Energy: Difference between revisions
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[[File:Energy.png|thumb|128px]] |
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[[File:Power Cell.png|thumb|128x128px|[[Power Cell|Power Cells]] are one source of '''Energy''', the other being [[Battery|batteries]]]] |
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Energy is an essential mechanism to all [[electronics]]. With tools, a power supply percentage is displayed for a short time after the tool is selected. Energy is unlimited in [[Game Modes|Creative Mode]]. Energy can apply to handheld items, seabases, and mobile vehicles and may also be referred to as charge or power on various objects. |
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'''Energy''' is used by [[Seabases]] and various items and vehicles. |
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== Seabases == |
== Seabases == |
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[[Seabases]] require energy to produce breathable air and to power [[Interior Modules|appliances]] such as the [[Fabricator (Subnautica)|Fabricator]], [[Power Cell Charger (Subnautica)|Power Cell Charger]], and [[Battery Charger (Subnautica)|Battery Charger]]. |
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Seabases will draw power from internal generators ([[Bioreactor (Subnautica)|Bioreactors]] or [[Nuclear Reactor (Subnautica)|Nuclear Reactors]]) installed inside the base and from any external generators ([[Solar Panel (Subnautica)|Solar Panels]] or [[Thermal Plant (Subnautica)|Thermal Plants]]) within power transmission range. Power transmission is represented by a thin glowing blue line connecting an external generator to the base. The [[Power Transmitter (Subnautica)|Power Transmitter]] can be used to connect generators to bases across greater distances. Each generator will work to fill its own internal storage capacity and will not fill the capacity of other generators. |
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A seabase requires energy, to produce breathable air and to power any appliances, such as the [[Fabricator]] and [[Large Aquarium]]. |
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[[Lifepod 5]] consumes and produces power much like a seabase. It draws its power from three special unremovable power cells, and power is generated during daylight hours from a built-in solar array. |
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Seabases will draw power from any generators within power transmission range. This is represented by a thin glowing blue line connecting the generator to the base. The [[Power Transmitter]] can be used to connect generators to bases across greater distances. |
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=== Generators === |
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[[Lifepod 5]] consumes power much like a seabase, but does not require a generator. It draws its power from three special "self-charging" power cells. |
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{| style="width: 100%;" class="article-table sortable" border="0" cellpadding="1" cellspacing="1" |
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{| class="wikitable sortable" |
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|+Energy generators |
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|- |
|- |
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! class="unsortable" style="width:20%; text-align:center" |Module |
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! scope="col" |Icon |
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! class="unsortable" style="width:30%; text-align:left" |Description |
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! scope="col" |Name |
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! |
! class="unsortable" style="width:30%; text-align:center" |Energy Source |
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! |
! class="unsortable" style="width:10%; text-align:center" |Capacity |
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! |
! class="unsortable" style="width:10%; text-align:center" |Power/min |
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|- |
|- |
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| style="text-align:center; font-size:12px" |[[File:Bioreactor.png|70px|center|link=Bioreactor]][[Bioreactor (Subnautica)|Bioreactor]] |
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|[[File:Solar Panel.png|thumb|center|60px]] |
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| style="text-align:left; font-size:12px" |Composts organic matter into electrical energy. |
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|[[Solar Panel]] |
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| style="text-align:center; font-size:12px" |Organic decomposition |
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|Stellar radiation |
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| style="text-align:center; font-size:12px" |500 |
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| align="right" | 25 |
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| style="text-align:center; font-size:12px" |50 |
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| align="right" | 25<ref>Actual output depends on how much sunlight the panel is receiving, see the [[Solar Panel]] page for details.</ref> |
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|- |
|- |
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| style="text-align:center; font-size:12px" |[[File:Nuclear Reactor.png|70px|center|link=Nuclear Reactor]][[Nuclear Reactor (Subnautica)|Nuclear Reactor]] |
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|[[File:Bioreactor.png|thumb|center|60px]] |
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| style="text-align:left; font-size:12px" |Processes nuclear reactor rods. |
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|[[Bioreactor]] |
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| style="text-align:center; font-size:12px" |Nuclear fission |
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|Plant matter |
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| style="text-align:center; font-size:12px" |2500 |
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| align="right" | 100 |
