Food & Water: Difference between revisions
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'''Food''' is a consumable item crafted from [[Materials|materials]] and caught [[Fauna|creatures]] using the [[Fabricator]]. It is only available in [[Survival|Survival and Hardcore mode]]. |
'''Food''' is a consumable item crafted from [[Materials|materials]] and caught [[Fauna|creatures]] using the [[Fabricator]]. It is only available in [[Survival|Survival and Hardcore mode]]. |
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Nutrients, gained through food consumption, are required to maintain the players food and water (H2O) levels or risk dying from malnutrition (note that it is nutrition as hunger not how full you are )(starvation or dehydration). |
Nutrients, gained through '''food''' consumption, are required to maintain the players '''food''' and water (H2O) levels or risk dying from malnutrition (note that it is nutrition as hunger not how full you are )(starvation or dehydration). |
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While some food can be eaten raw, this action dehydrates the player and yields significantly less food than when it is cooked. The player can also choose to cure fish instead of cooking them, so as to make them immune to decay. Cured fish has the same food values as cooked fish, but dehydrates the player by -2 H2O. |
While some '''food''' can be eaten raw, this action dehydrates the player and yields significantly less '''food''' than when it is cooked. The player can also choose to cure fish instead of cooking them, so as to make them immune to decay. Cured fish has the same '''food''' values as cooked fish, but dehydrates the player by -2 H2O. |
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If too many food items are eaten at once, the AI announces <nowiki>''blood loss detected'' and the player'</nowiki>s food and water will decrease. |
If too many '''food''' items are eaten at once, the AI announces <nowiki>''blood loss detected'' and the player'</nowiki>s '''food''' and water will decrease. |
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To consume food items the player can l<span style="line-height:20px;">eft-click on the item in the </span>[[PDA]]<span style="line-height:20px;">.</span> |
To consume '''food''' items the player can l<span style="line-height:20px;">eft-click on the item in the </span>[[PDA]]<span style="line-height:20px;">.</span> |
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==Rot and Decay== |
==Rot and Decay== |
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Cooked food may raise the player's H2O levels, but it also prone to rotting and decomposing. Curing fish instead of cooking them solves this problem but decreases hydration. Still, this is a preferable alternative for dealing with hunger when far from base or local fish are sparse, as cured fish are the only kind of food with any sort of long-term storage. |
Cooked '''food''' may raise the player's H2O levels, but it also prone to rotting and decomposing. Curing fish instead of cooking them solves this problem but decreases hydration. Still, this is a preferable alternative for dealing with hunger when far from base or local fish are sparse, as cured fish are the only kind of '''food''' with any sort of long-term storage. |
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Cooked food slowly starts to lose its food and water value leading to Decomposition. The level will go as low as -25 H2O and -25 food. During decomposition the food amount lowers slowly; but when it reaches a certain level the food becomes Ripe; Ripe food eventually becomes rotten when it reaches -1 food. It is recommended to eat the food while you can during the early stages of decomposition as you will still lose some hunger. |
Cooked '''food''' slowly starts to lose its '''food''' and water value leading to Decomposition. The level will go as low as -25 H2O and -25 '''food'''. During decomposition the '''food''' amount lowers slowly; but when it reaches a certain level the '''food''' becomes Ripe; Ripe '''food''' eventually becomes rotten when it reaches -1 '''food'''. It is recommended to eat the '''food''' while you can during the early stages of decomposition as you will still lose some hunger. |
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'''Stages of decomposition '''(''Cooked Fish'')''''':''''' |
'''Stages of decomposition '''(''Cooked Fish'')''''':''''' |
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It is possible to store live fish in storage containers that will not rot until the player is ready to cook them. However, stored cooked fish will still rot regardless. |
It is possible to store live fish in storage containers that will not rot until the player is ready to cook them. However, stored cooked fish will still rot regardless. |
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Note that decomposition also applies to plant foods as well, and it is not possible to cook or cure them. While this renders them useless as food, they can still be used for planting, or in the case of creepvine, fabrication. |
Note that decomposition also applies to plant '''foods''' as well, and it is not possible to cook or cure them. While this renders them useless as '''food''', they can still be used for planting, or in the case of creepvine, fabrication. |
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==Food Items== |
==Food Items== |
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===Cooked=== |
===Cooked=== |
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[[File:Fabricator Menu Cooked Food.png|thumb|50x50px]] |
[[File:Fabricator Menu Cooked Food.png|thumb|50x50px]] |
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Cooking food requires: |
Cooking '''food''' requires: |
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*1x Raw Food Item |
*1x Raw '''Food''' Item |
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Cooked food can be obtained using a [[Thermoblade]] or a [[Fabricator]] |
Cooked '''food''' can be obtained using a [[Thermoblade]] or a [[Fabricator]] |
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{| class="article-table sortable" style="width: 550px;" border="0" cellpadding="1" cellspacing="1" |
{| class="article-table sortable" style="width: 550px;" border="0" cellpadding="1" cellspacing="1" |
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[[File:Fabricator Menu Cured Food.png|thumb|50x50px]] |
[[File:Fabricator Menu Cured Food.png|thumb|50x50px]] |
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Crafting cured food requires: |
Crafting cured '''food''' requires: |
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*1x Raw Food Item |
*1x Raw '''Food''' Item |
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*1x [[Salt Deposit]] |
*1x [[Salt Deposit]] |
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Revision as of 16:47, 11 September 2016
Food is a consumable item crafted from materials and caught creatures using the Fabricator. It is only available in Survival and Hardcore mode.
