Subnautica: Difference between revisions
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{{SimilarName|'''Subnautica'''|its stand-alone expansion, ''[[Subnautica: Below Zero|Below Zero]]''}} |
{{SimilarName|'''Subnautica'''|its stand-alone expansion, ''[[Subnautica: Below Zero|Below Zero]]'' or its in-development sequel, ''[[Subnautica 2]]''}} |
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{{Infobox |
{{Infobox |
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|title = |
|title = '''Subnautica''' |
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|image = |
|image = SubnauticaHeroImage.jpg |
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|developer = |
|developer = [http://unknownworlds.com Unknown Worlds] |
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|release = * 16 Dec, 2014 (Steam Early Access), |
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|genre = Ay lokita sapeee |
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* 17 May 2016 (Xbox One), |
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|platforms = Franquito el que te metió el pito |
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* 23 January 2018 (V1.0, Steam), |
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|imagecaption=Sapeeeee}} |
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* December 6, 2018 (Xbox One, PlayStation 4) |
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<br /><div class="devsTabber"><tabber> |
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* May 14, 2021 (Nintendo Switch, PlayStation 5, Xbox Series X/S) |
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Charlie Cleveland= |
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|genre = Sandbox, Survival |
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[[File:Charlie_Cleveland.jpg|thumb|225px|Charlie Cleveland - Game Director]] |
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|modes = Freedom, Survival, Hardcore, Creative |
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{{Quote3|ayaya lcasta07, fracasado,te vas baneado, te vas baneado, que te arreglen bien el anoo, y te fuiste baneado, de mi canal, pedazo de fracasado,sino te gustan estas barras, andate a la concha de tu herman,pelotudo,te fuiste baneado.|Charlie Cleveland}} |
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|platforms = PC, Mac, Xbox One, Playstation 4, Nintendo Switch, PlayStation 5, Xbox Series X/S |
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|web = [http://unknownworlds.com/subnautica http://unknownworlds.com/subnautica] |
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|rating = E 10+ (ESRB), PEGI 7, PG (ACB), 12 (GRAC), 6 (USK), 10 (ClassInd), 12 (GSRR) |
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|other = <center>[[Key Bindings]]</center> |
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}} |
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'''''Subnautica''''' is an open world survival game developed by ''[[wikipedia:Unknown Worlds Entertainment|Unknown Worlds]]''. It was first released in early access for PC on December 16, 2014 and released in full for PC on January 23rd, 2018. Early access for Xbox One was released on May 17th, 2016, with the full release for Xbox One and Playstation 4 releasing on December 6th, 2018. Subsequent console versions for Nintendo Switch, PlayStation 5, and Xbox Series X/S were released on May 14, 2021 to coincide with the release of ''[[Subnautica: Below Zero]]''. |
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Players take on the role of [[Ryley Robinson]], the sole survivor of the [[Aurora]]'s crash-landing on the uncharted, oceanic [[Planet 4546B]]. Players will explore the dangerous waters of 4546B by scuba diving and traveling in futuristic submersibles. |
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==Story Description== |
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</tabber>{{Clear}} |
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''"Subnautica is an underwater adventure game set on an alien ocean planet. A massive, open world full of wonder and peril awaits you!'' |
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===Animators=== |
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=== ''Dive Into a Vast Underwater World'' === |
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<tabber> |
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''You have crash-landed on an alien ocean world, and the only way to go is down. Subnautica's oceans range from sun drenched shallow coral reefs to treacherous deep-sea trenches, lava fields, and bio-luminescent underwater rivers. Manage your oxygen supply as you explore kelp forests, plateaus, reefs, and winding cave systems. The water teems with life: Some of it helpful, much of it harmful.'' |
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Colin Knueppel= |
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[[File:Colin_Knueppel.jpg|thumb|300px|Colin Knueppel - Animation Lead]] |
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{{Quote3|We must investigate how to destick'ify the player's rectum.|Colin Knueppel}} |
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=== ''Scavenge, Craft, and Survive'' === |
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He is a nerdy farm kid who turned into an animator / tech. He has |
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''After crash landing in your Life Pod, the clock is ticking to find water, food, and to develop the equipment you need to explore. Collect resources from the ocean around you. Craft diving gear, lights, habitat modules, and submersibles. Venture deeper and further form to find rarer resources, allowing you to craft more advanced items.'' |
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worked on Mass Effect 1 cinematics, BioShock Infinite in-game sequences, most of the Natural Selection 2 rigging and currently animation lead on '''''Subnautica'''''. He enjoys walks in the park and long-shot FPS melee kills. |
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=== ''Construct Underwater Habitats'' === |
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''Build bases on the sea floor. Choose layouts and components, and manage hull-integrity as depth and pressure increase. Use your base to store resources, park vehicles, and replenish oxygen supplies as you explore the vast ocean.'' |
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Louis Karim= |
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[[File:Louis_Karim.jpg|thumb|300px|Louis Karim - Animator & Rigger]] |
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{{Quote3|New eggs are up! Animators Assemble. Grab the one you wish to work on and pee around it.|Louis Karim}} |
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=== ''Unravel the Mystery'' === |
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As soon as he graduated from Engineering school, Louis decided to go down a more artistic path. He started by learning character modelling on his first job, but realized that animation was his true calling soon enough. He attended Animation Mentor, and since graduating has worked as an animator on movies, TV series and commercials, in countries including Singapore, Russia, Lebanon and Bahrain. He is currently an animator and rigger on '''''Subnautica'''''. |
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''What happened to this planet? Signs abound that something is not right. What caused you to crash? What is infecting the sea life? Who built the mysterious structures scattered around the ocean? Can you find a way to make it off the planet alive?'' |
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=== ''Disrupt the Food Chain'' === |
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''The ocean teems with life: Use the ecosystem to help you. Lure and distract a threatening creature with a fresh fish, or simply swim as fast as you can to avoid gnashing jaws of roaming predators.'' |
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Brandt Wojak= |
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[[File:Brandt_Wojak.jpg|thumb|300px|Brandt Wojak - Animator & Rigger]] |
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=== ''Handle the Pressure'' === |
