Crashfish (Subnautica): Difference between revisions

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{{Class_2_Fauna|title1 = Crashfish|image1 = Crash_Fauna.png|category = Carnivores|tab = [[Fauna]]|description = Explosive prey fish, raised in containment.|inhabit = [[Sulphur Plant]]|attitude = [[:Category:Attitude: Defensive|Defensive]]|drops = [[File:Crash Powder.png|30px|link=Cave Sulfur]] [[Cave Sulfur]]|biome = * [[Kelp Forest Caves]]
<div class="ItemTabber"><tabber>Fauna={{Fauna|title1 = Crashfish
* [[Safe Shallows]]
|image1 = Crashfish Fauna.png|category = Carnivores|tab = [[Fauna]]|inhabit = [[Sulfur Plant (Subnautica)|Sulfur Plant]]|attitude = [[:Category:Attitude: Defensive|Defensive]]|drops = [[File:Cave Sulfur.png|30px|link=Cave Sulfur]] [[Cave Sulfur]]|biome = * [[Kelp Forest Caves]]
* [[Safe Shallows Caves]]|active_during = [[:Category:Cathemeral|Cathemeral (Day and Night)]]|debug_spawn = ''crash''|image2 = CrashEgg.png|tab2 = [[Eggs]]|description2 = Crashfish hatch from these.|biome2 =
* [[Safe Shallows]]
* [[Safe Shallows]]
* [[Safe Shallows Caves]]
* [[Safe Shallows Caves]]
|damage = * Explosion: Varies depending on distance|perks = Very good weapon (with propulsion cannon)|health = * 25
* [[Kelp Forest Caves]]|size = * [[File:CrashEgg.png|30px]] 1
|debugspawn=''crash''
* [[File:Crashfish.png|30px]] 4 (2x2)|bioreactor = * [[File:CrashEgg.png|30px]] +250 Energy
}}
* [[File:Crashfish.png|30px]] +2000 Energy|dna = |item_id = ''crashegg''|incubation = * [[File:Alien Containment.png|30px|link=Alien Containment]] 1 (day/s)|damage = * Explosion: Varies depending on distance|perks = Very good weapon (with propulsion cannon)}}The '''Crashfish''' is a defensive [[fauna]] species found only in [[Biomes|caves]], most of the time in [[Safe Shallows Caves]]. The '''Crashfish''' lives in a symbiotic relationship with a [[Flora|flora]] species named the [[Sulphur Plant]].
|-|
Item=
{{Craftable|
title1 = Crashfish
|image4= Crashfish.png
|category = [[Fauna]]
|description =Explosive prey fish, raised in containment.
|acqired_from =
* '''Crashfish Eggs'''
|size =
* 4 (2&times;2)
|bioreactor =
* 560
|debugspawn=''crash''
}}
|-|
Egg=
{{Craftable|
title1 = Crashfish Egg
|image4= Crashfish Egg.png
|category = [[Eggs]]
|description=Crashfish hatch from these.
|acqired_from =
* [[Alien Containment (Subnautica)|Crashfish]]
|size=
*1
|biome =
* [[Kelp Forest Caves]]
* [[Safe Shallows Caves]]
|incubation =
* 1 (day/s)
|bioreactor =
* 189
|debugspawn = <i>crashegg</i>
}}
</tabber></div>

The '''Crashfish''' is a [[fauna]] species that defends its territory by rushing at intruders and exploding, killing itself and dealing considerable damage. It is never found swimming freely, feeding or hunting, instead always lurking inside its symbiotic partner, the [[Sulfur Plant (Subnautica)|Sulfur Plant]]. It lives only in [[Biomes (Subnautica)|caves]], all in the [[Safe Shallows Caves]], except for a group of eight in the [[Kelp Forest Caves]].


==Appearance==
==Appearance==
The '''Crashfish''' is a round, oval shaped fish with widely spaced nostrils, a wide mouth, and one pale yellow eye, with a large black pupil. The top of the body is red and scaly, whilst its underside and face are covered by smooth, cream colored skin. Many spikes protrude outwards from the '''Crashfish's''' body, these spikes are beige in color, tipped with red and are responsible for triggering their characteristic, explosive chemical reaction. The same spikes make up its fins, though these are much more brightly colored than the spikes found elsewhere on the body.
The Crashfish is an oval-shaped fish with widely spaced nostrils, a wide, seemingly toothless mouth, and one pale yellow eye with a large black pupil. The top of the body is red and scaly and looks like dripped on, its underside and face are covered by smooth, cream-colored skin. Many spikes protrude outwards from the Crashfish's body; these spikes are beige in color, tipped with red, and are responsible for triggering their characteristic explosive chemical reaction. The same spikes make up its fins, though these are much more brightly colored than the spikes found elsewhere on the body.


