Seabases (Below Zero): Difference between revisions
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{{SubnauticaLink}}'''Seabases''' are installations created by the player through the use of the [[Habitat Builder (Below Zero)|Habitat Builder]]. |
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== Available Modules == |
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{| class="article-table sortable" style="width: 100%;" border="0" cellpadding="1" cellspacing="1" |
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A Seabase provides an area where the [[Robin Ayou|Player]] can return for oxygen, and serves as an alternative to the [[Drop Pod]] as a base of operations. Within a seabase, the player can construct additional storage space, grow food, access appliances not available in the Drop Pod, and add aesthetic options. Thus Seabases provide safe havens away from the [[Shallow Twisty Bridges]] the player starts in. |
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|- |
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! class="unsortable" style="width: 20%; text-align: center;" |Modules |
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In all [[Game Modes]] except Creative Mode, entering a Seabase secures the player's inventory, so if the player dies, they will return to the last Seabase' they visited and keep all the items in their inventory that they had when they were there (unless they later enter the Drop Pod). |
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! class="unsortable" style="width: 50%; text-align: left;" |Description |
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! class="unsortable" style="width: 15%; text-align: center;" |Hull Integrity |
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The player will start out with most of the blueprints they need for a basic Seabase; at bare minimum one needs an [[I Compartment (Below Zero)|I Compartment]], a [[Hatch (Below Zero)|Hatch]], and a power generator (the [[Solar Panel (Below Zero)|Solar Panel]] is unlocked by default). The initial compartment must be built on or near the ground (or on a [[Foundation (Below Zero)|Foundation]], which is not necessary but provides greater hull integrity and a flat surface to work with), but any additional compartments can overhang without any issue, allowing bases to be built over cliff sides. The player can expand once they've gathered more [[Blueprints (Below Zero)|Blueprints]]. |
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|- |
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Despite their name, Seabases can be built on land. When on land, [[Hull Integrity]] is not a factor, and can be built without the need of additional [[Reinforcement (Below Zero)|Reinforcement]]s, Foundations, or [[Bulkhead (Below Zero)|Bulkhead]]s. Power is still needed for them to operate, however. |
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| style="text-align:center; font-size:12px;" |[[File:Alien Containment.png|70px|center|link=Alien Containment]][[Alien Containment]] |
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| style="text-align:left; font-size:12px;" |Provides optimal conditions for flora and fauna. Add a hatch to enter. |
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== Hull Integrity == |
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| style="text-align:center;" |0 Units |
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[[Hull Integrity]] refers to the ability of the player's Seabase to withstand the pressure of the surrounding water. The majority of the modules will lower the integrity once added but the amount will vary by module. As Seabases are built at a greater depth the integrity reduction caused by each module will increase. Hull integrity can be increased by constructing Reinforcement panels, placing a Seabase on or near a Foundation (foundations built on top of rooms will still provide their benefit), or installing Bulkheads on the ends of Compartment modules. |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Bulkhead.png|70px|center|link=Bulkhead]][[Bulkhead]] |
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When the hull integrity of a Seabase is less than or equal to zero, it will begin to form hull breaches. Any corridor or room that is connected to the breach will begin flooding with water. Bulkheads can compartmentalize the base and prevent floodwaters from moving between compartments, but if the integrity remains below zero then eventually every compartment will develop a leak and the base will fill completely with water. To avoid this, quickly increase the base's integrity (by either adding strengthening components or removing weak components) and fix all hull breaches in the base using a [[Repair Tool (Below Zero)|Repair Tool]]. |
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| style="text-align:left; font-size:12px;" |Provides structural support and prevents flooding. |
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| style="text-align:center;" | +3.0 Units |
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A Seabase that receives damage to its exterior (or even a knife hit from inside) will also spring leaks, but the hull integrity will be unaffected. Therefore, bulkheads are more effective at sealing off flooding if the base comes under attack. |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Corridor.png|70px|center|link=Basic Compartment]][[Basic Compartment]] |
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== Energy Usage == |
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| style="text-align:left; font-size:12px;" |Basic tubular compartment. |
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[[Energy]] can be provided to a Seabase by building various types of generators near or inside the Seabase. Any number or combination can be used. Appliances such as the Fabricator will drain energy from the Seabase. |
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| style="text-align:center;" | -1.0 Unit |
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|- |
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There are currently four generators available to power Seabases: |
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| style="text-align:center; font-size:12px;" |[[File:I-Corridor Glass.png|70px|center|link=Glass Compartment]][[Glass Compartment]] |
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* [[Solar Panel (Below Zero)|Solar Panel]]s, which work best near the surface |
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| style="text-align:left; font-size:12px;" |Basic glass-walled compartment. |
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* [[Bioreactor (Below Zero)|Bioreactor]]s, which consume any organic matter for power |
