Bulkhead (Subnautica): Difference between revisions

From Subnautica Wiki
(Detailed fragment location)
Tag: sourceedit
No edit summary
Tags: Visual edit apiedit
Line 2: Line 2:
** [[Floating Island]]|Fragments2 = 1|image3 = Damaged_Fragment_1.png|fragments3 = 2|debugspawn3 = <i>BaseBulkheadFragment</i>|location3 = * [[Wrecks]]
** [[Floating Island]]|Fragments2 = 1|image3 = Damaged_Fragment_1.png|fragments3 = 2|debugspawn3 = <i>BaseBulkheadFragment</i>|location3 = * [[Wrecks]]
** [[Dunes]]}}
** [[Dunes]]}}
The '''Bulkhead''' is a [[Seabases|Seabase]] module. It is constructed with the [[Habitat Builder]] and can only be placed inside seabases at the junction between two [[Basic Compartment]]s. The '''Bulkhead''' cannot be placed in the passages that are automatically built between two adjacent [[Multipurpose Room|Multipurpose Rooms]].
The '''Bulkhead''' is a [[Seabases|Seabase]] module. It is constructed with the [[Habitat Builder]] and can only be placed inside seabases at the ends of [[Basic Compartment|Basic Compartments]]. The '''Bulkhead''' cannot be placed in the passages that are automatically built between two adjacent [[Multipurpose Room|Multipurpose Rooms]].


The '''Bulkhead''' increases integrity level by +2. The '''Bulkhead''' can stop flooding from going into another section of a base.<ref>https://trello.com/c/ItP64H8x/4633-stop-flooding-with-bulkheads ''Date June 29, 2015.''</ref>
The '''Bulkhead''' increases integrity level by +2. The '''Bulkhead''' can stop flooding from going into another section of a base.<ref>https://trello.com/c/ItP64H8x/4633-stop-flooding-with-bulkheads ''Date June 29, 2015.''</ref> However, this is only a temporary solution if the Seabase' hull integrity is too low, especially if breaches start appearing in the sealed off section.


==How to use==
==How to use==

Revision as of 21:23, 18 January 2017

<infobox> <title source="title1"><default>Bulkhead (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:basebulkhead||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>BaseBulkheadFragment</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Bulkhead is a Seabase module. It is constructed with the Habitat Builder and can only be placed inside seabases at the ends of Basic Compartments. The Bulkhead cannot be placed in the passages that are automatically built between two adjacent Multipurpose Rooms. The Bulkhead increases integrity level by +2. The Bulkhead can stop flooding from going into another section of a base.[1] However, this is only a temporary solution if the Seabase' hull integrity is too low, especially if breaches start appearing in the sealed off section.

How to use

  • Open Builder menu RMB and select Bulkhead.
  • Place it (Green ghost model will confirm placement).
  • Click on the door to open and close.
  • To remove it: Press and Hold Q (with the Habitat Builder in hand) to deconstruct.

Recipe

Silicone Rubber.pngTitanium.png×4Item Arrow.pngBuilder.pngItem Arrow.pngBulkhead.png


Gallery

Videos

References

Lua error in package.lua at line 80: module 'Dev:Navbox' not found.