Subnautica: Difference between revisions

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{{SimilarName|'''Subnautica'''|its stand-alone expansion, ''[[Subnautica: Below Zero|Below Zero]]'' or its in-development sequel, ''[[Subnautica 2]]''}}
{{Infobox
{{Infobox
|title = '''Subnautica'''
|title = '''Subnautica'''
|image = Subnautica.jpeg
|image = SubnauticaHeroImage.jpg
|first = [http://unknownworlds.com Unknown Worlds Entertainment]
|developer = [http://unknownworlds.com Unknown Worlds]
|second = * 16 Dec, 2014 (Steam Early Access),
|release = * 16 Dec, 2014 (Steam Early Access),
* 17 May, 2016 (Xbox One)
* 17 May 2016 (Xbox One),
* 23 January 2018 (V1.0, Steam),
|third = Sandbox, Survival
* December 6, 2018 (Xbox One, PlayStation 4)
|fourth = Freedom, Survival, Hardcore, Creative
* May 14, 2021 (Nintendo Switch, PlayStation 5, Xbox Series X/S)
|fifth = PC, Mac, Xbox One
|genre = Sandbox, Survival
|web = [http://unknownworlds.com/subnautica/ http://unknownworlds.com/subnautica/]|other = <center>[[Key Bindings]]</center>}}
|modes = Freedom, Survival, Hardcore, Creative
'''''Subnautica''''' is a game in development by [[wikipedia:Unknown Worlds Entertainment|Unknown Worlds Entertainment]]. '''''Subnautica''''' allows the player to explore an [[Planet 4546B|uncharted alien planet]] by scuba diving and traveling in submarines. The planet is almost all water, meaning the player must scuba dive for almost all resources such as metal and upgrades.
|platforms = PC, Mac, Xbox One, Playstation 4, Nintendo Switch, PlayStation 5, Xbox Series X/S
|web = [http://unknownworlds.com/subnautica http://unknownworlds.com/subnautica]
|rating = E 10+ (ESRB), PEGI 7, PG (ACB), 12 (GRAC), 6 (USK), 10 (ClassInd), 12 (GSRR)
|other = <center>[[Key Bindings]]</center>
}}
'''''Subnautica''''' is an open world survival game developed by ''[[wikipedia:Unknown Worlds Entertainment|Unknown Worlds]]''. It was first released in early access for PC on December 16, 2014 and released in full for PC on January 23rd, 2018. Early access for Xbox One was released on May 17th, 2016, with the full release for Xbox One and Playstation 4 releasing on December 6th, 2018. Subsequent console versions for Nintendo Switch, PlayStation 5, and Xbox Series X/S were released on May 14, 2021 to coincide with the release of ''[[Subnautica: Below Zero]]''.


Players take on the role of [[Ryley Robinson]], the sole survivor of the [[Aurora]]'s crash-landing on the uncharted, oceanic [[Planet 4546B]]. Players will explore the dangerous waters of 4546B by scuba diving and traveling in futuristic submersibles.
==Summary==
Descend into the depths of an alien underwater world filled with resources, creatures, wonder and threats. Craft equipment and submarines to explore lush coral reefs, volcanoes, cave systems, and more – All while trying to survive.


==Story==
==Story Description==
''"Subnautica is an underwater adventure game set on an alien ocean planet. A massive, open world full of wonder and peril awaits you!''
* In development.


=== ''Dive Into a Vast Underwater World'' ===
==Developers==
''You have crash-landed on an alien ocean world, and the only way to go is down. Subnautica's oceans range from sun drenched shallow coral reefs to treacherous deep-sea trenches, lava fields, and bio-luminescent underwater rivers. Manage your oxygen supply as you explore kelp forests, plateaus, reefs, and winding cave systems. The water teems with life: Some of it helpful, much of it harmful.''
[http://unknownworlds.com/subnautica/the-crew-of-subnautica The crew of ''Subnautica'']


=== ''Scavenge, Craft, and Survive'' ===
===Directors & Producer===
''After crash landing in your Life Pod, the clock is ticking to find water, food, and to develop the equipment you need to explore. Collect resources from the ocean around you. Craft diving gear, lights, habitat modules, and submersibles. Venture deeper and further form to find rarer resources, allowing you to craft more advanced items.''


=== ''Construct Underwater Habitats'' ===
<div class="devsTabber">
''Build bases on the sea floor. Choose layouts and components, and manage hull-integrity as depth and pressure increase. Use your base to store resources, park vehicles, and replenish oxygen supplies as you explore the vast ocean.''
<tabber>


=== ''Unravel the Mystery'' ===
Charlie Cleveland=
''What happened to this planet? Signs abound that something is not right. What caused you to crash? What is infecting the sea life? Who built the mysterious structures scattered around the ocean? Can you find a way to make it off the planet alive?''
[[File:Charlie_Cleveland.jpg|thumb|300px|Charlie Cleveland - Game Director]]


=== ''Disrupt the Food Chain'' ===
Website: http://www.charliecleveland.com
''The ocean teems with life: Use the ecosystem to help you. Lure and distract a threatening creature with a fresh fish, or simply swim as fast as you can to avoid gnashing jaws of roaming predators.''


=== ''Handle the Pressure'' ===
Charlie attended Case Western Reserve University and received a B.S. in Computer Engineering. He worked as a software engineer at IBM, Papyrus, CogniToy and Stainless Steel Studios, on Grand Prix Legends, MindRover and Empire Earth. In May of 2001, he left Stainless Steel to start writing Natural Selection.
''Build a Pressure Re-Active Waterproof Nanosuit, or PRAWN Suit, and explore extreme depth and heat. Modify the suit with mining drills, torpedo launchers, propulsion cannons, grappling hooks and more.''


