Fabricator (Below Zero): Difference between revisions

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{{SubnauticaLink}}
[[File:Fabricator.png|thumb|128x128px]]
{{Craftable
The fabricator is an interior base module used to create objects out of a certain amount of materials. The fabricator is needed to progress through the game [[Subnautica]], and this will most likely be true in [[Subnautica: Below Zero]].
|image4 = Fabricator.png
|category = [[Seabases (Below Zero)#Interior Modules|Seabase Modules]]
|acqired_from = [[File:Builder (BZ).png|30px|link=Habitat Builder (Below Zero)]]
|subcat = [[Interior Modules]]
|description = Basic survival fabricator. Atomically rearranges raw resources into useful objects.
|blueprint = Unlock the [[Habitat Builder (Below Zero)|Habitat Builder]]
|debugspawn = ''fabricator''
}}
The '''Fabricator''' is an [[Interior Modules|appliance]] which can be used to craft [[Food & Water|food & water]], [[equipment]], [[tools]] and deployables from [[Raw Materials (Below Zero)|raw]], [[Basic Materials (Below Zero)|basic]] or [[Advanced Materials|advanced]] materials.


== Usage ==
The fabricator menu is opened by clicking the mouse or pressing the A button on the controller. In the menu the player can choose an item to create as long as he/she has the materials needed.
When activated with {{Key|LMB}}, it will display an interface from which the player can choose an item to craft. If the player has the required materials to craft an item, the item will be in color and highlighted in blue; otherwise, the item will be greyed out and highlighted in grey. The player can cancel out of the interface with {{Key|RMB}}. The player can pin a recipe with {{Key|RMB}}.

When the Fabricator finishes crafting an item, it will usually place it in the player's inventory. However, if the player moves away from the Fabricator during the crafting process, the newly crafted item will remain in the Fabricator, and the player must come back and manually pick it up. In this case, the player will receive a notification that their item is ready. The Fabricator cannot be used to craft items while there are still items in it that have not been picked up.

By default, the Fabricator interface disappears while it is crafting an item and reappears when it is finished. The player can hold the key for sprinting (by default: {{Key (BZ)|Shift}} ) when they select an item to craft to leave the interface open during crafting.

The Fabricator requires [[Energy]] to work, and will consume 5 Energy per item crafted from a Seabase. If there is not enough Energy, the Fabricator cannot be used. The Fabricator does not require energy to operate in [[Game Modes|Creative Mode]].

== Recipe ==
The blueprint for this item is unlocked by unlocking the [[Habitat Builder (Below Zero)|Habitat Builder]]. It is also crafted there.

{{Recipe (BZ)
|machine = Habitat Builder
|item3 = Quartz
|item2 = Copper Ore
|count1 = 2
|item1 = Titanium
|count2 = 2
|count3 = 2
|result = Fabricator
}}

{{Clr}}

== Fabricator Crafting Sections ==
The Fabricator has five main recipe categories:

=== Resources ===
<div class="mw-collapsible mw-collapsed">{{Clr}}
====[[Basic Materials (Below Zero)|Basic Materials]]====
{{Recipe2 (BZ)|page = Titanium}}{{Clr}}
{{Recipe2 (BZ)|page = Titanium Ingot}}{{Clr}}
{{Recipe2 (BZ)|page = Fiber Mesh}}{{Clr}}
{{Recipe2 (BZ)|page = Silicone Rubber}}{{Clr}}
{{Recipe2 (BZ)|page = Glass}}{{Clr}}
{{Recipe2 (BZ)|page = Lubricant}}{{Clr}}
{{Recipe2 (BZ)|page = Enameled Glass}}{{Clr}}
{{Recipe2 (BZ)|page = Plasteel Ingot}}{{Clr}}

====[[Advanced Materials]]====
{{Recipe2 (BZ)|page = Hydrochloric Acid}}{{Clr}}
{{Recipe2 (BZ)|page = Benzene}}{{Clr}}
{{Recipe2 (BZ)|page = Synthetic Fibers}}{{Clr}}
{{Recipe2 (BZ)|page = Aerogel}}{{Clr}}
{{Recipe2 (BZ)|page = Polyaniline}}{{Clr}}
{{Recipe2 (BZ)|page = Hydraulic Fluid}}{{Clr}}
{{clear}}