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| style="text-align:center;" | -2.0 Units |
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* [[Thermal Plant (Below Zero)|Thermal Plant]]s, which collect heat energy (use near Lava Geysers and Black Smokers) |
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|- |
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* [[Nuclear Reactor (Below Zero)|Nuclear Reactor]]s, which consume [[Reactor Rod (Below Zero)|Reactor Rod]]s made from [[Uraninite Crystal (Below Zero)|Uraninite Crystal]]s |
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| style="text-align:center; font-size:12px;" |[[File:L Corridor.png|70px|center|link=L Compartment]][[L Compartment]] |
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Bioreactors and Nuclear Reactors are built inside a [[Multipurpose Room (Below Zero)|Multipurpose Room]] or [[Large Room]]. Solar Panels and Thermal Plants are built outside, and can be directly attached to the base or connected via [[Power Transmitter (Below Zero)|Power Transmitter]]s if the distance is too great. |
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| style="text-align:left; font-size:12px;" |L-shaped compartment. |
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| style="text-align:center;" | -1.0 Unit |
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Seabases do not require energy to operate in [[Game Modes|Creative Mode]]. |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:L-Corridor Glass.png|70px|center|link=L Glass Compartment]][[L Glass Compartment]] |
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The following appliances and rooms draw power from the Seabase: |
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| style="text-align:left; font-size:12px;" |L-shaped glass compartment. |
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* [[Fabricator (Below Zero)|Fabricator]] |
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| style="text-align:center;" | -2.0 Units |
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* [[Battery Charger (Below Zero)|Battery Charger]] |
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|- |
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* [[Power Cell Charger (Below Zero)|Power Cell Charger]] |
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| style="text-align:center; font-size:12px;" |[[File:T Corridor.png|70px|center|link=T Compartment]][[T Compartment]] |
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* [[Modification Station (Below Zero)|Modification Station]] |
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| style="text-align:left; font-size:12px;" |T-shaped compartment. |
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* [[Water Filtration Machine (Below Zero)|Water Filtration Machine]] |
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| style="text-align:center;" | -1.0 Unit |
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* [[Spotlight]] |
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|- |
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* [[Floodlight (Below Zero)|Floodlight]] |
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| style="text-align:center; font-size:12px;" |[[File:X Corridor.png|70px|center|link=X Compartment]][[X Compartment]] |
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* [[Scanner Room (Below Zero)|Scanner Room]] (passively, along with fabricator and with recharging the Camera Drones) |
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| style="text-align:left; font-size:12px;" |X-shaped compartment. |
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* [[Control Room]] |
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| style="text-align:center;" | -1.0 Unit |
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|- |
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==Oxygen== |
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| style="text-align:center; font-size:12px;" |[[File:Foundation.png|70px|center|link=Foundation]][[Foundation]] |
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Seabases automatically produce [[Oxygen]] as long as there is power supplied. If the power is depleted, the Seabase will slowly lose oxygen, until it is completely gone. |
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| style="text-align:left; font-size:12px;" |Reinforced habitat foundation. |
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| style="text-align:center;" | +2.0 Units |
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== How to Build a Seabase == |
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|- |
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# Find a suitable piece of land. |
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| style="text-align:center; font-size:12px;" |[[File:Hatch.png|70px|center|link=Hatch]][[Hatch]] |
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# Equip the Habitat Builder and press {{Key (BZ)|RMB}} to bring up a crafting menu. |
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| style="text-align:left; font-size:12px;" |Provides an access point to the habitat. |
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# In the Habitat Compartments tab, select the desired module. |
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| style="text-align:center;" | -1.0 Unit |
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# Aim at the desired building place (the outline of the module will become green if the location is valid). |
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|- |
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# Adjust the rotation with {{Key (BZ)|Mousewheel Up}} and {{Key (BZ)|Mousewheel Down}} or {{Key (BZ)|[}} and {{Key (BZ)|]}}. |
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| style="text-align:center; font-size:12px;" |[[File:Ladder.png|70px|center|link=Ladder]][[Ladder]] |
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# Place the module with {{Key (BZ)|LMB}}. |
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| style="text-align:left; font-size:12px;" |Connects two floors. |
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# Once placed, hold {{Key (BZ)|LMB}} to add the required materials to finish the building process. |
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| style="text-align:center;" |0 Units |
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# Go to Step 2 and repeat for each room you want to build. |
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|- |
