Ampeel: Difference between revisions

From Subnautica Wiki
Tags: Visual edit apiedit
mNo edit summary
Tags: Visual edit apiedit
Line 43: Line 43:
Shocker3.jpg|End segment
Shocker3.jpg|End segment
2016-02-11_00033.jpg|[[Bioluminescence]]
2016-02-11_00033.jpg|[[Bioluminescence]]
Shockermodel2.png|Amp Eel's model from [https://sketchfab.com/models/fb0dc4819eb14f9c96bd70fd295d2893 Sketchfab]
Shockermodel2.png|Model from [https://sketchfab.com/models/fb0dc4819eb14f9c96bd70fd295d2893 Sketchfab]
Shock Eel Concept Art.jpg|Final [[Concept Art]]
Shock Eel Concept Art.jpg|Final [[Concept Art]]
</gallery>
</gallery>
Line 52: Line 52:
* The '''Ampeel''' will always remain near its spawning point. If it is blown away by a [[Vortex Torpedo|vortex torpedo]] or a [[Repulsion Cannon|repulsion cannon]], it will always return.
* The '''Ampeel''' will always remain near its spawning point. If it is blown away by a [[Vortex Torpedo|vortex torpedo]] or a [[Repulsion Cannon|repulsion cannon]], it will always return.
* The '''Ampeel''' hunts and eats smaller fish in its surrounding every so often.
* The '''Ampeel''' hunts and eats smaller fish in its surrounding every so often.
* The '''Ampeel''''s zap can damage you through the wall of a Cyclops or [[Seabases|seabase]].
* The '''Ampeel''''s zap can damage you through the wall of a [[Cyclops]] or [[Seabases|seabase]].
** Its zap can also cause a breach in Seabases or a Cyclops past safe depth.
** Its zap can also cause a breach in Seabases or a Cyclops past safe depth.
* The '''Ampeel''' can still attack while being frozen with the stasis bubble.
* The '''Ampeel''' can still attack while being frozen with the stasis bubble.
* The '''Ampeel''' will bite the player if they swim by its mouth, regardless of whether or not they can take damage at that time.
* The '''Ampeel''' will bite the player if they swim by its mouth, regardless of whether or not they can take damage at that time.
* The '''Ampeel''' was originally called the "Shocker".
* The '''Ampeel'''<nowiki/>'s old name was "Shocker".


{{Navbox Fauna}}
{{Navbox Fauna}}

Revision as of 07:18, 2 June 2016

Template:Infobox:Fauna Flora The Ampeel is a life form belonging to the fauna category. It dwells in the Koosh Zone and the Blood Kelp Zone, as individuals or in small groups.

Zapping noises can be heard when the Ampeel uses its electrical attacks against other life forms or the player. Its shocking attack deals about 15% damage the player's health, and its bite will take away 45% of the player's health.

Appearance

The Ampeel is a large, serpentine creature with a segmented body, and is covered with prongs capable of generating powerful zaps of bio-electricity. Its dorsal side is dull green in color, while its underbelly is light tan. The body is composed of a head segment, eight body segments, and a tail segment.

The Ampeel's head segment has six prongs, four being placed like on each body segment, and two being placed near the mouth. It has bluish green eyes indented into the skull, leaving a visible round mark. Its mouth has many small teeth.

Each body segment has four prongs situated 90 degrees apart, except it's end segment, where there are four prongs extending out posteriorly. The prongs are mostly red with bright white tips, and emit a bright neon cyan bioluminescent glow, and are capable of generating electricity.

Behavior

The Ampeel swims around passively, and frequently reorientates itself to swim in another direction. It also frequently generates electrical arcs that run along its body, from head to tail.

The Ampeel will enter its defensive mode when the player approaches it directly, even if they are using a vehicle. It will build up an electrical barrier that surrounds its entire body by using all of its prongs at once. It then may try to zap or bite the player.

The Ampeel will chase and eat Peepers, similar to the Stalker.

If two or more Ampeel encounter, they will attempt to shock each other, However, no damage is dealt to either one. The Ampeel will continue to shock each other until one or more leaves. 

Data Entry

A large, inquisitive predator found inhabiting the deeper waters of the reefs and koosh colonies.

- Strong and territorial

- Torso mounted prongs appear capable of generating a powerful electric current

- Has been recorded using electricity to incapacitate its prey

- If a stronger, faster, and hungrier predator lives on the reefs, it appears to avoid the Ampeel

Gallery

For a more complete gallery, visit Ampeel/Gallery.

Trivia

  • The Ampeel is not affected by the Seamoth Perimeter Defense System, thanks to its defense mechanism being bioelectricity.
  • The Ampeel will always remain near its spawning point. If it is blown away by a vortex torpedo or a repulsion cannon, it will always return.
  • The Ampeel hunts and eats smaller fish in its surrounding every so often.
  • The Ampeel's zap can damage you through the wall of a Cyclops or seabase.
    • Its zap can also cause a breach in Seabases or a Cyclops past safe depth.
  • The Ampeel can still attack while being frozen with the stasis bubble.
  • The Ampeel will bite the player if they swim by its mouth, regardless of whether or not they can take damage at that time.
  • The Ampeel's old name was "Shocker".

Lua error in package.lua at line 80: module 'Dev:Navbox' not found.