Prawn Suit (Subnautica): Difference between revisions
(Undo revision 132005 by ThePrecursorKing (talk)) Tag: rte-wysiwyg |
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{{DISPLAYTITLE:PRAWN Suit (Subnautica)}} |
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{{SubnauticaLink|the Prawn Suit}} |
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{{Craftable |
{{Craftable |
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|title1 = |
|title1 = Prawn Suit |
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|image4 = |
|image4 = Prawn Suit.png |
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|tab = [[Vehicles]] |
|tab = [[Vehicles]] |
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|description = |
|description = Epic mech suit designed for navigating challenging environments on foot. |
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|hull_integrity = |
|hull_integrity = No Modules: 900m<br>Depth Module MK1: 1,300m<br>Depth Module MK2: 1,700m |
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|health = 600 |
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|acqired_from = [[Fragments]] |
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|acqired_from = [[Fragments (Subnautica)|Fragments]] |
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|fragments = |
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|damage =*Default Arm: 50/s |
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|item_id = |
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*[[Prawn Suit Drill Arm (Subnautica)|Drill Arm]]: 30/s |
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|crafting = [[File:Aluminum Oxide Crystal.png|30px|link=Aluminum Oxide Crystal]] x2 [[File:Plasteel Ingot.png|30px|link=Plasteel Ingot]] x2 [[File:Uranium.png|30px|link=Uranium]] x2 [[File:Lubricant.png|30px|link=Lubricant]] x2 |
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|perks = [[Storage]] |
|perks = [[Storage]] |
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|debugspawn = ''exosuit'' |
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|description2 = Your hands, enhanced!|acquired_from2 = [[Fragments]]|fragments2 = 20|attribute2 = 5% Prawn Suit Blueprint|debugspawn2 = <i>-</i>|title2 = <center>Prawn Suit Claw Arm|image2 = Prawn Suit Claw Arm Module.png|item2 = Prawn Suit Claw Arm|debugspawn = <i>exosuit</i>|image3 = Prawn suit damaged models (trello).JPG|location3 = * [[Aurora]] |
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|music= * [[Subnautica OST|''Arc Lights'']] (When Inside) |
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* [[Wrecks]]|fragments3 = 4|debugspawn3 = <i>ExosuitFragment</i>|location2 = * [[Wrecks]]|Fragments2 = 20}} |
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* [[Subnautica OST|''Exosuit'']] (During the PRAWN Update trailer) |
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{{Quote2|It is normal when first piloting a PRAWN suit to feel a sense of limitless power at your fingertips. Professional PRAWN operators receive weeks of training to counteract this phenomenon. You will have to try not to let it go to your head.|PDA|Dialogue}} |
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|image2 = Prawn Suit Claw Arm Module.png |
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|item2 = Prawn Suit Claw Arm |
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|description2 = Your hands, enhanced! |
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|location2 = * [[Wrecks]] |
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** [[Grassy Plateaus]] |
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** [[Mountains]] |
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** [[Underwater Islands]] |
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|Fragments2 = 20 |
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|attribute2 = Cannot be scanned anymore |
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|debugspawn2 = ''ExosuitClawArmModule'' |
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|image3 = Prawn suit damaged models (trello).JPG |
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|item3 = Prawn Suit Fragment |
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|location3 = * [[Aurora]] |
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* [[Wrecks]] |
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** [[Mountains]] |
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** [[Sea Treader's Path]] |
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** [[Underwater Islands]] |
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|fragments3 = 4 |
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|debugspawn3 = ''exosuitfragment'' |
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|acquired_from2 = [[Fragments (Subnautica)|Fragments]] |
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|fragments2 = 20 |
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|title2 = Prawn Suit Claw Arm |
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}} |
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{{Quote2|It is normal when first piloting a Prawn suit to feel a sense of limitless power. Prawn operators receive weeks of training to counteract this phenomenon. You will have to make do with self-discipline. |
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The '''P.R.A.W.N. Suit ''(Pressure Re-Active Waterproof Nanosuit) (Mk.III)''''' is a [[Vehicles|vehicle]]. |
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[[File:PrawnVO.ogg]]|PDA|Dialogue}} |
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The '''Pressure Reactive Armored Waterproof Nano Suit Mk.III''''' (abbv. PRAWN Suit Mk.III)'' is a bipedal mechanical walker, designed for use in extreme-pressure and zero-gravity environments. A plasteel-reinforced canopy of enameled glass protects the single occupant, and dexterity is provided by hydraulic limbs that are capable of striking with enough force to crush bone and pulverize rock. When not in use outside of water, the vehicle assumes a seated position. |
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It is a powered suit of armor, designed for use in both the deep-sea and space - capable of affording protection to a pilot whilst maintaining maximum dexterity with hydraulic limbs and a reinforced canopy. It is however not directly worn - rather it is a large frame that can be piloted in a seated position. Unlike the other vehicles of the game, the '''P.R.A.W.N. Suit''' walks along the ocean floor, only using thrusters to move vertically. |
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Lateral movement is provided by mechanical legs that propel the vehicle along the ground at a top speed of 14 Mph (23 kph), and a pair of boosters on the back of the vehicle provide vertical thrust. The PRAWN Suit also comes with its own beacon, similar to the [[Cyclops]] and the [[Seamoth]]. |
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The '''P.R.A.W.N. Suit''' has its own beacon, similar to that of the [[Cyclops]] and [[Seamoth]]. The upgrade panel can be found on the top left of the '''P.R.A.W.N. Suit.''' |
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Before the PRAWN Suit can be constructed, its fragments must be scanned. Five PRAWN Suit fragments can be found in the [[Aurora|Aurora's]] vehicle bay, and 4 are needed to complete the blueprint. Three more suit fragments can be found in large wrecks in the Underwater Islands, Mountains, and Sea Treader's Path biomes (one in each wreck). While many smaller arm fragments can be found among various [[wrecks]], there aren't enough of them outside of the Aurora to fully unlock the blueprint, which might confuse new players. This is why they cannot be scanned anymore. |
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A 3D model of the '''P.R.A.W.N. Suit''' can be found on [https://sketchfab.com/models/409628e44d7341a09ec085a63f884672 Sketchfab]. |
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A 3D model can be found on [https://sketchfab.com/models/409628e44d7341a09ec085a63f884672 Sketchfab]. |
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==Overview== |
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The '''P.R.A.W.N. suit''' requires two power cells to operate. The user is able to dock the '''P.R.A.W.N. Suit''' into the Cyclops and the [[Moonpool]]. The '''P.R.A.W.N. Suit''' will be used to explore dark and/or deep places. <ref>https://twitter.com/Subnautica/status/588726065553477637 ''Dated April 16, 2016.''</ref> '''The P.R.A.W.N. Suit''' has a base crush depth of 900 meters. |
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== Overview == |