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Brandt graduated from Madison College, with an associate degree in Animation and Concept development. He joined the offsite team in the summer of 2012 working on animations for Natural Selection 2. |
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''Build a Pressure Re-Active Waterproof Nanosuit, or PRAWN Suit, and explore extreme depth and heat. Modify the suit with mining drills, torpedo launchers, propulsion cannons, grappling hooks and more.'' |
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=== ''Fear the Night'' === |
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Check out some of his works at: |
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''As the sun goes down, the predators come out. The ocean is unforgiving of those caught unprepared in the darkness. Areas that are safe to explore during the day become treacherous at night, but also reveal a beauty that those who hide from the darkness will never see.'' |
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* [https://www.youtube.com/user/Bwojakification https://www.youtube.com/user/Bwojakification] |
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=== ''Dive Below the Ocean Floor'' === |
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''Cave systems wind below the sea bed, from dark claustrophobic passages to caverns lit by bio-luminescent life and burning-hot lava flows. Explore the world below the ocean floor, but watch your oxygen levels, and take care to avoid the threats lurking in the darkness.'' |
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Scott MacDonald= |
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[[File:Scott_MacDonald.jpg|thumb|300px|Scott MacDonald - Animator]] |
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{{Quote3|I blame Cory for all bugs.| Scott MacDonald}} |
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{{Quote3|OH GOD THE BABY FINGER| Scott MacDonald}} |
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=== ''About the Development Team'' === |
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Otherwise known as Obraxis, Scott hails originally from Carlisle UK, close to the Scottish border. Having worked in Film & TV, he now works in Games remotely from the South Wales, UK. He can be often found frequenting shops late at night in his daily pursuit of yet more coffee, to fuel his typical animator caffeine habit. |
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''Subnautica is being created by Unknown Worlds, a small studio founded by Charlie Cleveland and Max McGuire that traces its roots back to the 2003 Half-Life mod Natural Selection. The team is scattered around the globe, from the United States to the United Kingdom, France, the Czech Republic, Russia, Thailand, Australia, and many more places. There is a central office in San Francisco, California that serves as home base for the whole team.'' |
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=== ''Warning'' === |
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''This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised."'' |
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Brian Cummings= |
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[[File:Brian_Cummings.jpg|thumb|300px|Brian Cummings - Animator]] |
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{{Quote3|I moved to the corner window overlooking an intersection.. so distracting seeing people almost hitting pedestrians every 5 minutes!|Brian Cummings}} |
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Brian (Alpha) joined the team in late 2009 after graduating from the Art Institute of California San Francisco. Before moving here, he worked as a contract 3D Artist on two published PC titles in Birmingham, Alabama. |
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Initially hired to help with managing the art pipeline, Brian now fills the gap between artists and engine. He has also worked as the editor for several Natural Selection 2 cinematics including the Fade Reveal, Lerk Reveal and Gorge Belly Slide video. |
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</tabber>{{Clear}} |
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===Software Engineers=== |
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==Gallery== |
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<tabber> |
<tabber> |
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Store Screenshots= |
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Jonas Bötel= |
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<gallery widths="200" spacing="small"> |
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[[File:Jonas.JPG|thumb|200px|Jonas Bötel - Software Engineer]] |
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snsteamstore1.jpg |
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{{Quote3|I create all the bugs, that's what I do|Jonas Bötel}} |
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snsteamstore2.jpg |
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snsteamstore3.jpg |
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Website: http://lumpn.de |
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snsteamstore4.jpg |
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snsteamstore5.jpg |
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After almost dropping out of university twice to make computer games instead of learning about skolemization and formal verification, Jonas now holds a master's degree in Computer Science and makes computer games. Hah! |
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snsteamstore6.jpg |
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snsteamstore7.jpg |
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Unbeknownst to Charlie Jonas’ career at Unknown Worlds started as a mapper for Natural Selection 1 where he managed to finish one single room. Encouraged by this huge success he ran the fastest NS1 servers in Europe on launch day and still remembers sneaking into the university's data center to pull this off like it was yesterday. |
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snsteamstore8.jpg |
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snsteamstore9.jpg |
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Jonas fixes the bugs, optimizes performance, causes a mess, and wears the “I broke the build” T-shirt with great pride. He enjoys traveling and sometimes does a decent Count von Count impersonation including bats and lightning. |
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snsteamstore10.jpg |
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</gallery> |
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Trailers= |
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Scott Thunelius= |
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<gallery position="left" widths="200" spacing="small" captionalign="left"> |
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[[File:ScottT.jpg|thumb|300px|Scott Thunelius - Software Engineer & 3D Artist]] |
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Subnautica Dangerous Creatures Update |
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Subnautica Aurora Interior Expansion |
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Scott is a coder and 3D artist. He's spent most of his career working on MMORPGs and now happily resides deep in the underwater landscape of '''''Subnautica's''''' codebase. When not making games he's playing music and systematically attempting put every BBQ joint to be found in Texas out of business with his insatiable love of brisket. |
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Subnautica PRAWN Update |
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Subnautica Power Nap Update |
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Subnautica Machinery Update |
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Andreas Urwalek= |
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Subnautica Gameplay - Early Access |
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[[File:andreasurwalek.png|thumb|300px|Andreas Urwalek - Software Engineer]] |
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Subnautica Crash Sequence |