=== ''Fear the Night'' ===
Charlie has contributed writings to Game Developer Magazine and Game Design Perspectives and spoke at Casuality (2006). He also spoke at the Game Developer’s Conference in:
''As the sun goes down, the predators come out. The ocean is unforgiving of those caught unprepared in the darkness. Areas that are safe to explore during the day become treacherous at night, but also reveal a beauty that those who hide from the darkness will never see.''


=== ''Dive Below the Ocean Floor'' ===
* 2011 ([http://www.charliecleveland.com/1-hour-video-game-mba/ The 1 Hour Video Game MBA])
''Cave systems wind below the sea bed, from dark claustrophobic passages to caverns lit by bio-luminescent life and burning-hot lava flows. Explore the world below the ocean floor, but watch your oxygen levels, and take care to avoid the threats lurking in the darkness.''
* 2013 ([http://www.charliecleveland.com/gdc2013/ The Velveteen Marine]).


=== ''About the Development Team'' ===
|-|
''Subnautica is being created by Unknown Worlds, a small studio founded by Charlie Cleveland and Max McGuire that traces its roots back to the 2003 Half-Life mod Natural Selection. The team is scattered around the globe, from the United States to the United Kingdom, France, the Czech Republic, Russia, Thailand, Australia, and many more places. There is a central office in San Francisco, California that serves as home base for the whole team.''
Max McGuire=
[[File:Max_McGuire.jpg|thumb|300px|Max McGuire - Technical Director]]
While still in high school Max worked as the assistant to Dr. Benoit Mandelbrot at IBM Research. After graduating from Carnegie Mellon University in 2001 with a B.S. in Mathematics and a double major in Computer Science, Max joined Iron Lore Entertainment ([http://www.gamechoiceawards.com/winners/ Game Developer Choice Best New Studio]) as the first employee.


=== ''Warning'' ===
While at Iron Lore Entertainment, Max served as the Lead Engine Programmer and held a key role in developing the technology and tools behind their first two titles, Titan Quest and Titan Quest: Immortal Throne.
''This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised."''


==Gallery==
|-|
Cory Strader=
[[File:Cory_Strader.jpg|thumb|300px|Cory Strader - Art Director & Concept Artist]]
{{Quote3|I tried to leave the building, but eneded up in a closet, thinking it was an exit.So now I'm just cowering in there, rocking back and forth and humming quietly to myself and hoping it will all be over soon.|Cory Strader}}
Cory attended the Massachusetts College of Art, majoring in Illustration. He worked at Stainless Steel Studios as a digital artist for over five years doing 3D modeling, texturing and concept work on Empire Earth, Empires: Dawn of the Modern World and Rise & Fall: Civilizations at War. He then worked as Senior Texture Artist and Concept Art on Lair and several unannounced titles at Factor Five.

He and Charlie started working on Natural Selection together in August of 2000 and his artwork has been featured several times in Spectrum and Expose.

|-|
Hugh Jeremy=
[[File:Hugh_Jeremy.png|thumb|300px|Hugh Jeremy - Producer & PR Representative]]
Hugh is Australian, but we try not to hold it against him. He invaded our San Francisco office and we have worked to teach him to speak English ever since.

Hugh holds a BCom in Finance and Accounting, thinks only in spreadsheets, and likes [https://www.youtube.com/c/ns2hd making movies] all day.

</tabber>
{{Clear}}

===Animators===
<tabber>
<tabber>
Store Screenshots=

<gallery widths="200" spacing="small">
Colin Knueppel=
snsteamstore1.jpg
[[File:Colin_Knueppel.jpg|thumb|300px|Colin Knueppel - Animation Lead]]
snsteamstore2.jpg
He is a nerdy farm kid who turned into an animator / tech. He has
snsteamstore3.jpg
worked on Mass Effect 1 cinematics, Bioshock Infinite in-game sequences, most of the Natural Selection 2 rigging and currently animation lead on Subnautica. He enjoys walks in the park and long-shot FPS melee kills.
snsteamstore4.jpg

snsteamstore5.jpg
snsteamstore6.jpg
snsteamstore7.jpg
snsteamstore8.jpg
snsteamstore9.jpg
snsteamstore10.jpg
</gallery>
|-|
|-|
Trailers=
Louis Karim=
<gallery position="left" widths="200" spacing="small" captionalign="left">
[[File:Louis_Karim.jpg|thumb|300px|Louis Karim - Animator & Rigger]]
Subnautica Dangerous Creatures Update
As soon as he graduated from Engineering school, Louis decided to go down a more artistic path. He started by learning character modelling on his first job, but realized that animation was his true calling soon enough. He attended Animation Mentor, and since graduating has worked as an animator on movies, tv series and commercials, in countries including Singapore, Russia, Lebanon and Bahrain. He is currently an animator and rigger on Subnautica.
Subnautica Aurora Interior Expansion

Subnautica PRAWN Update
|-|
Subnautica Power Nap Update
Brandt Wojak=
Subnautica Machinery Update
[[File:Brandt_Wojak.jpg|thumb|300px|Brandt Wojak - Animator & Rigger]]
Subnautica Gameplay - Early Access
Brandt graduated from Madison College, with an associates degree
Subnautica Crash Sequence
in Animation and Concept development. He joined the offsite team in the summer of 2012 working on animations for Natural Selection 2.
Subnautica Farming Update

Subnautica Official Launch Trailer
Check out some of his works at:
</gallery>
* [https://www.youtube.com/user/Bwojakification https://www.youtube.com/user/Bwojakification]

|-|
Scott MacDonald=
[[File:Scott_MacDonald.jpg|thumb|300px|Scott MacDonald - Animator]]
{{Quote3|The night is dank and full of memes.| Scott MacDonald}}
Scott hails originally from Carlisle UK, close to the Scottish border. Having worked in Film & TV, he now works in Games remotely from the South Wales, UK. He can be often found frequenting shops late at night in his daily pursuit of yet more coffee, to fuel his typical animator caffeine habit.

|-|
Brian Cummings=
[[File:Brian_Cummings.jpg|thumb|300px|Brian Cummings - Animator]]
Brian (Alpha) joined the team in late 2009 after graduating from the Art Institute of California San Francisco. Before moving here, he worked as a contract 3D Artist on two published PC titles in Birmingham, Alabama.