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To deconstruct a Seabase module, equip the Habitat Builder and hold {{Key (BZ)|Q}} while facing the module. If enough [[PDA|inventory]] space is available, the module will be deconstructed and all materials used to create the module will be returned to the player's inventory, one item at a time. Note that everything inside the module and attached to the outside of the module must be deconstructed before the module itself can be deconstructed. |
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| style="text-align:center; font-size:12px;" |[[File:Wall_Planter.png|70px|center|link=Wall Planter]][[Wall Planter]] |
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| style="text-align:left; font-size:12px;" |Wall-mounted foliage. Purely decorational. |
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== Base Parts == |
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| style="text-align:center;" |0 Units |
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<!--Order follow habitat builder order, not ABC.--> |
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|- |
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===Base Pieces=== |
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| style="text-align:center; font-size:12px;" |[[File:Moon Pool.png|70px|center|link=Moonpool]][[Moonpool]] |
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{{CatTable| |
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| style="text-align:left; font-size:12px;" |Vehicle docking bay. |
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<!--Foundation--> |
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| style="text-align:center;" | -5.0 Units |
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{{cr|item=Foundation|description=Reinforced habitat foundation.|debugspawn=basefoundation}} |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Room.png|70px|center|link=Multipurpose Room]][[Multipurpose Room]] |
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<!--I Compartment--> |
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| style="text-align:left; font-size:12px;" |Basic room. |
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{{cr|item=I Compartment|description=Basic tubular compartment.|debugspawn=basecorridori}} |
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| style="text-align:center;" | -1.25 Units |
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|- |
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<!--L Compartment--> |
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| style="text-align:center; font-size:12px;" |[[File:Observatory.png|70px|center|link=Observatory]][[Observatory]] |
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{{cr|item=L Compartment|description=L-shaped compartment.|debugspawn=basecorridorl}} |
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| style="text-align:left; font-size:12px;" |Compartment with 360 degree views and low structural integrity. |
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| style="text-align:center;" | -3.0 Units |
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<!--T Compartment--> |
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|- |
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{{cr|item=T Compartment|description=T-shaped compartment.|debugspawn=basecorridort}} |
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| style="text-align:center; font-size:12px;" |[[File:Reinforcement.png|70px|center|link=Reinforcement]][[Reinforcement]] |
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| style="text-align:left; font-size:12px;" |Increases hull strength. |
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<!--X Compartment--> |
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| style="text-align:center;" | +7.0 Units |
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{{cr|item=X Compartment|description=X-shaped compartment.|debugspawn=basecorridorx}} |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Scanner Room.png|70px|center|link=Scanner Room]][[Scanner Room]] |
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<!--I Glass Compartment--> |
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| style="text-align:left; font-size:12px;" |Locates resources and wrecks within range. |
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{{cr|item=I Glass Compartment|description=Basic glass-walled compartment.|debugspawn=basecorridorglassi}} |
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| style="text-align:center;" | -1 Units |
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|- |
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<!--L Glass Compartment--> |
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| style="text-align:center; font-size:12px;" |[[File:Spotlight.png|70px|center|link=Spotlight]][[Spotlight]] |
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{{cr|item=L Glass Compartment|description=L-shaped glass compartment.|debugspawn=basecorridorglassl}} |
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| style="text-align:left; font-size:12px;" |Fixed lighting solution. |
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| style="text-align:center;" | 0 Units |
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<!--Vertical Connector--> |
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|- |
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{{cr|item=Vertical Connector|description=Vertical base connector.|debugspawn=baseconnector}} |
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| style="text-align:center; font-size:12px;" |[[File:Seamoth Modification Station.png|70px|center|link=Vehicle Upgrade Console]][[Vehicle Upgrade Console]] |
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| style="text-align:left; font-size:12px;" |Build in the Moonpool to upgrade docked vehicles. |
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<!--Multipurpose Room--> |
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| style="text-align:center;" |0 Units |
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{{cr|item=Multipurpose Room|description=A basic room in which to install a range of different components.|debugspawn=baseroom}} |
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|- |
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| style="text-align:center; font-size:12px;" |[[File:Vertical Connector.png|70px|center|link=Vertical Connector]][[Vertical Connector]] |
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<!--Scanner Room--> |
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| style="text-align:left; font-size:12px;" |Vertical base connector. |
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{{cr|item=Scanner Room|description=Locates resources and wrecks within range.|debugspawn=basemaproom}} |
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| style="text-align:center;" | -0.5 Units |
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|- |
