Seamoth: Difference between revisions
No edit summary Tag: 2017 source edit |
m (→Overview: Link fix.) |
||
(28 intermediate revisions by 17 users not shown) | |||
Line 1: | Line 1: | ||
{{Craftable |
{{Craftable |
||
|title1 = [[File:Seamoth_Ping.png|30px]]<br |
|title1 = [[File:Seamoth_Ping.png|30px]]<br>Seamoth |
||
|image4 = Seamoth.png |
|image4 = Seamoth.png |
||
|category = Mobile Vehicle Bay |
|category = Mobile Vehicle Bay |
||
Line 7: | Line 7: | ||
|hull_integrity = No Modules: 200 m<br>[[Seamoth Depth Module MK1]]: 300 m<br>[[Seamoth Depth Module MK2]]: 500 m<br>[[Seamoth Depth Module MK3]]: 900 m |
|hull_integrity = No Modules: 200 m<br>[[Seamoth Depth Module MK1]]: 300 m<br>[[Seamoth Depth Module MK2]]: 500 m<br>[[Seamoth Depth Module MK3]]: 900 m |
||
|health = 300 |
|health = 300 |
||
|acqired_from = [[Mobile Vehicle Bay]] |
|acqired_from = [[Mobile Vehicle Bay (Subnautica)|Mobile Vehicle Bay]] |
||
|fragments = [[Fragments|3 Fragments]] |
|fragments = [[Fragments|3 Fragments]] |
||
|debugspawn = ''seamoth'' |
|debugspawn = ''seamoth'' |
||
|music= |
|music = [[Subnautica OST|''Arc Lights'']] (When Inside) |
||
|image2 = <gallery widths="200" spacing="small"> |
|image2 = <gallery widths="200" spacing="small"> |
||
Seamoth Fragment1.png|1 |
Seamoth Fragment1.png|1 |
||
Line 18: | Line 18: | ||
</gallery> |
</gallery> |
||
|item2 = Seamoth Fragments |
|item2 = Seamoth Fragments |
||
|location2 = |
|location2 = |
||
* [[Aurora]] |
|||
* Seabed |
* Seabed |
||
** [[Grassy Plateaus]] |
** [[Grassy Plateaus]] |
||
Line 29: | Line 30: | ||
{{Quote2|The Seamoth is a fast, safe mode of transport, but remember that swimming is good for your glutes and endorphin levels.[[File:SeamothVO.ogg]]|PDA|Dialogue}} |
{{Quote2|The Seamoth is a fast, safe mode of transport, but remember that swimming is good for your glutes and endorphin levels.[[File:SeamothVO.ogg]]|PDA|Dialogue}} |
||
⚫ | The '''Seamoth''' is a small, versatile one-person submersible and spacecraft capable of sustained high-speed travel over considerable distances. It boasts an omnidirectional propulsion system that allows for lateral and vertical movement that gradually increases to a maximum of 11.25 m/s in any single direction. The speed in any direction is independent of other directions and can be added together using vector addition. Thus, if going forward and upward the maximum speed is 15.91 m/s (11.25 * √2) and if going forward, upward, and sideways the maximum speed is 19.49 m/s (11.25 * √3). |
||
<nowiki> |
|||
</nowiki> |
|||
⚫ | The '''Seamoth''' is a small, versatile one-person submersible capable of sustained high-speed travel over considerable distances. It boasts an omnidirectional propulsion system that allows for lateral and vertical movement that gradually increases to a maximum of 11.25 m/s in any single direction. The speed in any direction is independent of other directions and can be added together using vector addition. Thus, if going forward and upward the maximum speed is 15.91 m/s (11.25 * √2) and if going forward, upward, and sideways the maximum speed is 19.49 m/s (11.25 * √3). |
||
As with the [[Cyclops]] and [[Prawn Suit]], the Seamoth comes equipped with a locator beacon that produces an image on the HUD showing the distance of the vehicle from the player. It can be fitted with multiple upgrades and modifications that enhance performance and durability. These can be crafted in a [[Moonpool]] equipped with a [[Vehicle Upgrade Console]]. |
As with the [[Cyclops]] and [[Prawn Suit]], the Seamoth comes equipped with a locator beacon that produces an image on the HUD showing the distance of the vehicle from the player. It can be fitted with multiple upgrades and modifications that enhance performance and durability. These can be crafted in a [[Moonpool]] equipped with a [[Vehicle Upgrade Console]]. |
||
Line 38: | Line 36: | ||