Initially hired to help with managing the art pipeline, Brian now fills the gap between artists and engine. He has also worked as the editor for several Natural Selection 2 cinematics including the Fade Reveal, Lerk Reveal and Gorge Belly Slide video.

</tabber>
</tabber>
{{Clear}}


==Soundtrack==
===Software Engineers===
*Main article: [[Subnautica OST]]
<tabber>


== Merchandise==
Official ''Subnautica'' merchandise can be purchased at Unknown World Entertainment's [https://www.redbubble.com/people/unknownworlds/shop Redbubble store].


==Subnautica 2.0==
''Subnautica'' was originally released on PC, Mac, PS4 and Xbox One in 2018.<ref>https://twitter.com/Flayra/status/991837067662409729</ref> Versions for the Nintendo Switch, PS5, and Xbox Series X/S were released in May 2021 alongside the release of ''Subnautica: Below Zero''.


In October 2021, Unknown Worlds announced that it was working on technical improvements to the code base of the Subnautica series, such as retooling the save system, and merging the code base of the games across all available platforms to unified versions of Unity. ''Subnautica'' would be updated with architecture, performance improvements, and bug fixes from ''Below Zero''. Save bugs on PS5 were to be addressed, as is excessive screen tearing on the PS5 version of ''Subnautica''.
Jonas Grohmann=
[[File:Jonas_Grohmann.jpg|thumb|300px|Jonas Grohmann - Software Engineer]]
{{Quote3|I create all the bugs, that's what I do|Jonas Grohmann}}


There were also plans to update ''Subnautica'' over time with a number of quality-of-life features/accessibility improvements that made sense for the game from the ones that were developed and implemented for ''Below Zero''.<ref>[https://unknownworlds.com/subnautica/whats-next-for-the-subnautica-series/ What’s Next For The Subnautica Series?]</ref>
Website: http://lumpn.de


On June 15, 2022, Unknown Worlds posted a blog update on how work was progressing.<ref>[https://unknownworlds.com/subnautica/an-update-on-our-subnautica-and-below-zero-plans/ An Update On Our Subnautica and Below Zero Plans]</ref>
After almost dropping out of university twice to make computer games instead of learning about skolemization and formal verification, Jonas now holds a master’s degree in Computer Science and makes computer games. Hah!


On Dec. 13, 2022, Unknown Worlds released the 2.0 version of the game, entitled the "Living Large Update".<ref>[https://unknownworlds.com/subnautica/subnautica-living-large-update-released/ Subnautica Living Large Update Released]</ref>
Unbeknownst to Charlie Jonas’ career at Unknown Worlds started as a mapper for Natural Selection 1 where he managed to finish one single room. Encouraged by this huge success he ran the fastest NS1 servers in Europe on launch day and still remembers sneaking into the university’s data center to pull this off like it was yesterday.


==Reception==
Jonas fixes the bugs, optimizes performance, causes a mess, and wears the “I broke the build” T-shirt with great pride. He enjoys traveling and sometimes does a decent Count von Count impersonation including bats and lightning.
On Metacritic, ''Subnautica ''received "generally favorable" reviews getting a metascore of 87/100 on PC,<ref>[https://www.metacritic.com/game/pc/subnautica Metascore for Subnautica on PC], ''Metacritic'', Retrieved March 9, 2020</ref> 80/100 on PS4,<ref>[https://www.metacritic.com/game/playstation-4/subnautica Metascore for Subnautica on PS4], ''Metacritic'', Retrieved March 9, 2020</ref> and 81/100 on Xbox One.<ref>[https://www.metacritic.com/game/xbox-one/subnautica Metascore for Subnautica on Xbox One], ''Metacritic'', Retrieved March 9, 2020</ref>


Ian Birnbaum of ''[[wikipedia:PC Gamer|PC Gamer]]'' described '''''Subnautica''''' as an "underwater ''[[wikipedia:Minecraft|Minecraft]]''", remarking that "with an experienced developer at the helm and a limitless variety of the oceans to play with, it’s going to take a lot for '''''Subnautica''''' to go badly wrong. As the toolbox gets deeper and the shape of the end-game gets set, '''''Subnautica''''' will be a unique example of the ways survival can be tense, rewarding, and fun." Marsh Davies of ''[[wikipedia:Rock, Paper, Shotgun|Rock, Paper, Shotgun]]'' praised the rewarding nature of exploring the world of '''''Subnautica''''', but criticized the "arbitrariness" and lack of intuition in some of the in-game recipes.
|-|
Scott Thunelius=
[[File:Scott_Thunelius.jpg|thumb|300px|Scott Thunelius - Software Engineer & 3D Artist]]
Scott is a coder and 3D artist. He’s spent most of his career working on MMORPGs and now happily resides deep in the underwater landscape of Subnautica’s codebase. When not making games he’s playing music and systematically attempting put every BBQ joint to be found in Texas out of business with his insatiable love of brisket.


'''''Subnautica''''' is heavily praised by many Youtubers for being very original.
|-|
Andreas Urwalek=
[[File:andreasurwalek.png|thumb|300px|Andreas Urwalek - Software Engineer]]
Software Engineer


T.J Hafer from '''IGN''' gave the game a '''''9.1/10'''''. Commenting that '''''Subnautica''''' was one of the few games he would love to wipe from his past and start over fresh. Claiming the game to be "legitimately terrifying", similar to when playing horror games such as ''Amnesia'' or ''Outlast''. Praising the uniqueness of the biomes, as their visual identities and soundtracks helped solidify their uniqueness. He also gave praise to the audio, claiming it helped him in identifying which biome he was in and what creature he was dealing with.
Game programming (Austria)


Hafer heavily gave praise to the Story, explaining that '''''Subnautica''''' does a very good job at telling a compelling story, noting the complexity and nuance of a great sci-fi film. He also complimented the well-written journal entries and audio logs with uncommonly high-quality voice acting. T.J commended the fact that the story was not a forced element, and players could explore and progress at their own pace.


