Beds (Subnautica): Difference between revisions
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[[File:Bed.png|thumb]] |
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<div class="ItemTabber"><tabber> |
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[[File:Bed 2.png|thumb]]The '''Bed''' is a [[Placeable Items|placeable item]] that can be built using the [[Habitat Builder]]. Two variants of it exist, the one being named '''"Bed 1"''' and the other '''"Bed 2"'''. The only difference between them is that '''Bed 2''' has a linen spread over its footend. A smaller, cheaper variant is the [[Narrow Bed]]. '''Beds''' can be placed either in a [[Cyclops]] or at the center of a [[Multipurpose Room]]. A few beds can be found inside a [[Wrecks|Wreck]] in the[[ Mountains]] biome near the [[Crash Zone]]. One can also be found right below one of the [[Jelly Shroom Caves]] entrances in an [[Abandoned Seabases|abandoned seabase]]. |
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Basic Double Bed= |
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{{Craftable|title1 = Basic Double Bed|image4 = Bed.png|tab = [[Seabases_(Subnautica)#Miscellaneous Items|Miscellaneous Items]]|description = A double bed.|acqired_from = [[Fragments (Subnautica)|Fragments]]|fragments = 1|debugspawn = ''bed1''|image2 = Bed 1 Fragment.png|location2 = * [[Aurora]] |
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* [[Wrecks]] |
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** [[Bulb Zone]] |
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** [[Mountains]] |
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** [[Grand Reef]] |
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{{Smallspoiler| |
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* [[Degasi Seabases]] |
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** [[Jellyshroom Cave]] |
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** [[Deep Grand Reef]]}}|Fragments2 = 1}} |
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Quilted Double Bed= |
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{{Craftable|title1 = Quilted Double Bed|image4 = Bed 2.png|tab = [[Seabases_(Subnautica)#Miscellaneous Items|Miscellaneous Items]]|description = A double bed with a beautiful gray linen spread.|acqired_from = [[Fragments (Subnautica)|Fragments]]|fragments = 1|debugspawn = ''bed2''|image3 = Bed 2 Fragment.png|location3 = * [[Wrecks]] |
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** [[Grand Reef]] |
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** [[Mountains]]|fragments3 = 1 |
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}} |
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Single Bed= |
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{{Craftable|title1 = Single Bed|image4 = Narrow Bed.png|tab = [[Seabases_(Subnautica)#Miscellaneous Items|Miscellaneous Items]]|description = A single bed.|acqired_from = [[Fragments (Subnautica)|Fragments]]|fragments = |debugspawn = ''narrowbed''|image2 = Narrow Bed Fragment.png|location2 = * [[Aurora]] |
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{{Smallspoiler| |
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* [[Degasi Seabases]] |
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** [[Deep Grand Reef]]}}|Fragments2 = 1}} |
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</tabber></div> |
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'''Beds''' are a [[Seabases_(Subnautica)#Miscellaneous Items|Miscellaneous Item]] that can be built using the [[Habitat Builder (Subnautica)|Habitat Builder]]. Three variants exist, the first being the '''"Basic Double Bed"''', the second is called '''"Quilted Double Bed"''' and the third is the '''"Single Bed"'''. The only difference between the Basic Double Bed and the Quilted Double Bed is that the quilted bed has a linen spread over its foot-end. The Single Bed is a smaller, cheaper variant with only one pillow. |
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Beds can be placed either in a [[Cyclops]], a [[Multipurpose Room (Subnautica)|Multipurpose Room]], an [[Observatory (Subnautica)|Observatory]], a [[ Moonpool]], or a [[Scanner Room (Subnautica)|Scanner Room]]. A few Beds can be found inside a [[Wrecks|Wreck]] in the [[Mountains]]. There are also Beds inside the [[Aurora]]. One can also be found right below one of the [[Jellyshroom Cave]] entrances in the [[Degasi Seabases|Degasi Seabase]]. |
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==Uses== |
==Uses== |
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Beds are not just a cosmetic item: facing the bed to bring up a context prompt and "using" it allows the player to have [[Ryley Robinson]] go to sleep. This advances the in-game clock by a set amount, including advancing all timer-based actions (eg recharging [[Battery (Subnautica)|batteries]] or waiting for plants to grow). While sleeping, food, water and oxygen levels are frozen: Ryley is completely safe during this period, even if he falls asleep in an unpowered base with no air. |
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The '''Bed''' allows the user to lay down on it. When getting out of the '''Bed, '''the [[Player]] will sit up, and stretch upwards. |
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Sleeping is just a short animation of Ryley laying down, a fade to black, and then a short animation where he sits up and stretches. There is an invisible cooldown timer of 10 minutes on the action, during which the player cannot have Ryley sleep again. |
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In the future, the '''Bed''' will speed up the night time.<ref>http://imgur.com/J9GcaNp ''Dated May 30, 2016.''</ref> |