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| style="text-align:center; font-size:12px" |250 |
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| align="right" | 40 |
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|- |
|- |
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| style="text-align:center; font-size:12px" |[[File:Solar Panel.png|70px|center|link=Solar Panel]][[Solar Panel (Subnautica)|Solar Panel]] |
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|[[File:Thermal Plant.png|thumb|center|60px]] |
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| style="text-align:left; font-size:12px" |Build on the ground or base exterior in the sun to charge. |
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|[[Thermal Plant]] |
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| style="text-align:center; font-size:12px" |Stellar radiation |
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|Heat |
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| style="text-align:center; font-size:12px" |75 |
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| align="right" | 50 |
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| |
| style="text-align:center; font-size:12px" |15.2 overnight at 110m or higher<ref>Actual output depends on how much sunlight the panel is receiving, see the Solar Panel page for details.</ref> |
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|- |
|- |
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| style="text-align:center; font-size:12px" | [[File:Thermal Plant.png|70px|center|link=Thermal Plant]][[Thermal Plant (Subnautica)|Thermal Plant]] |
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|[[File:Nuclear Reactor.png|thumb|center|60px]] |
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| style="text-align:left; font-size:12px" | Converts heat to energy (> 25 °C) |
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|[[Nuclear Reactor]] |
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| style="text-align:center; font-size:12px" | Heat |
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|Nuclear fission |
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| style="text-align:center; font-size:12px" | 250 |
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| align="right" | 500 |
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| style="text-align:center; font-size:12px" | 66 at 75°C<ref>Actual output depends on the temperature at the Thermal Plant's location.</ref> |
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| align="right" | 150 |
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|} |
|} |
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{{Reflist}} |
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=== Transmitter === |
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<references /> |
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{| style="width:100%" class="article-table sortable" border="0" cellpadding="1" cellspacing="1" |
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|- |
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! class="unsortable" style="width:70px; text-align:center" | Module |
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! class="unsortable" style="width:40%; text-align:left" | Description |
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! class="unsortable" style="width:40%; text-align:left" | Energy Source |
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|- |
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| style="text-align:center; font-size:12px" |[[File:Power Transmitter.png|70px|center|link=Power Transmitter]][[Power Transmitter (Subnautica)|Power Transmitter]] |
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| style="text-align:left; font-size:12px" |Extends range of power source. |
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| style="text-align:left; font-size:12px" | |
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*[[Solar Panel (Subnautica)|Solar Panel]] |
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*[[Thermal Plant (Subnautica)|Thermal Plant]] |
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|} |
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== Items and vehicles == |
== Items and vehicles == |
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Some items and vehicles require a [[Battery (Subnautica)|Battery]], [[Power Cell (Subnautica)|Power Cell]], [[Ion Battery]], or [[Ion Power Cell]] to operate. When energy runs out, the [[player]] can replace the empty power source with a new one by selecting the key respective to that item/vehicle. Doing so brings up a menu of compatible power sources in the player's inventory plus the current power source, which can be scrolled to equip a new battery/power cell. |
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=== Controls === |
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Some items and vehicles require a [[Battery]] or [[Power Cell]] to operate. |
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{| class="article-table" |
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! Action |
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! Mouse & Keyboard |
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! Xbox One |
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! PlayStation 4 |
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! Nintendo Switch |
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|- |
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| '''Changing Battery''' |
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| <center>{{Key|R}}</center> |
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| {{Key/Xbox|X}} |
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| {{Key/PS4|Square}} |
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| {{Key/Switch|Y}} |
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|} |
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For vehicles, interact directly with the empty power cell(s): |
