Caps: Difference between revisions

From Subnautica Wiki
No edit summary
Tag: sourceedit
No edit summary
Tags: Visual edit apiedit
Line 1: Line 1:
<div class="ItemTabber">
{{General Items|title1 = <center>Cap|image1 = Cap.png|tab = [[Placeable Items]]|description = Gray Cap|size = 1|location = * [[Aurora]]|item_id = <i>cap1|image2 = Cap 2.png|tab2 = [[Placeable Items]]|description2 = Blue Cap|size2 = 1|location2 = * -|item_id2 = <i>cap2}}
<tabber style="border:none!important;">
Cap 1=
{{Craftable
|title1 = Cap
|image4 = Cap.png
|tab = [[Placeable Items]]
|description = Gray Cap
|size = 1
|location = * [[Aurora]]
|item_id = <i>cap1</i>
}}
|-|
Cap 2=
{{Craftable
|title1 = Cap
|image4 = Cap 2.png
|tab = [[Placeable Items]]
|description = Blue Cap
|size = 1
|location = * -
|item_id = <i>cap2</i>
}}
</tabber>
</div>
The '''Cap''' is a [[Placeable Items|placeable item]]. It is a blue and white baseball cap, and can be found on top of a [[desk]] inside the [[Aurora]].
The '''Cap''' is a [[Placeable Items|placeable item]]. It is a blue and white baseball cap, and can be found on top of a [[desk]] inside the [[Aurora]].



Revision as of 21:10, 17 September 2016

<tabber style="border:none!important;"> Cap 1= <infobox> <title source="title1"><default>Caps</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:cap1||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Cap 2= <infobox> <title source="title1"><default>Caps</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:cap2||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> </tabber>

The Cap is a placeable item. It is a blue and white baseball cap, and can be found on top of a desk inside the Aurora.

Despite being an article of clothing, the player cannot wear it.