DNA: Difference between revisions
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! scope="col" |Behavior |
! scope="col" |Behavior |
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! scope="col" |Transfusable into creature |
! scope="col" |Transfusable into creature |
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|- |
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|[[Holefish]] |
|[[Holefish]] |
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|Generates no events. Creature don't see the player. Because of the hole. |
|Generates no events. Creature don't see the player. Because of the hole. |
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|N/A |
|N/A |
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|- |
|- |
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|[[Boomerang]] |
|[[Boomerang]] |
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|When it sees a shark in front of him, it swims by quickly, cutting target for damage but for blood. |
|When it sees a shark in front of him, it swims by quickly, cutting target for damage but for blood. |
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|Dive bomb sharks, bite on touch |
|Dive bomb sharks, bite on touch |
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|- |
|- |
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|[[Peeper]] |
|[[Peeper]] |
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|Checks out shiny things. |
|Checks out shiny things. |
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|Breach, Move towards shiny |
|Breach, Move towards shiny |
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|- |
|- |
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|[[Garryfish]] |
|[[Garryfish]] |
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|Follows the player. |
|Follows the player. |
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|Follow player |
|Follow player |
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|- |
|- |
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|[[Rabbit Ray]] |
|[[Rabbit Ray]] |
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|Lies on ground like flounder. Flees when detects sound. |
|Lies on ground like flounder. Flees when detects sound. |
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|Move away from sound |
|Move away from sound |
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|- |
|- |
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|[[Hoverfish]] |
|[[Hoverfish]] |
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|Danger patterning makes all med/small fish move away from him. |
|Danger patterning makes all med/small fish move away from him. |
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|N/A |
|N/A |
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|- |
|- |
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|[[Crash]] |
|[[Crash]] |
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|Gets aggressive from nearby motion events in radius, eventually attacking source. |
|Gets aggressive from nearby motion events in radius, eventually attacking source. |
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|Aggressive from motion |
|Aggressive from motion |
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|- |
|- |
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|[[Bleeder]] |
|[[Bleeder]] |
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|Attacks healthiest live target within range (most health). |
|Attacks healthiest live target within range (most health). |
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|Attacks healthiest (using creature fov, hearing) |
|Attacks healthiest (using creature fov, hearing) |
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|- |
|- |
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|[[Reginald]] |
|[[Reginald]] |
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|N/A |
|N/A |
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|N/A |
|N/A |
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|- |
|- |
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|[[Spadefish]] |
|[[Spadefish]] |
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|N/A |
|N/A |
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|N/A |
|N/A |
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|- |
|- |
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|[[Shuttlebug]] |
|[[Shuttlebug]] |
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|Attracted to buried loot. |
|Attracted to buried loot. |
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|Attracted to buried loot. |
|Attracted to buried loot. |
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|- |
|- |
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|[[Stalker]] |
|[[Stalker]] |
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|Aggressive for blood, attracted to blood, attacks sharks and med. fish |
|Aggressive for blood, attracted to blood, attacks sharks and med. fish |
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|Collect shiny |
|Collect shiny |
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|- |
|- |
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|[[Gasopod]] |
|[[Gasopod]] |
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|Creates poison cloud when it sees sharks nearby. |
|Creates poison cloud when it sees sharks nearby. |
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|N/A |
|N/A |
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|- |
|- |
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|[[Eyeye]] |
|[[Eyeye]] |
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|Perfect eyesight in all conditions. Shrieks when it sees something with more mass than it. |
|Perfect eyesight in all conditions. Shrieks when it sees something with more mass than it. |
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|Shriek when detect more mass |
|Shriek when detect more mass |
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|- |
|- |
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|[[Sand Shark]] |
|[[Sand Shark]] |
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|Move towards vibrations when under ground, then jumps out to attack source. |
|Move towards vibrations when under ground, then jumps out to attack source. |
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|Attracted to motion |
|Attracted to motion |
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|- |
|- |
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|[[Mesmer]] |
|[[Mesmer]] |
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|Mesmerizes nearby creature when threatened, then attacks them. |
|Mesmerizes nearby creature when threatened, then attacks them. |
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|Stare at Shark |
|Stare at Shark |
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|- |
|- |
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|[[Oculus]] |
|[[Oculus]] |
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|Almost blind in light, sees clearly in dark (nightvision) |
|Almost blind in light, sees clearly in dark (nightvision) |
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|Repelled from light |
|Repelled from light |
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|- |
|- |
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|[[Jellyray]] |
|[[Jellyray]] |
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<references /> |
<references /> |
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[[Category:Attributes]] |
[[Category:Attributes]] |
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[[Category:World]] |
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[[Category:In Development]] |
Revision as of 06:08, 9 February 2016
Subnautica features a mechanic that allows the player to sample DNA from alien life forms and transfuse them on the player.
To do so the player needs to sample the DNA using the tool called the Transfuser. While the Transfuser is still disabled in current builds, it can be spawned by using the Debug Console Commands.
In the future the Propulsion Cannon will be able to launch DNA serums from a distance.[1]
Known Effects
Creature | Behavior | Transfusable into creature |
---|---|---|
Holefish | Generates no events. Creature don't see the player. Because of the hole. | N/A |
Boomerang | When it sees a shark in front of him, it swims by quickly, cutting target for damage but for blood. | Dive bomb sharks, bite on touch |
Peeper | Checks out shiny things. | Breach, Move towards shiny |
Garryfish | Follows the player. | Follow player |
Rabbit Ray | Lies on ground like flounder. Flees when detects sound. | Move away from sound |
Hoverfish | Danger patterning makes all med/small fish move away from him. | N/A |
Crash | Gets aggressive from nearby motion events in radius, eventually attacking source. | Aggressive from motion |
Bleeder | Attacks healthiest live target within range (most health). | Attacks healthiest (using creature fov, hearing) |
Reginald | N/A | N/A |
Spadefish | N/A | N/A |
Shuttlebug | Attracted to buried loot. | Attracted to buried loot. |
Stalker | Aggressive for blood, attracted to blood, attacks sharks and med. fish | Collect shiny |
Gasopod | Creates poison cloud when it sees sharks nearby. | N/A |
Eyeye | Perfect eyesight in all conditions. Shrieks when it sees something with more mass than it. | Shriek when detect more mass |
Sand Shark | Move towards vibrations when under ground, then jumps out to attack source. | Attracted to motion |
Mesmer | Mesmerizes nearby creature when threatened, then attacks them. | Stare at Shark |
Oculus | Almost blind in light, sees clearly in dark (nightvision) | Repelled from light |
Jellyray | Big light source | Nightvision |