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{{Quote3|wow patch 7.0.3: we removed half of the games features|Andreas Urwalek}} |
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Subnautica Farming Update |
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Subnautica Official Launch Trailer |
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Game programming (Austria) |
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</gallery> |
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David Kalina= |
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[[File:David Kalina.png|thumb|300px|David Kalina- Software Engineer]] |
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David Kalina is the co-founder and co-owner of the award-winning game studio Tiger Style. Kalina started Tiger Style with Randy Smith in 2009, and released the award-winning game Spider: The Secret of Bryce Manor, and most recently the Independent Games Festival nominated game Waking Mars. |
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Kalina is a games industry veteran, previously working on projects such as Tom Clancy's Splinter Cell, Deus Ex: Invisible War, and the Thief series. Kalina currently resides in Austin, Texas. |
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</tabber> |
</tabber> |
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==Soundtrack== |
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{{Clear}} |
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*Main article: [[Subnautica OST]] |
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== |
== Merchandise== |
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Official ''Subnautica'' merchandise can be purchased at Unknown World Entertainment's [https://www.redbubble.com/people/unknownworlds/shop Redbubble store]. |
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<tabber> |
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Michael Schouten= |
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[[File:Michael_Schouten.jpg|thumb|300px|Michael Schouten - World Designer]] |
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{{Quote3|I wish I had those sideburns|Michael Schouten}} |
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==Subnautica 2.0== |
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Michael was originally a Natural Selection 1 map contributor. In 2007 he graduated from Glasgow University, and worked as a functionality tester before joining the off-site team in 2010. |
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''Subnautica'' was originally released on PC, Mac, PS4 and Xbox One in 2018.<ref>https://twitter.com/Flayra/status/991837067662409729</ref> Versions for the Nintendo Switch, PS5, and Xbox Series X/S were released in May 2021 alongside the release of ''Subnautica: Below Zero''. |
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He was hired as a level designer and has contributed towards several Natural Selection 2 maps. Currently he is developing environments for '''''Subnautica'''''. |
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In October 2021, Unknown Worlds announced that it was working on technical improvements to the code base of the Subnautica series, such as retooling the save system, and merging the code base of the games across all available platforms to unified versions of Unity. ''Subnautica'' would be updated with architecture, performance improvements, and bug fixes from ''Below Zero''. Save bugs on PS5 were to be addressed, as is excessive screen tearing on the PS5 version of ''Subnautica''. |
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Oliver Hobbs= |
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[[File:Oliver_Hobbs.jpg|thumb|300px|Oliver Hobbs - World Designer]] |
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{{Quote3|Floaty brain guy is floaty.|Oliver Hobbs}} |
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There were also plans to update ''Subnautica'' over time with a number of quality-of-life features/accessibility improvements that made sense for the game from the ones that were developed and implemented for ''Below Zero''.<ref>[https://unknownworlds.com/subnautica/whats-next-for-the-subnautica-series/ What’s Next For The Subnautica Series?]</ref> |
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Oli joined the offsite team in June 2009 as a mapper for Natural |
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Selection 2. He spends his time complaining, being cynical and drinking |
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tea. |
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Andrew Jones= |
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[[File:original.jpg|thumb|200px|Andrew Jones - World Designer]] |
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{{Quote3|I am the victim of a conspiracy to overwrite every field I change. But I shall fight against it|Andrew Jones}} |
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Andrew attended Oxford Brookes University and received a BA in Architecture. He contributed to NS1 back in the day, and joined the UWE team in 2009, initially to help maintain the website. He soon moved on to art and level design, and nobody had the heart to tell him to pack it in. |
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When not making or playing games, Andrew's many hobbies include brick-spotting, desperation and breathing. He lives in London. |
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Jake Smith= |
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[[File:Jake_Smith.jpg|thumb|300px|Jake Smith - World Designer]] |
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Jake is an artist with an associate degree in Computer Animation, and a bachelor's degree in Fine Arts from the University of Utah. He began working on a custom map for NS2, which caught the attention of Charlie and Cory, and eventually led to a position working to further develop this level. |
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Jake Smith is no longer employed by Unknown Worlds Entertainment. |
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Kiel McDonald= |
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[[File:KielMcDonald.JPG|thumb|225px|Kiel McDonald - World Designer]] |
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Liam Tart= |
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[[File:LiamBlart.jpg|thumb|300px|Liam Tart - World Designer]] |
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<!--https://pbs.twimg.com/profile_images/179746423/n1000987949_30237336_7492.jpg or https://cdna.artstation.com/p/users/avatars/000/001/654/large/3038_72468879734_567039734_1681961_678935_n.jpg?1397936828 --> |
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{{Quote3|I think I'm gonna go with Salted Caramel... seriously they're amazing. Covered in chocolate on the outside with caramel on the inside. It'll blow yer mind!|Liam Tart}} |
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Liam worked together with UWE on Natural Selection II. After that Liam went of to work on Alien Isolation at Creative Assembly, then he was at Sony for a bit working on PSVR. He went back to CA to work on Halo Wars and now he is rejoining UWE. |
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Check out some of his work [https://www.artstation.com/artist/pogop here] or on his [http://liamtart.com official website]. |
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</tabber>{{Clear}} |
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===Concept Artists=== |
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<tabber> |
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Cory Strader= |
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[[File:Cory Strader.png|thumb|300px|Cory Strader - Art Director & Concept Artist]] |
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Cory attended the Massachusetts College of Art, majoring in Illustration. He worked at Stainless Steel Studios as a digital artist for over five years doing 3D modeling, texturing and concept work on Empire Earth, Empires: Dawn of the Modern World and Rise & Fall: Civilizations at War. He then worked as Senior Texture Artist and Concept Art on Lair and several unannounced titles at Factor Five. |
