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[[File:Fabricator_Menu_Submarine.png|thumb|128px]]'''Upgrade Modules''' are software drives that improve the [[Cyclops]], [[Seamoth]], [[Prawn Suit]], and [[Scanner Room]].
{{ExperimentalMode}}


Upgrade Modules for the Cyclops are crafted at the mini-fabricator in the Cyclops' engine room, Upgrade Modules for the Seamoth and Prawn Suit are crafted at the mini-fabricator in the [[Vehicle Upgrade Console]] (formerly referred to as the Vehicle Modification Station), and Upgrade Modules for the Scanner Room are crafted at the mini-fabricator in the Scanner Room.
[[File:Fabricator_Menu_Submarine.png|thumb|128px]]
'''Upgrade Modules''' are software drives that create improvements to the [[Cyclops]], [[Seamoth]], and [[Scanner Room]].


Note that a few upgrades are compatible with both the Seamoth and the Prawn Suit, and both the Seamoth, Prawn, and Cyclops Depth Modules are themselves upgradeable.  In those cases, the base-level module is crafted at the mini-fabricators described above, but then improved individually at the [[Modification Station]] (not to be confused with the Vehicle Upgrade Console mentioned above).
The '''Upgrade Modules''' that are intended for the Cyclops are crafted using the [[Fabricator]] onboard of the Cyclops. The menu point that says "Submarine" does not show up on fabricators within [[Seabases]]. The '''Upgrade Modules''' for the Seamoth and [[Prawn Suit]] are crafted with the mini-fabricator at the [[Vehicle Modification Station]].


'''Upgrade Modules''' for the Cyclops can be placed in the upgrade console found in the engine room of the Cyclops. Four '''Upgrade Modules''' can be applied at once and the effect of each stack.
Upgrade Modules for the Cyclops can be placed in the upgrade console found in the engine room of the Cyclops. Six Upgrade Modules can be applied at once.


'''Upgrades''' to the Seamoth can be placed in a panel on the Seamoth's left side. Like the Cyclops, up to four '''Upgrade Modules''' can be applied at once. The Seamoth also has a Paperdoll UI like the [[PDA]]. Certain '''Upgrade Modules''' such as the [[Storage Module]] can differ depending on which slot it is placed.
Upgrade Modules to the Seamoth are placed in a panel on the Seamoth's left side. Up to four Upgrade Modules can be applied at once.


'''Upgrades''' to the Scanner Room can be placed in a panel inside the Scanner Room. Like the Cyclops and Seamoth, up to four '''Upgrade Modules''' can be applied at once. The Scanner Room also has a Paperdoll UI like the PDA.
Upgrade Modules for the Prawn Suit are placed in a panel on its top left. The Prawn Suit has four slots for Upgrade Modules as well as two purple-colored slots specifically for arm upgrades.


'''Upgrade Modules''' should not be confused with the upgrades that the [[Modification Station]] does to certain [[Tools]] and pieces of [[Equipment]].
Upgrade Modules to the Scanner Room are placed in a panel inside the Scanner Room. Up to four Scanner Room Upgrade Modules can be applied at once.


==Upgrades Compatible with Seamoth and Prawn Suit==
==Upgrade Module List==
{| style="width: 100%;" class="article-table sortable" border="0" cellpadding="1" cellspacing="1"
{| class="article-table sortable" style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
|-
|-
! class="unsortable" style="width: 30%; text-align: center;" |Modules
! class="unsortable" style="width: 30%; text-align: center;" |Modules
! class="unsortable" style="width: 50%; text-align: left;" |Description
! class="unsortable" style="width: 50%; text-align: left;" |Description
! class="unsortable" style="width: 20%; text-align: left;" |Enhanced
! class="unsortable" style="width: 20%; text-align: left;" |Enhanced

|-
|-
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Pressure_Compensator_Mark_1.png|80px|center|link=Pressure Compensator MK 1]]
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Power_Efficiency_Module.png|80px|center|link=Engine Efficiency Module]][[Engine Efficiency Module]]
[[Pressure Compensator MK 1]]
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* Hardens the vehicle chassis under medium pressures. Seamoth/Prawn compatible.
* Recycles heat by-product to minimize power inefficiencies. Seamoth/Prawn compatible. Does stack.
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* [[Seamoth]]
* [[Seamoth]]
* [[Prawn Suit]]
* [[Prawn Suit]]