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When '''Energy''' runs out, the [[player]] can replace the empty power source with a [[Battery]] or [[Power Cell]] from inventory. For handheld devices, equip the device and press the Replace key (default "R"). For vehicles, interact directly with the empty power cell. The [[Seamoth]]'s power cell is on the underside, towards the rear. The [[Cyclops]] has two banks of three power cells, on either side of the engine. |
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* The [[Seamoth]]'s power cell is towards the rear, underneath the propeller. |
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* The [[Prawn Suit (Subnautica)|Prawn Suit]] has two power cells on its shoulder plates, near the storage. |
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* The [[Cyclops]] has two banks of three power cells on either side of the engine. |
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* The [[Seatruck]] has two power cells on top of the cabin. |
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* The [[Snowfox]] has a battery on the top near the handlebars. |
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The Seamoth, Prawn Suit, and Seatruck can also be recharged by docking them at a [[Moonpool (Subnautica)|Moonpool]] or in a Cyclops, while the Snowfox can be recharged by docking it at a [[Snowfox Hoverpad]]. While docked, they recharge at the same rate as if their power cells were in a Power Cell Charger. |
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The [[Cyclops]], [[seabase]]s, and [[Lifepod 5]] still require '''energy''' in [[Game Modes|Freedom Mode]]. |
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Replacing a partially or fully depleted battery or power cell will give the player that used battery or power cell. They can be recharged using a [[Battery Charger (Subnautica)|Battery Charger]] or [[Power Cell Charger (Subnautica)|Power Cell Charger]], both of which draw power from a Seabase or the Cyclops. They can also be recharged in place with the [[Swim Charge Fins (Subnautica)|Swim Charge Fins]] (for batteries) or the appropriate vehicle generator module (for power cells). |
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{| class="wikitable sortable" |
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You can also use dead [[Power Cell (Subnautica)|Power Cell]]/[[Battery (Subnautica)|Battery]] in crafting (Useful if you do not have a [[Power Cell Charger (Subnautica)|Power Cell Charger]]) |
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this applies to ion batteries as well, for ion power cells |
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===List of charged items=== |
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<table style="width:100%"><tr> |
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<td style="vertical-align:top; width:49%"> |
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{| style="width: 100%;" class="article-table sortable" border="0" cellpadding="1" cellspacing="1" |
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|- |
|- |
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! class="unsortable" style="width:50%; text-align:center" |Component |
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! scope="col" |Object |
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! class="unsortable" style="width:50%; text-align:left" |Power Source |
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! scope="col" |Name |
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! scope="col" |Energy Source |
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! scope="col" |Freedom Mode |
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|- |
|- |
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| style="font-size:12px; text-align:center"|[[File:Flashlight.png|50px|link=Flashlight]]<br />[[Flashlight (Subnautica)|Flashlight]] |
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|[[File:Cyclops.png|thumb|center|60px]] |
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| style="font-size:12px"|[[Battery (Subnautica)|Battery]] |
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|[[Cyclops]] |
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|[[Power Cell]] |
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|Does not require Energy |
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|- |
|- |
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| style="font-size:12px; text-align:center"|[[File:Floodlight.png|50px|link=Floodlight]]<br />[[Floodlight (Subnautica)|Floodlight]] |
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|[[File:Lifepod 5.png|thumb|center|60px]] |
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| style="font-size:12px"|[[Seabases|Seabase]] |
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|[[Lifepod]] |
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|Self-Charging [[Power Cell]] |
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|Does not require Energy |
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|- |
|- |
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| style="font-size:12px; text-align:center"|[[File:Builder.png|50px|link=Habitat Builder]]<br />[[Habitat Builder]] |
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|[[File:Flashlight.png|thumb|center|60px]] |
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| style="font-size:12px"|[[Battery (Subnautica)|Battery]] |
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|[[Flashlight]] |
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|[[Battery]] |
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|Requires Energy |
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|- |
|- |
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| style="font-size:12px; text-align: center"|[[File:Laser Cutter.png|50px|link=Laser Cutter]]<br />[[Laser Cutter (Subnautica)|Laser Cutter]] |
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|[[File:SeaGlide.png|thumb|center|60px]] |
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| style="font-size:12px"|[[Battery (Subnautica)|Battery]] |
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|[[SeaGlide]] |
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|[[Battery]] |
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|Requires Energy |
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|- |
|- |
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| style="text-align:center; font-size:12px" |{{IconCreate|icon=Mineral Detector|width=50}}[[Mineral Detector]] |
