Subnautica: Difference between revisions
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==Future== |
==Future== |
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While '''''Subnautica''''' can currently only be played on PC, Mac, and Xbox One, a PS4 version may follow if the Xbox One version is successful in terms of sales. |
While '''''Subnautica''''' can currently only be played on PC, Mac, and Xbox One, a PS4 version may follow if the Xbox One version is successful in terms of sales. |
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==Reception== |
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Ian Birnbaum of ''[https://en.wikipedia.org/wiki/PC_Gamer PC Gamer]'' described '''Subnautica''' as an "underwater ''[https://en.wikipedia.org/wiki/Minecraft Minecraft]''", remarking that "with an experienced developer at the helm and a limitless variety of the oceans to play with, it’s going to take a lot for '''Subnautica''' to go badly wrong. As the toolbox gets deeper and the shape of the end-game gets set, '''Subnautica''' will be a unique example of the ways survival can be tense, rewarding, and fun." Marsh Davies of ''[https://en.wikipedia.org/wiki/Rock,_Paper,_Shotgun Rock, Paper, Shotgun]'' praised the rewarding nature of exploring the world of '''Subnautica''', but criticized the "arbitrariness" and lack of intuition in some of the in-game recipes. |
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'''Subnautica''' is heavily praised by many Youtubers for being very original. |
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==References== |
==References== |
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<references /> |
<references /> |
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[https://en.wikipedia.org/wiki/Subnautica] |
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[[Category:In Development]] |
[[Category:In Development]] |
Revision as of 15:23, 7 June 2016
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Subnautica is a game in development by Unknown Worlds Entertainment. Subnautica allows the player to explore an unknown alien planet by scuba diving and traveling in submarines. The planet is almost all water, meaning the player must scuba dive for almost all resources such as metal and upgrades.
Developers
Staff
- Charlie Cleveland: Game Director
- Max McGuire: Technical Director
- Cory Strader: Art Director & Concept Artist
- Hugh Jeremy: Producer & PR Representative
- Colin Knueppel: Animation Lead
- Louis Karim: Animator & Rigger
- Brandt Wojak: Animator & Rigger
- Sylvain Hel: Animator & FX Designer
- Scott Macdonald: Animator
- Brian Cummings: Animator
- Andreas Urwalek: Software Engineer
- Jonas Grohmann: Software Engineer
- Igor Popov: Software Engineer
- Vyacheslav Sedovich: Software Engineer
- Scott Thunelius: Software Engineer & 3D Artist
- Sergey Solovyev: Technical Artist
- Michael Schouten: World Designer
- Oliver Hobbs: World Designer
- Andrew Jones: World Designer
- Simon Chylinski: Sound Designer
- Lukas Nowaczek: Web Programmer
- Jeremy: Valve/Steam communicator
- Jessica Damerst: Website Updater
Affiliates
- FOX 3D Entertainment: Company Specializing in 3D models
- Pat Presley: Freelance Concept Artist
- Tom Jubert: Freelance Narrative Designer
Future
While Subnautica can currently only be played on PC, Mac, and Xbox One, a PS4 version may follow if the Xbox One version is successful in terms of sales.
Reception
Ian Birnbaum of PC Gamer described Subnautica as an "underwater Minecraft", remarking that "with an experienced developer at the helm and a limitless variety of the oceans to play with, it’s going to take a lot for Subnautica to go badly wrong. As the toolbox gets deeper and the shape of the end-game gets set, Subnautica will be a unique example of the ways survival can be tense, rewarding, and fun." Marsh Davies of Rock, Paper, Shotgun praised the rewarding nature of exploring the world of Subnautica, but criticized the "arbitrariness" and lack of intuition in some of the in-game recipes.
Subnautica is heavily praised by many Youtubers for being very original.