|-
|-
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Pressure_Compensator_Mark_2.png|80px|center|link=Pressure Compensator MK2]]
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Hull_Reinforcement.png|80px|center|link=Hull Reinforcement]][[Hull Reinforcement]]
[[Pressure Compensator MK2]]
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* Hardens the vehicle chassis under high pressures. Seamoth/Prawn compatible.
*Preemptively hardens the chassis before collision, eliminating damage under normal conditions. Seamoth/Prawn compatible.
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* [[Seamoth]]
* [[Seamoth]]
* [[Prawn Suit]]
* [[Prawn Suit]]

|-
|-
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Pressure_Compensator_Mark_3.png|80px|center|link=Pressure Compensator MK3]]
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Storage_Solution.png|80px|center|link=Storage Module]][[Storage Module]]
[[Pressure Compensator MK3]]
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* Hardens the vehicle chassis under extreme pressures. Seamoth/Prawn compatible.
* A 4×4 storage locker. Seamoth/Prawn compatible.
* Can equip multiple copies for added effect.
* Note that placing it in different slots on the Seamoth's panel will result in the access hatch(es) being located in different places on the actual Seamoth.
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* [[Seamoth]]
* [[Seamoth]]
* [[Prawn Suit]]
* [[Prawn Suit]]
|}


==Seamoth Upgrades==
{| class="article-table sortable" style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
|-
|-
! class="unsortable" style="width: 30%; text-align: center;" |Modules
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Hull_Reinforcement.png|80px|center|link=Hull Reinforcement]]
! class="unsortable" style="width: 50%; text-align: left;" |Description
[[Hull Reinforcement]]
! class="unsortable" style="width: 20%; text-align: left;" |Enhanced
|-
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Pressure_Compensator_Mark_1.png|80px|center|link=Seamoth Depth Module MK1]][[Seamoth Depth Module MK1]]
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* Hardens the vehicle chassis under medium pressures.
* Preemptively hardens the chassis before collision, eliminating damage under normal conditions. Seamoth/Prawn compatible.
* Increases crush depth by 100m making it become 300m. Does not stack
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* [[Seamoth]]
* [[Seamoth]]
* [[Prawn Suit]]

|-
|-
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Power_Efficiency_Module.png|80px|center|link=Power Efficiency Upgrade]]
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Pressure_Compensator_Mark_2.png|80px|center|link=Seamoth Depth Module MK2]][[Seamoth Depth Module MK2]]
[[Power Efficiency Upgrade]]
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* Hardens the vehicle chassis under high pressures.
* Recycles heat by-product to minimize power inefficiencies. Seamoth/Prawn compatible.
* Increases crush depth by 300m making it become 500m. Does not stack.
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* [[Seamoth]]
* [[Seamoth]]
* [[Prawn Suit]]

|-
|-
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Storage_Solution.png|80px|center|link=Storage Module]]
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Pressure_Compensator_Mark_3.png|80px|center|link=Seamoth Depth Module MK3]][[Seamoth Depth Module MK3]]
[[Storage Module]]
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* Hardens the vehicle chassis under extreme pressures.
* A 4x4 storage locker. Seamoth/Prawn compatible.
* Increases crush depth by 700m making it become 900m. Does not stack.
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* [[Seamoth]]
* [[Seamoth]]
* [[Prawn Suit]]

|-
|-
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Solar_Charger.png|80px|center|link=Seamoth Solar Charger]]
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Perimeter_Defense_System.png|80px|center|link=Seamoth Perimeter Defense System]][[Seamoth Perimeter Defense System]]
[[Seamoth Solar Charger]]
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
*Generates a localized electric field designed to ward off aggressive fauna.
* Recharges the Seamoth's power cell while in sunlight.
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* [[Seamoth]]
*[[Seamoth]]

|-
|-
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Perimeter_Defense_System.png|80px|center|link=Seamoth Perimeter Defense System]]
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Solar_Charger.png|80px|center|link=Seamoth Solar Charger]][[Seamoth Solar Charger]]
[[Seamoth Perimeter Defense System]]
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* Recharges the Seamoth's power cell while in sunlight.
* Generates a localized electric field designed to ward off aggressive fauna.
* Can equip multiple copies for added effect.
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* [[Seamoth]]
* [[Seamoth]]