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He and Charlie started working on Natural Selection together in August 2000 and his artwork has been featured several times in Spectrum and Expose. |
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Pat Presley= |
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[[File:Pat Presley.jpg|thumb|200px|Pat Presley - Concept Artist]] |
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Pat Presley is a freelance conceptual design artist who drew several [[Fauna|creature]] and [[Biomes|biome]] concepts for ''Subnautica''. His designs for the former include the Sea Emperor Leviathan, the [[Reefback Leviathan]], the [[Grand Reef]] and the [[Lava Castle]]. |
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Alex Ries= |
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[[File:alex_ries.jpg|thumb|200px|Alex Ries - Concept Artist]] |
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Alex Ries was hired after the completion of Subnautica V1.0 to work on concept art for the future [[Expansion Pack|expansion]] of Subnautica. |
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He was hired after numerous comments on his DeviantArt posts of people saying that his art reminded them of Subnautica or that he should work on the game, after contacting Unknown Worlds he was hired. |
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Mikhail Rakhmatullin= |
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[[File:ReaperConcept.JPG|thumb|200px]] |
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Mikhail is a freelance concept artist, whose full participation in the creation of Subnautica's concept art remains unconfirmed. His only confirmed creations are the designs of the [[Reaper Leviathan]] and of the [[Prawn Suit]]. |
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*[https://www.artstation.com/rahmatozz/profile ArtStation account] |
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</tabber> |
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{{Clear}} |
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===FX Artist=== |
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<tabber> |
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Sylvain Hel= |
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[[File:Sylvain_Hel.jpg|thumb|300px|Sylvain Hel - FX Designer]] |
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Sylvain joined Ubisoft Paris as a 3d environment artist on GRAW 2 before enjoying particles and visual effects on Redsteel 2, Raving Rabbids TV Party and Ghost Recon Future Soldier. Looking for new experiences with indie studios he started to work on Natural Selection 2 late 2011. |
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</tabber> |
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{{Clear}} |
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===Media=== |
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<tabber> |
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Simon Chylinski= |
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[[File:SimonChylinski.png|thumb|450px|Simon Chylinski - Sound Designer & Voice Actor]] |
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Sound and music designer on Subnautica (excluding ''[[Subnautica: Below Zero|Below Zero]]'') and Natural Selection 2. He is no longer employed by Unknown Worlds Entertainment. |
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Check out some of his works at: |
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* [https://soundcloud.com/kamakazi Soundcloud] |
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* [https://www.youtube.com/user/simonkamakazi Youtube] |
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* [https://open.spotify.com/artist/2PNSIXAY9qm1ZmLedJ53xo?si=6Cq81ReCStKQzd_Cw0rXQA Spotify] |
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Lukas Nowaczek= |
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[[File:Lukas_Nowaczek.jpeg|thumb|300px|Lukas Nowaczek - Web Programmer]] |
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Lukas is another employee with his roots in the community. Since he joined us in October 2012 he works on all kinds of web applications and websites that improve workflow in UWE or serve our players. He spends most of his free time learning new stuff, playing too many games or reading books. He also enjoys his journey to find the perfect craft beer. |
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Jessica Damerst= |
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[[File:JessDamerst.jpg|thumb|200px|Jess Damerst -Website Updater]] |
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{{Quote3|I still feel like a wanker|Jessica Damerst}} |
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Jess is a web developer that spends her time in preparation for the next update, and also specializes in community and update announcement material. She also writes tools but rather slowly due to Unknown Worlds continually asking her to prioritize the update sites. |
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Her skills include sweet talking humans and computers and crying herself to sleep when it doesn't work. |
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</tabber>{{Clear}} |
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===Voice Actors=== |
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<tabber> |
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Lani Minella= |
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[[File:LaniMinella.JPG|thumb|200px|Lani Minella - Voice Actress]] |
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*[http://www.laniminella.com Lani Minella's website] |
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*[https://twitter.com/LaniMinella?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor Lani Minella's Twitter Account] |
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Lani is the voice actor for the [[Sea Emperor Leviathan]]. She has also done voice acting for ''Natural Selection'' and ''Natural Selection 2'', other games made by ''Unknown Worlds''. |
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Tony Porter= |
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[[File:TonyPorter.png|thumb|300px|Tony Porter - Voice Actor]] |
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*[http://www.tony-porter.com Tony Porter's website] |
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Tony is the voice actor of [[Avery Quinn]]. |
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Lorelei King= |
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[[File:Lorelei_King.JPG|thumb|170px|Lorelei King - Voice Actor]] |
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*[https://www.loreleiking.com Lorelei King's website] |
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*[https://twitter.com/LoreleiKing Lorelei King's twitter] |
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Lorelei King is the voice actor of [[Marguerit Maida]] and a crew member of [[Destroyed Lifepods|Lifepod 6]]. |
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James Backway= |
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[[File:James Backway.jpg|thumb|170px|James Backway - Voice Actor]] |
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*[https://www.advoice.co.uk/clients/letter/b/gender/male/accent/neutral-accent/age/20s/ James Backway's Agency] |
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*[https://twitter.com/JamesBackway?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor James Backway's Twitter] |
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James Backway is the voice actor of [[Bart Torgal]] and [[Berkeley]]. |
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Christopher Godwin= |
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[[File:Christopher Godwin.jpg|thumb|170px|Christopher Godwin - Voice Actor]] |
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*[http://www.imdb.com/name/nm0324241/ Christopher Godwin] |
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Christopher Godwin is the voice actor of [[Paul Torgal]], [[Captain Hollister]] and a [[Destroyed Lifepods|Lifepod 7]] crew member. |
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Ramon Tikaram= |