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Upon entering the '''P.R.A.W.N. Suit''', the player's [[oxygen]] stores will be replenished - unless the '''P.R.A.W.N. Suit''' is depleted of [[energy]], as is the case with the Seamoth and the Cyclops. In this case, the oxygen will slowly run out until the point where the player is losing oxygen within the '''P.R.A.W.N. Suit''' itself. |
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The PRAWN Suit can be used to explore places that are too deep for the Seamoth and too narrow for the Cyclops. It has a base crush depth of 900 meters and can be upgraded to withstand a maximum depth of 1,700 meters, making it one of the most useful deep-sea exploration vehicles (second only to the Cyclops). However, due to its limited mobility in the vertical dimension, it may be wise to use a Cyclops as a transport, as certain biomes such as the [[Blood Kelp Zone]] or [[Underwater Islands]] may be difficult for the PRAWN Suit to get out of on its own. However, the [[Prawn Suit Grappling Arm (Subnautica)|Grappling arm]] and [[Prawn Suit Jump Jet Upgrade (Subnautica)|Jetpack]] upgrade greatly enhances the Prawn Suit's mobility and somewhat mitigates this issue. |
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Alternatively, the PRAWN Suit can be used on land for exploration of dangerous areas (keep in mind that the PRAWN Suit is not as mobile on land. The thrusters are nearly useless, even if the [[Prawn Suit Jump Jet Upgrade (Subnautica)|Jump Jet Upgrade]] is equipped). As the suit is immune to [[Temperature (Subnautica)|heat]] and poison (though not direct contact with lava), the PRAWN Suit is also great for collecting resources in hazardous areas such as near [[Lava Geysers (Subnautica)|Lava Geysers]] or collecting [[Gas Pod]]s, or for simple protection against most low-to-mid tier predators. |
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The '''P.R.A.W.N. Suit''' has a health meter - reaching zero will cause the P.R.A.W.N. Suit to malfunction catastrophically and explode. Unlike the Seamoth however, the P.R.A.W.N. suit is heavily armored and can endure most things that would otherwise severely damage or destroy a Seamoth, such as a [[Reaper Leviathan]]'s grip. |
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=== Hazards === |
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'''P.R.A.W.N. Suit''' fragments can be found in the [[Aurora]]'s Prawn Bay, and in various [[Wrecks]]. |
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The PRAWN Suit has a health meter, and reaching zero will cause the vehicle to malfunction catastrophically and explode. Unlike the Seamoth, however, it is heavily armored and can endure most things that would otherwise severely damage or destroy a Seamoth, such as a [[Reaper Leviathan|Reaper Leviathan's]] grip. The [[Sea Dragon Leviathan]] is also capable of picking up the Prawn Suit. |
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Since it is not omnidirectionally propelled the PRAWN Suit is not damaged from environmental collisions and hence [[Hull Reinforcement]] upgrades are useless. |
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Alternatively, the '''P.R.A.W.N. Suit''' can be used on land for exploration of dangerous areas. (Keep in mind that the '''P.R.A.W.N. Suit''' is not as mobile on land. The thrusters are nearly useless, even if you have the [[Prawn Suit Jump Jet Upgrade]]. |
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The Prawn Suit is susceptible to the Crabsquid's EMP attacks, which will temporarily disable all functions, including oxygen generation. Lava Larva can also latch onto it, which need to be removed from the outside. |
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==How to Use== |
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: 1. {{Key|LMB}} and {{Key|RMB}} to use the arms. {{Key|LMB}} for the left arm, and {{Key|RMB}} for the right arm. |
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When destroyed, any upgrades, power cells, and customizations will be lost; the resulting prawn suit pieces cannot be scanned or interacted with. |
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: 2. {{Key|SPACE}} for jump, hold for the thrusters. Note: The thrust will recharge after using it. |
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=== Features === |
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==Upgrades and Customization== |
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The PRAWN Suit differs from other submersibles in the fact that it sinks in water and is piloted by walking along the seabed, and hence is comparably slower. It does have a jetpack which allows it to launch upwards, but its duration is sorely limited and takes some time to recharge. |
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The '''P.R.A.W.N. Suit''' can be customized with the [[Vehicle Modification Station]]. The console will allow the '''P.R.A.W.N. Suit''' to be named and its colors to be changed. |
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There are 2 mechanical arms on the PRAWN Suit which are claw arms in their base form and can be upgraded for other options. All arms are activated independently of each other, and the base claw arm can be used either for striking, or for item collection. However, there is a slight delay between clicking and activating the respective claw arm on the suit, so a player may accidentally punch a creature they are trying to collect or miss a falling item. |
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Unlike the the Cyclops and Seamoth however, the P.R.A.W.N. Suit has six upgrade slots as opposed to just four. Two of the slots are restricted to arm upgrades, and can be identified by their purple colour. |
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The PRAWN Suit requires energy from [[Power Cell (Subnautica)|Power Cell]]s to operate, which can be interacted with or switched out from the two sockets on either of the shoulder plates. It can be docked in a Cyclops vehicle bay or a [[Moonpool (Subnautica)|Moonpool]] to recharge the onboard power cells. Unless the power supply is depleted, the player's [[Oxygen]] tank will be replenished upon entering, as is the case with the Seamoth and the Cyclops. |
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<table style="width:100%;"><tr> |
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<td style="vertical-align:top; background-color:#081622; font-size:12px; text-align:center; padding:10px;"> |
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[[File:Seamoth Pressure Compensator Mark 1.png|center|100px|link=Pressure Compensator MK 1]] |
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[[Pressure Compensator MK 1|Pressure Compensator]] |
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</td> |
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<td style="background-color:#0B1E2F; padding:10px;"> |
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The P.R.A.W.N. suit can be upgraded the same way that the Seamoth can, though some upgrades such as the Storage Module and Pressure Compensators MK1, MK2 and MK3 will function in both the P.R.A.W.N. suit and Seamoth. |
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The PRAWN suit has a front-facing light that is always on. The light can be turned off only by removing the Power Cell in the left socket. Compared to the Seamoth this light is wider with less range. |
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{| style="width: 100%;" class="article-table sortable" border="0" cellpadding="1" cellspacing="1" |
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The vehicle comes equipped with a 24-slot inventory space, accessed from outside in the rear. Any items picked up with the default Claw Arm or drilled with the Drill Arm are automatically placed in the PRAWN Suit's inventory if there is room. If the [[Prawn Suit Propulsion Cannon (Subnautica)|Propulsion Cannon]] is used, items can be loaded from the storage space. |
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{{ExtraSpoilersection|[[Ion Power Cell (Subnautica)|Ion Power Cells]] can also be used to power it.}} |
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=== Conclusion === |
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The pinnacle of Alterra science, the PRAWN Suit serves as a much more protective and potentially offensive submersible compared to the other two. It is heavily armored and armed with 2 appendages, allowing self-defense and resource collection among many other possibilities. The PRAWN's small size compared to the cyclops optimizes it for traversing deep, narrow and dangerous places, and the many upgrades available can be used to make the Prawn suit a true one-for-all vehicle suited for any occasion. |