Hafer criticized that sometimes the progression dragged at spots. He furthermore gave notice to when his immersion was disrupted by pop-in and jarring levels of detail changes. claiming he would have loved more options to help smooth it out.
</tabber>
{{Clear}}


Overall, T.J came to the verdict that '''''Subnautica''''' is a template for what open-world survival games should strive to be, as the game was fantastical, fresh, and frightening.
===World Designers===
[http://ca.ign.com/articles/2018/01/26/subnautica-review]
<tabber>


==System Requirements==
Michael Schouten=
[[File:Michael_Schouten.jpg|thumb|300px|Michael Schouten - World Designer]]
{{Quote3|I wish I had those sideburns|Michael Schouten}}
Michael was originally a Natural Selection 1 map contributor. In 2007 he graduated from Glasgow University, and worked as a functionality tester before joining the off-site team in 2010.
He was hired as a level designer and has contributed towards several Natural Selection 2 maps. Currently he is developing environments for Subnautica.

|-|
Oliver Hobbs=
[[File:Oliver_Hobbs.jpg|thumb|300px|Oliver Hobbs - World Designer]]
Oli joined the offsite team in June 2009 as a mapper for Natural
Selection 2. He spends his time complaining, being cynical and drinking
tea.

|-|
Andrew Jones=
[[File:Andrew_Jones.jpg|thumb|300px|Andrew Jones - World Designer]]
Andrew attended Oxford Brookes University and received a BA in Architecture. He contributed to NS1 back in the day, and joined the UWE team in 2009, initially to help maintain the website. He soon moved on to art and level design, and nobody had the heart to tell him to pack it in.

When not making or playing games, Andrew’s many hobbies include brick-spotting, desperation and breathing. He lives in London.

|-|
Jake Smith=
[[File:Jake_Smith.jpg|thumb|300px|Jake Smith - World Designer]]
Jake is an artist with an associates degree in Computer Animation, and a Bachelor’s degree in Fine Arts from the University of Utah. He began working on a custom map for NS2, which caught the attention of Charlie and Cory, and eventually led to a position working to further develop this level, and to work on future level design projects. He continues to work in level design for NS2 and future projects.

|-|
Kiel McDonald=
World Designer



</tabber>
{{Clear}}

===FX Artist===
<tabber>
<tabber>
Windows=


<div style="width:50%; float:left;">
Sylvain Hel=
<div style="float:right;">
[[File:Sylvain_Hel.jpg|thumb|300px|Sylvain Hel - FX Designer]]
<div style="padding:10px 5px 10px;">
Sylvain joined Ubisoft Paris as a 3d environment artist on GRAW 2
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
before enjoying particles and visual effects on Redsteel 2, Raving
! style="width: 100%; font-size:15px; text-align: center; background-color:#081622;" |Minimum
Rabbids TV Party and Ghost Recon Future Soldier. Looking for new
|}
experiences with indie studios he started to work on Natural Selection 2 late 2011.
{| style="width:100%;" cellspacing="1" cellpadding="1" border="0"


|-
</tabber>
| style="text-align:center; font-size:15px; background-color:#081622; width:50%; padding:10px;" |OS
{{Clear}}
| style="text-align:center; font-size:15px; background-color:#0B1E2F; width:50%; padding:10px;" |Windows Vista SP2 or newer, 64-bit


|-
===Media===
| style="text-align:center; background-color:#081622; width:50%; padding:10px;" |Processor
<tabber>
| style="font-size:15px; background-color:#0B1E2F; width:50%; padding:10px;" |Intel Haswell 2 cores / 4 threads @ 2.5GHz or equivalent


|-
Simon Chylinski=
| style="text-align:center; background-color:#081622; width:50%; padding:10px;" |Memory
[[File:Simon_Chylinski.jpg|thumb|300px|Simon Chylinski - Sound Designer]]
| style="font-size:15px; background-color:#0B1E2F; width:50%; padding:10px;" |4 GB RAM
[Youtube https://www.youtube.com/channel/UC_hqM171kpuwmOjnDxNrhJw]
Simon is our sound and music guy. After flying bombers in WWII (not really) Simon decided to be a hippy (really). It soon became apparent that being a hippy was not nearly as lucrative as described in the brochure, so he made the tactical decision to fail high school and drop out of university in an attempt to gain our attention.


|-
It worked! and we decided to hire him as sound designer on Natural Selection 2 as we felt our company would benefit from some fail on the team for a change.
| style="text-align:center; background-color:#081622; width:30%; padding:10px;" |Graphics
Simon soon began to take over the music production on NS2 from David John… and is now eyeing Cory’s jobs as well.
| style="font-size:15px; background-color:#0B1E2F; width:30%; padding:10px;" |Intel HD 4600 or equivalent - This includes most GPUs scoring greater than 950pts in the 3DMark Fire Strike
benchmark


|-
Check out some of his works at:
| style="text-align:center; background-color:#081622; width:50%; padding:10px;" |DirectX
| style="font-size:15px; background-color:#0B1E2F; width:50%; padding:10px;" |Version 11


|-
* [https://soundcloud.com/kamakazi https://soundcloud.com/kamakazi]
| style="text-align:center; background-color:#081622; width:50%; padding:10px;" |Storage
* [https://www.youtube.com/user/simonkamakazi https://www.youtube.com/user/simonkamakazi]
| style="font-size:15px; background-color:#0B1E2F; width:50%; padding:10px;" |20 GB available space
|}
</div>
</div>
</div>


