Energy: Difference between revisions

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(Add table of seabase power generators)
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m (Add caption to table, right-align Capacity cells)
Tags: Visual edit apiedit
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{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
|+ Energy generators
! scope="col" |Generator
! scope="col" |Icon
! scope="col" |Name
! scope="col" |Name
! scope="col" |Energy Source
! scope="col" |Energy Source
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|[[Solar Panel]]
|[[Solar Panel]]
|Stellar radiation
|Stellar radiation
| align="right" | 25
|25
|-
|-
|[[File:Bioreactor.png|thumb|center|60px]]
|[[File:Bioreactor.png|thumb|center|60px]]
|[[Bioreactor]]
|[[Bioreactor]]
|Plant matter
|Plant matter
| align="right" | 100
|100
|-
|-
|[[File:Thermal Plant.png|thumb|center|60px]]
|[[File:Thermal Plant.png|thumb|center|60px]]
|[[Thermal Plant]]
|[[Thermal Plant]]
|Heat
|Heat
| align="right" | 50
|50
|-
|-
|[[File:Nuclear Reactor.png|thumb|center|60px]]
|[[File:Nuclear Reactor.png|thumb|center|60px]]
|[[Nuclear Reactor]]
|[[Nuclear Reactor]]
|Nuclear fission
|Nuclear fission
| align="right" | 500
|500
|}
|}



Revision as of 05:32, 22 March 2016

Power Cells are one source of Energy, the other being batteries

Energy is used by Seabases and various items and vehicles.

Seabases

A seabase requires energy, to produce breathable air and to power any appliances, such as the Fabricator and Large Aquarium.

Seabases will draw power from any generators within power transmission range. This is represented by a thin glowing blue line connecting the generator to the base. The Power Transmitter can be used to connect generators to bases across greater distances.

The Escape Pod consumes power much like a seabase, but does not require a generator. It draws its power from three special "self-charging" power cells.

Energy generators
Icon Name Energy Source Capacity
Solar Panel.png
Solar Panel Stellar radiation 25
Bioreactor.png
Bioreactor Plant matter 100
Thermal Plant.png
Thermal Plant Heat 50
Nuclear Reactor.png
Nuclear Reactor Nuclear fission 500

Items and vehicles

Some items and vehicles require a Battery or Power Cell to operate.

When energy runs out, the player can replace the empty power source with a battery or power cell from inventory. For handheld devices, equip the device and press the Replace key (default "R"). For vehicles, interact directly with the empty power cell. The Seamoth's power cell is on the underside, towards the rear. The Cyclops has two banks of three power cells, on either side of the engine.

The Cyclops, Seabases, and the Escape Pod still require energy in Freedom Mode.

Object Name Energy Source Freedom Mode
Cyclops.png
Cyclops Power Cell Does not require Energy
Escape Pod.png
Escape Pod Power Cell Does not require Energy
Flashlight.png
Flashlight Battery Requires Energy
SeaGlide.png
SeaGlide Battery Requires Energy
Seamoth.png
Seamoth Power Cell Requires Energy
Stasis Rifle.png
Stasis Rifle Battery Requires Energy
Transfuser.png
Transfuser Battery Requires Energy
Welder.png
Welder Battery Requires Energy