Crashfish (Subnautica): Difference between revisions
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{{Infobox:Fauna Flora |
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<div class="ItemTabber"><tabber>Fauna={{Fauna|title1 = Crashfish |
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|title = Crash |
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|image1 = Crashfish Fauna.png|category = Carnivores|tab = [[Fauna]]|inhabit = [[Sulfur Plant (Subnautica)|Sulfur Plant]]|attitude = [[:Category:Attitude: Defensive|Defensive]]|drops = [[File:Cave Sulfur.png|30px|link=Cave Sulfur]] [[Cave Sulfur]]|biome = * [[Kelp Forest Caves]] |
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|image = Crash Fauna.png |
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* [[Safe Shallows]] |
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|Category = [[:Category:Fauna|Fauna]] |
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* [[Safe Shallows Caves]] |
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|Attitude/s = [[:Category: Attitude: Defensive|Defensive]] |
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|damage = * Explosion: Varies depending on distance|perks = Very good weapon (with propulsion cannon)|health = * 25 |
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|Biome/s = [[Kelp Forest Caves]], [[Safe Shallows Caves]] |
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|debugspawn=''crash'' |
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|Active time = [[:Category:Cathemeral|Cathemeral (Day and Night)]] |
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}} |
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Item= |
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{{Craftable| |
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title1 = Crashfish |
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|image4= Crashfish.png |
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|category = [[Fauna]] |
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|description =Explosive prey fish, raised in containment. |
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|acqired_from = |
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* '''Crashfish Eggs''' |
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|size = |
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* 4 (2×2) |
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|bioreactor = |
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* 560 |
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|debugspawn=''crash'' |
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}} |
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Egg= |
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{{Craftable| |
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title1 = Crashfish Egg |
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|image4= Crashfish Egg.png |
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|category = [[Eggs]] |
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|description=Crashfish hatch from these. |
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|acqired_from = |
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* [[Alien Containment (Subnautica)|Crashfish]] |
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|size= |
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*1 |
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|biome = |
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* [[Kelp Forest Caves]] |
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* [[Safe Shallows Caves]] |
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|incubation = |
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* 1 (day/s) |
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|bioreactor = |
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* 189 |
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|debugspawn = <i>crashegg</i> |
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}} |
}} |
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</tabber></div> |
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The '''Crash''' is a [[Life Forms|life form]] belonging to the [[fauna]] category. It can be found in [[caves]], most of the time in [[Safe Shallows Caves]]. |
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The '''Crashfish''' is a [[fauna]] species that defends its territory by rushing at intruders and exploding, killing itself and dealing considerable damage. It is never found swimming freely, feeding or hunting, instead always lurking inside its symbiotic partner, the [[Sulfur Plant (Subnautica)|Sulfur Plant]]. It lives only in [[Biomes (Subnautica)|caves]], all in the [[Safe Shallows Caves]], except for a group of eight in the [[Kelp Forest Caves]]. |
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The '''Crash''' shares a symbiotic relationship with a type of [[flora]] known as the [[Crash Plant]]. |
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== |
==Appearance== |
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The |
The Crashfish is an oval-shaped fish with widely spaced nostrils, a wide, seemingly toothless mouth, and one pale yellow eye with a large black pupil. The top of the body is red and scaly and looks like dripped on, its underside and face are covered by smooth, cream-colored skin. Many spikes protrude outwards from the Crashfish's body; these spikes are beige in color, tipped with red, and are responsible for triggering their characteristic explosive chemical reaction. The same spikes make up its fins, though these are much more brightly colored than the spikes found elsewhere on the body. |
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==Behavior== |