|-
|-
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Torpedo_System.png|80px|center|link=Torpedo System]]
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Sonar.png|80px|center|link=Seamoth Sonar]][[Seamoth Sonar]]
[[Torpedo System]]
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* A dedicated system for detecting and displaying topographical data on the HUD
* A standard underwater payload delivery system adapted to fire torpedoes.
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* [[Seamoth]]
* [[Seamoth]]

|-
|-
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Sonar.png|80px|center|link=Seamoth Sonar]]
| style="text-align:center; font-size:12px;" |[[File:Seamoth_Torpedo_System.png|80px|center|link=Torpedo System]][[Torpedo System]]
[[Seamoth Sonar]]
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
*A standard underwater payload delivery system adapted to fire torpedoes.
* A dedicated system for detecting and displaying topographical data on the HUD
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* [[Seamoth]]
*[[Seamoth]]
|}


==Prawn Suit Upgrades==
{| class="article-table sortable" style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
|-
|-
! class="unsortable" style="width: 30%; text-align: center;" |Modules
| style="text-align:center; font-size:12px;" |[[File:Exosuit_Thermal_Reactor_Module.png|80px|center|link=Prawn Suit Thermal Reactor]]
! class="unsortable" style="width: 50%; text-align: left;" |Description
[[Prawn Suit Thermal Reactor]]
! class="unsortable" style="width: 20%; text-align: left;" |Enhanced
|-
| style="text-align:center; font-size:12px;" |[[File:Prawn_Suit_Pressure_Compensator_Mark_1.png|80px|center|link=Prawn Suit Depth Module MK1]][[Prawn Suit Depth Module MK1]]
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* Recharges power cells in hot areas (doesn't stack).
* Enhances safe diving depth by 400m making it 1300m. Does not stack.
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* [[Prawn Suit]]
* [[Prawn Suit]]

|-
|-
| style="text-align:center; font-size:12px;" |[[File:Exosuit_Jet_Jump_Upgrade.png|80px|center|link=Prawn Suit Jump Jet Upgrade]]
| style="text-align:center; font-size:12px;" |[[File:Prawn Suit Depth Module MK2.png|80px|center|link=Prawn Suit Depth Module MK2]][[Prawn Suit Depth Module MK2]]
[[Prawn Suit Jump Jet Upgrade]]
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* Enhances safe diving depth by 800m making it 1700m. Does not stack.
* Powerful rear-mounted jets propel the Prawn suit into the air.
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* [[Prawn Suit]]
* [[Prawn Suit]]

|-
|-
| style="text-align:center; font-size:12px;" |[[File:Propulsion_Cannon_for_Exosuit.png|80px|center|link=Prawn Suit Propulsion Cannon]]
| style="text-align:center; font-size:12px;" |[[File:Exosuit_Drill_Arm.png|80px|center|link=Prawn Suit Drill Arm]][[Prawn Suit Drill Arm]]
[[Prawn Suit Propulsion Cannon]]
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
*Enables the mining of [[Large Resource Deposits]].
* Industrial strength propulsion cannon fitting for the Prawn suit.
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* [[Prawn Suit]]
*[[Prawn Suit]]

|-
|-
| style="text-align:center; font-size:12px;" |[[File:Exosuit_Grappling_Arm_Module.png|80px|center|link=Prawn Suit Grappling Arm]]
| style="text-align:center; font-size:12px;" |[[File:Exosuit_Grappling_Arm_Module.png|80px|center|link=Prawn Suit Grappling Arm]][[Prawn Suit Grappling Arm]]
[[Prawn Suit Grappling Arm]]
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* Fires a grappling hook for enhanced environment traversal.
*Fires a grappling hook for enhanced environment traversal.
| style="text-align:left; font-size:12px;" |
*[[Prawn Suit]]
|-
| style="text-align:center; font-size:12px;" |[[File:Exosuit_Jet_Jump_Upgrade.png|80px|center|link=Prawn Suit Jump Jet Upgrade]][[Prawn Suit Jump Jet Upgrade]]
| style="text-align:left; font-size:12px;" |
* Powerful rear-mounted jets propel the Prawn suit into the air. Does not stack.
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* [[Prawn Suit]]
* [[Prawn Suit]]

