Quarantine Enforcement Platform: Difference between revisions

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== Future Plans ==
== Future Plans ==

* A medium amount of [[Ion Crystal]]s will be found here. {{Citation Needed}}
* A medium amount of [[Ion Crystal]]s will be found here. {{Citation Needed}}
* A [[Precursor Teleporter]] will be implemented in the lower section. {{Citation Needed}}
* A [[Precursor Teleporter]] will be implemented in the lower section. {{Citation Needed}}
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* The "sick scanner" will be moved from the moonpool area up to the control room.<ref>https://trello.com/c/XJ3CZkAa/5862-barebones-first-playable-story-spoilers ''Dated October 6th, 2016.''</ref>
* The "sick scanner" will be moved from the moonpool area up to the control room.<ref>https://trello.com/c/XJ3CZkAa/5862-barebones-first-playable-story-spoilers ''Dated October 6th, 2016.''</ref>
* An infection reveal animation will play when the player interacts with the control panel in the control room.
* An infection reveal animation will play when the player interacts with the control panel in the control room.

* The anti-gravity elevator shaft will be made functional, and will allow the player to travel between the two major floors of the base. <ref>http://imgur.com/2YpVpGi ''Dated October 31st, 2016''</ref><ref>https://trello.com/c/f7Ngiu4b/5924-story-1-0-task-list-spoilers ''Dated October 31st, 2016''</ref>


== Gallery ==
== Gallery ==

Revision as of 19:32, 5 November 2016

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This article contains information that does not have a source. Take caution when using this page's information.

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This article contains information that is updated for the latest Experimental Version of Subnautica. Players using stable mode may find this information inaccurate.

<infobox layout="stacked">

 <title source="title1">
   <default>Quarantine Enforcement Platform</default>
 </title>
 <image source="image1">

</image> <label>Tab</label> <label>Type</label> <label>Biome</label> <label>Cavern</label> <label>Depth Range</label> <label>Biome ID</label> <label>goto ID</label> <label>Coordinates</label> <label>Base ID</label> <label>Music</label> <group> <header>Map</header> <image source="image"> </image> <label>Adjacent Biomes</label> <label>Point of Interest</label> </group> </infobox>

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Structural Analysis complete. Designation: super weapon. Evidence suggests this facility will intercept all ships attempting to approach or take off from the planet. Scanning for any method of disabling the weapon.

― PDA, Dialogue

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The Precursor Ground-To-Air Weapon System is a huge weapon that will be located by the Mountain Island. It fired the energy pulses responsible for causing both the Degasi and Aurora to crash on Planet 4546B, as well as eventually destroying the Sunbeam.

The weapon was built by the Precursor race around one thousand years ago, in order to prevent the spread of Carar.

The door leading to the control panel of the system is protected by a scanner that prevents life forms infected with Carar from entering. The player must cure himself of Carar before being able to disable the gun and leave the planet.

To view the weapon firing, type 'playsunbeamfx' into the console.

Warpers can be found around the Precursor Ground-To-Air Weapon System.

Interior

The Precursor Ground-To-Air-Weapon System's interior consists of two major areas, the upper and lower sections. Each section has its own separate entrance, although the player can take an anti-gravity elevator found within the facility in order to access one section from the other.

Upper Section

The entrance to the upper section can be found on the beach of the Mountain Island.

Lower Section

The entrance to the lower section is a large hole in the side of the "tower", which gives access to a large moonpool. The moonpool is just large enough to fit the Cyclops. Inside the moonpool room are two doors, one leading to the right and one leading straight forward. The door to the right leads to the elevator, while the other door leads deeper into the weapon facility, into a room dominated by a series of platforms and ramps. Going up will lead the player to the control room, to the right of the final ramp. However, in the corner of the "ground floor" of the room, is a winding hallway that leads to the Precursor Teleporter room.

Future Plans

  • A medium amount of Ion Crystals will be found here. [Citation needed]
  • A Precursor Teleporter will be implemented in the lower section. [Citation needed]
  • The default position of the weapon has it facing away from the Aurora, it will turn towards the Sunbeam before firing.[1]
  • The "sick scanner" will be moved from the moonpool area up to the control room.[2]
  • An infection reveal animation will play when the player interacts with the control panel in the control room.

Gallery

Videos

Trivia

  • The in-development name for the Precursor Ground-To-Air Weapon System was the Precursor Gun, and Precursor Global Defense System.

References