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<!--Moonpool--> |
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| style="text-align:center; font-size:12px;" |[[File:Water Filtration Machine.png|70px|center|link=Water Filtration Machine]][[Water Filtration Machine]] |
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{{cr|item=Moonpool|description=Vehicle docking bay.|debugspawn=basemoonpool}} |
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| style="text-align:left; font-size:12px;" |Turns seawater into water and salt. |
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| style="text-align:center;" | -2.0 Units |
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<!--Observatory--> |
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|- |
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{{cr|item=Observatory|description=Compartment with 360 degree views and low structural integrity.|debugspawn=baseobservatory}} |
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| style="text-align:center; font-size:12px;" |[[File:Window.png|70px|center|link=Window]][[Window]] |
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| style="text-align:left; font-size:12px;" |Observatory window. |
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<!--Control Room--> |
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| style="text-align:center;" | -1.0 Unit |
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{{cr|item=Control Room|description=A control room.|debugspawn=basecontrolroom}} |
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|} |
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<!--Large Room--> |
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{{cr|item=Large Room|description=A large room.|debugspawn=baselargeroom}} |
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<!--Multipurpose Room Glass Dome--> |
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{{cr|item=Multipurpose Room Glass Dome|description=A glass dome.|debugspawn=baseglassdome}} |
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<!--Large Room Glass Dome--> |
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{{Cr|item=Large Room Glass Dome|description=A large glass dome.|debugspawn=baselargeglassdome}} |
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<!--Hatch--> |
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{{cr|item=Hatch|description=Provides an access point to the habitat.|debugspawn=basehatch}} |
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<!--Window--> |
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{{cr|item=Window|description=A port hole for your habitat, installed on an existing wall.|debugspawn=basewindow}} |
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<!--Reinforcement--> |
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{{cr|item=Reinforcement|description=Increases hull integrity.|debugspawn=basereinforcement}} |
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<!--Seatruck Dock--> |
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{{cr|item=Seatruck Dock|description=Docking bay for Seatruck plus any attached modules. High power and structure requirements.|debugspawn=basemoonpoolexpansion}} |
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}} |
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===Exterior Modules=== |
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{{CatTable| |
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<!--Solar Panel--> |
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{{cr|item=Solar Panel|description=Powers habitat oxygen generation and other habitat modules. Converts available sunlight into low power electrical energy.|debugspawn=solarpanel}} |
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<!--Thermal Plant--> |
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{{cr|item=Thermal Plant|description=Converts heat to energy (> 15 °C) (50 power/min).|debugspawn=thermalplant}} |
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<!--Power Transmitter--> |
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{{cr|item=Power Transmitter|description=Extends range of power source.|debugspawn=powertransmitter}} |
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<!--Snowfox Hoverpad--> |
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{{cr|item=Snowfox Hoverpad|description=Deployable pad which recharges and repairs the Snowfox hoverbike.|debugspawn=hoverpad}} |
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<!--Floodlight--> |
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{{cr|item=Floodlight|description=Industrial, battery-powered lighting, designed for all environments.|debugspawn=techlight}} |
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<!--Spotlight--> |
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{{cr|item=Spotlight|description=Fixed lighting solution.|debugspawn=spotlight}} |
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<!--Exterior Growbed--> |
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{{cr|item=Exterior Growbed|description=Artificial plant bed, suitable for use on land or underwater.|debugspawn=farmingtray}} |
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<!--Base-attached Air Pump--> |
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{{cr|item=Base-attached Air Pump|description=Base-attached device that pumps air into pipes. Acts as a starting point for a pipe chain.|debugspawn=basepipeconnector}} |
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<!--Snowman--> |
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{{cr|item=Snowman|description=A man made of snow.|debugspawn=snowman}} |
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}} |
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===Interior Pieces=== |
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{{CatTable| |
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<!--Ladder--> |
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{{cr|item=Ladder|description=Connects two floors.|debugspawn=baseladder}} |
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<!--Water Filtration Machine--> |
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{{cr|item=Water Filtration Machine|description=Separates water and salt.|debugspawn=basefiltrationmachine}} |
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<!--Bulkhead--> |
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{{cr|item=Bulkhead|description=Structural support and can stop water flow (+2HP).|debugspawn=basebulkhead}} |
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<!--Bioreactor--> |
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{{cr|item=Bioreactor|description=Composts organic matter into electrical energy.|debugspawn=basebioreactor}} |
