Ampeel: Difference between revisions

From Subnautica Wiki
Tags: Visual edit apiedit
No edit summary
 
(350 intermediate revisions by more than 100 users not shown)
Line 1: Line 1:
<div class="ItemTabber"><tabber>Fauna={{Fauna|title1 = Ampeel|image1 = Ampeel Fauna.png|category = Carnivores|tab = [[Fauna]]|attitude = [[:Category: Attitude: Aggressive|Aggressive]]|health = 3000|damage = * Bite: 45
{{Infobox:Fauna Flora
* Shock: 15|biome = * [[Blood Kelp Zone|Blood Kelp Trench]]
|title = Shocker
*[[Blood Kelp Zone|Northern Blood Kelp Zone]]
|image = Shocker Fauna.png
* [[Bulb Zone]]|active_during = [[:Category:Cathemeral|Cathemeral (Day and Night)]]|debugspawn = ''shocker''}}
|Category = [[:Category:Fauna|Fauna]]
|-|
|Attitude/s = [[:Category:Attitude:_Defensive|Defensive]]
Item=
|Biome/s = [[Blood Kelp Caves]], [[Blood Kelp Zone]], [[Koosh Zone]]
{{Craftable|
|Active time = [[:Category:Cathemeral|Cathemeral (Day and Night)]]
title1 = Ampeel
|image4= Shocker.png
|category = [[Fauna]]
|description =Electrified predator, raised in containment.
|acqired_from =
* '''Ampeel Eggs'''
|size =
* 9 (3&times;3)
|bioreactor =
* 770
|debugspawn = ''shocker''
}}
}}
|-|
The Shocker is a [[Life Forms|Life Form]] belonging to the [[Fauna]] category. Shocking sounds can be heard when the Shocker shocks other Life Forms and the player. A Shocker's shock will damage the player by 15% health and a bite from a Shocker will damage the player by 45% health.
Egg=
{{Craftable|
title1 = Ampeel Egg
|image4= Shocker Egg.png
|category = [[Eggs]]
|description=Ampeels hatch from these.
|acqired_from =
* [[Alien Containment (Subnautica)|Ampeels]]
|size =
*4 (2&times;2)
|biome =
* [[Blood Kelp Zone|Blood Kelp Trench]]
* [[Bulb Zone]]
|incubation =
* 1 (day/s)
|bioreactor =
* 259
|debugspawn = <i>shockeregg</i>
}}
</tabber></div>


'''Ampeels''' are an aggressive [[fauna]] species found dwelling in the [[Bulb Zone]] and the [[Blood Kelp Zone]], as individuals or in small groups of two to four, or maybe even five if you are unlucky enough.
The '''Shocker's''' animations can be seen on [https://trello.com/c/VLLGZ21c/3834-shocker-animations Trello] along with some information about its characteristics.


The Ampeel frequently emits zapping noises when in proximity, which is also heard when it uses its electrical attacks against other fauna and the [[Ryley Robinson|player]]. Its shocking attack deals about 15 damage to the player's health, and its bite will take away 45 health.
It can be spawned into the game by typing: "SPAWN SHOCKER" in the [[Debug Console Commands]].


== Appearance ==
==Appearance==
The '''Shocker''' is a long, large eel-like creature that has a segmented body and is covered in electricity carrying prongs. Whilst in movement, it bends its body in a way similar to an eel and its body segments constantly rotate. It is composed of a head segment, eight body segments, and a tail segment.
Ampeels are huge, serpentine creatures with a segmented body, covered with prongs capable of generating powerful zaps of bio-electricity. Their dorsal side is dull green in color, while the underbelly is light tan. The body is composed of a head segment, eight body segments, and a tail segment.


Its head has six prongs, four being placed like on each body segment and two being placed at both ends of the mouth. It has bluish-green eyes that are indented into the skull, leaving a visible orbit. Its mouth has many small sharp teeth and slightly visible lips. There is also a small opening above the mouth.
The Ampeel's head segment has six prongs, four being placed in line with the prongs on the body segments, with an additional pair located on either side of the creature's mouth. It has two turquoise eyes sitting in hollows in the otherwise smooth head. Its mouth has many small teeth.


