Energy: Difference between revisions
(→Items and vehicles: image fix) Tag: sourceedit |
m (links) Tags: Visual edit apiedit |
||
Line 50: | Line 50: | ||
Some items and vehicles require a [[Battery]] or [[Power Cell]] to operate. |
Some items and vehicles require a [[Battery]] or [[Power Cell]] to operate. |
||
When '''Energy''' runs out, the player can replace the empty power source with a [[Battery]] or [[Power Cell]] from inventory. For handheld devices, equip the device and press the Replace key (default "R"). For vehicles, interact directly with the empty power cell. The [[Seamoth]]'s power cell is on the underside, towards the rear. The [[Cyclops]] has two banks of three power cells, on either side of the engine. |
When '''Energy''' runs out, the [[player]] can replace the empty power source with a [[Battery]] or [[Power Cell]] from inventory. For handheld devices, equip the device and press the Replace key (default "R"). For vehicles, interact directly with the empty power cell. The [[Seamoth]]'s power cell is on the underside, towards the rear. The [[Cyclops]] has two banks of three power cells, on either side of the engine. |
||
The Cyclops, seabases, and [[Lifepod 5]] still require '''energy''' in [[Game Modes|Freedom Mode]]. |
The [[Cyclops]], [[seabase|seabases]], and [[Lifepod 5]] still require '''energy''' in [[Game Modes|Freedom Mode]]. |
||
{| class="wikitable sortable" |
{| class="wikitable sortable" |
Revision as of 19:19, 22 April 2016
Energy is used by Seabases and various items and vehicles.
Seabases
A seabase requires energy, to produce breathable air and to power any appliances, such as the Fabricator and Large Aquarium.
Seabases will draw power from any generators within power transmission range. This is represented by a thin glowing blue line connecting the generator to the base. The Power Transmitter can be used to connect generators to bases across greater distances.
Lifepod 5 consumes power much like a seabase, but does not require a generator. It draws its power from three special "self-charging" power cells.
Icon | Name | Energy Source | Capacity | Power/min |
---|---|---|---|---|
Solar Panel | Stellar radiation | 25 | 25[1] | |
Bioreactor | Plant matter | 100 | 40 | |
Thermal Plant | Heat | 50 | 50[2] | |
Nuclear Reactor | Nuclear fission | 500 | 150 |
- ↑ Actual output depends on how much sunlight the panel is receiving, see the Solar Panel page for details.
- ↑ Actual output depends on the temperature at the Thermal Plant's location.
Items and vehicles
Some items and vehicles require a Battery or Power Cell to operate.
When Energy runs out, the player can replace the empty power source with a Battery or Power Cell from inventory. For handheld devices, equip the device and press the Replace key (default "R"). For vehicles, interact directly with the empty power cell. The Seamoth's power cell is on the underside, towards the rear. The Cyclops has two banks of three power cells, on either side of the engine.
The Cyclops, seabases, and Lifepod 5 still require energy in Freedom Mode.
Object | Name | Energy Source | Freedom Mode |
---|---|---|---|
Cyclops | Power Cell | Does not require Energy | |
Lifepod | Self-Charging Power Cell | Does not require Energy | |
Flashlight | Battery | Requires Energy | |
SeaGlide | Battery | Requires Energy | |
Seamoth | Power Cell | Requires Energy | |
Stasis Rifle | Battery | Requires Energy | |
Transfuser | Battery | Requires Energy | |
Welder | Battery | Requires Energy |