Nutrients, gained through food consumption, are required to maintain the players food and water (H2O) levels or risk dying from malnutrition (note that it is nutrition as hunger not how full you are )(starvation or dehydration).
While some food can be eaten raw, this action dehydrates the player and yields significantly less food than when it is cooked. The player can also choose to cure fish instead of cooking them, so as to make them immune to decay. Cured fish has the same food values as cooked fish, but dehydrates the player by -2 H2O.
If too many food items are eaten at once, the AI announces ''blood loss detected'' and the player's food and water will decrease.
To consume food items the player can left-click on the item in the PDA.
Rot and Decay
Cooked food may raise the player's H2O levels, but it also prone to rotting and decomposing. Curing fish instead of cooking them solves this problem but decreases hydration. Still, this is a preferable alternative for dealing with hunger when far from base or local fish are sparse, as cured fish are the only kind of food with any sort of long-term storage.
Cooked food slowly starts to lose its food and water value leading to Decomposition. The level will go as low as -25 H2O and -25 food. During decomposition the food amount lowers slowly; but when it reaches a certain level the food becomes Ripe; Ripe food eventually becomes rotten when it reaches -1 food. It is recommended to eat the food while you can during the early stages of decomposition as you will still lose some hunger.
Stages of decomposition (Cooked Fish):
- Starts after: ~2-3 min.
- Decomposing: ~2-3 min.
- Ripe: ~13-18 min.
- Rotting: ~27-33 min.
It is possible to store live fish in storage containers that will not rot until the player is ready to cook them. However, stored cooked fish will still rot regardless.
Note that decomposition also applies to plant foods as well, and it is not possible to cook or cure them. While this renders them useless as food, they can still be used for planting, or in the case of creepvine, fabrication.
Food Items
Potable
Icon | Item | Food | H2O |
---|---|---|---|
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Disinfected Water | 0 | +40 |
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Filtered Water | 0 | +20 |
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Reclaimed Water | -3 | +20 |
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Big Filtered Water | 0 | +50 |
Cooked
Cooking food requires:
- 1x Raw Food Item
Cooked food can be obtained using a Thermoblade or a Fabricator
Icon | Item | Food | H2O |
---|---|---|---|
![]() |
Cooked Bladderfish | +18 | +4 |
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Cooked Boomerang | +21 | +3 |
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Cooked Eyeye | +18 | +10 |
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Cooked Garryfish | +18 | +5 |
![]() |
Cooked Holefish | +21 | +3 |
![]() |
Cooked Hoopfish | +23 | +3 |
![]() |
Cooked Hoverfish | +23 | +3 |
File:Lava Boomerang Cooked.png | Cooked Lava Boomerang | +20 | +3 |
File:Lava Eyeye Cooked.png | Cooked Lava Eyeye | +18 | +9 |
![]() |
Cooked Oculus | +30 | +2 |
![]() |
Cooked Peeper | +32 | +5 |
![]() |
Cooked Reginald | +44 | +4 |
![]() |
Cooked Spadefish | +23 | +3 |
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Cooked Spinefish | +23 | +3 |
Cured
Crafting cured food requires:
- 1x Raw Food Item
- 1x Salt Deposit
Icon | Item | Food | H2O |
---|---|---|---|
![]() |
Cured Bladderfish | +16 | -2 |
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Cured Boomerang | +21 | -2 |
![]() |
Cured Eyeye | +18 | -2 |
![]() |
Cured Garryfish | +18 | -2 |
![]() |
Cured Holefish | +21 | -2 |
![]() |
Cured Hoopfish | +23 | -2 |
![]() |
Cured Hoverfish | +23 | -2 |
![]() |
Cured Lava Boomerang | +21 | -2 |
![]() |
Cured Lava Eyeye | +18 | -2 |
![]() |
Cured Oculus | +30 | -2 |
![]() |
Cured Peeper | +32 | -2 |
![]() |
Cured Reginald | +44 | -2 |
![]() |
Cured Spadefish | +23 | -2 |
![]() |
Cured Spinefish | +23 | -2 |
Uncooked
Icon | Item | Food | H2O |
---|---|---|---|
File:Airsack.png | Bladderfish | +9 | -4 |
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Boomerang | +12 | -8 |
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Eyeye | +10 | 0 |
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Garryfish | +12 | -12 |
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Holefish | +12 | -5 |
![]() |
Hoopfish | +12 | -6 |
![]() |
Hoverfish | +13 | -9 |
File:Lava Boomerang Raw.png | Lava Boomerang | +12 | -3 |
File:Lava Eyeye Raw.png | Lava Eyeye | +10 | 0 |
![]() |
Oculus | +12 | -6 |
![]() |
Peeper | +20 | -15 |
![]() |
Reginald | +25 | -10 |
![]() |
Spadefish | +13 | -6 |
![]() |
Spinefish | +7 | -1 |
Raw
Icon | Item | Food | H2O |
---|---|---|---|
![]() |
Bulbo Tree Sample | +2 | +9 |
File:Purple Vegetable.png | Chinese Potato | +15 | +3 |
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Creepvine Sample | +3 | +1 |
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Koosh Sample | +3 | +10 |
File:Hanging Fruit.png | Lantern Fruit | +5 | +3 |
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Marblemelon | +22 | +15 |
![]() |
Nutrient Block | +75 | 0 |
![]() |
Spore Sack | +5 | +4 |