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|[[File:Seamoth.png|thumb|center|60px]] |
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| style="font-size:12px" |[[Battery (Below Zero)|Battery]] |
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|[[Seamoth]] |
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|[[Power Cell]] |
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|Requires Energy |
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|- |
|- |
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| style="font-size:12px; text-align:center"|[[File:Dive Reel.png|50px|link=Pathfinder Tool]]<br />[[Pathfinder Tool]] |
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|[[File:Stasis Rifle.png|thumb|center|60px]] |
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| style="font-size:12px"|[[Battery (Subnautica)|Battery]] |
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|[[Stasis Rifle]] |
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|[[Battery]] |
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|Requires Energy |
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|- |
|- |
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| style="font-size:12px; text-align:center"|[[File:Propulsion Cannon.png|50px|link=Propulsion Cannon]]<br />[[Propulsion Cannon (Subnautica)|Propulsion Cannon]] |
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|[[File:Transfuser.png|thumb|center|60px]] |
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| style="font-size:12px;"|[[Battery (Subnautica)|Battery]] |
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|[[Transfuser]] |
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|[[Battery]] |
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|Requires Energy |
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|- |
|- |
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| style="font-size:12px; text-align:center"|[[File:Welder.png|50px|link=Repair Tool]]<br />[[Repair Tool (Subnautica)|Repair Tool]] |
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|[[File:Welder.png|thumb|center|60px]] |
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| style="font-size:12px"|[[Battery (Subnautica)|Battery]] |
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|[[Welder]] |
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|[[Battery]] |
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|Requires Energy |
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|- |
|- |
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| style="font-size:12px; text-align:center"|[[File:Repulsion Cannon.png|50px|link=Repulsion Cannon]]<br />[[Repulsion Cannon]] |
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|[[File:Laser Cutter.png|thumb|center|60px]] |
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| style="font-size:12px"|[[Battery (Subnautica)|Battery]] |
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|[[Laser Cutter]] |
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|} |
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|[[Battery]] |
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</td> |
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|Requires Energy |
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<td style="vertical-align:top; width:51%;"> |
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{| style="width: 100%;" class="article-table sortable" border="0" cellpadding="1" cellspacing="1" |
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|- |
|- |
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! class="unsortable" style="width: 50%; text-align: center;" |Component |
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|[[File:Propulsion Cannon.png|thumb|center|60px]] |
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! class="unsortable" style="width: 50%; text-align: left;" |Power Source |
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|[[Propulsion Cannon]] |
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|[[Battery]] |
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|Requires Energy |
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|- |
|- |
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| style="font-size:12px; text-align:center" | [[File:Scanner.png|50px|link=Scanner]]<br />[[Scanner (Subnautica)|Scanner]] |
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|[[File:Repulsion Cannon.png|thumb|center|60px]] |
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| style="font-size:12px" | [[Battery (Subnautica)|Battery]] |
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|[[Propulsion Cannon]] |
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|- |
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|[[Battery]] |
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| style="font-size:12px; text-align:center" | [[File:Seaglide.png|50px|link=Seaglide]]<br />[[Seaglide]] |
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|Requires Energy |
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| style="font-size:12px" | [[Battery (Subnautica)|Battery]] |
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|- |
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| style="text-align:center; font-size:12px" | [[File:Seatruck.png|50px|center|link=Seatruck]][[Seatruck]] |
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| style="font-size:12px" | [[Power Cell (Below Zero)|Power Cell]] (2) |
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|- |
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| style="text-align:center; font-size:12px" | [[File:Snowfox.png|50px|center|link=Snowfox]][[Snowfox]] |
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| style="font-size:12px" | [[Battery (Below Zero)|Battery]] |
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|- |
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| style="font-size:12px; text-align:center" |[[File:Stasis Rifle.png|50px|link=Stasis Rifle]]<br />[[Stasis Rifle]] |
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| style="font-size:12px" |[[Battery (Subnautica)|Battery]] |
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|- |