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[[File:RamonTikaram.png|thumb|170px|Ramon Tikaram - Voice Actor]] |
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*[http://www.imdb.com/name/nm0863130/ IMDb page] |
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Ramon Tikaram is the voice actor of [[Second Officer Keen]], [[Ozzy]] and [[Danby]] and crew of [[Destroyed Lifepods|Lifepod 3]]. |
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Eleanor Matsuura= |
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[[File:Eleanor Matsuura.jpg|thumb|205px|Eleanor Matsuura - Voice Actor]] |
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Eleanor Matsuura is the voice actor for [[CTO Yu]], a crew member of [[Destroyed Lifepods|Lifepod 3]] and a passenger of [[Destroyed Lifepods|Lifepod 6]]. |
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Simon Chylinski= |
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[[File:SimonChylinski.png|thumb|450px|Simon Chylinski - Sound Designer & Voice Actor]] |
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Simon Chylinski is both the voice actor for the [[Player]], and the sound designer for ''Subnautica''. |
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His voice is also edited to make the sounds of the [[Peeper]]. |
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* [https://soundcloud.com/kamakazi Soundcloud] |
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* [https://www.youtube.com/user/simonkamakazi Youtube] |
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* [https://open.spotify.com/artist/2PNSIXAY9qm1ZmLedJ53xo?si=6Cq81ReCStKQzd_Cw0rXQA Spotify] |
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Neebs Gaming= |
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[[File:Neebs.JPG|thumb|450px|Jon "Appsro" Etheridge (left) & Brent "Neebs" Triplett - Voice Actors]] |
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Jon Etheridge ''(left)'' and Brent Triplett ''(right)'' make a cameo appearance as voice actors for a radio message from the Alterra HQ. |
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Brent and Jon played ''Subnautica'' on their popular gaming channel [https://m.youtube.com/user/NeebsGaming Neebs Gaming] during the early access phase of the game. |
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</tabber>{{Clear}} |
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===Affiliates=== |
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<tabber> |
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Tom Jubert= |
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[[File:Tom Jubert.jpg|thumb|250px|Tom Jubert - Narrative Designer]] |
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{{Quote3|I'm a meme?|Tom Jubert}} |
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Freelance Narrative Designer. |
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FOX 3D Entertainment= |
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[[File:Fox3D_Logo.png|thumb|300px|FOX 3D Entertainment - Company Specializing in 3D models]] |
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Fox3D has successfully cooperated with game developers of all sizes and world-class publishers from North America, Europe and Asia. |
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Our aim is to create high-quality projects on a global scale. |
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{{Caption|<poem>It is brilliant sample of high quality cinematic needs for our '''''Subnautica'''''. Fox3D made it with tight budget and deadlines with great quality!</poem>|Cory Strader|Art Director of [http://unknownworlds.com/ Unknown Worlds]}} |
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{{Clear}} |
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{{#tag:tabber| |
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Sergey Solovyev= |
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[[File:Sergey Solovyev.jpg|thumb|200px|Sergey Solovyev - Lead Artist]] |
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Hi, my name is Sergey Solovyev. At the very beginning on the '''''Subnautica''''', I was faced with a task - to build our Fox3D team into an effective working art resource for the project. Although the team members never gathered under one office roof, my goal was to make them work as well as normal game developer teams. |
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After a number of approaches and brainstorming sessions, we understood that for such a big project as ours, we needed the highest possible visualization of workflow and the creation of one general work space in order for efficient remote working. This meant creating something like a virtual office that copies the functionality of a real physical office. We built work processes in such a way that a person from anywhere on the globe, who has a laptop and an Internet connection, could easily learn about the development stage of any asset, find out what was updated, and if necessary, send comments about what else should be done. Such an approach demanded decision making about a remote working field, which is why we spent such a long time searching for the new services that would be as easy and convenient as possible. |
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In this case, Sketchfab was very suitable for us. There is nothing better than giving an art director the possibility to spin around, on his laptop screen, a finished 3D model of a monster, spaceship or main character of the game. Whether in a cafe, house, or in the office, his work is equally effective - he can see an exact model, the same way as it will look in game, and immediately give us feedback about it. And since Sketchfab supports normal maps, spec, gloss and hdri lighting, it was completely suitable for us and the '''''Subnautica''''' project. All of these features are important for the project. |
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We enjoy working on '''''Subnautica''''', and like the idea of creating a colourful, cartoon style underwater world. It is so exciting to participate in creation of such a tremendous and unusual world from an art-concept to the game. We are inspired by how unusual and scenic the locations and creatures look. It’s probably a little immodest to say, but I think I have to say it: as I see it, '''''Subnautica''''' is the first fully underwater game, and it actually looks great! And it wouldn’t have happened without such a great community. The feedback we receive inspires our artists and pushes them to do the artwork better and better each time. |
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I would like to thank all those wonderful people who are supporting us with attention to our artwork. It is always thrilling to log in Sketchfab and find new likes, comments, and a growing number of followers. |
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Thanks people, you rock! Many thanks to the Sketchfab team for making all these magnificent opportunities become real tools. See you in '''''Subnautica''''', divers! |
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{{!}}-{{!}} |
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Maxim Vigovsky= |
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Technical Artist |
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{{!}}-{{!}} |
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Vyacheslav Sedovich= |
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[[File:Vyacheslav_Sedovich.png|thumb|300px|Vyacheslav Sedovich - Software Engineer]] |
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Prior: Indie developer (Unity Engine), Technical Artist at Unigine, Alien Shooter/Zombie Shooter game series developer at Sigma Team. |
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{{!}}-{{!}} |
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Igor Popov= |
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Software Engineer |
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}} |
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</tabber>{{Clear}} |
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===Animations & Cinematics Trailer=== |
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[[File:Subnautica Early Access Trailer|center|600px]] |