<div style="width:50%; float:left;">
|-|
<div style="padding:10px 0 10px 5px; border-left: dashed #D5D4D4 2px;">
Lukas Nowaczek=
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
[[File:Lukas_Nowaczek.jpeg|thumb|300px|Lukas Nowaczek - Web Programmer]]
! style="width: 100%; font-size:15px; text-align: center; background-color:#081622;" |Recommended
Lukas is another employee with his roots in the community. Since he joined us in October 2012 he works on all kinds of web applications and websites that improve workflow in UWE or serve our players. He spends most of his free time learning new stuff, playing too many games or reading books. He also enjoys his journey to find the perfect craft beer.
|}
{| style="width:100%;" cellspacing="1" cellpadding="1" border="0"


|-
| style="text-align:center; background-color:#081622; width:50%; padding:10px;" |OS
| style="font-size:15px; background-color:#0B1E2F; width:50%; padding:10px;" |Windows Vista SP2 or newer, 64-bit


|-|
|-
| style="text-align:center; background-color:#081622; width:50%; padding:10px;" |Processor
Jessica Damerst=
| style="font-size:15px; background-color:#0B1E2F; width:50%; padding:10px;" |Intel Haswell 4 cores / 4 threads @ 3.2GHz or equivalent
[[File:JessD.jpg|thumb|300px|Jess Damerst -Website Updater ]]
{{Quote3|I still feel like a wanker| Jessica Damerst}}
Website Updater


|-
</tabber>
| style="text-align:center; background-color:#081622; width:50%; padding:10px;" |Memory
{{Clear}}
| style="font-size:15px; background-color:#0B1E2F; width:50%; padding:10px;" |8 GB RAM


|-
== Voice Actors ==
| style="text-align:center; background-color:#081622; width:50%; padding:10px;" |Graphics
<tabber>
| style="font-size:15px; background-color:#0B1E2F; width:50%; padding:10px;" |Nvidia GTX 550 ti or equivalent, 2GB VRAM
Tony=
Voice of [[Avery Quinn]]
</tabber>
{{Clear}}


|-
===Affiliates===
| style="text-align:center; background-color:#081622; width:50%; padding:10px;" |DirectX
<tabber>
| style="font-size:15px; background-color:#0B1E2F; width:50%; padding:10px;" |Version 11


|-
FOX 3D Entertainment=
| style="text-align:center; background-color:#081622; width:50%; padding:10px;" |Storage
[[File:Fox3D_Logo.png|thumb|300px|FOX 3D Entertainment - Company Specializing in 3D models]]
| style="font-size:15px; background-color:#0B1E2F; width:50%; padding:10px;" |20 GB available space
[[File:Vyacheslav_Sedovich.png|thumb|300px|Vyacheslav Sedovich - Software Engineer]]
|}


</div>
Fox3D has successfully cooperated with game developers of all sizes and world-class publishers from North America, Europe and Asia.
</div>
Our aim is to create high-quality projects on a global scale.

{{Caption|<poem>It is brilliant sample of high quality cinematic needs for our Subnautica. Fox3D made it with tight budget and deadlines with great quality!</poem>|Cory Strader|Art Director of [http://unknownworlds.com/ Unknown Worlds]}}

* Igor Popov - Software Engineer

* Vyacheslav Sedovich
** Prior: Indie developer (Unity Engine), Technical Artist at Unigine, Alien Shooter/Zombie Shooter game series developer at Sigma Team.

* Sergey Solovyev - Lead Artist

* Maxim Vigovsky - Technical Artist

{{Clear}}
==Portfolio==
===Animations & Cinematics Trailer===
[[File:Subnautica Early Access Trailer|center|600px]]

{{Clear}}
===Models===
<gallery position="left" widths="200" spacing="small" captionalign="left">

Covetreesketchfab.png|Model from [https://sketchfab.com/models/ad392e56650246768b6413e0514121f7 Sketchfab]
Hanging Fruit Tree Model.png|Lantern Tree's model from [https://sketchfab.com/models/8bf2915f283f4e0589947fdbd1514298 Sketchfab]
Spineeelmodel.png|River Prowler's model from [https://sketchfab.com/models/4d3630151d37424299ad60fb8610f821 Sketchfab]
Life-form qute-fish.png|Cute Fish's model from [https://sketchfab.com/models/691be2f1b8af418d90e16cb1dc08e555 Sketchfab]
Exosuit upgrade.jpg|'''Prawn Suit''' upgrade from [https://sketchfab.com/models/a63c19476d49410f82eeab08b9538dd6 Sketchfab].
Nuclearreactormodel2.png|'''Nuclear Reactor''' Model from [https://sketchfab.com/models/c756008a83de477aa056de2f1fc7d39e Sketchfab]
Scannermodel.png|'''Scanner''''s model from [https://sketchfab.com/models/6c6f5d3806764e7ca8481c0d8afba251 Sketchfab]
Tech Light Model.png|The floodlight model from [https://sketchfab.com/models/df7795661e5b4929852f2076d2e30018 Sketchfab]
</gallery>

* [https://sketchfab.com/fox3d Fox3D on Sketchfab]


|-|
|-|
Mac OS X=
Pat Presley=
Freelance Concept Artist


<div style="width:50%; float:left;">
|-|
<div style="float:right;">
Tom Jubert=
<div style="padding:10px 5px 10px;">
Freelance Narrative Designer
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
! style="width: 100%; font-size:15px; text-align: center; background-color:#081622;" |Minimum
|}
{| style="width:100%;" cellspacing="1" cellpadding="1" border="0"


|-
</tabber>
| style="text-align:center; font-size:15px; background-color:#081622; width:50%; padding:10px;" |OS
</div>
| style="text-align:center; font-size:15px; background-color:#0B1E2F; width:50%; padding:10px;" |OS X 10.9 Mavericks


