Kelp Forest: Difference between revisions
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SkyShark~8 (talk | contribs) (Changed the link's attachment page from "depth" (which is just a redirect page to depth levels) to "depth levels", eliminating the unnecessary redirection.) Tags: Visual edit apiedit |
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The '''Kelp Forest''' is one of the most common [[biomes|biome]] types in ''[[Subnautica (game)|Subnautica]]'', featuring a high density of [[Creepvine]]s. It is recognized as one of the most productive and dynamic [[Ecosystem-Player Events|ecosystems]] on [[Planet 4546B|the planet]]. '''Kelp Forests''' are also known as the home of [[Stalker]]s. |
The '''Kelp Forest''' is one of the most common [[biomes|biome]] types in ''[[Subnautica (game)|Subnautica]]'', featuring a high density of [[Creepvine]]s. It is recognized as one of the most productive and dynamic [[Ecosystem-Player Events|ecosystems]] on [[Planet 4546B|the planet]]. '''Kelp Forests''' are also known as the home of [[Stalker]]s. |
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The '''Kelp Forest''' possesses a distinct green hue in the water. It is located at medium [[Depth|depths]] and is home to mainly passive life forms, with the exception of Stalkers and [[Bleeder]]s. The terrain is composed of mossy ground and a sandy seabed, sometimes showing entrances to [[Kelp Forest Caves|cavern systems]]. |
The '''Kelp Forest''' possesses a distinct green hue in the water. It is located at medium [[Depth Levels|depths]] and is home to mainly passive life forms, with the exception of Stalkers and [[Bleeder]]s. The terrain is composed of mossy ground and a sandy seabed, sometimes showing entrances to [[Kelp Forest Caves|cavern systems]]. |
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Most of the [[Raw Materials|raw materials]] found here are at medium-level depths, with many [[Harvesting Node|harvesting nodes]] such as [[Limestone]] and [[Sandstone]]. The [[Creepvine Seed Cluster]]s not only provide light and a beautiful night time scenery, but are also crucial ingredients for making [[lubricant]] and [[Silicone Rubber|silicone rubber]], which are vital fabricating ingredients in the game. |
Most of the [[Raw Materials|raw materials]] found here are at medium-level depths, with many [[Harvesting Node|harvesting nodes]] such as [[Limestone]] and [[Sandstone]]. The [[Creepvine Seed Cluster]]s not only provide light and a beautiful night time scenery, but are also crucial ingredients for making [[lubricant]] and [[Silicone Rubber|silicone rubber]], which are vital fabricating ingredients in the game. |
Revision as of 00:41, 13 May 2016
Template:Infobox Biome The Kelp Forest is one of the most common biome types in Subnautica, featuring a high density of Creepvines. It is recognized as one of the most productive and dynamic ecosystems on the planet. Kelp Forests are also known as the home of Stalkers.
The Kelp Forest possesses a distinct green hue in the water. It is located at medium depths and is home to mainly passive life forms, with the exception of Stalkers and Bleeders. The terrain is composed of mossy ground and a sandy seabed, sometimes showing entrances to cavern systems.
Most of the raw materials found here are at medium-level depths, with many harvesting nodes such as Limestone and Sandstone. The Creepvine Seed Clusters not only provide light and a beautiful night time scenery, but are also crucial ingredients for making lubricant and silicone rubber, which are vital fabricating ingredients in the game.
There are currently six Kelp Forests on the map, some of which contain a Wreck or a Destroyed Escape Pod.
Resources
- Bioreactor Fragment
- Copper Ore
- Coral Sample
- Creepvine Sample
- Creepvine Seed Cluster
- Gold
- Metal Salvage
- Mobile Vehicle Bay Fragment
- Purple Brain Coral Sample
- Salt Deposit
- Seaglide Fragment
- Seamoth Fragment
- Silver Ore
- Solar Panel Fragment
- Stalker Egg
- Stalker Tooth
- Table Coral Sample
- Titanium
Fauna
Flora
Corals
Gallery
Creepvines with glowing seed clusters in the Kelp Forest
Stalkers swimming through the Kelp Forest
For a more complete gallery, visit Kelp Forest/Gallery.
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