|-
|-
| style="text-align:center; font-size:12px;" |[[File:Exosuit_Drill_Arm.png|80px|center|link=Prawn Suit Drill Arm]]
| style="text-align:center; font-size:12px;" |[[File:Propulsion_Cannon_for_Exosuit.png|80px|center|link=Prawn Suit Propulsion Cannon]][[Prawn Suit Propulsion Cannon]]
[[Prawn Suit Drill Arm]]
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* Industrial strength propulsion cannon fitting for the Prawn suit.
* Enables the mining of resources.
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* [[Prawn Suit]]
* [[Prawn Suit]]

|-
|-
| style="text-align:center; font-size:12px;" |[[File:Exosuit_Torpedo_Arm_Module.png|80px|center|link=Prawn Suit Torpedo Arm]]
| style="text-align:center; font-size:12px;" |[[File:Exosuit_Thermal_Reactor_Module.png|80px|center|link=Prawn Suit Thermal Reactor]][[Prawn Suit Thermal Reactor]]
| style="text-align:left; font-size:12px;" |
[[Prawn Suit Torpedo Arm]]
*Recharges power cells in hot areas, above 30C  degrees. Does not stack.
| style="text-align:left; font-size:12px;" |
*[[Prawn Suit]]
|-
| style="text-align:center; font-size:12px;" |[[File:Exosuit_Torpedo_Arm_Module.png|80px|center|link=Prawn Suit Torpedo Arm]][[Prawn Suit Torpedo Arm]]
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* A standard underwater payload delivery system adapted to fire torpedoes.
* A standard underwater payload delivery system adapted to fire torpedoes.
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* [[Prawn Suit]]
* [[Prawn Suit]]
|}


==Cyclops Upgrades==
{| class="article-table sortable" style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
|-
|-
! class="unsortable" style="width: 30%; text-align: center;" |Modules
| style="text-align:center; font-size:12px;" |[[File:Cyclops_Pressure_Compensator.png|80px|center|link=Cyclops Pressure Compensator]]
! class="unsortable" style="width: 50%; text-align: left;" |Description
[[Cyclops Pressure Compensator]]
! class="unsortable" style="width: 20%; text-align: left;" |Enhanced
|-
| style="text-align:center; font-size:12px;" |[[File:Cyclops Decoy Tube Upgrade.png|80px|center|link=Cyclops Decoy Tube Upgrade]][[Cyclops Decoy Tube Upgrade]]
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
*Increases the capacity of the [[Cyclops|Cyclops']] Decoy Loading Tube
* Rearranges the submarine hull's atomic structure to increase safe diving depth.
| style="text-align:left; font-size:12px;" |
*[[Cyclops]]
|-
| style="text-align:center; font-size:12px;" |[[File:Cyclops Depth Module MK1.png|80px|center|link=Cyclops Depth Module MK1]][[Cyclops Depth Module MK1]]
| style="text-align:left; font-size:12px;" |
* Rearranges the [[Cyclops|submarine]] hull's atomic structure to increase safe diving depth by 400m making it 900m. Does not stack.
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* [[Cyclops]]
* [[Cyclops]]

|-
|-
| style="text-align:center; font-size:12px;" |[[File:Ultra_Hull_Reinforcement_Module.png|80px|center|link=Ultra Cyclops Reinforcement Module]]
| style="text-align:center; font-size:12px;" |[[File:Cyclops Depth Module MK2.png|80px|center|link=Cyclops Depth Module MK2]][[Cyclops Depth Module MK2]]
[[Ultra Cyclops Reinforcement Module]]
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* Rearranges the submarine's hull's atomic structure to increase safe diving depth by extreme amounts.
* Rearranges the [[Cyclops|submarine's]] hull's atomic structure to increase safe diving depth by extreme amounts.
* Increases crush depth for the Cyclops by 800m making it 1300m. Does not stack.
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* [[Cyclops]]
* [[Cyclops]]