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== Recipe == |
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{{Recipe2}} |
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== How to Use == |
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=== Controls === |
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{| class="article-table" |
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! Action |
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! Mouse & Keyboard |
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! Xbox One |
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! PlayStation 4 |
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! Nintendo Switch |
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|- |
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| '''Enter Prawn''' |
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! class="unsortable" style="width: 100%; text-align: center; font-size:14px;" colspan="2" |Influence of Depth |
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| <center>{{Key|LMB}}</center> |
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| {{Key/Xbox|A}} |
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| {{Key/PS4|Cross}} |
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| {{Key/Switch|A}} |
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|- |
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| '''Piloting the Prawn''' |
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! class="unsortable" style="width: 75%; text-align: left; font-size:14px;" |Pressure Compensator |
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| <center>{{Key|W}} {{Key|A}} {{Key|S}} {{Key|D}}</center> |
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! class="unsortable" style="width: 25%; text-align: center; font-size:14px;" |Crush Depth |
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| {{Key/Xbox|Leftstick}} |
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| {{Key/PS4|Leftstick}} |
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| {{Key/Switch|Leftstick}} |
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|- |
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| '''Exit Prawn''' |
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| <center>{{Key|E}}</center> |
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| {{Key/Xbox|B}} |
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| {{Key/PS4|Circle}} |
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| {{Key/Switch|B}} |
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|- |
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| '''Using Prawn Arms''' |
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| <center>{{Key|LMB}} {{Key|RMB}} </center> |
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| {{Key/Xbox|LT}} {{Key/Xbox|RT}} |
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| {{Key/PS4|L2}} {{Key/PS4|R2}} |
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| {{Key/Switch|ZL}} {{Key/Switch|ZR}} |
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|- |
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| '''Jumping (Hold to use Thrusters)''' |
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| <center>{{Key|Space}}</center> |
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| {{Key/Xbox|LB}} |
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| {{Key/PS4|L1}} |
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| {{Key/Switch|L}} |
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|} |
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== Upgrades and Customization == |
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The Prawn Suit can be customized with the [[Vehicle Upgrade Console (Subnautica)|Vehicle Upgrade Console]], which the player can use to craft upgrades and change the vehicle's name and color scheme (The depth module Mk. II is crafted at the [[Modification Station (Subnautica)|Modification Station]]). Upgrades can be installed and swapped via a panel on its left shoulder. Opening the panel reveals six slots - four for vehicle upgrades and two for arm attachments. The Storage, Hull Reinforcement and Engine Efficiency modules are compatible with the Seamoth. |
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<table style="width:100%"><tr> |
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<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px"> |
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[[File:Prawn Suit Pressure Compensator Mark 1.png|centre|thumb|100x100px]][[Prawn Suit Depth Module MK1 (Subnautica)|Depth Module]] |
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</td> |
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<td style="background-color:#0B1E2F; padding:10px"> |
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Increases the vehicle's maximum crush depth, enabling it to survive greater pressure. Each successive module increases the crush depth by 400 meters. This effect does not stack. |
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{| class="article-table sortable" style="width:100%" border="0" cellpadding="1" cellspacing="1" |
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|- |
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! class="unsortable" style="width:75%; text-align:left; font-size:14px" | Depth Module |
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! class="unsortable" style="width:25%; text-align:center; font-size:14px" | Crush Depth |
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|- |
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| style="text-align:left; font-size:12px |
| style="text-align:left; font-size:12px" | None |
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| style="text-align:center; font-size:12px |
| style="text-align:center; font-size:12px" | 900 meters |
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|- |
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| style="text-align:left; font-size:12px |
| style="text-align:left; font-size:12px" | [[Prawn Suit Depth Module MK1 (Subnautica)|MK1]] |
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| style="text-align:center; font-size:12px |
| style="text-align:center; font-size:12px" | 1300 meters |
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|- |
|- |
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| style="text-align:left; font-size:12px |
| style="text-align:left; font-size:12px" | [[Prawn Suit Depth Module MK2 (Subnautica)|MK2]] |
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| style="text-align:center; font-size:12px |
| style="text-align:center; font-size:12px" | 1700 meters |
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|} |
|} |
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</td></tr><tr> |
</td></tr><tr> |
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<td style="vertical-align: |
<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px;"> |
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[[File:Seamoth Storage Solution.png|center|100px|link=Storage Module]] |
[[File:Seamoth Storage Solution.png|center|100px|link=Storage Module]] |
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[[Storage Module]] |
[[Storage Module (Subnautica)|Storage Module]] |
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</td> |
</td> |
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<td style="background-color:#0B1E2F; padding:10px;"> |
<td style="background-color:#0B1E2F; padding:10px;"> |
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Increases maximum onboard storage capacity by six slots. This effect stacks with multiple modules. |
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The P.R.A.W.N. suit has a 6x2 [[storage]] compartment on the top of it, located at the back, which can be doubled to 6x4 with the [[Storage Module]]. Materials can be picked up from the seabed and be grabbed by the P.R.A.W.N. suit, which will transfer it into the storage. |
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{| class="article-table sortable" style="width: 100%;" border="0" cellpadding="1" cellspacing="1" |
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</td></tr> |
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|- |
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<tr> |
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! class="unsortable" style="width: 75%; text-align: left; font-size:14px;" |Modules |
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! class="unsortable" style="width: 25%; text-align: center; font-size:14px;" |Slots |
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|- |
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| style="text-align:left; font-size:12px" | 0 |