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==FOX 3D Portfolio== |
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===Models=== |
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<gallery position="left" widths="200" spacing="small" captionalign="left"> |
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Covetreesketchfab.png|[[Giant Cove Tree]]'s Model from [https://sketchfab.com/models/ad392e56650246768b6413e0514121f7 Sketchfab] |
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Hanging Fruit Tree Model.png|[[Lantern Tree]]'s model from [https://sketchfab.com/models/8bf2915f283f4e0589947fdbd1514298 Sketchfab] |
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Spineeelmodel.png|[[River Prowler]]'s model from [https://sketchfab.com/models/4d3630151d37424299ad60fb8610f821 Sketchfab] |
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Life-form qute-fish.png|[[Cuddlefish]]'s model from [https://sketchfab.com/models/691be2f1b8af418d90e16cb1dc08e555 Sketchfab] |
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Exosuit upgrade.jpg|[[Prawn Suit]]'s upgrade model from [https://sketchfab.com/models/a63c19476d49410f82eeab08b9538dd6 Sketchfab]. |
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Nuclearreactormodel2.png|[[Nuclear Reactor]]'s Model from [https://sketchfab.com/models/c756008a83de477aa056de2f1fc7d39e Sketchfab] |
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Scannermodel.png|[[Scanner]]'s model from [https://sketchfab.com/models/6c6f5d3806764e7ca8481c0d8afba251 Sketchfab] |
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Tech Light Model.png|[[Floodlight]]'s model from [https://sketchfab.com/models/df7795661e5b4929852f2076d2e30018 Sketchfab] |
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</gallery> |
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* [https://sketchfab.com/fox3d Fox3D on Sketchfab] |
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==Soundtrack== |
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* Main article: [[Subnautica OST]] |
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On June 15, 2022, Unknown Worlds posted a blog update on how work was progressing.<ref>[https://unknownworlds.com/subnautica/an-update-on-our-subnautica-and-below-zero-plans/ An Update On Our Subnautica and Below Zero Plans]</ref> |
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==Merchandise== |
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''Subnautica'' merchandise can be purchased at the official [http://www.redbubble.com/de/people/unknownworlds UnknownWorlds merchandise redbubble store]. |
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On Dec. 13, 2022, Unknown Worlds released the 2.0 version of the game, entitled the "Living Large Update".<ref>[https://unknownworlds.com/subnautica/subnautica-living-large-update-released/ Subnautica Living Large Update Released]</ref> |
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==Future== |
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''Subnautica'' can currently only be played on PC, Mac, PS4 and Xbox One.<ref>https://twitter.com/Flayra/status/991837067662409729</ref> |
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==Reception== |
==Reception== |
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Overall, T.J came to the verdict that '''''Subnautica''''' is a template for what open-world survival games should strive to be, as the game was fantastical, fresh, and frightening. |
Overall, T.J came to the verdict that '''''Subnautica''''' is a template for what open-world survival games should strive to be, as the game was fantastical, fresh, and frightening. |
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[http://ca.ign.com/articles/2018/01/26/subnautica-review] |
[http://ca.ign.com/articles/2018/01/26/subnautica-review] |
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==Mods== |
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Various users of the game have produced modifications for the game. None of them are endorsed by ''Unknown Worlds Entertainment'' or this wiki and are '''not''' guaranteed to be high-quality, functional, or safe. There is, however, a [https://discord.gg/UpWuWwq Discord for mods], where players can discuss mods. |
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*[https://discord.gg/Rf8n88c ''Nitrox''], a mod that enables multiplayer. |
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*[https://www.nexusmods.com/subnautica/mods/ ''Nexus Mods''], a website that hosts mods, including some for ''Subnautica''. |
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==Concept Arts== |
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<gallery widths="200" spacing="small"> |
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CoralReefZone7 Small-1024x576.jpg |
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Community image 1395431473.jpg |
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CoralReef3Large.jpg |
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LavaZoneLarge.jpg |
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LavaZone2Large.jpg |
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KelpForestLarge.jpg |
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LostRiver BonesField V02b lorez.jpg |
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MushroomForestArtwork2.jpg |
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7AC87761-2ADA-4E87-8946-A49F7F82B390.jpeg|Photo of a prawn suit in the lost river |
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</gallery> |
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* Main article: [[Concept art]] |
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==Videos== |
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<gallery position="left" widths="200" spacing="small" captionalign="left"> |
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Subnautica Dangerous Creatures Update |
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Subnautica Aurora Interior Expansion |
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Subnautica PRAWN Update |
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Subnautica Power Nap Update |
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Subnautica Machinery Update |
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Subnautica Gameplay - Early Access |
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Subnautica Crash Sequence |
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Subnautica Farming Update |
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Subnautica Official Launch Trailer |
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</gallery> |
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* Visit official [https://www.youtube.com/user/subnautica/videos ''Subnautica'' Youtube] for more videos. |
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==System Requirements== |
==System Requirements== |
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| style="text-align:center; background-color:#081622; width:50%; padding:10px;" |Processor |
| style="text-align:center; background-color:#081622; width:50%; padding:10px;" |Processor |
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| style="font-size:15px; background-color:#0B1E2F; width:50%; padding:10px;" |Intel Haswell 4 cores / 4 threads @ 3.2GHz or equivalent |
| style="font-size:15px; background-color:#0B1E2F; width:50%; padding:10px;" |Intel Haswell 4 cores / 4 threads @ 3.2GHz or equivalent |
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|- |
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| style="text-align:center; background-color:#081622; width:50%; padding:10px;" |Graphics |
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| style="font-size:15px; background-color:#0B1E2F; width:50%; padding:10px;" |Nvidia GTX 550 Ti or equivalent, 2GB VRAM |
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|- |
|- |
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| style="text-align:center; background-color:#081622; width:50%; padding:10px;" |Memory |
| style="text-align:center; background-color:#081622; width:50%; padding:10px;" |Memory |
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| style="font-size:15px; background-color:#0B1E2F; width:50%; padding:10px;" |8 GB RAM |