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The type of bed used has no mechanical effect on sleeping and is purely cosmetic. |
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{{Recipe|item1 = Titanium|count1 = 3|machine = Builder|result = Bed}} |
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The bed is helpful for bases with low energy production, as docking a vehicle inside a moonpool to charge and then sleeping will usually fully charge the vehicle (though it depends on the vehicle's power level) without Ryley dying from oxygen. This only works at night. |
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{{Recipe|item1 = Titanium|count1 = 3|machine = Builder|result = Bed 2}} |
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Energy is frozen while sleeping, while usage is not, thus giving infinite energy during the time spent sleeping. |
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{{Recipe2|page=Basic Double Bed}} |
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{{Recipe2|page=Quilted Double Bed}} |
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{{Recipe2|page=Single Bed}} |
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==Gallery== |
==Gallery== |
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<tabber> |
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In-Game= |
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<gallery widths="200" spacing="small"> |
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Narrow Bed placed.jpg|A Single Bed placed in a Seabase |
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20160807003645_1.jpg|A Bed in an Observatory |
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</gallery> |
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Models= |
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<gallery> |
<gallery> |
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Highpoly Bed.jpeg|Highpoly model from [https://sketchfab.com/3d-models/bed-highpoly-791022ccc3ce42b9992a4d559411f3af Sketchfab] (Quilted Double Bed) |
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</gallery> |
</gallery> |
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</tabber> |
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{{Navbox Seabase Modules}} |
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[[fr:Lits]] |
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==References== |
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[[Category:Constructed with Habitat Builder]] |
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<references /> |
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[[Category: |
[[Category:Requires Blueprint]] |
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[[Category: |
[[Category:Seabase Modules]] |
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[[Category: |
[[Category:Crafted with Titanium]] |
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[[Category:Crafted with Fiber Mesh]] |
Latest revision as of 18:04, 21 November 2024
Basic Double Bed= <infobox> <title source="title1"><default>Beds (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:bed1||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Quilted Double Bed= <infobox> <title source="title1"><default>Beds (Subnautica)</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:bed2||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Single Bed= <infobox> <title source="title1"><default>Beds (Subnautica)</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:narrowbed||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> </tabber>Beds are a Miscellaneous Item that can be built using the Habitat Builder. Three variants exist, the first being the "Basic Double Bed", the second is called "Quilted Double Bed" and the third is the "Single Bed". The only difference between the Basic Double Bed and the Quilted Double Bed is that the quilted bed has a linen spread over its foot-end. The Single Bed is a smaller, cheaper variant with only one pillow.
Beds can be placed either in a Cyclops, a Multipurpose Room, an Observatory, a Moonpool, or a Scanner Room. A few Beds can be found inside a Wreck in the Mountains. There are also Beds inside the Aurora. One can also be found right below one of the Jellyshroom Cave entrances in the Degasi Seabase.
Uses
Beds are not just a cosmetic item: facing the bed to bring up a context prompt and "using" it allows the player to have Ryley Robinson go to sleep. This advances the in-game clock by a set amount, including advancing all timer-based actions (eg recharging batteries or waiting for plants to grow). While sleeping, food, water and oxygen levels are frozen: Ryley is completely safe during this period, even if he falls asleep in an unpowered base with no air.
Sleeping is just a short animation of Ryley laying down, a fade to black, and then a short animation where he sits up and stretches. There is an invisible cooldown timer of 10 minutes on the action, during which the player cannot have Ryley sleep again.
The type of bed used has no mechanical effect on sleeping and is purely cosmetic.
The bed is helpful for bases with low energy production, as docking a vehicle inside a moonpool to charge and then sleeping will usually fully charge the vehicle (though it depends on the vehicle's power level) without Ryley dying from oxygen. This only works at night.
Energy is frozen while sleeping, while usage is not, thus giving infinite energy during the time spent sleeping.
Recipe
Gallery
<tabber> In-Game=
|-| Models=
Highpoly model from Sketchfab (Quilted Double Bed)
</tabber> Lua error in package.lua at line 80: module 'Dev:Navbox' not found.