DNA: Difference between revisions
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''Subnautica'' features a mechanic that allows the player to sample '''DNA''' from alien [[:Category:Life Forms|life forms]] and transfuse them onto the player or other creatures. |
''Subnautica'' features a unimplemented mechanic that allows the player to sample '''DNA''' from alien [[:Category:Life Forms|life forms]] and transfuse them onto the player or other creatures. |
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To do so, the player needs to sample the [[DNA]] of a creature using a [[Tools|tool]] called the [[Transfuser]]. While crafting the Transfuser is still disabled in current builds, it can be spawned by using the [[Debug Console Commands]]. |
To do so, the player needs to sample the [[DNA]] of a creature using a [[Tools|tool]] called the [[Transfuser]]. While crafting the [[Transfuser]] is still disabled in current builds, it can be spawned by using the [[Debug Console Commands]]. |
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In the future, the [[Propulsion Cannon]] will be able to launch DNA serums from a distance.<ref>https://trello.com/c/rG57ovhB/238-dna-sandbox</ref> |
In the future, the [[Propulsion Cannon]] will be able to launch DNA serums from a distance.<ref>https://trello.com/c/rG57ovhB/238-dna-sandbox</ref> |
Revision as of 17:20, 29 May 2016
Subnautica features a unimplemented mechanic that allows the player to sample DNA from alien life forms and transfuse them onto the player or other creatures.
To do so, the player needs to sample the DNA of a creature using a tool called the Transfuser. While crafting the Transfuser is still disabled in current builds, it can be spawned by using the Debug Console Commands.
In the future, the Propulsion Cannon will be able to launch DNA serums from a distance.[1]
Effects
Creature | Behaviour | Outcome |
---|---|---|
Holefish | Generates no events. Creature doesn't see the player. Because of the hole. | Not known |
Boomerang | When it sees aggressive fauna in front of it, it swims by quickly, cutting target for damage but for blood. | Extra damage backwards/away from current |
Peeper | Checks out shiny things. | Extra speed |
Garryfish | Follows the player. | Follow player |
Rabbit Ray | Lies on ground like flounder. Flees when detects sound. | Friendliness |
Hoverfish | Danger patterning makes all med/small fish move away from him. | Hover on the surface of the water |
Crash | Gets aggressive from nearby motion events in radius, eventually attacking source. | Not known |
Bleeder | Attacks healthiest live target within range (most health). | Attracted to large creatures |
Reginald | N/A | Not known |
Spadefish | N/A | Not known |
Shuttlebug | Attracted to buried loot. | Will swim around fallen loot/collect your fallen loot |
Stalker | Aggressive for blood, attracted to blood, attacks other aggressive fauna and med. fish. | Swim around metal |
Gasopod | Creates poison cloud when it sees hostile fauna nearby. | If in danger will create a gas cloud |
Eyeye | Perfect eyesight in all conditions. Shrieks when it sees something with more mass than it. | Swim away from danger |
Sand Shark | Move towards vibrations when under ground, then jumps out to attack source. | Attracted to motion |
Mesmer | Mesmerizes nearby creature when threatened, then attacks them. | Will confuse predators |
Oculus | Almost blind in light, sees clearly in dark (nightvision) | Nightvision |
Jellyray | Big light source |
Not known |
For a more advanced table, go to this link[1]