Ampeel: Difference between revisions

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|Biome/s = [[Blood Kelp Zone]], [[Koosh Zone]]
|Biome/s = [[Blood Kelp Zone]], [[Koosh Zone]]
|Active time = [[:Category:Cathemeral|Cathemeral (Day and Night)]]}}
|Active time = [[:Category:Cathemeral|Cathemeral (Day and Night)]]}}
The '''Shocker''' is a [[Life Forms|life form]] belonging to the [[Fauna]] category. It dwells in the [[Koosh Zone]] and the [[Blood Kelp Zone]], as individuals or in small groups.
The '''Amp Eel''' is a [[Life Forms|life form]] belonging to the [[Fauna]] category. It dwells in the [[Koosh Zone]] and the [[Blood Kelp Zone]], as individuals or in small groups.


Zapping noises can be heard when the '''Shocker''' uses its electrical attacks against other life forms or the player. Its shocking attack deals about 15% damage the player's health, and its bite will take away 45% of the player's health.
Zapping noises can be heard when the '''Amp Eel''' uses its electrical attacks against other life forms or the player. Its shocking attack deals about 15% damage the player's health, and its bite will take away 45% of the player's health.


== Appearance ==
== Appearance ==
The '''Shocker''' is a large, serpentine creature with a segmented body, and is covered with prongs capable of generating powerful zaps of bio-electricity. Its dorsal side is dull green in color, while its underbelly is light tan. The body is composed of a head segment, eight body segments, and a tail segment.
The '''Amp Eel''' is a large, serpentine creature with a segmented body, and is covered with prongs capable of generating powerful zaps of bio-electricity. Its dorsal side is dull green in color, while its underbelly is light tan. The body is composed of a head segment, eight body segments, and a tail segment.


The '''Shocker's''' head segment has six prongs, four being placed like on each body segment, and two being placed near the mouth. It has bluish green eyes indented into the skull, leaving a visible round mark. Its mouth has many small teeth.
The ''''''Amp Eel''''''<nowiki/>'s head segment has six prongs, four being placed like on each body segment, and two being placed near the mouth. It has bluish green eyes indented into the skull, leaving a visible round mark. Its mouth has many small teeth.


Each body segment has four prongs situated 90 degrees apart, except it's end segment, where there are four prongs extending out posteriorly. The prongs are mostly red with bright white tips, and emit a bright neon cyan [[Bioluminescence|bioluminescent]] glow, and are capable of generating electricity.
Each body segment has four prongs situated 90 degrees apart, except it's end segment, where there are four prongs extending out posteriorly. The prongs are mostly red with bright white tips, and emit a bright neon cyan [[Bioluminescence|bioluminescent]] glow, and are capable of generating electricity.


== Behavior ==
== Behavior ==
The '''Shocker''' swims around passively, and frequently reorientates itself to swim in another direction. It also frequently generates electrical arcs that run along its body, from head to tail.
The '''Amp Eel''' swims around passively, and frequently reorientates itself to swim in another direction. It also frequently generates electrical arcs that run along its body, from head to tail.


The '''Shocker''' will enter its [[:Category:Attitude: Defensive|defensive]] mode when the player approaches it directly, even if they are using a vehicle. It will build up an electrical barrier that surrounds its entire body by using all of its prongs at once. It then may try to zap or bite the player.
The '''Amp Eel''' will enter its [[:Category:Attitude: Defensive|defensive]] mode when the player approaches it directly, even if they are using a vehicle. It will build up an electrical barrier that surrounds its entire body by using all of its prongs at once. It then may try to zap or bite the player.


The '''Shocker''' will chase and eat [[Peeper]]s, similar to the [[Stalker]].
The '''Amp Eel''' will chase and eat [[Peeper]]s, similar to the [[Stalker]].


If two or more '''Shockers''' encounter, they will attempt to shock each other, However, no damage is dealt to either one. The '''Shockers''' will continue to shock each other until one or more leaves. 
If two or more '''Amp Eels''' encounter, they will attempt to shock each other, However, no damage is dealt to either one. The '''Amp Eels''' will continue to shock each other until one or more leaves. 