Before the Seamoth can be constructed, its fragments must first be scanned. The player must scan three fragments before acquiring the recipe. Several can be found in the numerous [[Wrecks]] in the [[Grassy Plateaus]] surrounding Lifepod 5, and two in the Seamoth Bay of the [[Aurora]]. |
Before the Seamoth can be constructed, its fragments must first be scanned. The player must scan three fragments before acquiring the recipe. Several can be found in the numerous [[Wrecks]] in the [[Grassy Plateaus]] surrounding Lifepod 5, and two in the Seamoth Bay of the [[Aurora]]. |
||
⚫ | |||
The Seamoth can be used to transport the player quickly in long-distance expeditions, greatly increasing the player's effective exploration distance and adding a bit of protection alongside. It is capable of diving to considerable depths, especially with depth modules equipped, allowing the player to safely explore much of the map. Even though the Seamoth has little armor, various upgrades can be used to increase its capacity to evade and defend against hostile fauna. |
|||
⚫ | The Seamoth is an electric vehicle and requires [[Energy]] from a [[Power Cell]] in order to function. It generates its own oxygen supply. When exiting while the vehicle is moving, the Seamoth will preserve its momentum and place the pilot behind it or in front of it. The pilot should be careful not to exit while quickly moving or with dangerous creatures around, as the Seamoth may move away before the pilot can get back in, leaving them vulnerable to attack, or because the Seamoth might hit the player. |
||
⚫ | |||
⚫ | The Seamoth is an electric vehicle and requires [[Energy]] from a [[Power Cell]] in order to function. It generates its own oxygen supply. When exiting while the vehicle is moving, the Seamoth will preserve its momentum and place the pilot behind it or in front of it. The pilot should be careful not to exit while quickly moving with dangerous creatures around, as the Seamoth may move away before the pilot can get back in, leaving them vulnerable to attack, or because the Seamoth might hit the player. |
||
As for its energy usage, the Seamoth consumes one unit of energy approximately every 15 seconds. A standard power cell, holding 200 units of energy, can power the Seamoth for 3,000 seconds. At a speed of 11.25 m/s, this gives the Seamoth a straight-line range of 33,750 meters. |
|||
⚫ | |||
⚫ | |||
== Recipe == |
== Recipe == |
||
{{Recipe2}} |
{{Recipe2}} |
||
==Controls== |
== Controls == |
||
{| class="article-table" |
{| class="article-table" |
||
!Action |
! Action |
||
!Mouse & Keyboard |
! Mouse & Keyboard |
||
!Xbox One |
! Xbox One |
||
!PlayStation 4 |
! PlayStation 4 |
||
! Nintendo Switch |
|||
|- |
|- |
||
|'''Enter Seamoth''' |
| '''Enter Seamoth''' |
||
|<center>{{Key|LMB}}</center> |
| <center>{{Key|LMB}}</center> |
||
|{{Key |
| {{Key/Xbox|A}} |
||
|{{Key/PS4| |
| {{Key/PS4|Cross}} |
||
| {{Key/Switch|A}} |
|||
|- |
|- |
||
|'''Exit Seamoth''' |
| '''Exit Seamoth''' |
||
|<center>{{Key|E}}</center> |
| <center>{{Key|E}}</center> |
||
|{{ |
| {{Key/Xbox|B}} |
||
|{{Key/PS4| |
| {{Key/PS4|Circle}} |
||
| {{Key/Switch|B}} |
|||
|- |
|- |
||
|'''Toggle Headlights''' |
| '''Toggle Headlights''' |
||
|<center>{{Key| |
| <center>{{Key|RMB}}</center> |
||
|{{Key |
| {{Key/Xbox|RT}} |
||
|{{Key/PS4|R2}} |
| {{Key/PS4|R2}} |
||
| {{Key/Switch|ZR}} |
|||
|} |
|} |
||
While the maximum speed of the Seamoth in any single direction is 11.25 m/s, strafing by holding multiple direction keys will increase its maximum speed to 15.9 m/s (2-directions) and 19.2 m/s (3-directions). |
