Torpedo System: Difference between revisions

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{{Infobox Upgrade Module
{{Infobox Upgrade Module
|name = Seamoth Torpedo System
|name = Torpedo System
|image = Seamoth Torpedo System.png
|image = Seamoth Torpedo System.png
|system = [[Seamoth]]
|system = [[Seamoth]], [[Exosuit]]
|function = Fire-able [[Vortex Torpedo|Vortex Torpedoes]]
|function = Fire-able [[Vortex Torpedo|Vortex Torpedoes]]
|usage type = Active
|usage type = Active
|obtained from = [[Seamoth Modification Station]]}}
|obtained from = [[Seamoth Modification Station]]}}


The '''Seamoth Torpedo System''' is an [[Upgrade Modules|Upgrade Module]] for the [[Seamoth]] that arms it with the ability to launch [[Seamoth Vortex Torpedo]]es. The vortex torpedoes are a non-lethal projectile that can temporarily trap [[Life Forms]] in a whirlpool. The '''Seamoth Torpedo System''' is crafted using the [[Seamoth Modification Station]] and must be applied to the Seamoth's upgrade panel to function.
The '''Torpedo System''' is an [[Upgrade Modules|Upgrade Module]] for the [[Seamoth]] or [[Exosuit]] that arms it with the ability to launch torpedoes. The '''Torpedo System''' is crafted using the [[Seamoth Modification Station]] and must be applied to the Seamoth or Exosuit's upgrade panel to function.


For every '''Seamoth Torpedo System''' module that is added to the Seamoth a torpedo silo is added the Seamoth's front. Each silo has a capacity of four vortex torpedoes giving the player up to sixteen torpedoes if all four upgrade slots are using '''Seamoth Torpedo System''' modules. The layout of these silos is dependent on where the modules are placed on the Seamoth's paperdoll UI upgrade panel. Each '''Seamoth Torpedo System''' module will begin with two vortex torpedoes. Replacements and extras can be crafted with the Seamoth upgrade console.
For every '''Torpedo System''' module that is added to the Seamoth a torpedo silo is added the Seamoth's front. Each silo has a capacity of four torpedoes giving the player up to sixteen torpedoes if all four upgrade slots are using '''Torpedo System''' modules. The layout of these silos is dependent on where the modules are placed on the paperdoll UI upgrade panel. Each '''Torpedo System''' module will begin with two [[Seamoth Vortex Torpedo|vortex torpedo]]es. Replacements and extras can be crafted with the [[Seamoth Modification Station]].


The vortex torpedoes are launched using left mouse button after selecting the module on the hotbar using the corresponding button (1-4). The number will depend on the location of the module in the upgrade panel. The torpedoes recharge after a few seconds and the swirling whirlpool will last for 15 sec.
Torpedoes are launched using left mouse button after selecting the module on the hotbar using the corresponding button (1-4). The number will depend on the location of the module in the upgrade panel. The torpedoes recharge after a few seconds.


Currently, the '''Seamoth Torpedo System''' uses 1% off the Seamoth's power for each torpedo fired with no other upgrade modules equipped.
Currently, the '''Torpedo System''' uses 1% off the vehicle's power for each torpedo fired, assuming no other upgrade modules are equipped.


Removing the '''Torpedo System''' without first removing the torpedoes from the silos will result in the loss of those torpedoes.
This upgrade can be used strategically to distract and disorient the larger [[Fauna|Creatures]] in the game for a short time.

Removing the '''Seamoth Torpedo System''' without first removing the torpedoes from the silos will result in the loss of those torpedoes.


The player needs to bring [[Magnetite]] to the [[Seamoth Modification Station]] in order for the upgrade to show up in the menu.
The player needs to bring [[Magnetite]] to the [[Seamoth Modification Station]] in order for the upgrade to show up in the menu.
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== Gallery ==
== Gallery ==
<gallery>
<gallery>
Seamoth Upgrade Menu (1).jpg|Seamoth Torpedo System
Seamoth Upgrade Menu (1).jpg|'''Torpedo System'''
Seamoth Torpedo System (2).jpg|A Seamoth outfitted with four Seamoth Torpedo System Modules
Seamoth Torpedo System (2).jpg|A [[Seamoth]] outfitted with four '''Torpedo System''' Modules
Seamoth Torpedo System (4).jpg|Whirlpool close up. The [[Seamoth]] is not affected by this.
Seamoth Torpedo System (4).jpg|Whirlpool from a [[Seamoth Vortex Torpedo|Vortex Torpedo]] close up. The [[Seamoth]] is not affected by this
Seamoth Torpedo System (5).jpg|The [[Seamoth]] fires a torpedo
Seamoth Torpedo System (5).jpg|The [[Seamoth]] fires a torpedo
Seamoth Torpedo System (6).jpg|A closeup of the Vortex Torpedo
Seamoth Torpedo System (6).jpg|A closeup of the Vortex Torpedo
Seamoth Upgrade Concept Art.png|Seamoth Torpedo upgrade [[Concept Art]]
Seamoth Upgrade Concept Art.png|'''Torpedo System''' upgrade [[Concept Art]]
</gallery>
</gallery>
[[Category:Item]]
[[Category:Item]]
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[[Category:Crafted with Seamoth Modification Station]]
[[Category:Crafted with Seamoth Modification Station]]
[[Category:Seamoth Upgrade]]
[[Category:Seamoth Upgrade]]
[[Category:Exosuit Upgrade]]

Revision as of 03:20, 17 June 2016

Torpedo System
Seamoth Torpedo System.png
Characteristics
System Seamoth, Exosuit
Function Fire-able Vortex Torpedoes
Usage Type Active
Obtained from Seamoth Modification Station

The Torpedo System is an Upgrade Module for the Seamoth or Exosuit that arms it with the ability to launch torpedoes. The Torpedo System is crafted using the Seamoth Modification Station and must be applied to the Seamoth or Exosuit's upgrade panel to function.

For every Torpedo System module that is added to the Seamoth a torpedo silo is added the Seamoth's front. Each silo has a capacity of four torpedoes giving the player up to sixteen torpedoes if all four upgrade slots are using Torpedo System modules. The layout of these silos is dependent on where the modules are placed on the paperdoll UI upgrade panel. Each Torpedo System module will begin with two vortex torpedoes. Replacements and extras can be crafted with the Seamoth Modification Station.

Torpedoes are launched using left mouse button after selecting the module on the hotbar using the corresponding button (1-4). The number will depend on the location of the module in the upgrade panel. The torpedoes recharge after a few seconds.

Currently, the Torpedo System uses 1% off the vehicle's power for each torpedo fired, assuming no other upgrade modules are equipped.

Removing the Torpedo System without first removing the torpedoes from the silos will result in the loss of those torpedoes.

The player needs to bring Magnetite to the Seamoth Modification Station in order for the upgrade to show up in the menu.

Recipe

Magnetite.pngComputer Chip.pngItem Arrow.pngSeamoth Modification Station.pngItem Arrow.pngSeamoth Torpedo System.png

Gallery