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The '''Crash''' sports two sets of fins emitting a red [[Bioluminescence|bioluminescent]] glow and has a distinctive red color on the top of its body, with white spots on the sides. Its mouth and underside are white in color. |
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Upon sensing the player's presence, including if they are in a [[Seamoth]] or [[Prawn Suit (Subnautica)|Prawn Suit]], the Sulfur Plant opens up like a flower and emits a menacing gurgle, revealing an emerging Crashfish. If the player approaches further after the Crashfish's initial warning, the Crashfish will launch itself out of the Sulfur Plant and charge at the player. If the player instead heeds the warning and backs off, the Crashfish will retreat back into the Sulfur Plant. |
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If the Crashfish explodes next to a Seamoth with the player inside, it can immediately destroy the Seamoth depending on proximity. Should an unaware player not see the Crashfish after hearing its warning noise, it is highly advised to swim in the other direction from where the sound originated. Crashfish also deals about 5% damage to a Prawn Suit. |
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== Behavior == |
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Upon sensing the player's presence, the '''Crash Plant''' opens up like a flower and emits a menacing gurgle, revealing the '''Crash''' inside. |
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The Crashfish is a very fast swimmer, it can even outswim a Seamoth, and can also easily catch up with an ill-equipped player, dealing severe damage to their health. There is an easy way of avoiding the Crashfish; the player can rush towards the Crashfish. Due to the crashfish’s speed, it lacks mobility and is unable to turn quickly so once the Crashfish explodes, the Player is out of range. The Crashfish becomes aggressive when the player gets too close and can be identified with its loud ‘reeet’ sound. Using evasive maneuvers to put obstacles between the player and the Crashfish rather than swimming away in a straight line is advisable in most circumstances. |
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If the player approaches any further, the '''Crash''' will charge at the player with a threatening noise. After a short period of time, the '''Crash''' explodes, causing damage to the player, the vicinity or even the [[Seamoth]]. If the '''Crash''' explodes next to a Seamoth with the player inside, it could destroy the submersible. |
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While the Crashfish is also scannable inside the Sulfur Plant, caution is advised when attempting this process. The easiest and fastest way to accomplish this is to freeze the Crashfish with a [[Stasis Rifle]] as it peeks out of its home to scan it. |
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The '''Crash''' is very fast, and can easily catch up with a poorly equipped player, dealing severe damage to their health and also to their oxygen level. |
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Hitting the Crashfish before it opens its Sulfur Plant (achievable by sneaking up to the side of a Sulfur Plant positioned on a convex surface, then striking with a knife) will result in the Crashfish exploding inside the plant, killing the Crashfish without damaging the player, the Sulfur, the Sulfur plant or anything nearby. The Sulfur plant will open shortly after. |
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== Data Bank Entry == |
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# Impact-sensitive spikes: If the lifeform collides with something at sufficient speed these spikes are impacted, triggering an internal chemical reaction. |
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# Suction snout: Likely adapted to vacuum up small insects and grubs in cave systems. |
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# Chemical storage organ: concentrations of sulfur build up in this organ over time, and can be deployed as an explosive last line of defense during the nesting phase. |
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Data points to an evolved symbiosis with the crash plant. Hypothesis: the plant evolved to feed on sulphuric compounds secreted by the Crash. Stronger, more protective plants provided superior nesting grounds, which in turn benefited the plant with more nutrients, and the co-operative cycle continued. |
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Crashfish [[eggs]] can be found near Sulfur Plants. Take care when collecting them, as a nearby Crashfish explosion will destroy them. |
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Assessment: Avoid or incapacitate |
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When inside an [[Alien Containment (Subnautica)|Alien Containment]], Crashfish will not explode, but when released outside, they will quickly swim in a random direction and explode after about 20 seconds. Raised Crashfish cannot be used as ammo for the [[Propulsion Cannon (Subnautica)|Propulsion Cannon]], as the game won't let you select it. |
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== Getting the data == |
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It is imposible to get the crash's data bank entry without getting damaged and killing the crash in the process, but inputting the Invisible command into the console, you can collect data. |
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== |
==Energy Value== |
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{{Recipe2}} |
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<gallery orientation="none"> |