==Behavior==
==Behavior==
Upon sensing the player's presence, the Sulphur Plant opens up like a flower and emits a menacing gurgle, revealing the '''Crashfish''' inside. If the player approaches further after the '''Crashfish's''' initial warning, the '''Crashfish''' will launch itself out of the Sulphur Plant and charge at the player, if the player instead heeds the warning and backs off, the '''Crashfish '''will retreat back into the Sulphur Plant.
Upon sensing the player's presence, including if they are in a [[Seamoth]] or [[Prawn Suit (Subnautica)|Prawn Suit]], the Sulfur Plant opens up like a flower and emits a menacing gurgle, revealing an emerging Crashfish. If the player approaches further after the Crashfish's initial warning, the Crashfish will launch itself out of the Sulfur Plant and charge at the player. If the player instead heeds the warning and backs off, the Crashfish will retreat back into the Sulfur Plant.


If the '''Crashfish''' explodes next to a Seamoth with the player inside, it can immediately destroy the Seamoth depending on proximity, however the [[Hull Reinforcement]] upgrade partially protects against this threat. Should an unaware player not see the '''Crashfish''' after hearing its warning noise, it is highly advised to swim in the other direction from where the sound originated. '''Crashfish '''also deal about 45% damage to a [[Prawn Suit]], making them a very real threat to it.
If the Crashfish explodes next to a Seamoth with the player inside, it can immediately destroy the Seamoth depending on proximity. Should an unaware player not see the Crashfish after hearing its warning noise, it is highly advised to swim in the other direction from where the sound originated. Crashfish also deals about 5% damage to a Prawn Suit.


The '''Crashfish''' swims very fast, so fast that it can even out run a Seamoth, and can also easily catch up with an ill-equipped player, dealing severe damage to their health and also to their [[Oxygen]] level.
The Crashfish is a very fast swimmer, it can even outswim a Seamoth, and can also easily catch up with an ill-equipped player, dealing severe damage to their health. There is an easy way of avoiding the Crashfish; the player can rush towards the Crashfish. Due to the crashfish’s speed, it lacks mobility and is unable to turn quickly so once the Crashfish explodes, the Player is out of range. The Crashfish becomes aggressive when the player gets too close and can be identified with its loud ‘reeet’ sound.  Using evasive maneuvers to put obstacles between the player and the Crashfish rather than swimming away in a straight line is advisable in most circumstances.


While the '''Crashfish '''is also scannable inside the Sulphur Plant, caution is advised when attempting this process. The easiest and fastest way is to freeze the '''Crashfish''' with a [[Stasis Rifle]] as it peeks out of its home to scan it.
While the Crashfish is also scannable inside the Sulfur Plant, caution is advised when attempting this process. The easiest and fastest way to accomplish this is to freeze the Crashfish with a [[Stasis Rifle]] as it peeks out of its home to scan it.


Hitting the Crashfish before it opens its Sulfur Plant (achievable by sneaking up to the side of a Sulfur Plant positioned on a convex surface, then striking with a knife) will result in the Crashfish exploding inside the plant, killing the Crashfish without damaging the player, the Sulfur, the Sulfur plant or anything nearby. The Sulfur plant will open shortly after.
'''Crashfish''' [[Eggs|eggs]] can be found near Sulphur Plants. Take care when collecting them, as a nearby '''Crashfish''' explosion will destroy them. 


Crashfish [[eggs]] can be found near Sulfur Plants. Take care when collecting them, as a nearby Crashfish explosion will destroy them. 
Infant '''Crashfish''' can be used as ammo for the [[Propulsion Cannon]], and can be used as a type of bomb. It can be noted that when inside [[Alien Containment]], '''Crashfish''' will not explode.

When inside an [[Alien Containment (Subnautica)|Alien Containment]], Crashfish will not explode, but when released outside, they will quickly swim in a random direction and explode after about 20 seconds. Raised Crashfish cannot be used as ammo for the [[Propulsion Cannon (Subnautica)|Propulsion Cannon]], as the game won't let you select it.