| style="font-size:15px; background-color:#0B1E2F; width:50%; padding:10px;" |8 GB RAM |
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|- |
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| style="text-align:center; background-color:#081622; width:50%; padding:10px;" |Graphics |
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| style="font-size:15px; background-color:#0B1E2F; width:50%; padding:10px;" |Nvidia GTX 550 Ti or equivalent, 2GB VRAM |
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|- |
|- |
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</tabber> |
</tabber> |
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{{Clear}} |
{{Clear}} |
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==Trivia== |
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*''Subnautica'' shares the same universe as the ''Natural Selection'' series. <ref>http://imgur.com/a/nC4n1 ''Dated August 18, 2016.''</ref> |
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**This is further supported, as the company [[Alterra Corporation|Alterra]] is a manufacturer of various supplies in all games by Unknown Worlds. |
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==References== |
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* [[wikipedia:Subnautica|''Subnautica'' on Wikipedia]] |
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==External Links== |
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<references /></div> |
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[[pl:Subnautica]][[fr:Subnautica]] |
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*[https://store.steampowered.com/app/264710/Subnautica/ ''Subnautica'' on Steam] |
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* [https://store.epicgames.com/en-US/p/subnautica ''Subnautica'' on Epic Store] |
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*[https://www.nintendo.com/us/store/products/subnautica-switch/ ''Subnautica'' on Nintendo Switch] |
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*[https://www.playstation.com/en-us/games/subnautica/ ''Subnautica'' on PS4 & 5] |
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*[https://www.xbox.com/en-US/games/store/subnautica/BX3S1Q5DVHRD ''Subnautica'' on Xbox One & Series X|S] |
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==Trivia== |
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*''Subnautica'' shares the same universe as the ''Natural Selection'' series. <ref>http://imgur.com/a/nC4n1 ''Dated August 18, 2016.''</ref> |
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**This is further supported, as the company [[Alterra Corporation|Alterra]] is a manufacturer of various supplies in all games by Unknown Worlds. |
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*''Subnautica'' is titled ''“Descend”'' in early prototypes of the game. |
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*Player can unlock the Earliest Access 2014 Version and Early Access 2014 Version in "Check code" by entering code "subnauticaearlyaccess" in Steam Properties. |
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*The original PAX 2014 version can be accessed by putting pax2014version in "Check code". |
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==References == |
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*[[wikipedia:Subnautica|''Subnautica'' on Wikipedia]] |
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<references /> |
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[[de:Subnautica]] |
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[[es:Subnautica]] |
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[[fr:Subnautica]] |
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[[nl:Subnautica]] |
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[[pl:Subnautica]] |
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[[ru:Subnautica]] |
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[[Category:Subnautica]] |
[[Category:Subnautica]] |
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[[Category:Games]] |
Latest revision as of 20:41, 17 April 2025
<infobox layout="stacked"> <title source="title"><default>Unknown</default></title> <image source="image"/> <label>imagecaption</label> <label>Developer(s)</label><default>Unknown</default> <label>Website</label> <label>Release Date</label><default>Unknown</default> <label>Genre</label><default>Unknown</default> <label>Game Modes</label> <label>Platform(s)</label> <label>Rating(s)</label> <label></label> </infobox>
Subnautica is an open world survival game developed by Unknown Worlds. It was first released in early access for PC on December 16, 2014 and released in full for PC on January 23rd, 2018. Early access for Xbox One was released on May 17th, 2016, with the full release for Xbox One and Playstation 4 releasing on December 6th, 2018. Subsequent console versions for Nintendo Switch, PlayStation 5, and Xbox Series X/S were released on May 14, 2021 to coincide with the release of Subnautica: Below Zero.
Players take on the role of Ryley Robinson, the sole survivor of the Aurora's crash-landing on the uncharted, oceanic Planet 4546B. Players will explore the dangerous waters of 4546B by scuba diving and traveling in futuristic submersibles.
Story Description
"Subnautica is an underwater adventure game set on an alien ocean planet. A massive, open world full of wonder and peril awaits you!
Dive Into a Vast Underwater World
You have crash-landed on an alien ocean world, and the only way to go is down. Subnautica's oceans range from sun drenched shallow coral reefs to treacherous deep-sea trenches, lava fields, and bio-luminescent underwater rivers. Manage your oxygen supply as you explore kelp forests, plateaus, reefs, and winding cave systems. The water teems with life: Some of it helpful, much of it harmful.
Scavenge, Craft, and Survive
After crash landing in your Life Pod, the clock is ticking to find water, food, and to develop the equipment you need to explore. Collect resources from the ocean around you. Craft diving gear, lights, habitat modules, and submersibles. Venture deeper and further form to find rarer resources, allowing you to craft more advanced items.
Construct Underwater Habitats
Build bases on the sea floor. Choose layouts and components, and manage hull-integrity as depth and pressure increase. Use your base to store resources, park vehicles, and replenish oxygen supplies as you explore the vast ocean.
Unravel the Mystery
What happened to this planet? Signs abound that something is not right. What caused you to crash? What is infecting the sea life? Who built the mysterious structures scattered around the ocean? Can you find a way to make it off the planet alive?
Disrupt the Food Chain
The ocean teems with life: Use the ecosystem to help you. Lure and distract a threatening creature with a fresh fish, or simply swim as fast as you can to avoid gnashing jaws of roaming predators.
Handle the Pressure
Build a Pressure Re-Active Waterproof Nanosuit, or PRAWN Suit, and explore extreme depth and heat. Modify the suit with mining drills, torpedo launchers, propulsion cannons, grappling hooks and more.
Fear the Night
As the sun goes down, the predators come out. The ocean is unforgiving of those caught unprepared in the darkness. Areas that are safe to explore during the day become treacherous at night, but also reveal a beauty that those who hide from the darkness will never see.
Dive Below the Ocean Floor
Cave systems wind below the sea bed, from dark claustrophobic passages to caverns lit by bio-luminescent life and burning-hot lava flows. Explore the world below the ocean floor, but watch your oxygen levels, and take care to avoid the threats lurking in the darkness.
About the Development Team
Subnautica is being created by Unknown Worlds, a small studio founded by Charlie Cleveland and Max McGuire that traces its roots back to the 2003 Half-Life mod Natural Selection. The team is scattered around the globe, from the United States to the United Kingdom, France, the Czech Republic, Russia, Thailand, Australia, and many more places. There is a central office in San Francisco, California that serves as home base for the whole team.
Warning
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised."