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{{Recipe2|page = CrashEgg}} |
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Crashthreat.jpg|A Crash threatening to release the fish |
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Crash.jpg|Crash attacking |
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==Data Bank Entry== |
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Crashplantempty.jpg|Empty Crash plant |
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{| class="article-table sortable" style="width: 100%;" border="0" cellpadding="1" cellspacing="1" |
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Life-form_crash.png|Bioluminescence |
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|- |
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2016-01-17_00005.jpg|Crash data on the [[PDA]] |
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! class="unsortable" style="width: 100%; text-align: center;" |[[File:Crash-1.png|centre|660px]] |
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Crash Concept Art.jpg|[[Concept Art]] |
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|- |
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| style="text-align:left; font-size:12px;" | |
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This unusual species has developed an emergency defense mechanism based on mutually assured destruction. |
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1. Forward-mounted Eye:<br /> |
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Enables the creature to identify and track potential predators. |
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2. Sulfur Plant:<br /> |
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The sulfur plant has evolved to feed on sulfuric compounds secreted by the crashfish, which makes its nest within its leaves. Stronger, more protective plants provide superior nesting grounds, which in turn provide the plant with more nutrients from larger crashfish. |
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3. Defense Mechanism:<br /> |
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Concentrations of sulfur build up in the organism over time. If the crashfish collides with something at sufficient speed the spikes on its torso are impacted, triggering an explosive chemical reaction. |
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Assessment: Equip stasis rifle, repulsion cannon, or similar before approaching shallow caves |
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|} |
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==Gallery== |
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<tabber> |
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Screenshots= |
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<gallery position="left" widths="200" spacing="small" captionalign="left"> |
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Crashfish4.jpg|Front view |
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Crashfish1.jpg|Side profile |
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Crashfish3.jpg|Dorsal view |
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Crashfish2.jpg|Bioluminescence |
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Crashfish5.jpg|Size comparison to the player |
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Crash5.jpg|A Crashfish peeking through the opening of its plant. |
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CrashAttack.jpg|The Crashfish preparing to strike |
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20160717130658 1.jpg|An exploding Crashfish |
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Sans titre.png|A Crashfish outside of its [[Sulfur Plant (Subnautica)|Sulfur Plant]] |
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20160717130955 1.jpg|A Crashfish being held by a Propulsion Cannon |
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</gallery> |
</gallery> |
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For a more completed gallery, visit [[Crash/Gallery]]. |
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Videos= |
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<gallery position="left" widths="200" spacing="small" captionalign="left"> |
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Crash Charge.gif|Defense mechanism. |
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</gallery> |
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Concept Art= |
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<gallery position="left" widths="200" spacing="small" captionalign="left"> |
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Crash Concept Art.jpg|[[Concept art]] |
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</gallery> |
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Models= |
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<gallery> |
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CrashFishModel.jpeg|Model of [[Eggs|Egg]] from [https://sketchfab.com/3d-models/creature-egg-12-e82fc8bd36c84773af4dfd1dff439e7d Sketchfab] |
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HighpolyCrashfishEgg.jpeg|Highpoly model of [[Eggs|Egg]] from [https://sketchfab.com/3d-models/creature-eggs-2nd-pack-creature-egg-02-highpoly-49e09632c7b54cb086a1d286d927bc98 Sketchfab] |
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</gallery> |
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</tabber> |
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== |
==Trivia== |
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* The old name for the Crashfish was the ''Crash''. |
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* The '''Crash''' can be used to the advantage to the player, especially if they have a [[Propulsion Cannon]] on hand. |
