Nickel Ore (Subnautica): Difference between revisions

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{{Craftable|title1 = <center>Nickel|image4 = |tab = [[Raw Materials]]|description = -|acqired_from = * [[Nickel Outcrop]]
{{Craftable|title1 = <center>Nickel|image4 = |tab = [[Raw Materials]]|description = -|acqired_from = * [[Nickel Outcrop]]
* [[Large Resource Deposits]]|size = 1|item_id = <i>|biome = * [[Lost River]]}}
* [[Large Resource Deposits]]|size = 1|item_id = <i>|biome = * [[Lost River]]}}
'''Nickel''' is a currently unimplemented [[Raw Materials|raw material]] that is planned to spawn in the [[Lost River]]

'''Nickel''' will spawn as a [[Large Resource Deposits|Large Resource Deposit]]
==Uses in Crafting==
==Uses in Crafting==
{{Recipe|item1}}
{{Recipe|item1}}

Revision as of 16:12, 20 October 2016

<infobox> <title source="title1"><default>Nickel Ore (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> Nickel is a currently unimplemented raw material that is planned to spawn in the Lost River Nickel will spawn as a Large Resource Deposit

Uses in Crafting

Item Arrow.pngItem Arrow.png

Gallery

References


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