Energy: Difference between revisions

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Some items and vehicles require a [[Battery]] or [[Power Cell]] to operate.
Some items and vehicles require a [[Battery]] or [[Power Cell]] to operate.


When '''Energy''' runs out, the player can replace the empty power source with a [[Battery]] or [[Power Cell]] from inventory. For handheld devices, equip the device and press the Replace key (default "R"). For vehicles, interact directly with the empty power cell. The [[Seamoth]]'s power cell is on the underside, towards the rear. The [[Cyclops]] has two banks of three power cells, on either side of the engine.
When '''Energy''' runs out, the [[player]] can replace the empty power source with a [[Battery]] or [[Power Cell]] from inventory. For handheld devices, equip the device and press the Replace key (default "R"). For vehicles, interact directly with the empty power cell. The [[Seamoth]]'s power cell is on the underside, towards the rear. The [[Cyclops]] has two banks of three power cells, on either side of the engine.


The Cyclops, seabases, and [[Lifepod 5]] still require '''energy''' in [[Game Modes|Freedom Mode]].
The [[Cyclops]], [[seabase|seabases]], and [[Lifepod 5]] still require '''energy''' in [[Game Modes|Freedom Mode]].


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Revision as of 19:19, 22 April 2016

Power Cells are one source of Energy, the other being batteries

Energy is used by Seabases and various items and vehicles.

Seabases

A seabase requires energy, to produce breathable air and to power any appliances, such as the Fabricator and Large Aquarium.

Seabases will draw power from any generators within power transmission range. This is represented by a thin glowing blue line connecting the generator to the base. The Power Transmitter can be used to connect generators to bases across greater distances.

Lifepod 5 consumes power much like a seabase, but does not require a generator. It draws its power from three special "self-charging" power cells.

Energy generators
Icon Name Energy Source Capacity Power/min
Solar Panel.png
Solar Panel Stellar radiation 25 25[1]
Bioreactor.png
Bioreactor Plant matter 100 40
Thermal Plant.png
Thermal Plant Heat 50 50[2]
Nuclear Reactor.png
Nuclear Reactor Nuclear fission 500 150
  1. Actual output depends on how much sunlight the panel is receiving, see the Solar Panel page for details.
  2. Actual output depends on the temperature at the Thermal Plant's location.

Items and vehicles

Some items and vehicles require a Battery or Power Cell to operate.

When Energy runs out, the player can replace the empty power source with a Battery or Power Cell from inventory. For handheld devices, equip the device and press the Replace key (default "R"). For vehicles, interact directly with the empty power cell. The Seamoth's power cell is on the underside, towards the rear. The Cyclops has two banks of three power cells, on either side of the engine.

The Cyclops, seabases, and Lifepod 5 still require energy in Freedom Mode.

Object Name Energy Source Freedom Mode
Cyclops.png
Cyclops Power Cell Does not require Energy
Lifepod 5.png
Lifepod Self-Charging Power Cell Does not require Energy
Flashlight.png
Flashlight Battery Requires Energy
SeaGlide.png
SeaGlide Battery Requires Energy
Seamoth.png
Seamoth Power Cell Requires Energy
Stasis Rifle.png
Stasis Rifle Battery Requires Energy
Transfuser.png
Transfuser Battery Requires Energy
Welder.png
Welder Battery Requires Energy