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*The Crashfish has some similar aspects to real-life blowfish, as seen in the concept art. In the game, it swells like a balloon, complete with spikes. |
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**The Crashfish also bears a striking resemblance to the [[w:c:doom:Cacodemon|Cacodemon]] from the first-person shooter, [[w:c:doom:Doom|DOOM]], which itself is likely based upon the [[Wikipedia: Beholder (Dungeons & Dragons)|Beholder]] of [[Wikipedia:Dungeons & Dragons|Dungeons & Dragons]]. |
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*The [[Cuddlefish]] was originally going to fill the role that the Crashfish does, but the developers decided to use the Crashfish model as the Cuddlefish was "too cute". |
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*The Crashfish and the [[Sulfur Plant (Subnautica)|Sulfur Plant]] are one of the three creatures to be in a symbiotic relationship. |
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*According to the databank, the Crashfish explodes when one of its spikes is struck. This resembles the classic [https://en.wikipedia.org/wiki/Naval_mine naval contact mine], which detonates when one of the "horns" on its casing is crushed by contact with a ship hull. However, in the game, an angered Crashfish simply explodes after a set period of time. |
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**However, if grabbed using a propulsion cannon, the crashfish does not seem to explode. Furthermore, shooting the crashfish will act as a sort of impact grenade, detonating as soon as it hits something. |
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**Item crashfish loaded into the cannon won't explode, but they cannot be picked up. |
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*The Crashfish has an unused idle sound, resembling repetitive screeching and biting. The reason this was cut is unknown. |
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{{Navbox Fauna}} |
{{Navbox Fauna}} |
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[[de:Kracherfisch]] |
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[[Category:Fauna]] |
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[[fr:Poisson-torpille]] |
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[[Category:Life Forms]] |
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[[ |
[[pl:Zgniotka]] |
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[[ru:Камикадзе]] |
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[[Category:Attitude: Defensive]] |
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[[Category:Defensive]] |
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[[Category:Bioluminescent]] |
[[Category:Bioluminescent]] |
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[[Category:Carnivores]] |
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[[Category:Cathemeral]] |
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[[Category:Egg-laying]] |
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[[Category:Fauna]] |
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[[Category:Kelp Forest Caves]] |
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[[Category:Safe Shallows Caves]] |
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[[Category:Bioreactor Fuel]] |
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[[Category:Safe Shallows]] |
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<center><div style="position: fixed; display: block; margin-left: auto; margin-right: auto; width: 100%; top: -20px; left: 0px; z-index: -1">[[File:CoralReefZone 02 LowRes.jpg|center|1600x1600px]]</div> |
Latest revision as of 10:49, 11 October 2024
<title source="title1" style="font-weight:bold; text-align:center;"> <default>Crashfish (Subnautica)</default> </title> <image source="image1"></image> <label>Category</label> <label>Tab</label> <label>Description</label> <label>Affiliation</label> <format></format> <label>Age</label> <label>Description when cooked</label> <label>Description when cured</label> <label>Inhabit</label> <label>Attitude</label> <label>Health</label> <label>Damage</label> <label>Adult Damage</label> <label>Juvenile Damage</label> <label>Drops</label> <label>Perks</label> <label>Biome</label> <label>Active During</label> <label>Size</label> <label>Length</label> <label>Bioreactor</label> <label>DNA</label> <label>Voice Actor</label> <label>Debug Spawn</label> <format> </format> <label>Debug Spawn</label> <format>
- {{#explode:{{{item_id}}}||0}}
- {{#explode:{{{item_id}}}||1}}
- {{#explode:{{{item_id}}}||2}}
- {{#explode:{{{item_id}}}||3}}
- {{#explode:{{{debugspawn2}}}||0}}
- {{#explode:{{{debugspawn2}}}||1}}
- {{#explode:{{{debugspawn2}}}||2}}
- {{#explode:{{{debugspawn2}}}||3}}
The Crashfish is a fauna species that defends its territory by rushing at intruders and exploding, killing itself and dealing considerable damage. It is never found swimming freely, feeding or hunting, instead always lurking inside its symbiotic partner, the Sulfur Plant. It lives only in caves, all in the Safe Shallows Caves, except for a group of eight in the Kelp Forest Caves.
Appearance
The Crashfish is an oval-shaped fish with widely spaced nostrils, a wide, seemingly toothless mouth, and one pale yellow eye with a large black pupil. The top of the body is red and scaly and looks like dripped on, its underside and face are covered by smooth, cream-colored skin. Many spikes protrude outwards from the Crashfish's body; these spikes are beige in color, tipped with red, and are responsible for triggering their characteristic explosive chemical reaction. The same spikes make up its fins, though these are much more brightly colored than the spikes found elsewhere on the body.