Each body segment has four prongs situated 90 degrees apart. The tail segment is elongated and flattened with four prongs splayed out posteriorly. The '''Shocker's''' dorsal side is a dull green with a plate-like texture. The ventral side is a light tan with red banding in between the segments. The prongs are mostly red with bright white tips.
Each body segment has four prongs situated 90 degrees apart, except its end segment, where there are four prongs extending out posteriorly. The prongs are a brownish-red in color, green towards the bases with bright white tips, these emit a very bright cyan [[Bioluminescence|bioluminescent]] glow, and are capable of generating electricity.


This electrical current is most likely generated by a natural unfinished circuit, and with the addition of water as a means to close the circuit and generate electric arcs from prong to prong. Because of this, not only would it be unlikely for them to generate a current on land, but it also allows them to activate the circuits at will, by generating a slightly larger current to "kickstart" the system, and make visible arcs of shocking power.
Compared to the player, the height of the '''Shocker's''' head (excluding the prongs) is about two thirds of the player's overall height.


== Behavior ==
==Behavior==
Ampeels swim around passively and frequently re-orientate themselves to swim in another direction. It generates electrical arcs that run along its body, from head to tail. The Ampeel will enter an aggressive state when the player approaches it, generating an electrical barrier that surrounds its entire body by using all of its prongs at once. It then may try to zap or bite the player.
The '''Shocker''' will swim around in a passive mode, in which electrical shocks will pass down from its head towards it's tail. When approached by the player the shocker's entire array of electrical prongs will start carrying electrical current all at once. The '''Shocker''' will then attack with a bite, like most other creatures, and with an area of effect attack.


The Ampeel's electricity can severely damage a [[Seamoth]]. The [[Seamoth Perimeter Defense System]] has no effect on an Ampeel, likely due to the fact that it uses electricity itself. A better defensive tool to use would be the [[Stasis Rifle]], [[Repulsion Cannon]], or a [[Torpedo System]]. Ampeels are one of the few creatures that can deal damage to a [[Cyclops]], though the damage they deal is minimal and it takes several attacking at once to pose any real threat to the vessel. The Ampeel can also attack the Prawn Suit, dealing 7% damage, with its shocking attack taking away around 2% of the Prawn Suit's health. It should be noted though that Ampeels are not likely to attack the [[Prawn Suit (Subnautica)|Prawn Suit]], having to get almost within biting range before attacking.
The '''Shocker''' will enter its aggressive mode when the player approaches in a seamoth, cyclops or when inside a large sea base.


When an Ampeel is attacked, it will turn around and retaliate by either zapping the attacker or biting it, much like a [[Boneshark]]. Shortly after this, the Ampeel will flee. Ampeels do not respawn when killed.
== Trivia ==
-The '''Shocker''' is not effected by the electric defense deployed by the seamoth.


==Energy Value==
-The '''Shocker''' will always remain near the place it was spawned, even when spawned through the console. If it is blown away by a vortex torpedo it will always return.
{{Recipe2|page=Shocker}}
{{Recipe2|page=Shocker Egg}}


==Data Bank Entry==
-The '''Shocker''' will ignore small fish and other shockers.


{| class="article-table sortable" style="width: 100%;" border="0" cellpadding="1" cellspacing="1"
-The '''Shocker''' will only make shocking sounds and is otherwise silent.
|-
! class="unsortable" style="width: 100%; text-align: center;" |[[File:Shocker.jpg|centre|660px]]
|-
| style="text-align:left; font-size:12px;" |
A powerful and inquisitive predator found inhabiting the deeper waters of the reefs and bulb bush colonies.


1. Electrical Prongs:<br />
-The '''Shocker's''' area of effect attack '''can''' damage you through the wall of a cyclops or sea base, but it wont perform the attack unless you are in the water with it.
Torso-mounted prongs generate a powerful electrical current which the ampeel uses to incapacitate its prey.


2. Jaws:<br />
-The '''Shocker''' can still perform its area of effect attack when frozen within a stasis bubble.
A large, flexible jaw, studded with sharp teeth. If a faster, stronger, and hungrier predator lives on the reefs, it appears to avoid the ampeel.


