is not possible to cook or cure them. While this renders them useless as '''food''', they can still be used for planting, or in the case of [[Creepvine]], fabrication.
Note that decomposition also applies to plant foods as well, and it is not possible to cook or cure them. While decomposed plants are similarly unhelpful for regaining nutrition, they can still be used for planting, or in the case of [[Creepvine]], fabrication.


==Food Items==
==Food Items==
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[[File:Fabricator Menu Cooked Food.png|thumb|50x50px]]
[[File:Fabricator Menu Cooked Food.png|thumb|50x50px]]


Cooking''' food '''requires:
Cooking food requires:
*1x Raw Food Item
*1x Raw Food Item


Cooked '''food''' can be obtained using a [[Thermoblade]] or a [[Fabricator]]
Cooked food can be obtained using a [[Thermoblade]] or a [[Fabricator]]


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Revision as of 18:33, 3 March 2017

Fabricator Menu Survival.png

Food is a category of consumable items crafted from materials and caught creatures using the Fabricator. It is only available in Survival and Hardcore mode.

Nutrients, gained through food consumption, are required to maintain the player's food and water (H2O) levels, or else the player risks dying from malnutrition or dehydration.

While some food can be eaten raw, this action dehydrates the player and yields significantly less nutrition than when it is cooked. The player can also choose to cure fish instead of cooking them, so as to make them immune to decay. Cured fish has the same food values as cooked fish, but dehydrates the player by -2 H2O.

If too many food items are eaten at once, the AI announces "blood loss detected" and the player's food and water will decrease. No reason or explanation for this is given or known.

To consume food items the player can left-click on the item in the PDA.

Rot and Decay

Cooked food may raise the player's H2O levels, but it also prone to rotting and decomposing. Curing fish instead of cooking them solves this problem but decreases hydration. Still, this is a preferable alternative for dealing with hunger when far from base or local fish are sparse, as cured fish are the only kind of food with any sort of long-term storage.

Cooked food slowly starts to lose its food and water value leading to Decomposition. The level will go as low as -25 H2O and -25 food. During decomposition the food amount lowers slowly; but when it reaches a certain level the food becomes Ripe; Ripe food eventually becomes rotten when it reaches -1 food. It is recommended to eat the food while you can during the early stages of decomposition as you will still gain some hunger.

Stages of decomposition (Cooked Fish):

  1. Starts after: ~2-3 min.
  2. Decomposing: ~2-3 min.
  3. Ripe: ~13-18 min.
  4. Rotting: ~27-33 min.

It is possible to store live fish in storage containers that will not rot until the player is ready to cook them. However, stored cooked fish will still rot regardless.

Note that decomposition also applies to plant foods as well, and it is not possible to cook or cure them. While decomposed plants are similarly unhelpful for regaining nutrition, they can still be used for planting, or in the case of Creepvine, fabrication.

Food Items

Fabricator Menu Water.png

Water

Icon Item Food H2O
Big Filtered Water.png Big Filtered Water 0 +50
Coffee.png Coffee 0 +4
Disinfected Water.png Disinfected Water 0 +40
Filtered Water.png Filtered Water 0 +20
Reclaimed Water.png Reclaimed Water -3 +20

Cooked

Fabricator Menu Cooked Food.png

Cooking food requires:

  • 1x Raw Food Item

Cooked food can be obtained using a Thermoblade or a Fabricator

Icon Item Food H2O
Cooked Airsack.png Cooked Bladderfish +18 +4
Cooked Boomerang.png Cooked Boomerang +21 +3
Cooked Eyeye.png Cooked Eyeye +18 +10
Cooked Garryfish.png Cooked Garryfish +18 +5
Cooked Holefish.png Cooked Holefish +21 +3
Cooked Hoopfish.png Cooked Hoopfish +23 +3
Cooked Hoverfish.png Cooked Hoverfish +23 +3
File:Lava Boomerang Cooked.png Cooked Lava Boomerang +20 +3
File:Lava Eyeye Cooked.png Cooked Lava Eyeye +18 +9
Cooked Oculus.png Cooked Oculus +30 +2
Cooked Peeper.png Cooked Peeper +32 +5
Cooked Reginald.png Cooked Reginald +44 +4
Cooked Spadefish.png Cooked Spadefish +23 +3
Cooked Spinefish.png Cooked Spinefish +23 +3

Cured

Fabricator Menu Cured Food.png

Crafting cured food requires:

Icon Item Food H2O
Cured Airsack.png Cured Bladderfish +16 -2
Cured Boomerang.png Cured Boomerang +21 -2
Cured Eyeye.png Cured Eyeye +18 -2
Cured Garryfish.png Cured Garryfish +18 -2
Cured Holefish.png Cured Holefish +21 -2
Cured Hoopfish.png Cured Hoopfish +23 -2
Cured Hoverfish.png Cured Hoverfish +23 -2
Lava Boomerang Cured.png Cured Lava Boomerang +21 -2
Lava Eyeye Cured.png Cured Lava Eyeye +18 -2
Cured Oculus.png Cured Oculus +30 -2
Cured Peeper.png Cured Peeper +32 -2
Cured Reginald.png Cured Reginald +44 -2
Cured Spadefish.png Cured Spadefish +23 -2
Cured Spinefish.png Cured Spinefish +23 -2

Uncooked

Icon Item Food H2O
File:Airsack.png Bladderfish +9 -4
Boomerang.png Boomerang +12 -8
Eyeye.png Eyeye +10 0
Garryfish.png Garryfish +12 -12
Holefish.png Holefish +12 -5
Hoopfish.png Hoopfish +12 -6
Hoverfish.png Hoverfish +13 -9
File:Lava Boomerang Raw.png Lava Boomerang +12 -3
File:Lava Eyeye Raw.png Lava Eyeye +10 0
Oculus.png Oculus +12 -6
Peeper.png Peeper +20 -15
Reginald.png Reginald +25 -10
Spadefish.png Spadefish +13 -6
Spinefish.png Spinefish +7 -1

Raw

Icon Item Food H2O
Bulbo Tree Sample.png Bulbo Tree Sample +3 +10
File:Purple Vegetable.png Chinese Potato +15 +3
Creepvine Sample.png Creepvine Sample +3 +1
Koosh Sample.png Koosh Sample +3 +10
File:Hanging Fruit.png Lantern Fruit +5 +3
Marblemelon.png Marblemelon +22 +15
Nutrient Block.png Nutrient Block +75 0
Snack1.png Snacks +3 -2
Jelly Plant.png Gel Sack +5 +4

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