|-
{{Clear}}
| style="text-align:center; background-color:#081622; width:50%; padding:10px;" |Processor
==Soundtrack==
| style="font-size:15px; background-color:#0B1E2F; width:50%; padding:10px;" |Intel Haswell 2 cores / 4 threads @ 2.5GHz or equivalent
* Main article: [[Soundtrack]]


|-
==Merchandise==
| style="text-align:center; background-color:#081622; width:50%; padding:10px;" |Memory
If you want to buy Subnautica merch, please visit the official [http://www.redbubble.com/de/people/unknownworlds UnknownWorlds merchandise redbubble store].
| style="font-size:15px; background-color:#0B1E2F; width:50%; padding:10px;" |4 GB RAM


|-
==Future==
| style="text-align:center; background-color:#081622; width:30%; padding:10px;" |Graphics
While '''''Subnautica''''' can currently only be played on PC, Mac, and Xbox One, a PS4 version may follow if the Xbox One version is successful in terms of sales.
| style="font-size:15px; background-color:#0B1E2F; width:30%; padding:10px;" |Intel HD 4600 or equivalent


|-
==Reception==
| style="text-align:center; background-color:#081622; width:50%; padding:10px;" |Storage
Ian Birnbaum of ''[[wikipedia:PC Gamer|PC Gamer]]'' described '''Subnautica''' as an "underwater ''[[wikipedia:Minecraft|Minecraft]]''", remarking that "with an experienced developer at the helm and a limitless variety of the oceans to play with, it’s going to take a lot for '''Subnautica''' to go badly wrong. As the toolbox gets deeper and the shape of the end-game gets set, '''Subnautica''' will be a unique example of the ways survival can be tense, rewarding, and fun." Marsh Davies of ''[[wikipedia:Rock, Paper, Shotgun|Rock, Paper, Shotgun]]'' praised the rewarding nature of exploring the world of '''Subnautica''', but criticized the "arbitrariness" and lack of intuition in some of the in-game recipes.
| style="font-size:15px; background-color:#0B1E2F; width:50%; padding:10px;" |20 GB available space

|}
'''Subnautica''' is heavily praised by many Youtubers for being very original.

==Concept Arts==
<gallery position="left" widths="200" spacing="small" captionalign="left">
FloaterIslandsConcept2.jpg
FloaterIslandsConcept1.jpg
CoralReefZone3 Small-1024x576.jpg
LavaZoneConcept.jpg
Lava Zone Concept Art.jpg
KelpForestSmall-1024x565.jpg
LostRiver BonesField V02b lorez.jpg
MushroomForestArtwork2.jpg
</gallery>
* Main article: [[Concept Art]]

==Videos==
<gallery position="left" widths="200" spacing="small" captionalign="left">
Subnautica Dangerous Creatures Update
Subnautica Aurora Interior Expansion
Subnautica PRAWN Update
Subnautica Power Nap Update
Subnautica Machinery Update
Subnautica Gameplay - Early Access
Subnautica Crash Sequence
Subnautica Farming Update
</gallery>
* Visit official [https://www.youtube.com/user/subnautica/videos Subnautica Youtube] for more videos.

==System Requirements==
<tabber>
Windows=
<div style="width:50%; float:left;">
<div style="padding:10px 5px 10px 0;">
<div style="float:right; padding-right:10px; padding-left:10px;">
<div style="font-size:large;text-align:center">
Minimum
</div>
<hr />
'''OS:''' Windows Vista SP2 or newer, 64-bit

'''Processor:''' Intel Haswell 2 cores / 4 threads @ 2.5Ghz or equivalent

'''Memory:''' 4 GB RAM

'''Graphics:''' Intel HD 4600 or equivalent - This includes most GPUs scoring greater than 950pts in the 3DMark Fire Strike benchmark

'''Storage:''' 6 GB available space
</div>
</div>
</div>
</div>
</div>
</div>

<div style="width:50%; float:left;">
<div style="width:50%; float:left;">
<div style="padding:10px 0 10px 5px; border-left: dashed #D5D4D4 2px;">
<div style="padding:10px 0 10px 5px; border-left: dashed #D5D4D4 2px;">
{| style="width: 100%;" cellspacing="1" cellpadding="1" border="0"
<div style="font-size:large;text-align:center">
! style="width: 100%; font-size:15px; text-align: center; background-color:#081622;" |Recommended
Recommended
|}
</div>
{| style="width:100%;" cellspacing="1" cellpadding="1" border="0"
<hr />
'''OS:''' Windows Vista SP2 or newer, 64-bit


|-
'''Processor:''' Intel Haswell 4 cores / 4 threads @ 3.2Ghz or equivalent
| style="text-align:center; background-color:#081622; width:50%; padding:10px;" |OS
| style="font-size:15px; background-color:#0B1E2F; width:50%; padding:10px;" |OS X 10.9 Mavericks


|-
'''Memory:''' 8 GB RAM
| style="text-align:center; background-color:#081622; width:50%; padding:10px;" |Processor
| style="font-size:15px; background-color:#0B1E2F; width:50%; padding:10px;" |Intel Haswell 4 cores / 4 threads @ 3.2GHz or equivalent


|-
'''Graphics:''' Nvidia GTX 550 ti or equivalent
| style="text-align:center; background-color:#081622; width:50%; padding:10px;" |Memory
| style="font-size:15px; background-color:#0B1E2F; width:50%; padding:10px;" |8 GB RAM


|-
'''Storage:''' 6 GB available space
| style="text-align:center; background-color:#081622; width:50%; padding:10px;" |Graphics
</div>
| style="font-size:15px; background-color:#0B1E2F; width:50%; padding:10px;" |Nvidia GTX 550 Ti or equivalent, 2GB VRAM
</div>


|-|
|-
| style="text-align:center; background-color:#081622; width:50%; padding:10px;" |Storage
Mac OS X=
<div style="width:50%; float:left;">
| style="font-size:15px; background-color:#0B1E2F; width:50%; padding:10px;" |20 GB available space
|}
<div style="padding:10px 5px 10px 0;">
<div style="float:right; padding-right:10px; padding-left:10px;">
<div style="font-size:large;text-align:center">
Minimum
</div>
<hr />
'''OS:''' OS X 10.9 Mavericks


