Energy: Difference between revisions
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{| class="wikitable sortable" |
{| class="wikitable sortable" |
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|- |
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|+ Energy generators |
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! scope="col" | |
! scope="col" |Icon |
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! scope="col" |Name |
! scope="col" |Name |
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! scope="col" |Energy Source |
! scope="col" |Energy Source |
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|[[Solar Panel]] |
|[[Solar Panel]] |
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|Stellar radiation |
|Stellar radiation |
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| align="right" | 25 |
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|25 |
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|- |
|- |
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|[[File:Bioreactor.png|thumb|center|60px]] |
|[[File:Bioreactor.png|thumb|center|60px]] |
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|[[Bioreactor]] |
|[[Bioreactor]] |
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|Plant matter |
|Plant matter |
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| align="right" | 100 |
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|100 |
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|- |
|- |
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|[[File:Thermal Plant.png|thumb|center|60px]] |
|[[File:Thermal Plant.png|thumb|center|60px]] |
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|[[Thermal Plant]] |
|[[Thermal Plant]] |
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|Heat |
|Heat |
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| align="right" | 50 |
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|50 |
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|- |
|- |
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|[[File:Nuclear Reactor.png|thumb|center|60px]] |
|[[File:Nuclear Reactor.png|thumb|center|60px]] |
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|[[Nuclear Reactor]] |
|[[Nuclear Reactor]] |
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|Nuclear fission |
|Nuclear fission |
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| align="right" | 500 |
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|500 |
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|} |
|} |
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Revision as of 05:32, 22 March 2016
Energy is used by Seabases and various items and vehicles.
Seabases
A seabase requires energy, to produce breathable air and to power any appliances, such as the Fabricator and Large Aquarium.
Seabases will draw power from any generators within power transmission range. This is represented by a thin glowing blue line connecting the generator to the base. The Power Transmitter can be used to connect generators to bases across greater distances.
The Escape Pod consumes power much like a seabase, but does not require a generator. It draws its power from three special "self-charging" power cells.
Icon | Name | Energy Source | Capacity |
---|---|---|---|
Solar Panel | Stellar radiation | 25 | |
Bioreactor | Plant matter | 100 | |
Thermal Plant | Heat | 50 | |
Nuclear Reactor | Nuclear fission | 500 |
Items and vehicles
Some items and vehicles require a Battery or Power Cell to operate.
When energy runs out, the player can replace the empty power source with a battery or power cell from inventory. For handheld devices, equip the device and press the Replace key (default "R"). For vehicles, interact directly with the empty power cell. The Seamoth's power cell is on the underside, towards the rear. The Cyclops has two banks of three power cells, on either side of the engine.
The Cyclops, Seabases, and the Escape Pod still require energy in Freedom Mode.
Object | Name | Energy Source | Freedom Mode |
---|---|---|---|
Cyclops | Power Cell | Does not require Energy | |
Escape Pod | Power Cell | Does not require Energy | |
Flashlight | Battery | Requires Energy | |
SeaGlide | Battery | Requires Energy | |
Seamoth | Power Cell | Requires Energy | |
Stasis Rifle | Battery | Requires Energy | |
Transfuser | Battery | Requires Energy | |
Welder | Battery | Requires Energy |