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| style="text-align:center; font-size:12px" | 24 |
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|- |
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| style="text-align:left; font-size:12px" | 1 |
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| style="text-align:center; font-size:12px" | 30 |
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|- |
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| style="text-align:left; font-size:12px" | 2 |
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| style="text-align:center; font-size:12px" | 36 |
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|- |
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| style="text-align:left; font-size:12px" | 3 |
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| style="text-align:center; font-size:12px" | 42 |
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|- |
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| style="text-align:left; font-size:12px" | 4 |
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| style="text-align:center; font-size:12px" | 48 |
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|} |
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</td></tr><tr> |
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<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px"> |
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[[File:Seamoth_Hull_Reinforcement.png|center|100px|link=Hull Reinforcement]] |
[[File:Seamoth_Hull_Reinforcement.png|center|100px|link=Hull Reinforcement]] |
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[[Hull Reinforcement]] |
[[Hull Reinforcement]] |
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</td> |
</td> |
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<td style="background-color:#0B1E2F; padding:10px |
<td style="background-color:#0B1E2F; padding:10px"> |
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Strengthens the chassis with a diamond lattice, increasing hull durability. Decreases collision damage by 50%; each successive module adds half the damage resistance of the last. Damage from aggressive fauna remains unchanged. Effect stacks with multiple modules. Useless for the Prawn Suit, as it does not take damage from collisions. |
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Permanently hardened chassis before collision, eliminating damage under normal conditions. |
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{| class="article-table sortable" style="width:100%" border="0" cellpadding="1" cellspacing="1" |
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|- |
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! class="unsortable" style="width: 75%; text-align: left; font-size:14px;" |Modules |
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! class="unsortable" style="width: 25%; text-align: center; font-size:14px;" |Damage Reduction |
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|- |
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| style="text-align:left; font-size:12px" | 1 |
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| style="text-align:center; font-size:12px" | 50% |
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|- |
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| style="text-align:left; font-size:12px" | 2 |
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| style="text-align:center; font-size:12px" | 75% |
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|- |
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| style="text-align:left; font-size:12px" | 3 |
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| style="text-align:center; font-size:12px" | 87.5% |
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|- |
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| style="text-align:left; font-size:12px" | 4 |
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| style="text-align:center; font-size:12px" | 93.75% |
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|} |
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</td></tr><tr> |
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<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px"> |
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[[File:Seamoth_Power_Efficiency_Module.png|center|100px|link=Engine Efficiency Module]] |
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[[Engine Efficiency Module]] |
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</td> |
</td> |
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<td style="background-color:#0B1E2F; padding:10px"> |
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</tr> |
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Increases maximum battery life by recycling engine thermal waste and decreases total power consumption by 15%. Effect stacks with multiple modules. |
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{| class="article-table sortable" style="width: 100%;" border="0" cellpadding="1" cellspacing="1" |
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<tr> |
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|- |
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<td style="vertical-align:top; background-color:#081622; font-size:12px; text-align:center; padding:10px;"> |
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! class="unsortable" style="width: 75%; text-align: left; font-size:14px;" |Modules |
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[[File:Seamoth_Power_Efficiency_Module.png|center|100px|link=Power Efficiency Upgrade]] |
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! class="unsortable" style="width: 25%; text-align: center; font-size:14px;" |Power Use Reduction |
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[[Power Efficiency Upgrade]] |
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|- |
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</td> |
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| style="text-align:left; font-size:12px" | 1 |
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| style="text-align:center; font-size:12px" | 15% |
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The Power Efficiency Upgrade recycles heat by-product to minimize power inefficiencies. Each module reduces power use by 15%. |
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|- |
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</td> |
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| style="text-align:left; font-size:12px" | 2 |
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</tr> |
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| style="text-align:center; font-size:12px" | 30% |
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|- |
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<tr> |
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| style="text-align:left; font-size:12px" | 3 |
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| style="text-align:center; font-size:12px" | 45% |
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|- |
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| style="text-align:left; font-size:12px" | 4 |
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| style="text-align:center; font-size:12px" | 60% |
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|} |
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</td></tr><tr> |
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<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px"> |
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[[File:Exosuit Thermal Reactor Module.png|center|100px|link=Prawn Suit Thermal Reactor]] |
[[File:Exosuit Thermal Reactor Module.png|center|100px|link=Prawn Suit Thermal Reactor]] |
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[[Prawn Suit Thermal Reactor]] |
[[Prawn Suit Thermal Reactor (Subnautica)|Thermal Reactor]] |
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</td> |
</td> |
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<td style="background-color:#0B1E2F; padding:10px |
<td style="background-color:#0B1E2F; padding:10px"> |
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Replenishes the onboard power supply by harnessing thermal energy in areas with an ambient temperature of 35ºC or greater. The charge rate depends on the amount of heat in the surrounding environment. |
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The Prawn Suit Thermal Reactor is an upgrade for the P.R.A.W.N. suit that generates power in areas that are 15 degrees Celsius or higher. |
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{| class="article-table sortable" style="width:100%" border="0" cellpadding="1" cellspacing="1" |