== Gallery ==
== Gallery ==
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Shocker3.jpg|End segment
Shocker3.jpg|End segment
2016-02-11_00033.jpg|[[Bioluminescence]]
2016-02-11_00033.jpg|[[Bioluminescence]]
Shockermodel2.png|Shocker Model from [https://sketchfab.com/models/fb0dc4819eb14f9c96bd70fd295d2893 Sketchfab]
Shockermodel2.png|Amp Eel's model from [https://sketchfab.com/models/fb0dc4819eb14f9c96bd70fd295d2893 Sketchfab]
Shock Eel Concept Art.jpg|Final [[Concept Art]]
Shock Eel Concept Art.jpg|Final [[Concept Art]]
</gallery>For a more complete gallery, visit [[Shocker/Gallery]].
</gallery>For a more complete gallery, visit [[Shocker/Gallery]].


== Trivia ==
== Trivia ==
* The '''Shocker''' is not affected by the [[Seamoth Perimeter Defense System]], thanks to its defense mechanism being bioelectricity.
* The '''Amp Eel''' is not affected by the [[Seamoth Perimeter Defense System]], thanks to its defense mechanism being bioelectricity.
* The '''Shocker''' will always remain near its spawning point. If it is blown away by a [[Vortex Torpedo|vortex torpedo]] or a [[Repulsion Cannon|repulsion cannon]], it will always return.
* The '''Amp Eel''' will always remain near its spawning point. If it is blown away by a [[Vortex Torpedo|vortex torpedo]] or a [[Repulsion Cannon|repulsion cannon]], it will always return.
* The '''Shocker''' hunts and eats smaller fish in its surrounding every so often.
* The '''Amp Eel''' hunts and eats smaller fish in its surrounding every so often.
* The '''Shocker's''' zap can damage you through the wall of a Cyclops or [[Seabases|Seabase]].
* The '''Amp Eel'''<nowiki/>'s zap can damage you through the wall of a Cyclops or [[Seabases|seabase]].
* The '''Shocker''' can still attack while being frozen with the stasis bubble.
* The '''Amp Eel''' can still attack while being frozen with the stasis bubble.
* The '''Shocker''' will make a bite sound if you swim by its mouth, regardless of whether or not the player can take damage at that time or not.
* The '''Amp Eel''' will bite the player if they swim by its mouth, regardless of whether or not they can take damage at that time.


{{Navbox Fauna}}
{{Navbox Fauna}}

Revision as of 11:49, 23 May 2016

Template:Infobox:Fauna Flora The Amp Eel is a life form belonging to the Fauna category. It dwells in the Koosh Zone and the Blood Kelp Zone, as individuals or in small groups.

Zapping noises can be heard when the Amp Eel uses its electrical attacks against other life forms or the player. Its shocking attack deals about 15% damage the player's health, and its bite will take away 45% of the player's health.

Appearance

The Amp Eel is a large, serpentine creature with a segmented body, and is covered with prongs capable of generating powerful zaps of bio-electricity. Its dorsal side is dull green in color, while its underbelly is light tan. The body is composed of a head segment, eight body segments, and a tail segment.

The 'Amp Eel''s head segment has six prongs, four being placed like on each body segment, and two being placed near the mouth. It has bluish green eyes indented into the skull, leaving a visible round mark. Its mouth has many small teeth.

Each body segment has four prongs situated 90 degrees apart, except it's end segment, where there are four prongs extending out posteriorly. The prongs are mostly red with bright white tips, and emit a bright neon cyan bioluminescent glow, and are capable of generating electricity.

Behavior

The Amp Eel swims around passively, and frequently reorientates itself to swim in another direction. It also frequently generates electrical arcs that run along its body, from head to tail.

The Amp Eel will enter its defensive mode when the player approaches it directly, even if they are using a vehicle. It will build up an electrical barrier that surrounds its entire body by using all of its prongs at once. It then may try to zap or bite the player.

The Amp Eel will chase and eat Peepers, similar to the Stalker.

If two or more Amp Eels encounter, they will attempt to shock each other, However, no damage is dealt to either one. The Amp Eels will continue to shock each other until one or more leaves. 

Gallery

For a more complete gallery, visit Shocker/Gallery.

Trivia

  • The Amp Eel is not affected by the Seamoth Perimeter Defense System, thanks to its defense mechanism being bioelectricity.
  • The Amp Eel will always remain near its spawning point. If it is blown away by a vortex torpedo or a repulsion cannon, it will always return.
  • The Amp Eel hunts and eats smaller fish in its surrounding every so often.
  • The Amp Eel's zap can damage you through the wall of a Cyclops or seabase.
  • The Amp Eel can still attack while being frozen with the stasis bubble.
  • The Amp Eel will bite the player if they swim by its mouth, regardless of whether or not they can take damage at that time.

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