Storage Module (Subnautica): Difference between revisions

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The '''Storage Module''' changes the Seamoth differently depending on which slot of the Seamoth's upgrade panel it is applied to. A container is generated on the [[Seamoth]] based on the corresponding slot it is placed in.
The '''Storage Module''' changes the Seamoth differently depending on which slot of the Seamoth's upgrade panel it is applied to. A container is generated on the [[Seamoth]] based on the corresponding slot it is placed in.


Each container has a capacity of 16 [[storage]] slots (4x4) and can be opened when outside the Seamoth. With a maximum of four '''Storage Module''' it is possible to have 64 storage slots on a single Seamoth.
Each container has a capacity of 16 [[storage]] slots (4x4) and can be opened when outside the Seamoth. With a maximum of four '''Storage Module''' it is possible to have 64 storage slots on a single Seamoth. If the vehicle using the '''Storage Module''' is destroyed, all of the contents of the '''Storage Module''' and the module itself will be deleted.


==Recipe==
==Recipe==

Revision as of 00:38, 7 January 2017

<infobox> <title source="title1"><default>Storage Module (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:vehiclestoragemodule||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Storage Module is an Upgrade Module that gives the Seamoth a 4x4 Storage locker, and increases the default Prawn Suit storage from 2x6 to 4x6. The Storage Module changes the Seamoth differently depending on which slot of the Seamoth's upgrade panel it is applied to. A container is generated on the Seamoth based on the corresponding slot it is placed in. Each container has a capacity of 16 storage slots (4x4) and can be opened when outside the Seamoth. With a maximum of four Storage Module it is possible to have 64 storage slots on a single Seamoth. If the vehicle using the Storage Module is destroyed, all of the contents of the Storage Module and the module itself will be deleted.

Recipe

Titanium.pngTitanium.pngTitanium.pngItem Arrow.pngSeamoth Modification Station.pngItem Arrow.pngSeamoth Storage Solution.png


Gallery