Behavior
Upon sensing the player's presence, including if they are in a Seamoth or Prawn Suit, the Sulfur Plant opens up like a flower and emits a menacing gurgle, revealing an emerging Crashfish. If the player approaches further after the Crashfish's initial warning, the Crashfish will launch itself out of the Sulfur Plant and charge at the player. If the player instead heeds the warning and backs off, the Crashfish will retreat back into the Sulfur Plant.
If the Crashfish explodes next to a Seamoth with the player inside, it can immediately destroy the Seamoth depending on proximity. Should an unaware player not see the Crashfish after hearing its warning noise, it is highly advised to swim in the other direction from where the sound originated. Crashfish also deals about 5% damage to a Prawn Suit.
The Crashfish is a very fast swimmer, it can even outswim a Seamoth, and can also easily catch up with an ill-equipped player, dealing severe damage to their health. There is an easy way of avoiding the Crashfish; the player can rush towards the Crashfish. Due to the crashfish’s speed, it lacks mobility and is unable to turn quickly so once the Crashfish explodes, the Player is out of range. The Crashfish becomes aggressive when the player gets too close and can be identified with its loud ‘reeet’ sound. Using evasive maneuvers to put obstacles between the player and the Crashfish rather than swimming away in a straight line is advisable in most circumstances.
While the Crashfish is also scannable inside the Sulfur Plant, caution is advised when attempting this process. The easiest and fastest way to accomplish this is to freeze the Crashfish with a Stasis Rifle as it peeks out of its home to scan it.
Hitting the Crashfish before it opens its Sulfur Plant (achievable by sneaking up to the side of a Sulfur Plant positioned on a convex surface, then striking with a knife) will result in the Crashfish exploding inside the plant, killing the Crashfish without damaging the player, the Sulfur, the Sulfur plant or anything nearby. The Sulfur plant will open shortly after.
Crashfish eggs can be found near Sulfur Plants. Take care when collecting them, as a nearby Crashfish explosion will destroy them.
When inside an Alien Containment, Crashfish will not explode, but when released outside, they will quickly swim in a random direction and explode after about 20 seconds. Raised Crashfish cannot be used as ammo for the Propulsion Cannon, as the game won't let you select it.
Energy Value
(no target detected)
Data Bank Entry
This unusual species has developed an emergency defense mechanism based on mutually assured destruction. 1. Forward-mounted Eye: 2. Sulfur Plant: 3. Defense Mechanism: Assessment: Equip stasis rifle, repulsion cannon, or similar before approaching shallow caves |
Gallery
<tabber> Screenshots=
A Crashfish outside of its Sulfur Plant
|-| Videos=
|-| Concept Art=
|-| Models=
</tabber>
Trivia
- The old name for the Crashfish was the Crash.
- The Crashfish has some similar aspects to real-life blowfish, as seen in the concept art. In the game, it swells like a balloon, complete with spikes.
- The Crashfish also bears a striking resemblance to the Cacodemon from the first-person shooter, DOOM, which itself is likely based upon the Beholder of Dungeons & Dragons.
- The Cuddlefish was originally going to fill the role that the Crashfish does, but the developers decided to use the Crashfish model as the Cuddlefish was "too cute".
- The Crashfish and the Sulfur Plant are one of the three creatures to be in a symbiotic relationship.
- According to the databank, the Crashfish explodes when one of its spikes is struck. This resembles the classic naval contact mine, which detonates when one of the "horns" on its casing is crushed by contact with a ship hull. However, in the game, an angered Crashfish simply explodes after a set period of time.
- However, if grabbed using a propulsion cannon, the crashfish does not seem to explode. Furthermore, shooting the crashfish will act as a sort of impact grenade, detonating as soon as it hits something.
- Item crashfish loaded into the cannon won't explode, but they cannot be picked up.
- The Crashfish has an unused idle sound, resembling repetitive screeching and biting. The reason this was cut is unknown.
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