Gallery
<tabber> Store Screenshots=
|-| Trailers=
- Subnautica Dangerous Creatures Update
- Subnautica Aurora Interior Expansion
- Subnautica PRAWN Update
- Subnautica Power Nap Update
- Subnautica Machinery Update
- Subnautica Gameplay - Early Access
- Subnautica Crash Sequence
- Subnautica Farming Update
- Subnautica Official Launch Trailer
</tabber>
Soundtrack
- Main article: Subnautica OST
Merchandise
Official Subnautica merchandise can be purchased at Unknown World Entertainment's Redbubble store.
Subnautica 2.0
Subnautica was originally released on PC, Mac, PS4 and Xbox One in 2018.[1] Versions for the Nintendo Switch, PS5, and Xbox Series X/S were released in May 2021 alongside the release of Subnautica: Below Zero.
In October 2021, Unknown Worlds announced that it was working on technical improvements to the code base of the Subnautica series, such as retooling the save system, and merging the code base of the games across all available platforms to unified versions of Unity. Subnautica would be updated with architecture, performance improvements, and bug fixes from Below Zero. Save bugs on PS5 were to be addressed, as is excessive screen tearing on the PS5 version of Subnautica.
There were also plans to update Subnautica over time with a number of quality-of-life features/accessibility improvements that made sense for the game from the ones that were developed and implemented for Below Zero.[2]
On June 15, 2022, Unknown Worlds posted a blog update on how work was progressing.[3]
On Dec. 13, 2022, Unknown Worlds released the 2.0 version of the game, entitled the "Living Large Update".[4]
Reception
On Metacritic, Subnautica received "generally favorable" reviews getting a metascore of 87/100 on PC,[5] 80/100 on PS4,[6] and 81/100 on Xbox One.[7]
Ian Birnbaum of PC Gamer described Subnautica as an "underwater Minecraft", remarking that "with an experienced developer at the helm and a limitless variety of the oceans to play with, it’s going to take a lot for Subnautica to go badly wrong. As the toolbox gets deeper and the shape of the end-game gets set, Subnautica will be a unique example of the ways survival can be tense, rewarding, and fun." Marsh Davies of Rock, Paper, Shotgun praised the rewarding nature of exploring the world of Subnautica, but criticized the "arbitrariness" and lack of intuition in some of the in-game recipes.
Subnautica is heavily praised by many Youtubers for being very original.
T.J Hafer from IGN gave the game a 9.1/10. Commenting that Subnautica was one of the few games he would love to wipe from his past and start over fresh. Claiming the game to be "legitimately terrifying", similar to when playing horror games such as Amnesia or Outlast. Praising the uniqueness of the biomes, as their visual identities and soundtracks helped solidify their uniqueness. He also gave praise to the audio, claiming it helped him in identifying which biome he was in and what creature he was dealing with.
Hafer heavily gave praise to the Story, explaining that Subnautica does a very good job at telling a compelling story, noting the complexity and nuance of a great sci-fi film. He also complimented the well-written journal entries and audio logs with uncommonly high-quality voice acting. T.J commended the fact that the story was not a forced element, and players could explore and progress at their own pace.
Hafer criticized that sometimes the progression dragged at spots. He furthermore gave notice to when his immersion was disrupted by pop-in and jarring levels of detail changes. claiming he would have loved more options to help smooth it out.
Overall, T.J came to the verdict that Subnautica is a template for what open-world survival games should strive to be, as the game was fantastical, fresh, and frightening. [1]
System Requirements
<tabber> Windows=
Minimum |
---|
OS | Windows Vista SP2 or newer, 64-bit |
Processor | Intel Haswell 2 cores / 4 threads @ 2.5GHz or equivalent |
Memory | 4 GB RAM |
Graphics | Intel HD 4600 or equivalent - This includes most GPUs scoring greater than 950pts in the 3DMark Fire Strike
benchmark |
DirectX | Version 11 |
Storage | 20 GB available space |
Recommended |
---|
OS | Windows Vista SP2 or newer, 64-bit |
Processor | Intel Haswell 4 cores / 4 threads @ 3.2GHz or equivalent |
Memory | 8 GB RAM |
Graphics | Nvidia GTX 550 ti or equivalent, 2GB VRAM |
DirectX | Version 11 |
Storage | 20 GB available space |
|-| Mac OS X=
Minimum |
---|
OS | OS X 10.9 Mavericks |
Processor | Intel Haswell 2 cores / 4 threads @ 2.5GHz or equivalent |
Memory | 4 GB RAM |
Graphics | Intel HD 4600 or equivalent |
Storage | 20 GB available space |
Recommended |
---|
OS | OS X 10.9 Mavericks |
Processor | Intel Haswell 4 cores / 4 threads @ 3.2GHz or equivalent |
Memory | 8 GB RAM |
Graphics | Nvidia GTX 550 Ti or equivalent, 2GB VRAM |
Storage | 20 GB available space |
</tabber>
External Links
- Subnautica on Steam
- Subnautica on Epic Store
- Subnautica on Nintendo Switch
- Subnautica on PS4 & 5
- Subnautica on Xbox One & Series X|S
Trivia
- Subnautica shares the same universe as the Natural Selection series. [8]
- This is further supported, as the company Alterra is a manufacturer of various supplies in all games by Unknown Worlds.
- Subnautica is titled “Descend” in early prototypes of the game.
- Player can unlock the Earliest Access 2014 Version and Early Access 2014 Version in "Check code" by entering code "subnauticaearlyaccess" in Steam Properties.
- The original PAX 2014 version can be accessed by putting pax2014version in "Check code".
References
- ↑ https://twitter.com/Flayra/status/991837067662409729
- ↑ What’s Next For The Subnautica Series?
- ↑ An Update On Our Subnautica and Below Zero Plans
- ↑ Subnautica Living Large Update Released
- ↑ Metascore for Subnautica on PC, Metacritic, Retrieved March 9, 2020
- ↑ Metascore for Subnautica on PS4, Metacritic, Retrieved March 9, 2020
- ↑ Metascore for Subnautica on Xbox One, Metacritic, Retrieved March 9, 2020
- ↑ http://imgur.com/a/nC4n1 Dated August 18, 2016.