====[[Electronics]]====
{{Recipe2 (BZ)|page = Copper Wire}}{{Clr}}
{{Recipe2 (BZ)|page = Battery}}{{Clr}}
{{Recipe2 (BZ)|page = Ion Battery}}{{Clr}}
{{Recipe2 (BZ)|page = Power Cell}}{{Clr}}
{{Recipe2 (BZ)|page = Ion Power Cell}}{{Clr}}
{{Recipe2 (BZ)|page = Computer Chip}}{{Clr}}
{{Recipe2 (BZ)|page = Wiring Kit}}{{Clr}}
{{Recipe2 (BZ)|page = Advanced Wiring Kit}}{{Clr}}
{{Recipe2 (BZ)|page = Reactor Rod}}{{Clr}}
{{Recipe2 (BZ)|page = Parallel Processing Unit}}{{Clr}}
{{Recipe2 (BZ)|page = Test Override Module}}{{Clr}}</div>
{{Clr}}

=== Sustenance ===
<div class="mw-collapsible mw-collapsed">{{Clr}}
==== [[Food & Water#Water|Water]] ====
{{Recipe2 (BZ)|page = Filtered Water}}{{Clr}}
{{Recipe2 (BZ)|page = Water Purification Tablet}}{{Clr}}

==== [[Food & Water#Cooked Food|Cooked Food]] ====
{{Recipe2 (BZ)|page = Cooked Bladderfish}}{{Clr}}
{{Recipe2 (BZ)|page = Cooked Boomerang}}{{Clr}}
{{Recipe2 (BZ)|page = Cooked Hoopfish}}{{Clr}}
{{Recipe2 (BZ)|page = Cooked Spinefish}}{{Clr}}
{{Recipe2 (BZ)|page = Cooked Spinner Fish}}{{Clr}}
{{Recipe2 (BZ)|page = Cooked Arctic Peeper}}{{Clr}}
{{Recipe2 (BZ)|page = Cooked Arrow Ray}}{{Clr}}
{{Recipe2 (BZ)|page = Cooked Symbiote}}{{Clr}}
{{Recipe2 (BZ)|page = Cooked Noot Fish}}{{Clr}}
{{Recipe2 (BZ)|page = Cooked Triops}}{{Clr}}
{{Recipe2 (BZ)|page = Cooked Feather Fish}}{{Clr}}
{{Recipe2 (BZ)|page = Cooked Feather Fish (Red)}}{{Clr}}
{{Recipe2 (BZ)|page = Cooked Discus Fish}}{{Clr}}
{{Recipe2 (BZ)|page = Spicy Fruit Salad}}{{Clr}}

==== [[Food & Water#Cured Food|Cured Food]] ====
{{Recipe2 (BZ)|page = Cured Bladderfish}}{{Clr}}
{{Recipe2 (BZ)|page = Cured Boomerang}}{{Clr}}
{{Recipe2 (BZ)|page = Cured Hoopfish}}{{Clr}}
{{Recipe2 (BZ)|page = Cured Spinefish}}{{Clr}}
{{Recipe2 (BZ)|page = Cured Spinner Fish}}{{Clr}}
{{Recipe2 (BZ)|page = Cured Arctic Peeper}}{{Clr}}
{{Recipe2 (BZ)|page = Cured Arrow Ray}}{{Clr}}
{{Recipe2 (BZ)|page = Cured Symbiote}}{{Clr}}
{{Recipe2 (BZ)|page = Cured Noot Fish}}{{Clr}}
{{Recipe2 (BZ)|page = Cured Triops}}{{Clr}}
{{Recipe2 (BZ)|page = Cured Feather Fish}}{{Clr}}
{{Recipe2 (BZ)|page = Cured Feather Fish (Red)}}{{Clr}}
{{Recipe2 (BZ)|page = Cured Discus Fish}}{{Clr}}</div>
{{Clr}}