'''Processor:''' Intel Haswell 2 cores / 4 threads @ 2.5Ghz or equivalent

'''Graphics:''' Intel HD 4600 or equivalent

'''Storage:''' 6 GB available space
</div>
</div>
</div>
</div>
</div>
</tabber>
{{Clear}}
<div style="width:50%; float:left;">
<div style="padding:10px 0 10px 5px; border-left: dashed #D5D4D4 2px;">
<div style="font-size:large;text-align:center">
Recommended
</div>
<hr />
'''OS:''' OS X 10.9 Mavericks


==External Links==
'''Processor:''' Intel Haswell 4 cores / 4 threads @ 3.2Ghz or equivalent

'''Graphics:''' Nvidia GTX 550 ti

'''Storage:''' 6 GB available space
</div>
</div>
</tabber>
</div>


*[https://store.steampowered.com/app/264710/Subnautica/ ''Subnautica'' on Steam]
==Trivia==
* [https://store.epicgames.com/en-US/p/subnautica ''Subnautica'' on Epic Store]
*''Subnautica'' shares the same universe as the ''Natural Selection'' series. <ref>http://imgur.com/a/nC4n1 ''Dated August 18, 2016.''</ref>
*[https://www.nintendo.com/us/store/products/subnautica-switch/ ''Subnautica'' on Nintendo Switch]
**This is further supported, as the company [[Alterra Corporation|Alterra]] is a manufacturer of various supplies in all games by Unknown Worlds. 
*[https://www.playstation.com/en-us/games/subnautica/ ''Subnautica'' on PS4 & 5]
*[https://www.xbox.com/en-US/games/store/subnautica/BX3S1Q5DVHRD ''Subnautica'' on Xbox One & Series X|S]


==References==
==Trivia==
*''Subnautica'' shares the same universe as the ''Natural Selection'' series. <ref>http://imgur.com/a/nC4n1 ''Dated August 18, 2016.''</ref>
[[wikipedia:Subnautica|''Subnautica'' on Wikipedia]]
**This is further supported, as the company [[Alterra Corporation|Alterra]] is a manufacturer of various supplies in all games by Unknown Worlds.
*''Subnautica'' is titled ''“Descend”'' in early prototypes of the game.
*Player can unlock the Earliest Access 2014 Version and Early Access 2014 Version in "Check code" by entering code "subnauticaearlyaccess" in Steam Properties.
*The original PAX 2014 version can be accessed by putting pax2014version in "Check code".
==References ==
*[[wikipedia:Subnautica|''Subnautica'' on Wikipedia]]


<references />
<references />
[[de:Subnautica]]
[[Category:In Development]]
[[es:Subnautica]]
[[fr:Subnautica]]
[[nl:Subnautica]]
[[pl:Subnautica]]
[[ru:Subnautica]]
[[Category:Subnautica]]
[[Category:Games]]

Latest revision as of 20:41, 17 April 2025

This article is about Subnautica. You may be looking for its stand-alone expansion, Below Zero or its in-development sequel, Subnautica 2.

<infobox layout="stacked"> <title source="title"><default>Unknown</default></title> <image source="image"/> <label>imagecaption</label> <label>Developer(s)</label><default>Unknown</default> <label>Website</label> <label>Release Date</label><default>Unknown</default> <label>Genre</label><default>Unknown</default> <label>Game Modes</label> <label>Platform(s)</label> <label>Rating(s)</label> <label></label> </infobox>

Subnautica is an open world survival game developed by Unknown Worlds. It was first released in early access for PC on December 16, 2014 and released in full for PC on January 23rd, 2018. Early access for Xbox One was released on May 17th, 2016, with the full release for Xbox One and Playstation 4 releasing on December 6th, 2018. Subsequent console versions for Nintendo Switch, PlayStation 5, and Xbox Series X/S were released on May 14, 2021 to coincide with the release of Subnautica: Below Zero.

Players take on the role of Ryley Robinson, the sole survivor of the Aurora's crash-landing on the uncharted, oceanic Planet 4546B. Players will explore the dangerous waters of 4546B by scuba diving and traveling in futuristic submersibles.

Story Description

"Subnautica is an underwater adventure game set on an alien ocean planet. A massive, open world full of wonder and peril awaits you!

Dive Into a Vast Underwater World

You have crash-landed on an alien ocean world, and the only way to go is down. Subnautica's oceans range from sun drenched shallow coral reefs to treacherous deep-sea trenches, lava fields, and bio-luminescent underwater rivers. Manage your oxygen supply as you explore kelp forests, plateaus, reefs, and winding cave systems. The water teems with life: Some of it helpful, much of it harmful.

Scavenge, Craft, and Survive

After crash landing in your Life Pod, the clock is ticking to find water, food, and to develop the equipment you need to explore. Collect resources from the ocean around you. Craft diving gear, lights, habitat modules, and submersibles. Venture deeper and further form to find rarer resources, allowing you to craft more advanced items.

Construct Underwater Habitats

Build bases on the sea floor. Choose layouts and components, and manage hull-integrity as depth and pressure increase. Use your base to store resources, park vehicles, and replenish oxygen supplies as you explore the vast ocean.

Unravel the Mystery

What happened to this planet? Signs abound that something is not right. What caused you to crash? What is infecting the sea life? Who built the mysterious structures scattered around the ocean? Can you find a way to make it off the planet alive?

Disrupt the Food Chain

The ocean teems with life: Use the ecosystem to help you. Lure and distract a threatening creature with a fresh fish, or simply swim as fast as you can to avoid gnashing jaws of roaming predators.

Handle the Pressure

Build a Pressure Re-Active Waterproof Nanosuit, or PRAWN Suit, and explore extreme depth and heat. Modify the suit with mining drills, torpedo launchers, propulsion cannons, grappling hooks and more.