While the maximum speed of the Seamoth in any single direction is 11.25 m/s, strafing by holding multiple direction keys will increase its maximum speed to 15.9 m/s (2-directions) and 19.2 m/s (3-directions). Navigation in this mode is awkward, requiring the destination to be on the edge of the screen strafing in two directions, and in the corner for three directions, depending on the field of view setting in the Options menu. Hostile creatures like Warpers, Ghost or Reaper Leviathans, or Crabsquid have a good chance of targeting a Seamoth that moving in only one axis, strafing in two or three axes can often evade them, perhaps because they cannot keep up with the greater speed, or their tracking is confused by the motion. |
||
== Hazards == |
== Hazards == |
||
The Seamoth has a hull integrity |
The Seamoth has a hull integrity of 100, displayed in the HUD, which will decrease if it is attacked by hostile [[Fauna|creatures]], collides at moderate to high speed with objects, including Seabases, a Cyclops, Moonpool docks, many plants, and creatures both large and small, or is exposed to temperatures greater than 70°C, or exceeds its maximum crush depth (200, 300, 500 or 900 m for depth upgrades 0 through 3). Even harmless looking schools of small fish can be a serious hazard at high speed. Bumping into things at low speed is generally safe. Being hit by a Seamoth hard enough to damage the vehicle will generally kill smaller animals, and does moderate damage to larger creatures. Being struck by a Seamoth will force a Warper to teleport, aborting any attacks or actions they were about to make. |
||
Reaper Leviathans are able to grab the Seamoth, dealing constant damage until it explodes or the Reaper releases it after about 10 seconds. It will instantly release a Seamoth if the player briefly activates its Perimeter Defense System, if equipped. The player can not exit the Seamoth until the Seamoth is released or is destroyed. An unarmored Seamoth at 100% hull integrity can usually survive one such Reaper attack, but the damage will be enough that if grabbed a second time it will likely be done for. |
|||
After exiting the vehicle, player can repair damage with the [[Repair Tool]]. A [[Hull Reinforcement]] Upgrade can reduce damage from terrain collisions by 50%. The Hull Reinforcement upgrade can stack up to 3 times, further reducing damage by 75% and 87.5%. The acidic brine in the [[Lost River]] deals periodic damage. |
|||
If the player gets out of the Seamoth at high speed without waiting for it to slow, they will usually be placed directly in front of the moving vehicle and can be struck for damage of 1/4 to 2/3 of their health. With practice, a quick exit at speed can be done safely by executing a quick turn just before exiting, so that the momentum of the Seamoth is in a different direction than the player's motion. |
|||
The Prawn Suit is also capable of damaging the seamoth, either through striking it, drilling it, or landing on it hard enough. |
|||
Once destroyed, Upgrades and Customization will be lost, along with any cargo. The broken seamoth pieces cannot be scanned, though they do possess collision. |
|||
== Installing Charged Power Cells == |
== Installing Charged Power Cells == |
||
Line 81: | Line 94: | ||
== Upgrades and Customization == |
== Upgrades and Customization == |
||
The Seamoth can be customized with the [[Vehicle Upgrade Console]], which the player can use to craft upgrades and change the vehicle's name and color scheme. Upgrades can be installed and swapped via a panel on the left wing. Opening this panel reveals four slots. The Storage, Hull Reinforcement and Engine Efficiency modules are compatible with the Prawn Suit. |
The Seamoth can be customized with the [[Vehicle Upgrade Console (Subnautica)|Vehicle Upgrade Console]], which the player can use to craft upgrades and change the vehicle's name and color scheme. Upgrades can be installed and swapped via a panel on the left wing. Opening this panel reveals four slots. The Storage, Hull Reinforcement and Engine Efficiency modules are compatible with the Prawn Suit. |
||
<table style="width:100% |
<table style="width:100%"><tr> |
||
