Cyclops Fire Suppression System: Difference between revisions

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{{Craftable
ye
|image4 = Cyclops Fire Suppression System.png
|tab = [[Upgrade Modules]]
|description = Installs a fire suppression system on the Cyclops.
|acqired_from = [[Data Boxes]]
|size = 1
|debugspawn = ''cyclopsfiresuppressionmodule''
|image6=Data Box.png
|location6=
*[[Wrecks|Blood Kelp Trench Wreck]]
*[[Wrecks|Sparse Reef Wreck]]
*[[Wrecks|Underwater Islands Wreck]]
}}
The '''Cyclops Fire Suppression System''' is an upgrade module for the [[Cyclops]]. It can be crafted at the [[Cyclops#Upgrades and Customization|Cyclops Upgrade Fabricator]] after its blueprint has been retrieved from a [[Data Boxes|Data Box]].

== Uses ==
Once installed, the Cyclops Fire Suppression System can be activated at any time via a holographic button at the damage console. Doing so will lock all doors on the submarine for approximately 30 seconds. If it is used while fires are present on the Cyclops, all fires will be extinguished after 10 seconds.

When used, the Cyclops Fire Suppression System consumes no [[energy]] from the Cyclops, but has a 200 seconds cooldown between uses.

== Recipe ==
{{Recipe2}}
{{Clear}}

== Gallery ==
<gallery widths="200" spacing="small">
FireSuppressionSystem.gif|The Cyclops Fire Suppression System in use
Upgrade_Module_In-game.png|In-Game
</gallery>

{{Navbox_Items}}
[[de:Zyklop Feuerlöschanlage]]
[[fr:Système d'extinction d'incendie du Cyclops]]
[[pl:System przeciwpożarowy Cyklopa]]
[[ru:Система пожаротушения «Циклопа»]]
[[Category:Item]]
[[Category:Cyclops Upgrade]]
[[Category:Requires Blueprint]]

Latest revision as of 17:05, 17 May 2024

<infobox> <title source="title1"><default>Cyclops Fire Suppression System</default></title>

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<label>Debug Spawn</label> <format> * {{#explode:cyclopsfiresuppressionmodule||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Cyclops Fire Suppression System is an upgrade module for the Cyclops. It can be crafted at the Cyclops Upgrade Fabricator after its blueprint has been retrieved from a Data Box.

Uses

Once installed, the Cyclops Fire Suppression System can be activated at any time via a holographic button at the damage console. Doing so will lock all doors on the submarine for approximately 30 seconds. If it is used while fires are present on the Cyclops, all fires will be extinguished after 10 seconds.

When used, the Cyclops Fire Suppression System consumes no energy from the Cyclops, but has a 200 seconds cooldown between uses.

Recipe

(no target detected)

Gallery

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