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<!--Nuclear Reactor--> |
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{{cr|item=Nuclear Reactor|description=Processes nuclear reactor rods.|debugspawn=basenuclearreactor}} |
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<!--Alien Containment--> |
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{{Cr|item=Alien Containment|description=Provides optimal conditions for flora and fauna. Add a hatch to enter.|debugspawn=basewaterpark}} |
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<!--Large Room Partition--> |
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{{cr|item=Large Room Partition|description=A room partition.|debugspawn=basepartition}} |
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<!--Large Room Partition Door--> |
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{{cr|item=Large Room Partition Door|description=A room partition door.|debugspawn=basepartitiondoor}} |
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}} |
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===Interior Modules=== |
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{{CatTable| |
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<!--Fabricator--> |
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{{cr|item=Fabricator|description=Basic survival fabricator. Atomically rearranges raw resources into useful objects.|debugspawn=fabricator}} |
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<!--Radio--> |
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{{cr|item=Radio|description=Receive short-range communications.|debugspawn=radio}} |
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<!--Wall Locker--> |
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{{cr|item=Wall Locker|description=Wall-mounted storage locker.|debugspawn=smalllocker}} |
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<!--Locker--> |
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{{cr|item=Locker|description=Locks away things you need to store.|debugspawn=locker}} |
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<!--Battery Charger--> |
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{{cr|item=Battery Charger|description=Can charge up to 4 batteries simultaneously.|debugspawn=batterycharger}} |
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<!--Power Cell Charger--> |
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{{cr|item=Power Cell Charger|description=Can charge up to 2 power cells simultaneously.|debugspawn=powercellcharger}} |
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<!--Aquarium--> |
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{{cr|item=Aquarium|description=Self-sustaining aquatic habitat.|debugspawn=aquarium}} |
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<!--Modification Station--> |
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{{cr|item=Modification Station|description=Advanced fabricator for modification of survival equipment.|debugspawn=workbench}} |
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<!--Jukebox--> |
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{{cr|item=Jukebox|description=Listen to soothing tunes by Alterra's best musical artists while you work.|debugspawn=jukebox}} |
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<!--Jukebox Speaker--> |
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{{cr|item=Jukebox Speaker|description=A device that generates sound waves.|debugspawn=speaker}} |
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<!--Basic Plant Pot--> |
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{{cr|item=Basic Plant Pot|description=Titanium pot containing synthetic soil.|debugspawn=planterpot}} |
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<!--Composite Plant Pot--> |
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{{cr|item=Composite Plant Pot|description=Designed titanium pot containing synthetic soil.|debugspawn=planterpot2}} |
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<!--Chic Plant Pot--> |
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{{cr|item=Chic Plant Pot|description=Upmarket titanium pot containing synthetic soil.|debugspawn=planterpot3}} |
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<!--Indoor Growbed--> |
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{{cr|item=Indoor Growbed|description=Artificial plant bed, suitable for interior use only.|debugspawn=planterbox}} |
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<!--Plant Shelf--> |
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{{cr|item=Plant Shelf|description=Wall-mounted plant pot.|debugspawn=plantershelf}} |
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<!--Recyclotron--> |
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{{cr|item=Recyclotron|description=Recycles items into their constituent parts.|debugspawn=recyclotron}} |
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<!--Coffee Vending Machine--> |
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{{cr|item=Coffee Vending Machine|description=Synthesizes hydrating, caffeine-free coffee.|debugspawn=coffeevendingmachine}} |
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}} |
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===Miscellaneous Items=== |
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{{CatTable| |
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<!--Bench--> |
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{{cr|item=Bench|description=Simple metal relaxation appliance. Conserves energy when resting.|debugspawn=bench}} |
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<!--Basic Double Bed--> |
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{{cr|item=Basic Double Bed|description=A double bed.|debugspawn=bed1}} |
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<!--Quilted Double Bed--> |
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{{cr|item=Quilted Double Bed|description=A double bed with a beautiful gray linen spread.|debugspawn=bed2}} |
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<!--Single Bed--> |
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{{cr|item=Single Bed|description=A single bed.|debugspawn=narrowbed}} |
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<!--Desk--> |
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{{cr|item=Desk|description=Common starship work desk.|debugspawn=starshipdesk}} |
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<!--Executive Desk--> |
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{{cr|item=Executive Desk|description=Executive work desk.|debugspawn=executivedesk}} |
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<!--Swivel Chair--> |