<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px |
<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px"> |
||
[[File:Seamoth Pressure Compensator Mark 1.png|center|100px|link=Seamoth Depth Module MK1]] |
[[File:Seamoth Pressure Compensator Mark 1.png|center|100px|link=Seamoth Depth Module MK1]] |
||
Seamoth Depth Module |
Seamoth Depth Module |
||
Line 90: | Line 103: | ||
<td style="background-color:#0B1E2F; padding:10px;"> |
<td style="background-color:#0B1E2F; padding:10px;"> |
||
Increases the vehicle's maximum crush depth, enabling it to survive greater pressure. Each successive module doubles the maximum crush depth of the last. This effect does not stack. |
Increases the vehicle's maximum crush depth, enabling it to survive greater pressure. Each successive module doubles the maximum crush depth of the last. This effect does not stack. |
||
{| style="width: |
{| style="width:100%" class="article-table" cellspacing="1" cellpadding="1" border="0" |
||
|- |
|- |
||
! scope="col"|Modules |
! scope="col"|Modules |
||
Line 96: | Line 109: | ||
|- |
|- |
||
|None |
|None |
||
| style="text-align: |
| style="text-align:center; width:30%"|200 m |
||
|- |
|- |
||
|[[Seamoth Depth Module MK1|MK1]] |
|[[Seamoth Depth Module MK1|MK1]] |
||
| style="text-align: |
| style="text-align:center; width:30%"|300 m |
||
|- |
|- |
||
|[[Seamoth Depth Module MK2|MK2]] |
|[[Seamoth Depth Module MK2|MK2]] |
||
| style="text-align: |
| style="text-align:center; width:30%"|500 m |
||
|- |
|- |
||
|[[Seamoth Depth Module MK3|MK3]] |
|[[Seamoth Depth Module MK3|MK3]] |
||
| style="text-align: |
| style="text-align:center; width:30%"|900 m |
||
|} |
|} |
||
</td></tr><tr> |
</td></tr><tr> |
||
<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px |
<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px"> |
||
[[File:Seamoth Storage Solution.png|center|100px|link=Storage Module]] |
[[File:Seamoth Storage Solution.png|center|100px|link=Storage Module]] |
||
[[Storage Module|Internal Storage]] |
[[Storage Module|Internal Storage]] |
||
Line 114: | Line 127: | ||
<td style="background-color:#0B1E2F; padding:10px;"> |
<td style="background-color:#0B1E2F; padding:10px;"> |
||
Installs a 4×4 (16-slot) storage compartment in a position on the Seamoth corresponding to the slot used. Each additional module installs another 4×4 compartment, but space isn't shared across lockers (two lockers side by side can't store 3×3 objects). |
Installs a 4×4 (16-slot) storage compartment in a position on the Seamoth corresponding to the slot used. Each additional module installs another 4×4 compartment, but space isn't shared across lockers (two lockers side by side can't store 3×3 objects). |
||
{| style="width: |
{| style="width:100%" class="article-table" cellspacing="1" cellpadding="1" border="0" |
||
|- |
|- |
||
!Module Position |
! Module Position |
||
! scope="col" style="text-align: |
! scope="col" style="text-align:center; width:30%" | Compartment Position |
||
|- |
|- |
||
|Upper Left |
| Upper Left |
||
|style="text-align: |
| style="text-align:center; width:30%" | Starboard Rear Top |
||
|- |
|- |
||
|Lower Left |
| Lower Left |
||
| style="text-align: |
| style="text-align:center; width:30%" | Starboard Wing |
||
|- |
|- |
||
|Upper Right |
| Upper Right |
||
| style="text-align: |
| style="text-align:center; width:30%" | Port Rear Top |
||
|- |
|- |
||
|Lower Right |
| Lower Right |
||
| style="text-align: |
| style="text-align:center; width:30%" | Port Wing |
||
|} |
|} |
||
</td></tr><tr> |
</td></tr><tr> |
||
Line 140: | Line 153: | ||
{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="0" |
{| style="width: 100%;" class="article-table" cellspacing="1" cellpadding="1" border="0" |
||
|- |
|- |
||
! scope="col"|Modules |
! scope="col" | Modules |
||
! scope="col" style="width: |
! scope="col" style="width:30%; text-align:center" | Damage Reduction |
||
|- |