=== Personal ===
<div class="mw-collapsible mw-collapsed">{{Clr}}
==== [[Equipment]] ====
{{Recipe2 (BZ)|page = Standard Oâ‚‚ Tank}}{{Clr}}
{{Recipe2 (BZ)|page = High Capacity Oâ‚‚ Tank}}{{Clr}}
{{Recipe2 (BZ)|page = Booster Tank}}{{Clr}}
{{Recipe2 (BZ)|page = Fins}}{{Clr}}
{{Recipe2 (BZ)|page = Reinforced Dive Suit}}{{Clr}}
{{Recipe2 (BZ)|page = Stillsuit}}{{Clr}}
{{Recipe2 (BZ)|page = Cold Suit}}{{Clr}}
{{Recipe2 (BZ)|page = Cold Suit Gloves}}{{Clr}}
{{Recipe2 (BZ)|page = Cold Suit Helmet}}{{Clr}}
{{Recipe2 (BZ)|page = First Aid Kit}}{{Clr}}
{{Recipe2 (BZ)|page = Rebreather}}{{Clr}}
{{Recipe2 (BZ)|page = Compass}}{{Clr}}
{{Recipe2 (BZ)|page = Pipe}}{{Clr}}
{{Recipe2 (BZ)|page = Floating Air Pump}}{{Clr}}
{{Recipe2 (BZ)|page = Headlamp}}{{Clr}}
{{Recipe2 (BZ)|page = Thermos}}{{Clr}}

==== [[Tools]] ====
{{Recipe2 (BZ)|page = Scanner}}{{Clr}}
{{Recipe2 (BZ)|page = Repair Tool}}{{Clr}}
{{Recipe2 (BZ)|page = Flashlight}}{{Clr}}
{{Recipe2 (BZ)|page = Survival Knife}}{{Clr}}
{{Recipe2 (BZ)|page = Pathfinder Tool}}{{Clr}}
{{Recipe2 (BZ)|page = Air Bladder}}{{Clr}}
{{Recipe2 (BZ)|page = Flare}}{{Clr}}
{{Recipe2 (BZ)|page = Habitat Builder}}{{Clr}}
{{Recipe2 (BZ)|page = Laser Cutter}}{{Clr}}
{{Recipe2 (BZ)|page = Propulsion Cannon}}{{Clr}}
{{Recipe2 (BZ)|page = Light Stick}}{{Clr}}
{{Recipe2 (BZ)|page = Thumper}}{{Clr}}
{{Recipe2 (BZ)|page = Mineral Detector}}{{Clr}}
{{Recipe2 (BZ)|page = Tether Tool}}{{Clr}}</div>
{{Clr}}

=== [[Deployables]] ===
<div class="mw-collapsible mw-collapsed">{{Clr}}
{{Recipe2 (BZ)|page = Seaglide}}{{Clr}}
{{Recipe2 (BZ)|page = Mobile Vehicle Bay}}{{Clr}}
{{Recipe2 (BZ)|page = Beacon}}{{Clr}}
{{Recipe2 (BZ)|page = Waterproof Locker}}{{Clr}}
{{Recipe2 (BZ)|page = Quantum Locker}}{{Clr}}
{{Recipe2 (BZ)|page = Grav Trap}}{{Clr}}
{{Recipe2 (BZ)|page = Spy Pengling Remote}}{{Clr}}
{{Recipe2 (BZ)|page = Spy Pengling}}{{Clr}}
{{Recipe2 (BZ)|page = Snowfox Hop Module}}{{Clr}}
{{Recipe2 (BZ)|page = Snowfox Ice Worm Attack Reduction Module}}{{Clr}}</div>
{{Clr}}

===Upgrades===
<div class="mw-collapsible mw-collapsed">{{Clr}}
==== [[Prawn Suit (Below Zero)#Modules|Prawn Suit Upgrades]] ====
{{Recipe2 (BZ)|page = Prawn Suit Depth Module MK1}}{{Clr}}
{{Recipe2 (BZ)|page = Prawn Suit Thermal Reactor}}{{Clr}}
{{Recipe2 (BZ)|page = Prawn Suit Jump Jet Upgrade}}{{Clr}}
{{Recipe2 (BZ)|page = Prawn Suit Propulsion Cannon}}{{Clr}}
{{Recipe2 (BZ)|page = Prawn Suit Grappling Arm}}{{Clr}}
{{Recipe2 (BZ)|page = Prawn Suit Drill Arm}}{{Clr}}
{{Recipe2 (BZ)|page = Prawn Suit Torpedo Arm}}{{Clr}}
{{Recipe2 (BZ)|page = Vortex Torpedo}}{{Clr}}
{{Recipe2 (BZ)|page = Gas Torpedo}}{{Clr}}