|||
</td> |
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|- |
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</tr> |
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! class="unsortable" style="width:75%; text-align:left; font-size:14px;" | Temperature |
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! class="unsortable" style="width:25%; text-align:center; font-size:14px" | Charge Rate |
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<tr> |
|||
|- |
|||
<td style="vertical-align:top; background-color:#081622; font-size:12px; text-align:center; padding:10px;"> |
|||
| style="text-align:left; font-size:12px" | 35ºC (95ºF) |
|||
| style="text-align:center; font-size:12px" | 10% |
|||
|- |
|||
| style="text-align:left; font-size:12px" | 50ºC (122ºF) |
|||
| style="text-align:center; font-size:12px" | 18% |
|||
|- |
|||
| style="text-align:left; font-size:12px" | 65ºC (149ºF) |
|||
| style="text-align:center; font-size:12px" | 26% |
|||
|- |
|||
| style="text-align:left; font-size:12px" | 80ºC (176ºF) |
|||
| style="text-align:center; font-size:12px" | 34% |
|||
|- |
|||
| style="text-align:left; font-size:12px" | 95ºC (203ºF) |
|||
| style="text-align:center; font-size:12px" | 42% |
|||
|- |
|||
| style="text-align:left; font-size:12px" | 110ºC (230ºF) |
|||
| style="text-align:center; font-size:12px" | 50% |
|||
|} |
|||
</td></tr><tr> |
|||
<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px"> |
|||
[[File:Exosuit_Jet_Jump_Upgrade.png|center|100px|link=Prawn Suit Jump Jet Upgrade]] |
[[File:Exosuit_Jet_Jump_Upgrade.png|center|100px|link=Prawn Suit Jump Jet Upgrade]] |
||
[[Prawn Suit Jump Jet Upgrade]] |
[[Prawn Suit Jump Jet Upgrade (Subnautica)|Jump Jet Upgrade]] |
||
</td> |
</td> |
||
<td style="background-color:#0B1E2F; padding:10px |
<td style="background-color:#0B1E2F; padding:10px"> |
||
Greatly increases thruster power and provides greater acceleration and maneuverability. Useful for reaching high ledges when used in conjunction with the grappling arm; burst-fire greatly increases lateral jump range. |
|||
The Prawn Suit Jump Jet Upgrade is an upgrade module for the P.R.A.W.N. suit. when equipped it greatly increases the power of the thrusters, giving faster acceleration and a much higher boost. |
|||
</td> |
|||
</tr> |
|||
(Activate by pressing and holding the spacebar on PC and Mac, the LB button on Xbox One or the L1 button on PlayStation 4) |
|||
<tr> |
|||
</td></tr><tr> |
|||
<td style="vertical-align:top; background-color:#081622; font-size:12px; text-align:center; padding:10px;"> |
|||
<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px"> |
|||
[[File:Clawarm.png|center|100px|link=PRAWN Suit|Prawn Suit Claw Arm]] |
|||
[[ |
[[File:Prawn Suit Claw Arm Module.png|center|100px|link=Prawn Suit]] |
||
Claw Arm |
|||
</td> |
</td> |
||
<td style="background-color:#0B1E2F; padding:10px |
<td style="background-color:#0B1E2F; padding:10px"> |
||
Standard-issue environmental manipulation appendage. Useful for smashing small rocks for resources or delivering quick strikes to fend off predators. Items picked up are transferred to the onboard storage unit. Deals 50 damage per jab. Can be applied to both arms. |
|||
Equipped as the standard arm on the P.R.A.W.N. suit, this arm is quite versatile. It can both pick up things and administer a quick strike, useful for smashing [[Harvesting Node|rocks]] for resources. |
|||
</td> |
|||
</tr> |
|||
(Activate by pressing the corresponding mouse button on PC and Mac, trigger on Xbox One and Left or Right button on PlayStation 4) |
|||
<tr> |
|||
</td></tr><tr> |
|||
<td style="vertical-align:top; background-color:#081622; font-size:12px; text-align:center; padding:10px;"> |
|||
<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px"> |
|||
[[File:Drillarm.png|center|100px|link=Prawn Suit Drill Arm]] |
|||
[[Prawn Suit Drill Arm]] |
[[File:Exosuit Drill Arm.png|center|100px|link=Prawn Suit Drill Arm]] |
||
[[Prawn Suit Drill Arm (Subnautica)|Drill Arm]] |
|||
</td> |
</td> |
||
<td style="background-color:#0B1E2F; padding:10px |
<td style="background-color:#0B1E2F; padding:10px"> |
||
Allows for drilling of [[Large Resource Deposits| |
Allows for the drilling of [[Large Resource Deposits (Subnautica)|Large Resource Deposits]], breaking them down into manageable fragments. It is a less effective weapon against larger creatures. Can be applied to either arm. |
||
</td> |
|||
</tr> |
|||
(Activate by pressing the corresponding mouse button on PC and Mac, trigger on Xbox One and Left or Right button on PlayStation 4) |
|||
<tr> |
|||
</td></tr><tr> |
|||
<td style="vertical-align:top; background-color:#081622; font-size:12px; text-align:center; padding:10px;"> |
|||
<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px"> |
|||
[[File:Grapplingarm.png|center|100px|link=Prawn Suit Grappling Arm]] |
|||
[[Prawn Suit Grappling Arm]] |
[[File:Exosuit Grappling Arm Module.png|center|100px|link=Prawn Suit Grappling Arm]] |
||
[[Prawn Suit Grappling Arm (Subnautica)|Grappling Arm]] |
|||
</td> |
</td> |
||
<td style="background-color:#0B1E2F; padding:10px |
<td style="background-color:#0B1E2F; padding:10px"> |
||
Fires a magnetic grappling claw that latches onto any solid object and pulls the vehicle toward it. Useful for retrieving items from otherwise inaccessible areas and reaching high ledges when used in conjunction with the jump jets. Can also be used to latch onto leviathans. Can be applied to either arm. |
|||
The Grappling Arm upgrade allows the player to fire a grapple. This grapple can attach to large, anchored geometry, allowing the player to pull themselves towards it. Alternatively, it can attach to small to large [[Fauna|creatures]], items, and so on. |
|||
</td> |
|||
</tr> |
|||
(Activate by pressing the corresponding mouse button on PC and Mac, trigger on Xbox One and Left or Right button on PlayStation 4) |
|||
<tr> |
|||
</td></tr><tr> |
|||
<td style="vertical-align:top; background-color:#081622; font-size:12px; text-align:center; padding:10px;"> |
|||
<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px"> |
|||
[[File:Propulsionarm.png|center|100px|link=Prawn Suit Propulsion Cannon]] |
|||
[[Prawn Suit Propulsion Cannon]] |
[[File:Propulsion_Cannon_for_Exosuit.png|center|100px|link=Prawn Suit Propulsion Cannon]] |
||
[[Prawn Suit Propulsion Cannon (Subnautica)|Propulsion Cannon]] |
|||
</td> |
|||
<td style="background-color:#0B1E2F; padding:10px;"> |
|||
Functions the same as the [[Propulsion Cannon]] tool, except as an arm, it can lift heavier items. Additionally, it's now possible to load items into the Propulsion Cannon tool or arm. |
|||
</td> |
</td> |
||
<td style="background-color:#0B1E2F; padding:10px"> |
|||
</tr> |
|||
Functions identically to the [[Propulsion Cannon (Subnautica)|Propulsion Cannon]] tool, albeit considerably stronger. It is capable of lifting certain objects, creatures, and any item and launch it a significant distance using a gravitational distortion field. Useful for retrieving items from otherwise inaccessible areas. Can be applied to either arm. |
|||
(Activate by pressing the corresponding mouse button on PC and Mac, trigger on Xbox One and Left or Right button on PlayStation 4) |
|||
<tr> |
|||
</td></tr><tr> |
|||
<td style="vertical-align:top; background-color:#081622; font-size:12px; text-align:center; padding:10px;"> |
|||
<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px"> |
|||
[[File:Torpedoarm.png|center|100px|link=Prawn Suit Torpedo Arm]] |
|||
[[Prawn Suit Torpedo Arm]] |
[[File:Prawn Suit Torpedo Arm.png|center|100px|link=Prawn Suit Torpedo Arm]] |
||
[[Prawn Suit Torpedo Arm (Subnautica)|Torpedo Arm]] |
|||
</td> |
|||
<td style="background-color:#0B1E2F; padding:10px;"> |
|||
Storing up to four torpedoes at a time, this upgrade works just like the [[Torpedo System|Seamoth Torpedo]] launcher. It uses the same torpedoes as the Seamoth, as well: |
|||
* [[Gas Torpedo]] |
|||
* [[Vortex Torpedo]] |
|||
</td> |
</td> |
||
<td style="background-color:#0B1E2F; padding:10px"> |
|||
</tr> |
|||
Functions identically to the Seamoth [[Torpedo System|torpedo launcher]]. Can hold up to six and fire two torpedoes simultaneously. Can be applied to both arms, providing a maximum of twelve torpedoes and a four-shot salvo. |
|||
</table> |
|||
(Activate by pressing the corresponding mouse button on PC and Mac, trigger on Xbox One and Left or Right button on PlayStation 4) |
|||
==Recipe== |
|||
</td></tr></table> |
|||
{{Recipe|item1=Aluminum Oxide Crystal|count1 = 2|item2=Plasteel Ingot|count2 = 2|item3=Uranium|count3 = 2|item4=Lubricant|count4 = 2|machine=Mobile Vehicle Bay|result=Exosuit}} |
|||
== |
== Audio == |
||
Upon entering: |
|||
