Vehicles: Difference between revisions
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|[[File:Vehicles_seaglide.png|thumb|150px]] |
|[[File:Vehicles_seaglide.png|thumb|150px]] |
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*x2 [[Glass]] |
*x2 [[Glass]] |
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*x1 [[Copper]] |
*x1 [[Copper]] |
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Crash-landed habitation vessel. Emits [[Radiation]]. Accessible after explosion. |
Crash-landed habitation vessel. Emits [[Radiation]]. Accessible after explosion. |
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[[Category:World]] |
[[Category:World]] |
Revision as of 19:48, 19 April 2015
Vehicles are crafted from materials and resources using the Fabricator or Constructor.
Vehicles can either
- be carried in the inventory and be equipped to the toolbar. An example is the SeaGlide, a handheld DPV (diver propulsion vehicle).
- or reside as an object in the world which can be entered and controlled.
Some Vehicles can currently be spawned using Debug Console Commands.
Vehicles in the game
Craftable Vehicles
Image | Name | Description | Station | Recipe |
---|---|---|---|---|
Cyclops | A drivable submarine | Constructor | ||
SeaGlide | Cruise the open sea | Fabricator |
| |
Seamoth | A rugged submersible | Constructor |
Unique Vehicles
Image | Name | Comment |
---|---|---|
Escape Pod |
(Also known as Lifepod) The player's starting point in the game. Accessible. | |
Aurora |
Crash-landed habitation vessel. Emits Radiation. Accessible after explosion. |