==== [[Seatruck#Upgrades & Customisation|Seatruck Upgrades]] ====
{{Recipe2 (BZ)|page = Seatruck Afterburner Upgrade}}{{Clr}}
{{Recipe2 (BZ)|page = Seatruck Energy Efficiency Upgrade}}{{Clr}}
{{Recipe2 (BZ)|page = Seatruck Horsepower Upgrade}}{{Clr}}
{{Recipe2 (BZ)|page = Seatruck Depth Upgrade MK1}}{{Clr}}
{{Recipe2 (BZ)|page = Seatruck Perimeter Defense Upgrade}}{{Clr}}</div>
{{Clr}}

== Databank Entry ==
{{Databank2|Fabricator}}
{{Clr}}

==Achievements==
{{Main|Achievements}}
{{:Achievements/Spy Pengling|}}
{{:Achievements/Dressed For The Weather|}}
{{Clear}}
{{Navbox Seabase Modules}}
[[Category:Interior Modules]]
[[Category:Seabase Modules]]
[[Category:Constructed with Habitat Builder]]
[[Category:Crafted with Titanium]]
[[Category:Crafted with Copper Ore]]
[[Category:Crafted with Quartz]]

Latest revision as of 03:36, 4 June 2022

This article is about {{#explode:Fabricator (Below Zero)|(}} in Subnautica. [[{{#explode:Fabricator (Below Zero)|(}} (Below Zero)|Click here]] for information on this subject in Below Zero.

<infobox> <title source="title1"><default>Fabricator (Below Zero)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:fabricator||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Fabricator is an appliance which can be used to craft food & water, equipment, tools and deployables from raw, basic or advanced materials.

Usage

When activated with LMB, it will display an interface from which the player can choose an item to craft. If the player has the required materials to craft an item, the item will be in color and highlighted in blue; otherwise, the item will be greyed out and highlighted in grey. The player can cancel out of the interface with RMB. The player can pin a recipe with RMB.

When the Fabricator finishes crafting an item, it will usually place it in the player's inventory. However, if the player moves away from the Fabricator during the crafting process, the newly crafted item will remain in the Fabricator, and the player must come back and manually pick it up. In this case, the player will receive a notification that their item is ready. The Fabricator cannot be used to craft items while there are still items in it that have not been picked up.

By default, the Fabricator interface disappears while it is crafting an item and reappears when it is finished. The player can hold the key for sprinting (by default: Shift ) when they select an item to craft to leave the interface open during crafting.

The Fabricator requires Energy to work, and will consume 5 Energy per item crafted from a Seabase. If there is not enough Energy, the Fabricator cannot be used. The Fabricator does not require energy to operate in Creative Mode.

Recipe

The blueprint for this item is unlocked by unlocking the Habitat Builder. It is also crafted there.

1x1 default bg.png
Habitat Builder Icon.png
Item Arrow.png
Titanium Icon.png
x2
Copper Ore Icon.png
x2
Quartz Icon.png
x2


Item Arrow.png
1x1 default bg.png
Fabricator Icon.png


Fabricator Crafting Sections

The Fabricator has five main recipe categories:

Resources

Sustenance

Personal

Deployables

Upgrades

Databank Entry

Fabricator
<poem>Fabrication technology is the power to rearrange matter at the atomic level. It was the catalyst behind the great expansion, and remains the backbone of the modern world.

Fabricators come in all shapes and sizes, but the most common are small enough to be wall-mounted, and are used for everything from constructing everyday implements to cooking dinner. It is common today for households to keep a store of generic base materials on hand for any eventuality.</poem>

Source: Unlocked by default

Achievements

Main article: Achievements
Spoiler alert: The following section contains story related material.
Spy Pengling Achievement.png Spy Pengling

Construct a spy pengling.


How to obtain: Scan and fabricate a Spy Pengling.

Spoiler alert: The following section contains story related material.
Dressed For The Weather Achievement.png Dressed For The Weather

Construct a cold suit.


How to obtain: Fabricate and equip all parts of the Cold Suit.


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