Assessment: Avoid or incapacitate
== Gallery ==
|}
<gallery>

Shocker (1).jpg|Front
==Gallery==
Shocker (2).jpg|Side
<tabber>
Shocker (3).jpg|Back
Screenshots=
Shocker (4).jpg|Pattern on its tail
<gallery widths="200" spacing="small">
Shockermodel2.png|Shocker Model from [https://sketchfab.com/models/fb0dc4819eb14f9c96bd70fd295d2893 Sketchfab]
Shocker-Front(Black).jpg|Front view
Shock Eel Concept Art.jpg|Final Shocker [[Concept Art]]
Shocker (Black).jpg|Side profile
</gallery>For a more complete gallery, visit [[Shocker/Gallery]].
Shocker (Black)-1.jpg|Top view
[[Category:Fauna]]
Shocker-Back(Black).jpg|End segment
[[Category:Life Forms]]
Ampeel7.jpg|Bioluminescence
[[Category:In Development]]
Ampeel8.jpg|Size comparison with the player
[[Category:Experimental Mode]]
Shocker Egg (Black).jpg|An Ampeel [[Eggs|egg]]
[[Category:Attitude: Defensive]]
Shocker Koosh.jpg|An Ampeel in the Bulb Zone
Shocker Blood Kelp.jpg|An Ampeel in the Blood Kelp Zone
97CDA7D8-DD2A-4A8B-87C1-0FA82C9F1A19.jpeg|Ampeel in bulb zone
DDF5E4D2-44EE-4C98-89DF-B3726FE4F217.jpeg|Ampeel shocking a bone shark
</gallery>
|-|
Concept Art=
<gallery widths="200" spacing="small">
Shock Eel Concept Art.jpg|Final [[Concept art]]
Shock Eel Concept Art 1.jpg|Old Concept Art
</gallery>
|-|
Models=
<gallery widths="200" spacing="small">
Shockermodel2.png|Model from [https://sketchfab.com/models/fb0dc4819eb14f9c96bd70fd295d2893 Sketchfab]
AmpeelEggModel.jpeg|Model of [[Eggs|Egg]] from [https://sketchfab.com/3d-models/creature-egg-10-bd94f4e8768142c9b6e4750910de27ce Sketchfab]
</gallery>
</tabber>

==Trivia==
*Ampeels were originally called ''Shockers''.
*The name Ampeel is a portmanteau of the words "Ampere", the international measurement of electric current, and "[https://en.wikipedia.org/wiki/Eel Eel]", a name for certain groups of Earth fish.
*Ampeels may be based specifically on [https://en.wikipedia.org/wiki/Electric_eel Electric Eels], animals capable of generating electrical shocks much smaller than the Ampeel's.
*An Ampeel's electric arcs do not cause damage when they are frozen by the stasis rifle, thus rendering them defenseless when in stasis.

[[de:Schockwels]]
[[es:Amperguila]]
[[fr:Anguille_Tesla]]
[[pl:Węgorz_Amperowy]]
[[ru:Электрический_угорь]]

{{Crater Fauna}}
{{DEFAULTSORT:Shocker}}
__FORCETOC__
[[Category:Aggressive]]
[[Category:Bioluminescent]]
[[Category:Bioluminescent]]
[[Category:Blood Kelp Zone]]
[[Category:Blood Kelp Caves]]
[[Category:Bulb Zone]]
[[Category:Carnivores]]
[[Category:Cathemeral]]
[[Category:Egg-laying]]
[[Category:Fauna]]
[[Category:Bioreactor Fuel]]

Latest revision as of 11:45, 9 February 2025

<tabber>Fauna=<infobox>
 <title source="title1" style="font-weight:bold; text-align:center;">
   <default>Ampeel</default>
 </title>
 <image source="image1">
</image> <label>Category</label> <label>Tab</label> <label>Description</label> <label>Affiliation</label> <format></format> <label>Age</label> <label>Description when cooked</label> <label>Description when cured</label> <label>Inhabit</label> <label>Attitude</label> <label>Health</label> <label>Damage</label> <label>Adult Damage</label> <label>Juvenile Damage</label> <label>Drops</label> <label>Perks</label> <label>Biome</label> <label>Active During</label> <label>Size</label> <label>Length</label> <label>Bioreactor</label> <label>DNA</label> <label>Voice Actor</label> <label>Debug Spawn</label> <format> </format> <label>Debug Spawn</label> <format> </format> <group layout="horizontal"> <header>Food & Water</header> <label>Food</label> <label>H2O</label> <label>O2</label> </group> <group collapse="open" class="tab-eggs"> <header>Egg</header> <image source="image2"> </image> <label>Tab</label> <label>Description</label> <label>Biome</label> <label>Incubation</label> <label>Bioreactor</label> <label>Debug Spawn</label> <format> </format> </group> </infobox> |-| Item= <infobox> <title source="title1"><default>Ampeel</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:shocker||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Egg= <infobox> <title source="title1"><default>Ampeel</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:shockeregg||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> </tabber>

Ampeels are an aggressive fauna species found dwelling in the Bulb Zone and the Blood Kelp Zone, as individuals or in small groups of two to four, or maybe even five if you are unlucky enough.

