Window (Below Zero): Difference between revisions
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{{SubnauticaLink}} |
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{{SubnauticaLinkThe}} |
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{{Craftable |
{{Craftable (BZ)|image1 = Window (BZ).png |
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|image1 = Window.png |
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|subcat = [[Base Pieces]] |
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|description = A port hole for your habitat, installed on an existing wall. |
|description = A port hole for your habitat, installed on an existing wall. |
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|hull_integrity = [[Hull Integrity|-1.0 Units]] |
|hull_integrity = [[Hull Integrity|-1.0 Units]] |
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|blueprint = [[Scanner|Scanning]] |
|blueprint = [[Scanner (Below Zero)|Scanning]] |
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|scanlocation=* [[Omega Lab]] |
|scanlocation=* [[Omega Lab]] |
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* [[Outpost Zero]] |
* [[Outpost Zero]] |
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|debugspawn=''basewindow'' |
|debugspawn=''basewindow'' |
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}} |
}} |
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The '''Window''' is a [[Seabases|Seabase]] |
The '''Window''' is a [[Seabases (Below Zero)#Base Pieces|Seabase component]] intended to allow the player to view the outside world from within Seabase modules. They are constructed with the [[Habitat Builder (Below Zero)|Habitat Builder]]. They have a default [[Hull Integrity]] penalty of -1.0. |
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They can be placed on the side-panels, end-panels, and the ceilings of all compatible modules. A Window's shape and size will vary depending on the specific Seabase module it is attached to as well as where on the module it is placed. |
They can be placed on the side-panels, end-panels, and the ceilings of all compatible modules. A Window's shape and size will vary depending on the specific Seabase module it is attached to as well as where on the module it is placed. |
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Windows can be placed on: |
Windows can be placed on: |
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*All eight walls of a [[Multipurpose Room]] |
*All eight walls of a [[Multipurpose Room (Below Zero)|Multipurpose Room]] |
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*All ten walls of a [[Large Room]] |
*All ten walls of a [[Large Room]] |
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*All six walls of a [[Moonpool]] |
*All six walls of a [[Moonpool (Below Zero)|Moonpool]] |
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*Both walls, the end connectors and the ceiling of an [[I Compartment]] (one on each end, one on each side, and one on top) |
*Both walls, the end connectors and the ceiling of an [[I Compartment (Below Zero)|I Compartment]] (one on each end, one on each side, and one on top) |
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*The wall, ceiling and three end connectors of a [[T Compartment]] |
* The wall, ceiling and three end connectors of a [[T Compartment (Below Zero)|T Compartment]] |
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*The ceiling and four end connectors of an [[X Compartment]] |
*The ceiling and four end connectors of an [[X Compartment (Below Zero)|X Compartment]] |
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*The two end-plates of a [[Scanner Room]] or [[Control Room]]. |
*The two end-plates of a [[Scanner Room (Below Zero)|Scanner Room]] or [[Control Room]]. |
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==Recipe== |
==Recipe== |
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The blueprint for this item is unlocked by scanning a [[Alterra Bases|tech site]] in the [[Twisty Bridges]]. It is crafted with the Habitat Builder. |
The blueprint for this item is unlocked by scanning a [[Alterra Bases|tech site]] in the [[Twisty Bridges]]. It is crafted with the Habitat Builder. |
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{{Recipe2}}{{clear}} |
{{Recipe2 (BZ)}}{{clear}} |
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== |
==References == |
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<references />{{Navbox Seabase Modules}} |
<references />{{Navbox Seabase Modules (BZ)}} |
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[[Category:Seabase Modules]] |
[[Category:Seabase Modules]] |
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[[Category:Constructed with Habitat Builder]] |
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[[Category:Crafted with Glass]] |
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[[Category:Requires Blueprint]] |
Latest revision as of 21:03, 11 November 2024
<infobox>
<title source="title1"> <default>Window (Below Zero)</default> </title> <group layout="horizontal"> </group> <image source="image1">
</image> <label>Category</label> <label>Sub-Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Source</label> <label>Acquired From</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Scannables Location</label> <label>Coordinates</label> <label>Perks</label> <label>Attribute</label> <label>Drops</label> <label>Incubation</label> <label>Bioreactor Value Per Slot</label> <label>Bioreactor Energy</label>
<label>Debug ID</label> <format>- {{#explode:basewindow||0}}
- {{#explode:basewindow||1}}
- {{#explode:basewindow||2}}
- {{#explode:basewindow||3}}
<group layout="horizontal"> <label>BODY HEAT</label> <label>HEALTH</label> <label>FOOD</label> <label>H2O</label> <label>O2</label> </group> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug ID</label> <format>{{{debugspawn2}}}</format> <image source="image3"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"> </image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"> </image> <label>Location</label> </group> </infobox> The Window is a Seabase component intended to allow the player to view the outside world from within Seabase modules. They are constructed with the Habitat Builder. They have a default Hull Integrity penalty of -1.0. They can be placed on the side-panels, end-panels, and the ceilings of all compatible modules. A Window's shape and size will vary depending on the specific Seabase module it is attached to as well as where on the module it is placed. Windows can be placed on:
- All eight walls of a Multipurpose Room
- All ten walls of a Large Room
- All six walls of a Moonpool
- Both walls, the end connectors and the ceiling of an I Compartment (one on each end, one on each side, and one on top)
- The wall, ceiling and three end connectors of a T Compartment
- The ceiling and four end connectors of an X Compartment
- The two end-plates of a Scanner Room or Control Room.
Recipe
The blueprint for this item is unlocked by scanning a tech site in the Twisty Bridges. It is crafted with the Habitat Builder. (no target detected)
References
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.