|-
|-
| style="text-align:center; font-size:12px;" |[[File:Power_Efficiency_Upgrade_Module.png|80px|center|link=Power Efficiency Upgrade Module]]
| style="text-align:center; font-size:12px;" |[[File:Cyclops Depth Module MK3.png|80px|center|link=Cyclops Depth Module MK3]][[Cyclops Depth Module MK3]]
[[Power Efficiency Upgrade Module]]
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* Rearranges the [[Cyclops|submarine's]] hull's atomic structure to increase safe diving depth by extreme amounts.
* Recycles heat byproduct to increase engine efficiency.
* Increases crush depth for the Cyclops by 1200m making it 1700m. Does not stack.
| style="text-align:left; font-size:12px;" |
*[[Cyclops]]
|-
| style="text-align:center; font-size:12px;" |[[File:Cyclops Docking Bay Repair Module.png|80px|center|link=Cyclops Docking Bay Repair Module]][[Cyclops Docking Bay Repair Module]]
| style="text-align:left; font-size:12px;" |
*Repairs vehicles docked in the [[Cyclops]]
| style="text-align:left; font-size:12px;" |
*[[Cyclops]]
|-
| style="text-align:center; font-size:12px;" |[[File:Power_Efficiency_Upgrade_Module.png|80px|center|link=Cyclops Engine Efficiency Module]][[Cyclops Engine Efficiency Module]]
| style="text-align:left; font-size:12px;" |
* Recycles heat byproduct to increase engine efficiency by 300%.
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* [[Cyclops]]
* [[Cyclops]]

|-
|-
| style="text-align:center; font-size:12px;" |[[File:Scanner_Room_Range_Upgrade.png|80px|center|link=Scanner Room Range Upgrade]]
| style="text-align:center; font-size:12px;" |[[File:Cyclops Fire Suppression System.png|80px|center|link=Cyclops Fire Suppression System]][[Cyclops Fire Suppression System]]
[[Scanner Room Range Upgrade]]
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
*Installs a fire suppression system on the [[Cyclops]]
* -
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* [[Scanner Room]]
*[[Cyclops]]

|-
|-
| style="text-align:center; font-size:12px;" |[[File:Scanner_Room_Speed_Upgrade.png|80px|center|link=Scanner Room Speed Upgrade]]
| style="text-align:center; font-size:12px;" |[[File:Cyclops Shield Generator.png|80px|center|link=Cyclops Shield Generator]][[Cyclops Shield Generator]]
[[Scanner Room Speed Upgrade]]
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* Creates a temporary barrier around the [[Cyclops|sub]] rendering it invulnerable for a brief time.
* -
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* [[Scanner Room]]
* [[Cyclops]]

|-
|-
| style="text-align:center; font-size:12px;" |[[File:Seamoth Vortex Torpedo.png|80px|center|link=Vortex Torpedo]]
| style="text-align:center; font-size:12px;" |[[File:Cyclops Sonar Upgrade.png|80px|center|link=Cyclops Sonar Upgrade]][[Cyclops Sonar Upgrade]]
[[Vortex Torpedo]]
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* Scans the terrain outside the [[Cyclops]]
* Generates a localised gravity distortion. Load this to a vehicle torpedo bay.
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* [[Seamoth]]
* [[Cyclops]]
* [[Prawn Suit]]

|-
|-
| style="text-align:center; font-size:12px;" |[[File:Seamoth Gas Torpedo.png|80px|center|link=Gas Torpedo]]
| style="text-align:center; font-size:12px;" |[[File:Cyclops Thermal Reactor Module.PNG|80px|center|link=Cyclops Thermal Reactor Module]][[Cyclops Thermal Reactor Module]]
[[Gas Torpedo]]
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* Recharges power cells in hot areas, above 35C  degrees. Does not stack.
* Release a cloud of toxic gas. Load this to a vehicle torpedo bay.
| style="text-align:left; font-size:12px;" |
| style="text-align:left; font-size:12px;" |
* [[Seamoth]]
* [[Cyclops]]
|}
* [[Prawn Suit]]


==Scanner Room Upgrades==
{| class="article-table sortable" style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
|-
! class="unsortable" style="width: 30%; text-align: center;" |Modules
! class="unsortable" style="width: 50%; text-align: left;" |Description
! class="unsortable" style="width: 20%; text-align: left;" |Enhanced
|-
| style="text-align:center; font-size:12px;" |[[File:Scanner_Room_Range_Upgrade.png|80px|center|link=Scanner Room Range Upgrade]][[Scanner Room Range Upgrade]]
| style="text-align:left; font-size:12px;" |
* Adds range to scanning when added to the [[Scanner Room]]
| style="text-align:left; font-size:12px;" |
* [[Scanner Room]]
|-
| style="text-align:center; font-size:12px;" |[[File:Scanner_Room_Speed_Upgrade.png|80px|center|link=Scanner Room Speed Upgrade]][[Scanner Room Speed Upgrade]]
| style="text-align:left; font-size:12px;" |
* Makes scanning faster for the [[Scanner Room]]
| style="text-align:left; font-size:12px;" |
* [[Scanner Room]]
|}
|}