The Ampeel frequently emits zapping noises when in proximity, which is also heard when it uses its electrical attacks against other fauna and the player. Its shocking attack deals about 15 damage to the player's health, and its bite will take away 45 health.

Appearance

Ampeels are huge, serpentine creatures with a segmented body, covered with prongs capable of generating powerful zaps of bio-electricity. Their dorsal side is dull green in color, while the underbelly is light tan. The body is composed of a head segment, eight body segments, and a tail segment.

The Ampeel's head segment has six prongs, four being placed in line with the prongs on the body segments, with an additional pair located on either side of the creature's mouth. It has two turquoise eyes sitting in hollows in the otherwise smooth head. Its mouth has many small teeth.

Each body segment has four prongs situated 90 degrees apart, except its end segment, where there are four prongs extending out posteriorly. The prongs are a brownish-red in color, green towards the bases with bright white tips, these emit a very bright cyan bioluminescent glow, and are capable of generating electricity.

This electrical current is most likely generated by a natural unfinished circuit, and with the addition of water as a means to close the circuit and generate electric arcs from prong to prong. Because of this, not only would it be unlikely for them to generate a current on land, but it also allows them to activate the circuits at will, by generating a slightly larger current to "kickstart" the system, and make visible arcs of shocking power.

Behavior

Ampeels swim around passively and frequently re-orientate themselves to swim in another direction. It generates electrical arcs that run along its body, from head to tail. The Ampeel will enter an aggressive state when the player approaches it, generating an electrical barrier that surrounds its entire body by using all of its prongs at once. It then may try to zap or bite the player.

The Ampeel's electricity can severely damage a Seamoth. The Seamoth Perimeter Defense System has no effect on an Ampeel, likely due to the fact that it uses electricity itself. A better defensive tool to use would be the Stasis Rifle, Repulsion Cannon, or a Torpedo System. Ampeels are one of the few creatures that can deal damage to a Cyclops, though the damage they deal is minimal and it takes several attacking at once to pose any real threat to the vessel. The Ampeel can also attack the Prawn Suit, dealing 7% damage, with its shocking attack taking away around 2% of the Prawn Suit's health. It should be noted though that Ampeels are not likely to attack the Prawn Suit, having to get almost within biting range before attacking.

When an Ampeel is attacked, it will turn around and retaliate by either zapping the attacker or biting it, much like a Boneshark. Shortly after this, the Ampeel will flee. Ampeels do not respawn when killed.

Energy Value

Shocker.pngItem Arrow.pngBioreactor.pngItem Arrow.pngEnergy.png×770
Shocker Egg.pngItem Arrow.pngBioreactor.pngItem Arrow.pngEnergy.png×259

Data Bank Entry

Shocker.jpg

A powerful and inquisitive predator found inhabiting the deeper waters of the reefs and bulb bush colonies.

1. Electrical Prongs:
Torso-mounted prongs generate a powerful electrical current which the ampeel uses to incapacitate its prey.

2. Jaws:
A large, flexible jaw, studded with sharp teeth. If a faster, stronger, and hungrier predator lives on the reefs, it appears to avoid the ampeel.

Assessment: Avoid or incapacitate

Gallery

<tabber> Screenshots=

|-| Concept Art=

|-| Models=

</tabber>

Trivia

  • Ampeels were originally called Shockers.
  • The name Ampeel is a portmanteau of the words "Ampere", the international measurement of electric current, and "Eel", a name for certain groups of Earth fish.
  • Ampeels may be based specifically on Electric Eels, animals capable of generating electrical shocks much smaller than the Ampeel's.
  • An Ampeel's electric arcs do not cause damage when they are frozen by the stasis rifle, thus rendering them defenseless when in stasis.

Lua error in package.lua at line 80: module 'Dev:Navbox' not found.