Fear the Night

As the sun goes down, the predators come out. The ocean is unforgiving of those caught unprepared in the darkness. Areas that are safe to explore during the day become treacherous at night, but also reveal a beauty that those who hide from the darkness will never see.

Dive Below the Ocean Floor

Cave systems wind below the sea bed, from dark claustrophobic passages to caverns lit by bio-luminescent life and burning-hot lava flows. Explore the world below the ocean floor, but watch your oxygen levels, and take care to avoid the threats lurking in the darkness.

About the Development Team

Subnautica is being created by Unknown Worlds, a small studio founded by Charlie Cleveland and Max McGuire that traces its roots back to the 2003 Half-Life mod Natural Selection. The team is scattered around the globe, from the United States to the United Kingdom, France, the Czech Republic, Russia, Thailand, Australia, and many more places. There is a central office in San Francisco, California that serves as home base for the whole team.

Warning

This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised."

Gallery

<tabber> Store Screenshots=

|-| Trailers=

</tabber>

Soundtrack

Merchandise

Official Subnautica merchandise can be purchased at Unknown World Entertainment's Redbubble store.

Subnautica 2.0

Subnautica was originally released on PC, Mac, PS4 and Xbox One in 2018.[1] Versions for the Nintendo Switch, PS5, and Xbox Series X/S were released in May 2021 alongside the release of Subnautica: Below Zero.

In October 2021, Unknown Worlds announced that it was working on technical improvements to the code base of the Subnautica series, such as retooling the save system, and merging the code base of the games across all available platforms to unified versions of Unity. Subnautica would be updated with architecture, performance improvements, and bug fixes from Below Zero. Save bugs on PS5 were to be addressed, as is excessive screen tearing on the PS5 version of Subnautica.

There were also plans to update Subnautica over time with a number of quality-of-life features/accessibility improvements that made sense for the game from the ones that were developed and implemented for Below Zero.[2]

On June 15, 2022, Unknown Worlds posted a blog update on how work was progressing.[3]

On Dec. 13, 2022, Unknown Worlds released the 2.0 version of the game, entitled the "Living Large Update".[4]

Reception

On Metacritic, Subnautica received "generally favorable" reviews getting a metascore of 87/100 on PC,[5] 80/100 on PS4,[6] and 81/100 on Xbox One.[7]

Ian Birnbaum of PC Gamer described Subnautica as an "underwater Minecraft", remarking that "with an experienced developer at the helm and a limitless variety of the oceans to play with, it’s going to take a lot for Subnautica to go badly wrong. As the toolbox gets deeper and the shape of the end-game gets set, Subnautica will be a unique example of the ways survival can be tense, rewarding, and fun." Marsh Davies of Rock, Paper, Shotgun praised the rewarding nature of exploring the world of Subnautica, but criticized the "arbitrariness" and lack of intuition in some of the in-game recipes.

Subnautica is heavily praised by many Youtubers for being very original.

T.J Hafer from IGN gave the game a 9.1/10. Commenting that Subnautica was one of the few games he would love to wipe from his past and start over fresh. Claiming the game to be "legitimately terrifying", similar to when playing horror games such as Amnesia or Outlast. Praising the uniqueness of the biomes, as their visual identities and soundtracks helped solidify their uniqueness. He also gave praise to the audio, claiming it helped him in identifying which biome he was in and what creature he was dealing with.

Hafer heavily gave praise to the Story, explaining that Subnautica does a very good job at telling a compelling story, noting the complexity and nuance of a great sci-fi film. He also complimented the well-written journal entries and audio logs with uncommonly high-quality voice acting. T.J commended the fact that the story was not a forced element, and players could explore and progress at their own pace.

Hafer criticized that sometimes the progression dragged at spots. He furthermore gave notice to when his immersion was disrupted by pop-in and jarring levels of detail changes. claiming he would have loved more options to help smooth it out.

Overall, T.J came to the verdict that Subnautica is a template for what open-world survival games should strive to be, as the game was fantastical, fresh, and frightening. [1]

System Requirements

<tabber> Windows=

Minimum
OS Windows Vista SP2 or newer, 64-bit
Processor Intel Haswell 2 cores / 4 threads @ 2.5GHz or equivalent
Memory 4 GB RAM
Graphics Intel HD 4600 or equivalent - This includes most GPUs scoring greater than 950pts in the 3DMark Fire Strike

benchmark

DirectX Version 11
Storage 20 GB available space
Recommended
OS Windows Vista SP2 or newer, 64-bit
Processor Intel Haswell 4 cores / 4 threads @ 3.2GHz or equivalent
Memory 8 GB RAM
Graphics Nvidia GTX 550 ti or equivalent, 2GB VRAM
DirectX Version 11
Storage 20 GB available space

|-| Mac OS X=

Minimum
OS OS X 10.9 Mavericks
Processor Intel Haswell 2 cores / 4 threads @ 2.5GHz or equivalent
Memory 4 GB RAM
Graphics Intel HD 4600 or equivalent
Storage 20 GB available space
Recommended
OS OS X 10.9 Mavericks
Processor Intel Haswell 4 cores / 4 threads @ 3.2GHz or equivalent
Memory 8 GB RAM
Graphics Nvidia GTX 550 Ti or equivalent, 2GB VRAM
Storage 20 GB available space

</tabber>

External Links

Trivia

  • Subnautica shares the same universe as the Natural Selection series. [8]
    • This is further supported, as the company Alterra is a manufacturer of various supplies in all games by Unknown Worlds.
  • Subnautica is titled “Descend” in early prototypes of the game.
  • Player can unlock the Earliest Access 2014 Version and Early Access 2014 Version in "Check code" by entering code "subnauticaearlyaccess" in Steam Properties.
  • The original PAX 2014 version can be accessed by putting pax2014version in "Check code".

References