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| style="font-size:12px; text-align:center" | [[File:Cyclops.png|50px|link=Cyclops]]<br />[[Cyclops]] |
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| style="font-size:12px" | [[Power Cell (Subnautica)|Power Cell]] (6) |
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|- |
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| style="font-size:12px; text-align:center" | [[File:Exosuit.png|50px|link=Prawn Suit]]<br />[[Prawn Suit (Subnautica)|Prawn Suit]] |
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| style="font-size:12px" | [[Power Cell (Subnautica)|Power Cell]] (2) |
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|- |
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| style="font-size:12px; text-align:center" | [[File:Seamoth.png|50px|link=Seamoth]]<br />[[Seamoth]] |
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| style="font-size:12px" | [[Power Cell]] (1) |
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|- |
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| style="font-size:12px; text-align:center" | [[File:Lifepod 5.png|50px|link=Lifepod 5]]<br />[[Lifepod 5]] |
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| style="font-size:12px" | Solar Power Cell (3) |
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|- |
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| style="font-size:12px; text-align:center" | [[File:Spotlight.png|50px|link=Spotlight]]<br />[[Spotlight]] |
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| style="font-size:12px" | [[Seabases|Seabase]] |
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|- |
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| style="text-align:center; font-size:12px" | {{IconCreate|icon=Tether Tool|width=50}}[[Tether Tool]] |
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| style="font-size:12px" | [[Ion Cube (Below Zero)|Ion Cube]] |
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|- |
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| style="text-align:center; font-size:12px" | {{IconCreate|icon=Thumper|bg=1x2|width=50|height=100}}[[Thumper]] |
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| style="font-size:12px" | [[Battery (Below Zero)|Battery]] |
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|} |
|} |
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</td></tr></table> |
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=== Vehicular Generators === |
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{| style="width:100%" class="article-table sortable" border="0" cellpadding="1" cellspacing="1" |
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|- |
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! class="unsortable" style="width:20%; text-align:center" |Module |
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! class="unsortable" style="width:30%; text-align:left" |Description |
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! class="unsortable" style="width:30%; text-align:center" |Energy Source |
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! class="unsortable" style="width:10%; text-align:center" |Power/min |
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|- |
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| style="text-align:center; font-size:12px" | [[File:Seamoth_Solar_Charger.png|80px|center|link=Seamoth Solar Charger]][[Seamoth Solar Charger]] |
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| style="text-align:left; font-size:12px" | An upgrade for the Seamoth that will convert stellar radiation into energy when possible. |
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| style="text-align:center; font-size:12px" | Stellar Radiation |
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| style="text-align:center; font-size:12px" | |
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60% Power Cell Charge (Daytime, Surface) |
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|- |
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| style="text-align:center; font-size:12px" | [[File:Exosuit_Thermal_Reactor_Module.png|80px|center|link=Prawn Suit Thermal Reactor]][[Prawn Suit Thermal Reactor (Subnautica)|Prawn Suit Thermal Reactor]] |
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| style="text-align:left; font-size:12px" | An upgrade for the PRAWN Suit that converts local heat into energy. |
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| style="text-align:center; font-size:12px" | Heat (>30°C) |
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| style="text-align:center; font-size:12px" | Roughly 60% Power Cell Charge (70°C) |
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|- |
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| style="text-align:center; font-size:12px" | [[File:Cyclops Thermal Reactor Module.PNG|80px|center|link=Cyclops Thermal Reactor Module]][[Cyclops Thermal Reactor Module|Cyclops Thermal Reactor]] |
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| style="text-align:left; font-size:12px" | An upgrade for the Cyclops that converts local heat into energy. |
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| style="text-align:center; font-size:12px" | Heat (>35°C) |
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| style="text-align:center; font-size:12px" | (Needs Testing) |
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|}<br> |
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{{Navbox Seabase Modules}} |
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<!-- Interwiki Language Links --> |
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[[ru:Энергия]] |
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[[de:Energie]] |
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[[fr:Énergie]] |
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<!-- Categories --> |
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[[Category:Mechanics]] |
[[Category:Mechanics]] |
Latest revision as of 20:29, 22 March 2025
Energy is an essential mechanism to all electronics. With tools, a power supply percentage is displayed for a short time after the tool is selected. Energy is unlimited in Creative Mode. Energy can apply to handheld items, seabases, and mobile vehicles and may also be referred to as charge or power on various objects.