==Energy Value==
==Energy Value==
{{Recipe2}}
{{Recipe|item= Crashfish|machine=Bioreactor|result=Energy|resultcount=2000}}
{{Recipe2|page = CrashEgg}}
{{Recipe|item= CrashEgg|machine=Bioreactor|result=Energy|resultcount=250}}

==Future Plans==
*'''Crashfish''' may occasionally leave their Sulphur Plant and swim around the area near their plant, in this state they will not attack the [[player]].{{Citation Needed}}


==Data Bank Entry==
==Data Bank Entry==
{| style="width: 100%;" class="article-table sortable" border="0" cellpadding="1" cellspacing="1"
{| class="article-table sortable" style="width: 100%;" border="0" cellpadding="1" cellspacing="1"
|-
|-
! class="unsortable" style="width: 100%; text-align: center;" |[[File:Crash-1.png|centre|800px]]
! class="unsortable" style="width: 100%; text-align: center;" |[[File:Crash-1.png|centre|660px]]
|-
|-
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
This unusual species has developed an emergency defense mechanism based upon mutually assured destruction. Concentrations of sulfur build up in the organism over time. If the crashfish collides with something at sufficient speed the spikes on its torso are impacted, triggering an explosive chemical reaction.
This unusual species has developed an emergency defense mechanism based on mutually assured destruction.


# Forward-mounted Eye:<br />Enables the creature to identify and track potential predators.<br />
1. Forward-mounted Eye:<br />
Enables the creature to identify and track potential predators.
# Sulfur Plant:<br />Data points to an evolved symbiosis with this local plant species. Hypothesis: the plant evolved to feed on sulfuric compounds secreted by the crashfish. Stronger, more protective plants provided superior nesting grounds, which in turn benefited the plant with more nutrients.


2. Sulfur Plant:<br />
The sulfur plant has evolved to feed on sulfuric compounds secreted by the crashfish, which makes its nest within its leaves. Stronger, more protective plants provide superior nesting grounds, which in turn provide the plant with more nutrients from larger crashfish.


3. Defense Mechanism:<br />
Assessment: Avoid shallow caves
Concentrations of sulfur build up in the organism over time. If the crashfish collides with something at sufficient speed the spikes on its torso are impacted, triggering an explosive chemical reaction.

Assessment: Equip stasis rifle, repulsion cannon, or similar before approaching shallow caves
|}
|}


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Crashfish2.jpg|Bioluminescence
Crashfish2.jpg|Bioluminescence
Crashfish5.jpg|Size comparison to the player
Crashfish5.jpg|Size comparison to the player
Crash5.jpg|A '''Crashfish''' peeking through the opening of its plant.
Crash5.jpg|A Crashfish peeking through the opening of its plant.
CrashAttack.jpg|The '''Crashfish''' preparing to strike
CrashAttack.jpg|The Crashfish preparing to strike
20160717130658 1.jpg|An exploding '''Crashfish'''
20160717130658 1.jpg|An exploding Crashfish
Sans titre.png|A '''Crashfish''' outside of its [[Sulphur Plant]]
Sans titre.png|A Crashfish outside of its [[Sulfur Plant (Subnautica)|Sulfur Plant]]
20160717130955 1.jpg|A '''Crashfish''' being held by a Propulsion Cannon
20160717130955 1.jpg|A Crashfish being held by a Propulsion Cannon
</gallery>
</gallery>
|-|
|-|
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Concept Art=
Concept Art=
<gallery position="left" widths="200" spacing="small" captionalign="left">
<gallery position="left" widths="200" spacing="small" captionalign="left">
Crash Concept Art.jpg|[[Concept Art]]
Crash Concept Art.jpg|[[Concept art]]
</gallery>
|-|
Models=
<gallery>
CrashFishModel.jpeg|Model of [[Eggs|Egg]] from [https://sketchfab.com/3d-models/creature-egg-12-e82fc8bd36c84773af4dfd1dff439e7d Sketchfab]
HighpolyCrashfishEgg.jpeg|Highpoly model of [[Eggs|Egg]] from [https://sketchfab.com/3d-models/creature-eggs-2nd-pack-creature-egg-02-highpoly-49e09632c7b54cb086a1d286d927bc98 Sketchfab]
</gallery>
</gallery>
</tabber>
</tabber>


==Trivia==
==Trivia==
* The old name for the Crashfish was the ''Crash''.
* The '''Crashfish''' can be used to the advantage to the player, especially if they have a Propulsion Cannon on hand.