==Gallery==
==Gallery==
<gallery>
<gallery widths="200" spacing="small">
Upgrade_Module_In-game.png|An Upgrade Module
Upgrade Module.jpg|An upgrade module
2015-05-08_00035.jpg|Old Upgrade Console UI
Upgrade Module 0.jpg|The [[Cyclops]] upgrade console with no upgrades
Upgrade Module 4.jpg|The Cyclops upgrade console with four upgrades
Seamoth Upgrades Panel.jpg|Seamoth upgrade panel, where Upgrade Modules can be placed.
Seamoth Upgrade Menu (1).jpg|The Vehicle Modification Station inside the [[Moonpool]] where the Upgrade Modules can be created.
2015-05-08_00035.jpg|Upgrade Console UI
Seamoth Upgrades Panel.jpg|Seamoth upgrade panel, where upgrade modules can be placed.
Seamoth Upgrade Menu (1).jpg|[[Vehicle Modification Station]] inside the [[Moon Pool]] where the upgrades can be created.
</gallery>
</gallery>


{{Navbox Items}}
[[ru: Улучшения]]
[[de:Modul]]
[[Category:In Development]]
[[fr:Modules d'améliorations]]
[[Category:Upgrade]]
[[es:Módulos de mejora]]
[[pl:Ulepszenia]]
[[ru:Улучшения]]
[[Category:Cyclops Upgrade]]
[[Category:Prawn Suit Upgrade]]
[[Category:Seamoth Upgrade]]
[[Category:Item Upgrade]]

Latest revision as of 13:43, 28 February 2023

Fabricator Menu Submarine.png

Upgrade Modules are software drives that improve the Cyclops, Seamoth, Prawn Suit, and Scanner Room.

Upgrade Modules for the Cyclops are crafted at the mini-fabricator in the Cyclops' engine room, Upgrade Modules for the Seamoth and Prawn Suit are crafted at the mini-fabricator in the Vehicle Upgrade Console (formerly referred to as the Vehicle Modification Station), and Upgrade Modules for the Scanner Room are crafted at the mini-fabricator in the Scanner Room.

Note that a few upgrades are compatible with both the Seamoth and the Prawn Suit, and both the Seamoth, Prawn, and Cyclops Depth Modules are themselves upgradeable.  In those cases, the base-level module is crafted at the mini-fabricators described above, but then improved individually at the Modification Station (not to be confused with the Vehicle Upgrade Console mentioned above).

Upgrade Modules for the Cyclops can be placed in the upgrade console found in the engine room of the Cyclops. Six Upgrade Modules can be applied at once.

Upgrade Modules to the Seamoth are placed in a panel on the Seamoth's left side. Up to four Upgrade Modules can be applied at once.

Upgrade Modules for the Prawn Suit are placed in a panel on its top left. The Prawn Suit has four slots for Upgrade Modules as well as two purple-colored slots specifically for arm upgrades.

Upgrade Modules to the Scanner Room are placed in a panel inside the Scanner Room. Up to four Scanner Room Upgrade Modules can be applied at once.

Upgrades Compatible with Seamoth and Prawn Suit

Modules Description Enhanced
Seamoth Power Efficiency Module.png
Engine Efficiency Module
  • Recycles heat by-product to minimize power inefficiencies. Seamoth/Prawn compatible. Does stack.
Seamoth Hull Reinforcement.png
Hull Reinforcement
  • Preemptively hardens the chassis before collision, eliminating damage under normal conditions. Seamoth/Prawn compatible.
Seamoth Storage Solution.png
Storage Module
  • A 4×4 storage locker. Seamoth/Prawn compatible.
  • Can equip multiple copies for added effect.
  • Note that placing it in different slots on the Seamoth's panel will result in the access hatch(es) being located in different places on the actual Seamoth.