Seabases
Seabases require energy to produce breathable air and to power appliances such as the Fabricator, Power Cell Charger, and Battery Charger.
Seabases will draw power from internal generators (Bioreactors or Nuclear Reactors) installed inside the base and from any external generators (Solar Panels or Thermal Plants) within power transmission range. Power transmission is represented by a thin glowing blue line connecting an external generator to the base. The Power Transmitter can be used to connect generators to bases across greater distances. Each generator will work to fill its own internal storage capacity and will not fill the capacity of other generators.
Lifepod 5 consumes and produces power much like a seabase. It draws its power from three special unremovable power cells, and power is generated during daylight hours from a built-in solar array.
Generators
Module | Description | Energy Source | Capacity | Power/min |
---|---|---|---|---|
Bioreactor | Composts organic matter into electrical energy. | Organic decomposition | 500 | 50 |
Nuclear Reactor | Processes nuclear reactor rods. | Nuclear fission | 2500 | 250 |
Solar Panel | Build on the ground or base exterior in the sun to charge. | Stellar radiation | 75 | 15.2 overnight at 110m or higher[1] |
Thermal Plant | Converts heat to energy (> 25 °C) | Heat | 250 | 66 at 75°C[2] |
Transmitter
Module | Description | Energy Source |
---|---|---|
Power Transmitter | Extends range of power source. |
Items and vehicles
Some items and vehicles require a Battery, Power Cell, Ion Battery, or Ion Power Cell to operate. When energy runs out, the player can replace the empty power source with a new one by selecting the key respective to that item/vehicle. Doing so brings up a menu of compatible power sources in the player's inventory plus the current power source, which can be scrolled to equip a new battery/power cell.
Controls
Action | Mouse & Keyboard | Xbox One | PlayStation 4 | Nintendo Switch |
---|---|---|---|---|
Changing Battery | ![]() |
![]() |
![]() |
For vehicles, interact directly with the empty power cell(s):
- The Seamoth's power cell is towards the rear, underneath the propeller.
- The Prawn Suit has two power cells on its shoulder plates, near the storage.
- The Cyclops has two banks of three power cells on either side of the engine.
- The Seatruck has two power cells on top of the cabin.
- The Snowfox has a battery on the top near the handlebars.
The Seamoth, Prawn Suit, and Seatruck can also be recharged by docking them at a Moonpool or in a Cyclops, while the Snowfox can be recharged by docking it at a Snowfox Hoverpad. While docked, they recharge at the same rate as if their power cells were in a Power Cell Charger.
Replacing a partially or fully depleted battery or power cell will give the player that used battery or power cell. They can be recharged using a Battery Charger or Power Cell Charger, both of which draw power from a Seabase or the Cyclops. They can also be recharged in place with the Swim Charge Fins (for batteries) or the appropriate vehicle generator module (for power cells).
You can also use dead Power Cell/Battery in crafting (Useful if you do not have a Power Cell Charger)
this applies to ion batteries as well, for ion power cells
List of charged items
|
Vehicular Generators
Module | Description | Energy Source | Power/min |
---|---|---|---|
Seamoth Solar Charger | An upgrade for the Seamoth that will convert stellar radiation into energy when possible. | Stellar Radiation |
60% Power Cell Charge (Daytime, Surface) |
Prawn Suit Thermal Reactor | An upgrade for the PRAWN Suit that converts local heat into energy. | Heat (>30°C) | Roughly 60% Power Cell Charge (70°C) |
Cyclops Thermal Reactor | An upgrade for the Cyclops that converts local heat into energy. | Heat (>35°C) | (Needs Testing) |
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