* The old name for the '''Crashfish''' was the Crash
*The Crashfish has some similar aspects to real-life blowfish, as seen in the concept art. In the game, it swells like a balloon, complete with spikes.
**It was renamed in order to prevent confusion in the changelogs, between "game crashes" and the actual creature itself.{{Citation Needed}}
**The Crashfish also bears a striking resemblance to the [[w:c:doom:Cacodemon|Cacodemon]] from the first-person shooter, [[w:c:doom:Doom|DOOM]], which itself is likely based upon the [[Wikipedia: Beholder (Dungeons & Dragons)|Beholder]] of [[Wikipedia:Dungeons & Dragons|Dungeons &amp; Dragons]].
*The Cuddle Fish was originally supposed to be the '''Crashfish''', but the developers decided it was too cute, and made the '''Crashfish''' to replace it.{{Citation Needed}}
*The [[Cuddlefish]] was originally going to fill the role that the Crashfish does, but the developers decided to use the Crashfish model as the Cuddlefish was "too cute".
*If a '''Crashfish '''raised in containment is released, it will first retreat a safe distance and then explode.
*The Crashfish and the [[Sulfur Plant (Subnautica)|Sulfur Plant]] are one of the three creatures to be in a symbiotic relationship.
*According to the databank, the Crashfish explodes when one of its spikes is struck. This resembles the classic [https://en.wikipedia.org/wiki/Naval_mine naval contact mine], which detonates when one of the "horns" on its casing is crushed by contact with a ship hull. However, in the game, an angered Crashfish simply explodes after a set period of time.
**However, if grabbed using a propulsion cannon, the crashfish does not seem to explode. Furthermore, shooting the crashfish will act as a sort of impact grenade, detonating as soon as it hits something.
**Item crashfish loaded into the cannon won't explode, but they cannot be picked up.
*The Crashfish has an unused idle sound, resembling repetitive screeching and biting. The reason this was cut is unknown.


{{Navbox Fauna}}
{{Navbox Fauna}}
[[de:Kracherfisch]]
[[Category:Attitude: Defensive]]
[[fr:Poisson-torpille]]
[[pl:Zgniotka]]
[[ru:Камикадзе]]
[[Category:Defensive]]
[[Category:Bioluminescent]]
[[Category:Bioluminescent]]
[[Category:Carnivores]]
[[Category:Carnivores]]
Line 89: Line 146:
[[Category:Kelp Forest Caves]]
[[Category:Kelp Forest Caves]]
[[Category:Safe Shallows Caves]]
[[Category:Safe Shallows Caves]]
[[Category:Bioreactor Fuel]]
[[Category:Safe Shallows]]

<center><div style="position: fixed; display: block; margin-left: auto; margin-right: auto; width: 100%; top: -20px; left: 0px; z-index: -1">[[File:CoralReefZone 02 LowRes.jpg|center|1600x1600px]]</div>

Latest revision as of 10:49, 11 October 2024

<tabber>Fauna=<infobox>
 <title source="title1" style="font-weight:bold; text-align:center;">
   <default>Crashfish (Subnautica)</default>
 </title>
 <image source="image1">
</image> <label>Category</label> <label>Tab</label> <label>Description</label> <label>Affiliation</label> <format></format> <label>Age</label> <label>Description when cooked</label> <label>Description when cured</label> <label>Inhabit</label> <label>Attitude</label> <label>Health</label> <label>Damage</label> <label>Adult Damage</label> <label>Juvenile Damage</label> <label>Drops</label> <label>Perks</label> <label>Biome</label> <label>Active During</label> <label>Size</label> <label>Length</label> <label>Bioreactor</label> <label>DNA</label> <label>Voice Actor</label> <label>Debug Spawn</label> <format> </format> <label>Debug Spawn</label> <format> </format> <group layout="horizontal"> <header>Food & Water</header> <label>Food</label> <label>H2O</label> <label>O2</label> </group> <group collapse="open" class="tab-eggs"> <header>Egg</header> <image source="image2"> </image> <label>Tab</label> <label>Description</label> <label>Biome</label> <label>Incubation</label> <label>Bioreactor</label> <label>Debug Spawn</label> <format> </format> </group> </infobox> |-| Item= <infobox> <title source="title1"><default>Crashfish (Subnautica)</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:crash||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> |-| Egg= <infobox> <title source="title1"><default>Crashfish (Subnautica)</default></title> <image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label> <label>Debug Spawn</label> <format> * {{#explode:crashegg||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format> <label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> </tabber>

The Crashfish is a fauna species that defends its territory by rushing at intruders and exploding, killing itself and dealing considerable damage. It is never found swimming freely, feeding or hunting, instead always lurking inside its symbiotic partner, the Sulfur Plant. It lives only in caves, all in the Safe Shallows Caves, except for a group of eight in the Kelp Forest Caves.

Appearance

The Crashfish is an oval-shaped fish with widely spaced nostrils, a wide, seemingly toothless mouth, and one pale yellow eye with a large black pupil. The top of the body is red and scaly and looks like dripped on, its underside and face are covered by smooth, cream-colored skin. Many spikes protrude outwards from the Crashfish's body; these spikes are beige in color, tipped with red, and are responsible for triggering their characteristic explosive chemical reaction. The same spikes make up its fins, though these are much more brightly colored than the spikes found elsewhere on the body.