The P.R.A.W.N. suit will be used to combat the [[Sea Dragon Leviathan]].<ref>http://imgur.com/4BziiMb ''Dated May 29, 2016.''</ref> |
|||
[[File:Prawn Suit Enter.ogg]] |
|||
==Data Bank Entry== |
== Data Bank Entry == |
||
{| |
{| class="article-table sortable" style="width:100%" border="0" cellpadding="1" cellspacing="1" |
||
|- |
|- |
||
! class="unsortable" style="width: |
! class="unsortable" style="width:100%; text-align:center" | [[File:Fox3d-entertainment-exo.jpg|thumb|center|660px]] |
||
|- |
|- |
||
| style="text-align:left; font-size:12px |
| style="text-align:left; font-size:12px" | |
||
The Pressure Re-Active Waterproof Nano Suit is a range of mechs designed to protect the pilot from extreme environments. The Mk.III is the latest iteration, and has so far only been rolled out by Alterra for their own high-value, phasegate-related operations. |
The Pressure Re-Active Waterproof Nano Suit is a range of mechs designed to protect the pilot from extreme environments. The Mk.III is the latest iteration, and has so far only been rolled out by Alterra for their own high-value, phasegate-related operations. |
||
- The suit is fully insulated from the outside environment<br> |
|||
- Powerful hydraulic limbs allow for manipulation of objects and powered traversal of the environment<br> |
|||
- Rear-mounted thrusters provide maneuverability in low-gravity environments<br> |
|||
- A range of modifications are available to facilitate resource extraction and enhanced exploration |
|||
'The Prawn Suit: It's got you covered.' |
|||
'P.R.A.W.N. It's got you covered.' |
|||
|} |
|} |
||
{{Clear}} |
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== Achievement == |
|||
{{Main|Achievements}} |
|||
{{:Achievements/Ordered the Prawn|}} |
|||
{{Clear}} |
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== Gallery == |
== Gallery == |
||
<tabber> |
|||
<gallery position="left" widths="200" spacing="small" captionalign="left"> |
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|-|Screenshots= |
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20160717005754_1.jpg|Front |
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<gallery widths="200" spacing="small" hideaddbutton="true"> |
|||
20160717005829_1.jpg|Back |
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PrawnSuit1.jpg|Front |
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20160717005857_1.jpg|Side |
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PrawnSuit2.jpg|Side |
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20160720003410_1.jpg|The '''P.R.A.W.N. Suit''' grabbed by a [[Reaper Leviathan]] seen from outside. |
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PrawnSuit3.jpg|Back |
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20160721235327_1.jpg|The '''P.R.A.W.N.''' docked in the [[Moonpool]] |
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PrawnSuit4.jpg|Top |
|||
the_exosuit_by_jengineerr-daeouyz.jpg|The '''P.R.A.W.N. Suit''' in the night. |
|||
PrawnSuit5.jpg|The Prawn Suit in the night |
|||
[https://twitter.com/Subnautica Subnautica Twitter] |
|||
Prawn Suit Blood Kelp Trench.png|The Prawn Suit |
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20160623184429 1.jpg|Size comparison between the player and the '''P.R.A.W.N. Suitt''' |
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PrawnSuitSizeref.jpg|Size comparison between the player and the Prawn Suit |
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20160720002538_1.jpg|The '''P.R.A.W.N. Suit''' grabbed by a [[Reaper Leviathan]] seen from inside. |
|||
PRAWN suit.jpg|Suit size scale to Wasabi One model and Seamoth |
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Prawn Suit Moonpool.png|The Prawn Suit docked in the Moonpool |
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Prawn Suit Upgrade Menu.png|The upgrade menu |
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exosuit_damaged.jpg|Damaged Prawn Suit screenshots. |
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2015-03-27_00002.jpg|The Prawn Suit in the [[Cyclops]] |
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PrawnBuild.gif|A Prawn Suit under construction |
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biqTEYH.png|Prawn Suit Poster 1 |
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tdSg6le.png|Prawn Suit Poster 2 |
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Reaper PRAWN Attack.png|A [[Reaper Leviathan]] holding a Prawn Suit |
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Reaper Prawn Attack.gif|A Reaper Leviathan attacking a Prawn Suit |
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LarvaOnPrawn.jpg|A Prawn Suit with a [[Lava Larva]] on the glass. |
|||
PRAWNaero.jpg|A size comparison |
|||
</gallery> |
</gallery> |
||
|-|Videos= |
|||
For a more complete gallery, visit [[Prawn Suit/Gallery]]. |
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<gallery widths="200" spacing="small" hideaddbutton="true"> |
|||
==Videos== |
|||
<gallery position="left" widths="200" spacing="small" captionalign="left"> |
|||
Exosuit animations 01 |
Exosuit animations 01 |
||
</gallery> |
</gallery> |
||
|-|Concept Art= |
|||
<gallery widths="200" spacing="small" hideaddbutton="true"> |
|||
Exosuitconceptart.jpg|AQUA-MECH - by Pat Presley |
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16464664 166333503864665 1360420544431783936 n.jpg|Aqua-Mech A1 - by Pat Presley |
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29402546 211137336140635 8852910839624105984 n.jpg|Aqua-Mech C1 - by Pat Presley |
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29402522 186557838803939 7340310919471169536 n.jpg|Aqua-Mech C3 - by Pat Presley |
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PrawnArmsConceptArt.jpg|Prawn Suit Arms concept art |
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</gallery> |
|||
|-|Models= |
|||
<gallery widths="200" spacing="small" hideaddbutton="true"> |
|||
Exosuitmodel.jpg|Models from [https://sketchfab.com/models/409628e44d7341a09ec085a63f884672 Sketchfab] |
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ExosuitInsideModel.jpeg|Prawn Suit interior model from [https://sketchfab.com/3d-models/exosuit-interrior-final-120b535cc253401d9ec5d71fec93b3be Sketchfab] |
|||
exosuittorpedoarmfinal.png|The Prawn Suit with the Torpedo arm, seen in [https://sketchfab.com/models/d7ed7aca1b9f4028a87afd6df54f8394 Sketchfab]. |
|||
frykas,is,the,best.png|The Prawn Suit with the Grappling arm, seen in [https://sketchfab.com/models/60ad67f488b547f1a5f50092b1b57532 Sketchfab]. |
|||
Exosuit upgrade.jpg|Prawn Suit Upgrade from [https://sketchfab.com/models/a63c19476d49410f82eeab08b9538dd6 Sketchfab]. |
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</gallery> |
|||
|-|Other= |
|||
<gallery spacing="small" widths="200" hideaddbutton="true"> |
|||
propulsion_cannon_arm_in_game.jpg|The Prawn Suit with the Propulsion Cannon Arm, seen in [https://trello.com/b/yxoJrFgP/subnautica-development Trello]. |
|||
propulsion_grappling_launcher_arm_in_game.jpg|The Prawn Suit with the grappling arm, and the torpedo launcher arm, seen in [https://trello.com/b/yxoJrFgP/subnautica-development Trello]. |
|||
Prawn suit damaged models (trello).JPG|The Prawn Suit damaged model, as seen on [https://trello.com/c/PjOQo9bq/5808-exosuit-damaged Trello]. |
|||
</gallery> |
|||
</tabber> |
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==Trivia== |
==Trivia== |
||
* The Prawn Suit's current design is credited to an artist named "Mikhail". No information is known about him and his only other confirmed design is the Reaper Leviathan. |
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*The former name for the '''P.R.A.W.N. Suit''' was the Exosuit. |
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*The |
* The former name for the Prawn Suit was the ''P.R.A.W.N Suit'', and in earlier development, ''Exosuit''. |
||
*In the early builds where the Prawn Suit could only be spawned in using the dev console, taking it on land would crash the game. |
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* Early animations for the '''P.R.A.W.N. Suit '''can be viewed [https://trello.com/c/68BDXgnC/4293-exosuit-animations here]. |
|||
* The idea for the Prawn Suit may be taken from the Exosuit from ''Natural Selection 2'', another game made by ''Unknown Worlds Entertainment''. |
|||
*Early animations for the Prawn Suit can be viewed [https://trello.com/c/68BDXgnC/3301-exosuit-animations here] and [https://trello.com/c/68BDXgnC/4293-exosuit-animations here]. |
|||
* The Prawn Suit is the only vehicle from Subnautica to reappear in ''[[Subnautica: Below Zero]]''. |
|||
* The Prawn Suit will sit down when not in use on land, allowing access to its storage and upgrades which would otherwise be too tall for the player to reach. |