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{{cr|item=Swivel Chair|description=Turns 360 degrees.|debugspawn=starshipchair}} |
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<!--Office Chair--> |
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{{cr|item=Office Chair|description=Relaxing and confidence building.|debugspawn=starshipchair2}} |
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<!--Command Chair--> |
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{{cr|item=Command Chair|description=Commandeering.|debugspawn=starshipchair3}} |
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<!--Sign--> |
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{{cr|item=Sign|description=Sign post with configurable text.|debugspawn=sign}} |
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<!--Picture Frame--> |
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{{cr|item=Picture Frame|description=Wall-mounted frame, upload desired image from compatible PDA photo galleries.|debugspawn=pictureframe}} |
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<!--Bar Table--> |
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{{cr|item=Bar Table|description=Round glass table.|debugspawn=bartable}} |
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<!--Trash Can--> |
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{{cr|item=Trash Can|description=Trash cans.|debugspawn=trashcans}} |
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<!--Nuclear Waste Disposal--> |
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{{cr|item=Nuclear Waste Disposal|description=Used to dispose of nuclear waste.|debugspawn=labtrashcan}} |
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<!--Vending Machine--> |
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{{cr|item=Vending Machine|description=Vending machine.|debugspawn=vendingmachine}} |
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<!--Counter--> |
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{{cr|item=Counter|description=Counter.|debugspawn=labcounter}} |
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<!--Fridge--> |
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{{cr|item=Fridge|description=Keeps food cold and prevents it from spoiling.|debugspawn=fridge}} |
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<!--Shower--> |
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{{cr|item=Shower|description=Emits high-intensity water streams. Soap not included.|debugspawn=shower}} |
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<!--Sink--> |
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{{cr|item=Sink|description=A place to do the dishes.|debugspawn=sink}} |
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<!--Small Stove--> |
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{{cr|item=Small Stove|description=Low-power conduction unit. Useless.|debugspawn=smallstove}} |
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<!--Toilet--> |
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{{cr|item=Toilet|description=Alternatively, you could just go to the ocean.|debugspawn=toilet}} |
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<!--Wall Planter--> |
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{{cr|item=Wall Planter|description=Wall-mounted foliage. Purely decorational.|debugspawn=baseplanter}} |
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{{cr|item=Single Wall Shelf|description=Single wall shelf.|debugspawn=singlewallshelf}} |
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{{cr|item=Wall Shelves|description=Wall shelves.|debugspawn=wallshelves}} |
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{{cr|item=Aromatherapy Lamp|description=A lamp to calm your nerves.|debugspawn=aromatherapylamp}} |
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{{cr|item=Executive Toy|description=A concentration aid.|debugspawn=emmanuelpendulum}} |
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}} |
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{{Navbox Seabase Modules (BZ)}} |
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[[ru:Морские базы: Below Zero]] |
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[[Category:Interior Pieces]] |
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[[Category:Interior Modules]] |
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[[Category:Exterior Modules]] |
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[[Category:Seabase Modules]] |
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[[Category:Miscellaneous]] |
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[[Category:Constructed with Habitat Builder]] |
Latest revision as of 03:59, 11 November 2024
Seabases are installations created by the player through the use of the Habitat Builder.
A Seabase provides an area where the Player can return for oxygen, and serves as an alternative to the Drop Pod as a base of operations. Within a seabase, the player can construct additional storage space, grow food, access appliances not available in the Drop Pod, and add aesthetic options. Thus Seabases provide safe havens away from the Shallow Twisty Bridges the player starts in.
In all Game Modes except Creative Mode, entering a Seabase secures the player's inventory, so if the player dies, they will return to the last Seabase' they visited and keep all the items in their inventory that they had when they were there (unless they later enter the Drop Pod).
The player will start out with most of the blueprints they need for a basic Seabase; at bare minimum one needs an I Compartment, a Hatch, and a power generator (the Solar Panel is unlocked by default). The initial compartment must be built on or near the ground (or on a Foundation, which is not necessary but provides greater hull integrity and a flat surface to work with), but any additional compartments can overhang without any issue, allowing bases to be built over cliff sides. The player can expand once they've gathered more Blueprints. Despite their name, Seabases can be built on land. When on land, Hull Integrity is not a factor, and can be built without the need of additional Reinforcements, Foundations, or Bulkheads. Power is still needed for them to operate, however.
Hull Integrity
Hull Integrity refers to the ability of the player's Seabase to withstand the pressure of the surrounding water. The majority of the modules will lower the integrity once added but the amount will vary by module. As Seabases are built at a greater depth the integrity reduction caused by each module will increase. Hull integrity can be increased by constructing Reinforcement panels, placing a Seabase on or near a Foundation (foundations built on top of rooms will still provide their benefit), or installing Bulkheads on the ends of Compartment modules.