Behavior

Upon sensing the player's presence, including if they are in a Seamoth or Prawn Suit, the Sulfur Plant opens up like a flower and emits a menacing gurgle, revealing an emerging Crashfish. If the player approaches further after the Crashfish's initial warning, the Crashfish will launch itself out of the Sulfur Plant and charge at the player. If the player instead heeds the warning and backs off, the Crashfish will retreat back into the Sulfur Plant.

If the Crashfish explodes next to a Seamoth with the player inside, it can immediately destroy the Seamoth depending on proximity. Should an unaware player not see the Crashfish after hearing its warning noise, it is highly advised to swim in the other direction from where the sound originated. Crashfish also deals about 5% damage to a Prawn Suit.

The Crashfish is a very fast swimmer, it can even outswim a Seamoth, and can also easily catch up with an ill-equipped player, dealing severe damage to their health. There is an easy way of avoiding the Crashfish; the player can rush towards the Crashfish. Due to the crashfish’s speed, it lacks mobility and is unable to turn quickly so once the Crashfish explodes, the Player is out of range. The Crashfish becomes aggressive when the player gets too close and can be identified with its loud ‘reeet’ sound.  Using evasive maneuvers to put obstacles between the player and the Crashfish rather than swimming away in a straight line is advisable in most circumstances.

While the Crashfish is also scannable inside the Sulfur Plant, caution is advised when attempting this process. The easiest and fastest way to accomplish this is to freeze the Crashfish with a Stasis Rifle as it peeks out of its home to scan it.

Hitting the Crashfish before it opens its Sulfur Plant (achievable by sneaking up to the side of a Sulfur Plant positioned on a convex surface, then striking with a knife) will result in the Crashfish exploding inside the plant, killing the Crashfish without damaging the player, the Sulfur, the Sulfur plant or anything nearby. The Sulfur plant will open shortly after.

Crashfish eggs can be found near Sulfur Plants. Take care when collecting them, as a nearby Crashfish explosion will destroy them. 

When inside an Alien Containment, Crashfish will not explode, but when released outside, they will quickly swim in a random direction and explode after about 20 seconds. Raised Crashfish cannot be used as ammo for the Propulsion Cannon, as the game won't let you select it.

Energy Value

(no target detected)

CrashEgg.pngItem Arrow.pngBioreactor.pngItem Arrow.pngEnergy.png×189

Data Bank Entry

Crash-1.png

This unusual species has developed an emergency defense mechanism based on mutually assured destruction.

1. Forward-mounted Eye:
Enables the creature to identify and track potential predators.

2. Sulfur Plant:
The sulfur plant has evolved to feed on sulfuric compounds secreted by the crashfish, which makes its nest within its leaves. Stronger, more protective plants provide superior nesting grounds, which in turn provide the plant with more nutrients from larger crashfish.

3. Defense Mechanism:
Concentrations of sulfur build up in the organism over time. If the crashfish collides with something at sufficient speed the spikes on its torso are impacted, triggering an explosive chemical reaction.

Assessment: Equip stasis rifle, repulsion cannon, or similar before approaching shallow caves

Gallery

<tabber> Screenshots=

|-| Videos=

|-| Concept Art=

|-| Models=

</tabber>

Trivia

  • The old name for the Crashfish was the Crash.
  • The Crashfish has some similar aspects to real-life blowfish, as seen in the concept art. In the game, it swells like a balloon, complete with spikes.
  • The Cuddlefish was originally going to fill the role that the Crashfish does, but the developers decided to use the Crashfish model as the Cuddlefish was "too cute".
  • The Crashfish and the Sulfur Plant are one of the three creatures to be in a symbiotic relationship.
  • According to the databank, the Crashfish explodes when one of its spikes is struck. This resembles the classic naval contact mine, which detonates when one of the "horns" on its casing is crushed by contact with a ship hull. However, in the game, an angered Crashfish simply explodes after a set period of time.
    • However, if grabbed using a propulsion cannon, the crashfish does not seem to explode. Furthermore, shooting the crashfish will act as a sort of impact grenade, detonating as soon as it hits something.
    • Item crashfish loaded into the cannon won't explode, but they cannot be picked up.
  • The Crashfish has an unused idle sound, resembling repetitive screeching and biting. The reason this was cut is unknown.

Lua error in package.lua at line 80: module 'Dev:Navbox' not found.

CoralReefZone 02 LowRes.jpg