|||
**Shooting the Prawn Suit with a stasis rifle while it is sitting will cause the prawn suit to stand up. When the bubble dissipates, the Prawn will sit down again. |
|||
==Bugs== |
|||
{{Bugs}} |
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*{{PS}} {{PC}}{{XBOX}} For a variety of reasons, the Prawn Suit can end up clipping into the ground and falling, sometimes far below the map. The most common cause is when the terrain's collision despawns before the Prawn Suit, allowing it to fall through. Other causes include hitting wall/floor before collision can take effect and hitting a certain spot on terrain allowing clipping, such as certain slopes and corners. |
|||
*{{PC}} A speed boost commonly referred to as "strafing" in the Prawn Suit can be performed. As long as the {{Key|W}} key and either the {{Key|A}} held or {{Key|D}} key is held, as well as the camera is turned at a 45 degree angle away from where the player would like to travel, the player can move at twice the normal speed. |
|||
*During the grappling animation the prawn suit has a tendency to glitch mid-air causing the game to assume you are actually on the ground. |
|||
* If you pause while using the drill arm, even if you aren’t holding the button, you’ll still be using the drill. |
|||
<!-- Interwiki Language Links --> |
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== References == |
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[[de:Krebs]] |
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<references /> |
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[[es:Traje_Prawn]] |
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[[fr:Combinaison PRAWN]] |
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[[ru:Экзокостюм]] |
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[[pl:Kombinezon_PRAWN]] |
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[[Category:Item]] |
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[[pt-br:Traje_P.R.A.W.N]] |
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[[ru:Костюм "КРАБ"]] |
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<!-- Categories --> |
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[[Category:Vehicles]] |
[[Category:Vehicles]] |
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[[Category:Requires Blueprint]] |
[[Category:Requires Blueprint]] |
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[[Category:Uses Energy]] |
[[Category:Uses Energy]] |
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[[Category:Crafted with Lubricant]] |
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[[Category:Crafted with Aerogel]] |
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<center><div style="position: fixed; display: block; margin-left: auto; margin-right: auto; width: 100%; top: -20px; left: 0px; z-index: -1">[[File:PrisonInt AnteChamber lo.jpg|center|2000x2000px]]</div> |
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[[Category:Crafted with Uranium]] |
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[[Category:Crafted with Plasteel Ingot]] |
Latest revision as of 22:49, 30 March 2025
<infobox> <title source="title1"><default>Prawn Suit (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:exosuit||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>ExosuitClawArmModule</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>exosuitfragment</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>


It is normal when first piloting a Prawn suit to feel a sense of limitless power. Prawn operators receive weeks of training to counteract this phenomenon. You will have to make do with self-discipline. File:PrawnVO.ogg
― PDA, Dialogue

The Pressure Reactive Armored Waterproof Nano Suit Mk.III (abbv. PRAWN Suit Mk.III) is a bipedal mechanical walker, designed for use in extreme-pressure and zero-gravity environments. A plasteel-reinforced canopy of enameled glass protects the single occupant, and dexterity is provided by hydraulic limbs that are capable of striking with enough force to crush bone and pulverize rock. When not in use outside of water, the vehicle assumes a seated position.
Lateral movement is provided by mechanical legs that propel the vehicle along the ground at a top speed of 14 Mph (23 kph), and a pair of boosters on the back of the vehicle provide vertical thrust. The PRAWN Suit also comes with its own beacon, similar to the Cyclops and the Seamoth.
Before the PRAWN Suit can be constructed, its fragments must be scanned. Five PRAWN Suit fragments can be found in the Aurora's vehicle bay, and 4 are needed to complete the blueprint. Three more suit fragments can be found in large wrecks in the Underwater Islands, Mountains, and Sea Treader's Path biomes (one in each wreck). While many smaller arm fragments can be found among various wrecks, there aren't enough of them outside of the Aurora to fully unlock the blueprint, which might confuse new players. This is why they cannot be scanned anymore.
A 3D model can be found on Sketchfab.
Overview
The PRAWN Suit can be used to explore places that are too deep for the Seamoth and too narrow for the Cyclops. It has a base crush depth of 900 meters and can be upgraded to withstand a maximum depth of 1,700 meters, making it one of the most useful deep-sea exploration vehicles (second only to the Cyclops). However, due to its limited mobility in the vertical dimension, it may be wise to use a Cyclops as a transport, as certain biomes such as the Blood Kelp Zone or Underwater Islands may be difficult for the PRAWN Suit to get out of on its own. However, the Grappling arm and Jetpack upgrade greatly enhances the Prawn Suit's mobility and somewhat mitigates this issue.
Alternatively, the PRAWN Suit can be used on land for exploration of dangerous areas (keep in mind that the PRAWN Suit is not as mobile on land. The thrusters are nearly useless, even if the Jump Jet Upgrade is equipped). As the suit is immune to heat and poison (though not direct contact with lava), the PRAWN Suit is also great for collecting resources in hazardous areas such as near Lava Geysers or collecting Gas Pods, or for simple protection against most low-to-mid tier predators.
Hazards
The PRAWN Suit has a health meter, and reaching zero will cause the vehicle to malfunction catastrophically and explode. Unlike the Seamoth, however, it is heavily armored and can endure most things that would otherwise severely damage or destroy a Seamoth, such as a Reaper Leviathan's grip. The Sea Dragon Leviathan is also capable of picking up the Prawn Suit.
Since it is not omnidirectionally propelled the PRAWN Suit is not damaged from environmental collisions and hence Hull Reinforcement upgrades are useless.
The Prawn Suit is susceptible to the Crabsquid's EMP attacks, which will temporarily disable all functions, including oxygen generation. Lava Larva can also latch onto it, which need to be removed from the outside.
When destroyed, any upgrades, power cells, and customizations will be lost; the resulting prawn suit pieces cannot be scanned or interacted with.
Features
The PRAWN Suit differs from other submersibles in the fact that it sinks in water and is piloted by walking along the seabed, and hence is comparably slower. It does have a jetpack which allows it to launch upwards, but its duration is sorely limited and takes some time to recharge.
There are 2 mechanical arms on the PRAWN Suit which are claw arms in their base form and can be upgraded for other options. All arms are activated independently of each other, and the base claw arm can be used either for striking, or for item collection. However, there is a slight delay between clicking and activating the respective claw arm on the suit, so a player may accidentally punch a creature they are trying to collect or miss a falling item.
The PRAWN Suit requires energy from Power Cells to operate, which can be interacted with or switched out from the two sockets on either of the shoulder plates. It can be docked in a Cyclops vehicle bay or a Moonpool to recharge the onboard power cells. Unless the power supply is depleted, the player's Oxygen tank will be replenished upon entering, as is the case with the Seamoth and the Cyclops.
The PRAWN suit has a front-facing light that is always on. The light can be turned off only by removing the Power Cell in the left socket. Compared to the Seamoth this light is wider with less range.
The vehicle comes equipped with a 24-slot inventory space, accessed from outside in the rear. Any items picked up with the default Claw Arm or drilled with the Drill Arm are automatically placed in the PRAWN Suit's inventory if there is room. If the Propulsion Cannon is used, items can be loaded from the storage space.
