Metal Salvage (Subnautica): Difference between revisions
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{{SubnauticaLink}} |
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{{Craftable|title1 = Metal Salvage|image4 = Metal Salvage.png|tab = [[Raw Materials]]|description = Composed primarily of titanium.|size = 4 ( |
{{Craftable|title1 = Metal Salvage|image4 = Metal Salvage.png|tab = [[Raw Materials (Subnautica)|Raw Materials]]|description = Composed primarily of titanium.|size = 4 (2×2)|debugspawn = ''scrapmetal''|biome = * [[Bulb Zone]] |
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* [[Blood Kelp Zone]] |
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* [[Crag Field]] |
* [[Crag Field]] |
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* [[Crash Zone]] |
* [[Crash Zone]] |
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* [[Grassy Plateaus]] |
* [[Grassy Plateaus]] |
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* [[Kelp Forest]] |
* [[Kelp Forest]] |
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* [[Safe Shallows]]|acqired_from = Seabed|crafting = [[File:Titanium.png|30px|link=Titanium]] x4}} |
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* [[Safe Shallows]] |
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'''Metal Salvage''' is a [[Raw Materials (Subnautica)|raw material]] found scattered on the seabed, usually in [[Biomes (Subnautica)|Biomes]] close to the [[Aurora]]. The [[PDA]] states it is illegal to salvage larger pieces of [[Alterra Corporation]] ships, although these salvages are okay. |
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In the [[Kelp Forest]], it is picked up and gathered by [[Stalker]]s. It should also be noted that if a Stalker picks up a Metal Salvage, there is a 25% chance that the Stalker will drop a [[Stalker Teeth|Stalker Tooth]]. However, one of the textures of metal has a 0% chance of dropping a Stalker Tooth, and that texture is seen in figure #4 of the gallery. This is believed to be a bug. |
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In the [[Kelp Forest]], it is picked up and gathered by [[Stalker]]s. |
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If the [[player]] holds one in his hand near a Stalker, it will pick it up from the player's hand, temporarily taming the Stalker in the process. Alternatively, a [[Peeper]] can be fed to a Stalker, resulting in the creature bringing the player pieces of Metal Salvage in return. However, this is a temporary effect, and the Stalker will soon turn back to its aggressive nature. |
If the [[Ryley Robinson|player]] holds one in his hand near a Stalker, it will pick it up from the player's hand, temporarily taming the Stalker in the process. Alternatively, a [[Peeper]] can be fed to a Stalker, resulting in the creature bringing the player pieces of Metal Salvage in return. However, this is a temporary effect, and the Stalker will soon turn back to its aggressive nature. |
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It appears to be most common in the [[Crash Zone]] and Kelp Forest biomes, but the player takes a risk in visiting these |
It appears to be most common in the [[Crash Zone]] and [[Kelp Forest]] biomes, but the player takes a risk in visiting these biomes early-game due to the predators that inhabit them. |
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==Uses In Crafting== |
==Uses In Crafting== |
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Metal Salvage (2).jpg|4. Metal Salvage |
Metal Salvage (2).jpg|4. Metal Salvage |
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Metal Salvage (5).jpg|5. Metal Salvage - Marked: Explode Wreckage (Not Implemented) |
Metal Salvage (5).jpg|5. Metal Salvage - Marked: Explode Wreckage (Not Implemented) |
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Metal_Salvage_In-game.png|Metal Salvage |
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</gallery> |
</gallery> |
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{{Navbox Items}} |
{{Navbox Items}} |
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[[de:Metallschrott]] |
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[[fr:Débris métalliques]] |
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[[es:Metal reutilizable]] |
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[[pt-br:Metal reutilizável]] |
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[[pl:Złom]] |
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[[ru:Металлолом]] |
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[[Category:Blood Kelp Zone]] |
[[Category:Blood Kelp Zone]] |
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[[Category:Crag Field]] |
[[Category:Crag Field]] |
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[[Category:Raw Material]] |
[[Category:Raw Material]] |
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[[Category:Safe Shallows]] |
[[Category:Safe Shallows]] |
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[[Category:Bulb Zone]] |
Latest revision as of 03:31, 22 September 2024
<infobox> <title source="title1"><default>Metal Salvage (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:scrapmetal||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> Metal Salvage is a raw material found scattered on the seabed, usually in Biomes close to the Aurora. The PDA states it is illegal to salvage larger pieces of Alterra Corporation ships, although these salvages are okay. In the Kelp Forest, it is picked up and gathered by Stalkers. It should also be noted that if a Stalker picks up a Metal Salvage, there is a 25% chance that the Stalker will drop a Stalker Tooth. However, one of the textures of metal has a 0% chance of dropping a Stalker Tooth, and that texture is seen in figure #4 of the gallery. This is believed to be a bug. If the player holds one in his hand near a Stalker, it will pick it up from the player's hand, temporarily taming the Stalker in the process. Alternatively, a Peeper can be fed to a Stalker, resulting in the creature bringing the player pieces of Metal Salvage in return. However, this is a temporary effect, and the Stalker will soon turn back to its aggressive nature. It appears to be most common in the Crash Zone and Kelp Forest biomes, but the player takes a risk in visiting these biomes early-game due to the predators that inhabit them.
Uses In Crafting
Basic Materials
Data Bank Entry
Analysis confirms this wreckage is from the Aurora. Outer layers of the material have oxidized, suggesting it has been heated to over 1200 Celsius. This pattern is consistent with hull disintegration during atmospheric entry. Salvage of intact portions of Alterra vessels is prohibited at legal, moral and technical levels, however scraps such as these may be reclaimed for their titanium content at any Alterra fabricator. |
Gallery
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.