Fungal Sample: Difference between revisions
(Added info, links, gallery, categories, icon and pictures.) Tags: Visual edit apiedit |
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{{Craftable|title1 = Fungal Sample|image4 = Fungal_Sample.png|category = [[Coral]]|tab = [[Raw Materials|Raw Material]]|description = Indigenous flora. Contain fungal enzymes.|acqired_from = [[Tree Mushroom]]s|size = 1|biome = * [[Mushroom Forest]]|bioreactor = [[File:Fungal_Sample.png|30px]] +70 Energy|debugspawn = ''treemushroompiece''}}The '''Fungal Sample '''is a [[Raw Materials|raw material]] that can be obtained from the [[Tree Mushroom]] in [[Mushroom Forest]]s. The [[PDA]] description states that the sample contains fungal enzymes. |
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{{Infobox:Raw Materials |
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|title = Tree Mushroom Piece |
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|image = Tree Mushroom Piece.png |
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|Obtained from = [[Coral Tree|Coral Trees]] |
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|Biome/s = [[Mushroom Forest]] |
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|Inventory = 1 |
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}} |
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==Description== |
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The '''Tree Mushroom Piece '''is a [[Raw Materials|raw material]] that can be obtained from the [[Coral Tree|Coral Trees]] in [[Mushroom Forest]]. |
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The player can obtain Fungal Samples by harvesting a Mushroom Cap with the [[Survival Knife (Subnautica)|Knife]]. Crashing a [[Seamoth]] into the cap will also break it into small pieces. The only practical use for Fungal Samples is fuel for the [[Bioreactor (Subnautica)|Bioreactor]]. |
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{{ExtraSpoilersection|Fungal Samples are required to make [[Hatching Enzymes]], which is their only known crafting recipe.}} |
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The player can break off the '''Tree Mushroom Pieces '''by hitting them with the knife (one stroke) or collide into them with the Seamoth or Cyclops, causing them to brake and slowly drift to the ground. |
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Fungal Samples are not scannable. |
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It has not been fully implemented yet. As a result, its doesn't have an inventory symbol yet, instead, a question mark and an item cube are displayed. |
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== |
==Energy Value== |
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{{Recipe2}} |
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* The '''Tree Mushroom Piece '''can be obtained from all the [[Coral Tree|Coral Trees]] in [[Mushroom Forest]] using a [[knife]]. |
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* One mushroom caps will yield all from 2 - 14 '''Tree Mushroom Pieces ''' (depends on the size) and break off in 4 bits in one cut. |
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{{ExtraSpoilersection|1===Hatching Enzymes== |
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{{Recipe2|page=Hatching Enzymes}}}} |
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* Due to the abundance of [[Coral Tree|Coral Trees]] in the [[Mushroom Forest]], it is very easy to obtain large amounts of this resource. |
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{{Recipe|item1=Creepvine Piece|count1=2|item2=Tree Mushroom Piece|count2=1|machine=Bioreactor|result=Stop}} |
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== Gallery == |
== Gallery == |
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<gallery> |
<gallery widths="200" spacing="small"> |
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Tree Mushroom |
Tree Mushroom Sample (2).jpg|The Seamoth used as a tool to break off the Tree Mushroom's cap into many smaller samples |
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Tree_Mushroom_Sample_In-game.png|The In-game Model |
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Tree Mushroom Piece (2).jpg|The [[Seamoth]] used as a tool to break off the disks into Tree Mushroom Pieces |
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Tree Mushroom Piece (3).jpg|Mushroom disks on [[Coral Tree|Coral Trees]] |
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</gallery> |
</gallery> |
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{{Navbox Items}} |
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[[de:Baumpilzprobe]] |
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[[fr:Échantillon fongique]] |
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[[ru:Образец_гриба]] |
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[[Category:Item]] |
[[Category:Item]] |
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[[Category:Raw Material]] |
[[Category:Raw Material]] |
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[[Category:Story]] |
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<center><div style="position: fixed; display: block; margin-left: auto; margin-right: auto; width: 100%; top: -20px; left: 0px; z-index: -1">[[File:MushroomForestArtwork2.jpg|center|1300x1200px]]</div> |
Latest revision as of 03:14, 16 December 2023
<infobox> <title source="title1"><default>Fungal Sample</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:treemushroompiece||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>The Fungal Sample is a raw material that can be obtained from the Tree Mushroom in Mushroom Forests. The PDA description states that the sample contains fungal enzymes.
Description
The player can obtain Fungal Samples by harvesting a Mushroom Cap with the Knife. Crashing a Seamoth into the cap will also break it into small pieces. The only practical use for Fungal Samples is fuel for the Bioreactor.
Spoiler alert: The following section contains story related material. |
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Fungal Samples are required to make Hatching Enzymes, which is their only known crafting recipe. |
Fungal Samples are not scannable.
Energy Value
(no target detected)
Uses In Crafting
Spoiler alert: The following section contains story related material. |
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Hatching Enzymes |
Gallery
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