Spoiler alert: The following section contains story related material. |
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Ion Power Cells can also be used to power it. |
Conclusion
The pinnacle of Alterra science, the PRAWN Suit serves as a much more protective and potentially offensive submersible compared to the other two. It is heavily armored and armed with 2 appendages, allowing self-defense and resource collection among many other possibilities. The PRAWN's small size compared to the cyclops optimizes it for traversing deep, narrow and dangerous places, and the many upgrades available can be used to make the Prawn suit a true one-for-all vehicle suited for any occasion.
Recipe
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How to Use
Controls
Action | Mouse & Keyboard | Xbox One | PlayStation 4 | Nintendo Switch |
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Enter Prawn | ![]() |
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Piloting the Prawn | ![]() |
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Exit Prawn | ![]() |
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Using Prawn Arms | ![]() ![]() |
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Jumping (Hold to use Thrusters) | ![]() |
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Upgrades and Customization
The Prawn Suit can be customized with the Vehicle Upgrade Console, which the player can use to craft upgrades and change the vehicle's name and color scheme (The depth module Mk. II is crafted at the Modification Station). Upgrades can be installed and swapped via a panel on its left shoulder. Opening the panel reveals six slots - four for vehicle upgrades and two for arm attachments. The Storage, Hull Reinforcement and Engine Efficiency modules are compatible with the Seamoth.
Depth Module |
Increases the vehicle's maximum crush depth, enabling it to survive greater pressure. Each successive module increases the crush depth by 400 meters. This effect does not stack.
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Increases maximum onboard storage capacity by six slots. This effect stacks with multiple modules.
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Strengthens the chassis with a diamond lattice, increasing hull durability. Decreases collision damage by 50%; each successive module adds half the damage resistance of the last. Damage from aggressive fauna remains unchanged. Effect stacks with multiple modules. Useless for the Prawn Suit, as it does not take damage from collisions.
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Increases maximum battery life by recycling engine thermal waste and decreases total power consumption by 15%. Effect stacks with multiple modules.
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Replenishes the onboard power supply by harnessing thermal energy in areas with an ambient temperature of 35ºC or greater. The charge rate depends on the amount of heat in the surrounding environment.
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Greatly increases thruster power and provides greater acceleration and maneuverability. Useful for reaching high ledges when used in conjunction with the grappling arm; burst-fire greatly increases lateral jump range. (Activate by pressing and holding the spacebar on PC and Mac, the LB button on Xbox One or the L1 button on PlayStation 4) | |||||||||||||||
Claw Arm |
Standard-issue environmental manipulation appendage. Useful for smashing small rocks for resources or delivering quick strikes to fend off predators. Items picked up are transferred to the onboard storage unit. Deals 50 damage per jab. Can be applied to both arms. (Activate by pressing the corresponding mouse button on PC and Mac, trigger on Xbox One and Left or Right button on PlayStation 4) | ||||||||||||||
Allows for the drilling of Large Resource Deposits, breaking them down into manageable fragments. It is a less effective weapon against larger creatures. Can be applied to either arm. (Activate by pressing the corresponding mouse button on PC and Mac, trigger on Xbox One and Left or Right button on PlayStation 4) | |||||||||||||||
Fires a magnetic grappling claw that latches onto any solid object and pulls the vehicle toward it. Useful for retrieving items from otherwise inaccessible areas and reaching high ledges when used in conjunction with the jump jets. Can also be used to latch onto leviathans. Can be applied to either arm. (Activate by pressing the corresponding mouse button on PC and Mac, trigger on Xbox One and Left or Right button on PlayStation 4) | |||||||||||||||
Functions identically to the Propulsion Cannon tool, albeit considerably stronger. It is capable of lifting certain objects, creatures, and any item and launch it a significant distance using a gravitational distortion field. Useful for retrieving items from otherwise inaccessible areas. Can be applied to either arm. (Activate by pressing the corresponding mouse button on PC and Mac, trigger on Xbox One and Left or Right button on PlayStation 4) | |||||||||||||||
Functions identically to the Seamoth torpedo launcher. Can hold up to six and fire two torpedoes simultaneously. Can be applied to both arms, providing a maximum of twelve torpedoes and a four-shot salvo. (Activate by pressing the corresponding mouse button on PC and Mac, trigger on Xbox One and Left or Right button on PlayStation 4) |
Audio
Upon entering: File:Prawn Suit Enter.ogg
Data Bank Entry
The Pressure Re-Active Waterproof Nano Suit is a range of mechs designed to protect the pilot from extreme environments. The Mk.III is the latest iteration, and has so far only been rolled out by Alterra for their own high-value, phasegate-related operations. - The suit is fully insulated from the outside environment 'The Prawn Suit: It's got you covered.' |
Achievement
Spoiler alert: The following section contains story related material.
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Ordered the Prawn Build a Prawn Suit
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Gallery
<tabber> |-|Screenshots=
The Prawn Suit in the Cyclops
A Reaper Leviathan holding a Prawn Suit
A Prawn Suit with a Lava Larva on the glass.
|-|Videos=
- Exosuit animations 01
|-|Concept Art=
|-|Models=
Models from Sketchfab
Prawn Suit interior model from Sketchfab
The Prawn Suit with the Torpedo arm, seen in Sketchfab.
The Prawn Suit with the Grappling arm, seen in Sketchfab.
Prawn Suit Upgrade from Sketchfab.
|-|Other=
The Prawn Suit with the Propulsion Cannon Arm, seen in Trello.
The Prawn Suit with the grappling arm, and the torpedo launcher arm, seen in Trello.
The Prawn Suit damaged model, as seen on Trello.
</tabber>
Trivia
- The Prawn Suit's current design is credited to an artist named "Mikhail". No information is known about him and his only other confirmed design is the Reaper Leviathan.
- The former name for the Prawn Suit was the P.R.A.W.N Suit, and in earlier development, Exosuit.
- In the early builds where the Prawn Suit could only be spawned in using the dev console, taking it on land would crash the game.
- The idea for the Prawn Suit may be taken from the Exosuit from Natural Selection 2, another game made by Unknown Worlds Entertainment.
- Early animations for the Prawn Suit can be viewed here and here.
- The Prawn Suit is the only vehicle from Subnautica to reappear in Subnautica: Below Zero.
- The Prawn Suit will sit down when not in use on land, allowing access to its storage and upgrades which would otherwise be too tall for the player to reach.
- Shooting the Prawn Suit with a stasis rifle while it is sitting will cause the prawn suit to stand up. When the bubble dissipates, the Prawn will sit down again.
Bugs
For a variety of reasons, the Prawn Suit can end up clipping into the ground and falling, sometimes far below the map. The most common cause is when the terrain's collision despawns before the Prawn Suit, allowing it to fall through. Other causes include hitting wall/floor before collision can take effect and hitting a certain spot on terrain allowing clipping, such as certain slopes and corners.
A speed boost commonly referred to as "strafing" in the Prawn Suit can be performed. As long as the W key and either the A held or D key is held, as well as the camera is turned at a 45 degree angle away from where the player would like to travel, the player can move at twice the normal speed.
- During the grappling animation the prawn suit has a tendency to glitch mid-air causing the game to assume you are actually on the ground.
- If you pause while using the drill arm, even if you aren’t holding the button, you’ll still be using the drill.