When the hull integrity of a Seabase is less than or equal to zero, it will begin to form hull breaches. Any corridor or room that is connected to the breach will begin flooding with water. Bulkheads can compartmentalize the base and prevent floodwaters from moving between compartments, but if the integrity remains below zero then eventually every compartment will develop a leak and the base will fill completely with water. To avoid this, quickly increase the base's integrity (by either adding strengthening components or removing weak components) and fix all hull breaches in the base using a Repair Tool.
A Seabase that receives damage to its exterior (or even a knife hit from inside) will also spring leaks, but the hull integrity will be unaffected. Therefore, bulkheads are more effective at sealing off flooding if the base comes under attack.
Energy Usage
Energy can be provided to a Seabase by building various types of generators near or inside the Seabase. Any number or combination can be used. Appliances such as the Fabricator will drain energy from the Seabase.
There are currently four generators available to power Seabases:
- Solar Panels, which work best near the surface
- Bioreactors, which consume any organic matter for power
- Thermal Plants, which collect heat energy (use near Lava Geysers and Black Smokers)
- Nuclear Reactors, which consume Reactor Rods made from Uraninite Crystals
Bioreactors and Nuclear Reactors are built inside a Multipurpose Room or Large Room. Solar Panels and Thermal Plants are built outside, and can be directly attached to the base or connected via Power Transmitters if the distance is too great.
Seabases do not require energy to operate in Creative Mode.
The following appliances and rooms draw power from the Seabase:
- Fabricator
- Battery Charger
- Power Cell Charger
- Modification Station
- Water Filtration Machine
- Spotlight
- Floodlight
- Scanner Room (passively, along with fabricator and with recharging the Camera Drones)
- Control Room
Oxygen
Seabases automatically produce Oxygen as long as there is power supplied. If the power is depleted, the Seabase will slowly lose oxygen, until it is completely gone.
How to Build a Seabase
- Find a suitable piece of land.
- Equip the Habitat Builder and press RMB to bring up a crafting menu.
- In the Habitat Compartments tab, select the desired module.
- Aim at the desired building place (the outline of the module will become green if the location is valid).
- Adjust the rotation with Mousewheel Up and Mousewheel Down or [ and ].
- Place the module with LMB.
- Once placed, hold LMB to add the required materials to finish the building process.
- Go to Step 2 and repeat for each room you want to build.
To deconstruct a Seabase module, equip the Habitat Builder and hold Q while facing the module. If enough inventory space is available, the module will be deconstructed and all materials used to create the module will be returned to the player's inventory, one item at a time. Note that everything inside the module and attached to the outside of the module must be deconstructed before the module itself can be deconstructed.
Base Parts
Base Pieces
Item | Description | Item ID |
---|---|---|
Foundation | Reinforced habitat foundation. | basefoundation
|
I Compartment | Basic tubular compartment. | basecorridori
|
L Compartment | L-shaped compartment. | basecorridorl
|
T Compartment | T-shaped compartment. | basecorridort
|
X Compartment | X-shaped compartment. | basecorridorx
|
I Glass Compartment | Basic glass-walled compartment. | basecorridorglassi
|
L Glass Compartment | L-shaped glass compartment. | basecorridorglassl
|
Vertical Connector | Vertical base connector. | baseconnector
|
Multipurpose Room | A basic room in which to install a range of different components. | baseroom
|
Scanner Room | Locates resources and wrecks within range. | basemaproom
|
Moonpool | Vehicle docking bay. | basemoonpool
|
Observatory | Compartment with 360 degree views and low structural integrity. | baseobservatory
|
Control Room | A control room. | basecontrolroom
|
Large Room | A large room. | baselargeroom
|
Multipurpose Room Glass Dome | A glass dome. | baseglassdome
|
Large Room Glass Dome | A large glass dome. | baselargeglassdome
|
Hatch | Provides an access point to the habitat. | basehatch
|
Window | A port hole for your habitat, installed on an existing wall. | basewindow
|
Reinforcement | Increases hull integrity. | basereinforcement
|
Seatruck Dock | Docking bay for Seatruck plus any attached modules. High power and structure requirements. | basemoonpoolexpansion