Seamoth Upgrades

Modules Description Enhanced
Seamoth Pressure Compensator Mark 1.png
Seamoth Depth Module MK1
  • Hardens the vehicle chassis under medium pressures.
  • Increases crush depth by 100m making it become 300m. Does not stack
Seamoth Pressure Compensator Mark 2.png
Seamoth Depth Module MK2
  • Hardens the vehicle chassis under high pressures.
  • Increases crush depth by 300m making it become 500m. Does not stack.
Seamoth Pressure Compensator Mark 3.png
Seamoth Depth Module MK3
  • Hardens the vehicle chassis under extreme pressures.
  • Increases crush depth by 700m making it become 900m. Does not stack.
Seamoth Perimeter Defense System.png
Seamoth Perimeter Defense System
  • Generates a localized electric field designed to ward off aggressive fauna.
Seamoth Solar Charger.png
Seamoth Solar Charger
  • Recharges the Seamoth's power cell while in sunlight.
  • Can equip multiple copies for added effect.
Seamoth Sonar.png
Seamoth Sonar
  • A dedicated system for detecting and displaying topographical data on the HUD
Seamoth Torpedo System.png
Torpedo System
  • A standard underwater payload delivery system adapted to fire torpedoes.

Prawn Suit Upgrades

Modules Description Enhanced
Prawn Suit Pressure Compensator Mark 1.png
Prawn Suit Depth Module MK1
  • Enhances safe diving depth by 400m making it 1300m. Does not stack.
Prawn Suit Depth Module MK2.png
Prawn Suit Depth Module MK2
  • Enhances safe diving depth by 800m making it 1700m. Does not stack.
Exosuit Drill Arm.png
Prawn Suit Drill Arm
Exosuit Grappling Arm Module.png
Prawn Suit Grappling Arm
  • Fires a grappling hook for enhanced environment traversal.
Exosuit Jet Jump Upgrade.png
Prawn Suit Jump Jet Upgrade
  • Powerful rear-mounted jets propel the Prawn suit into the air. Does not stack.
Propulsion Cannon for Exosuit.png
Prawn Suit Propulsion Cannon
  • Industrial strength propulsion cannon fitting for the Prawn suit.
Exosuit Thermal Reactor Module.png
Prawn Suit Thermal Reactor
  • Recharges power cells in hot areas, above 30C  degrees. Does not stack.
Exosuit Torpedo Arm Module.png
Prawn Suit Torpedo Arm
  • A standard underwater payload delivery system adapted to fire torpedoes.

Cyclops Upgrades

Modules Description Enhanced
Cyclops Decoy Tube Upgrade.png
Cyclops Decoy Tube Upgrade
  • Increases the capacity of the Cyclops' Decoy Loading Tube
Cyclops Depth Module MK1.png
Cyclops Depth Module MK1
  • Rearranges the submarine hull's atomic structure to increase safe diving depth by 400m making it 900m. Does not stack.
Cyclops Depth Module MK2.png
Cyclops Depth Module MK2
  • Rearranges the submarine's hull's atomic structure to increase safe diving depth by extreme amounts.
  • Increases crush depth for the Cyclops by 800m making it 1300m. Does not stack.
Cyclops Depth Module MK3.png
Cyclops Depth Module MK3
  • Rearranges the submarine's hull's atomic structure to increase safe diving depth by extreme amounts.
  • Increases crush depth for the Cyclops by 1200m making it 1700m. Does not stack.
Cyclops Docking Bay Repair Module.png
Cyclops Docking Bay Repair Module
  • Repairs vehicles docked in the Cyclops
Power Efficiency Upgrade Module.png
Cyclops Engine Efficiency Module
  • Recycles heat byproduct to increase engine efficiency by 300%.
Cyclops Fire Suppression System.png
Cyclops Fire Suppression System
  • Installs a fire suppression system on the Cyclops
Cyclops Shield Generator.png
Cyclops Shield Generator
  • Creates a temporary barrier around the sub rendering it invulnerable for a brief time.
Cyclops Sonar Upgrade.png
Cyclops Sonar Upgrade
  • Scans the terrain outside the Cyclops
Cyclops Thermal Reactor Module.PNG
Cyclops Thermal Reactor Module
  • Recharges power cells in hot areas, above 35C  degrees. Does not stack.

Scanner Room Upgrades

Modules Description Enhanced
Scanner Room Range Upgrade.png
Scanner Room Range Upgrade
Scanner Room Speed Upgrade.png
Scanner Room Speed Upgrade

Gallery

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