|
Exterior Modules
Item | Description | Item ID |
---|---|---|
Solar Panel | Powers habitat oxygen generation and other habitat modules. Converts available sunlight into low power electrical energy. | solarpanel
|
Thermal Plant | Converts heat to energy (> 15 °C) (50 power/min). | thermalplant
|
Power Transmitter | Extends range of power source. | powertransmitter
|
Snowfox Hoverpad | Deployable pad which recharges and repairs the Snowfox hoverbike. | hoverpad
|
Floodlight | Industrial, battery-powered lighting, designed for all environments. | techlight
|
Spotlight | Fixed lighting solution. | spotlight
|
Exterior Growbed | Artificial plant bed, suitable for use on land or underwater. | farmingtray
|
Base-attached Air Pump | Base-attached device that pumps air into pipes. Acts as a starting point for a pipe chain. | basepipeconnector
|
Snowman | A man made of snow. | snowman
|
Interior Pieces
Item | Description | Item ID |
---|---|---|
Ladder | Connects two floors. | baseladder
|
Water Filtration Machine | Separates water and salt. | basefiltrationmachine
|
Bulkhead | Structural support and can stop water flow (+2HP). | basebulkhead
|
Bioreactor | Composts organic matter into electrical energy. | basebioreactor
|
Nuclear Reactor | Processes nuclear reactor rods. | basenuclearreactor
|
Alien Containment | Provides optimal conditions for flora and fauna. Add a hatch to enter. | basewaterpark
|
Large Room Partition | A room partition. | basepartition
|
Large Room Partition Door | A room partition door. | basepartitiondoor
|
Interior Modules
Item | Description | Item ID |
---|---|---|
Fabricator | Basic survival fabricator. Atomically rearranges raw resources into useful objects. | fabricator
|
Radio | Receive short-range communications. | radio
|
Wall Locker | Wall-mounted storage locker. | smalllocker
|
Locker | Locks away things you need to store. | locker
|
Battery Charger | Can charge up to 4 batteries simultaneously. | batterycharger
|
Power Cell Charger | Can charge up to 2 power cells simultaneously. | powercellcharger
|
Aquarium | Self-sustaining aquatic habitat. | aquarium
|
Modification Station | Advanced fabricator for modification of survival equipment. | workbench
|
Jukebox | Listen to soothing tunes by Alterra's best musical artists while you work. | jukebox
|
Jukebox Speaker | A device that generates sound waves. | speaker
|
Basic Plant Pot | Titanium pot containing synthetic soil. | planterpot
|
Composite Plant Pot | Designed titanium pot containing synthetic soil. | planterpot2
|
Chic Plant Pot | Upmarket titanium pot containing synthetic soil. | planterpot3
|
Indoor Growbed | Artificial plant bed, suitable for interior use only. | planterbox
|
Plant Shelf | Wall-mounted plant pot. | plantershelf
|
Recyclotron | Recycles items into their constituent parts. | recyclotron
|
Coffee Vending Machine | Synthesizes hydrating, caffeine-free coffee. | coffeevendingmachine
|
Miscellaneous Items
Item | Description | Item ID |
---|---|---|
Bench | Simple metal relaxation appliance. Conserves energy when resting. | bench
|
Basic Double Bed | A double bed. | bed1
|
Quilted Double Bed | A double bed with a beautiful gray linen spread. | bed2
|
Single Bed | A single bed. | narrowbed
|
Desk | Common starship work desk. | starshipdesk
|
Executive Desk | Executive work desk. | executivedesk
|
Swivel Chair | Turns 360 degrees. | starshipchair
|
Office Chair | Relaxing and confidence building. | starshipchair2
|
Command Chair | Commandeering. | starshipchair3
|
Sign | Sign post with configurable text. | sign
|
Picture Frame | Wall-mounted frame, upload desired image from compatible PDA photo galleries. | pictureframe
|
Bar Table | Round glass table. | bartable
|
Trash Can | Trash cans. | trashcans
|
Nuclear Waste Disposal | Used to dispose of nuclear waste. | labtrashcan
|
Vending Machine | Vending machine. | vendingmachine
|
Counter | Counter. | labcounter
|
Fridge | Keeps food cold and prevents it from spoiling. | fridge
|
Shower | Emits high-intensity water streams. Soap not included. | shower
|
Sink | A place to do the dishes. | sink
|
Small Stove | Low-power conduction unit. Useless. | smallstove
|
Toilet | Alternatively, you could just go to the ocean. | toilet
|
Wall Planter | Wall-mounted foliage. Purely decorational. | baseplanter
|
Single Wall Shelf | Single wall shelf. | singlewallshelf
|
Wall Shelves | Wall shelves. | wallshelves
|
Aromatherapy Lamp | A lamp to calm your nerves. | aromatherapylamp
|
Executive Toy | A concentration aid. | emmanuelpendulum
|
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