|- |
||
|1 |
|1 |
||
| style="width: |
| style="width:30%; text-align:center" | 50% |
||
|- |
|- |
||
|2 |
|2 |
||
| style="width: |
| style="width:30%; text-align:center" | 75% |
||
|- |
|- |
||
|3 |
|3 |
||
| style="width: |
| style="width:30%; text-align:center" | 87.5% |
||
|} |
|} |
||
</td></tr><tr> |
</td></tr><tr> |
||
<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px |
<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px"> |
||
[[File:Seamoth_Power_Efficiency_Module.png|center|100px|link=Engine Efficiency Module]] |
[[File:Seamoth_Power_Efficiency_Module.png|center|100px|link=Engine Efficiency Module]] |
||
[[Engine Efficiency Module|Engine Efficiency]] |
[[Engine Efficiency Module|Engine Efficiency]] |
||
Line 159: | Line 172: | ||
<td style="background-color:#0B1E2F; padding:10px;"> |
<td style="background-color:#0B1E2F; padding:10px;"> |
||
Increases maximum battery life by recycling engine thermal waste and decreases total power consumption by 15%. Effect stacks with multiple modules. |
Increases maximum battery life by recycling engine thermal waste and decreases total power consumption by 15%. Effect stacks with multiple modules. |
||
{| style="width: |
{| style="width:100%" class="article-table" cellspacing="1" cellpadding="1" border="0" |
||
|- |
|- |
||
! scope="col"|Modules |
! scope="col" | Modules |
||
! scope="col" style="text-align: |
! scope="col" style="text-align:center; width:30%" | Power Use Reduction |
||
|- |
|- |
||
|1 |
|1 |
||
| style="text-align: |
| style="text-align:center; width: 30%" | 15% |
||
|- |
|- |
||
|2 |
|2 |
||
| style="text-align: |
| style="text-align:center; width: 30%" | 30% |
||
|- |
|- |
||
|3 |
|3 |
||
| style="text-align: |
| style="text-align:center; width: 30%" | 45% |
||
|- |
|- |
||
|4 |
|4 |
||
| style="text-align: |
| style="text-align:center; width: 30%" | 60% |
||
|} |
|} |
||
</td></tr><tr> |
</td></tr><tr> |
||
<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px |
<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px"> |
||
[[File:Seamoth_Solar_Charger.png|center|100px|link=Seamoth Solar Charger]] |
[[File:Seamoth_Solar_Charger.png|center|100px|link=Seamoth Solar Charger]] |
||
[[Seamoth Solar Charger|Solar Charger]] |
[[Seamoth Solar Charger|Solar Charger]] |
||
Line 188: | Line 201: | ||
! scope="col" style="text-align: center; width: 30%;"|Charge Rate/Hr |
! scope="col" style="text-align: center; width: 30%;"|Charge Rate/Hr |
||
|- |
|- |
||
|Morning (6 am - 10 am) |
| Morning (6 am - 10 am) |
||
| style="text-align: |
| style="text-align:center; width:30%" | 15% |
||
|- |
|- |
||
|Noon (10 am - 2 pm) |
| Noon (10 am - 2 pm) |
||
| style="text-align: |
| style="text-align:center; width:30%" | 30% |
||
|- |
|- |
||
|Evening (2 pm - 6 pm) |
| Evening (2 pm - 6 pm) |
||
| style="text-align: |
| style="text-align:center; width:30%" | 15% |
||
|- |
|- |
||
|Night (6 pm - 6 am) |
| Night (6 pm - 6 am) |
||
| style="text-align: |
| style="text-align:center; width:30%" | 0% |
||
|- |
|- |
||
| style="text-align: |
| style="text-align:center"|'''Depth of Water (Noon)''' |
||
| style="text-align: |
| style="text-align:center; width:30%"| |
||
|- |
|- |
||
|0-50 m (0 - 164 ft) |
| 0-50 m (0 - 164 ft) |
||
| style="text-align: |
| style="text-align:center; width:30%"|30% |
||
|- |
|- |
||
|50-100 m (164 - 328 ft) |
|50-100 m (164 - 328 ft) |
||
| style="text-align: |
| style="text-align:center; width:30%"|20% |
||
|- |
|- |
||
|100-150 m (328 - 492 ft) |
|100-150 m (328 - 492 ft) |
||
| style="text-align: |
| style="text-align:center; width:30%"|10% |
||
|- |
|- |
||
|150-200 m (492 - 656 ft) |
|150-200 m (492 - 656 ft) |
||
| style="text-align: |
| style="text-align:center; width:30%"|0% |
||
|} |
|} |
||
</td></tr><tr> |
</td></tr><tr> |
||
Line 222: | Line 235: | ||
<td style="background-color:#0B1E2F; padding:10px;"> |
<td style="background-color:#0B1E2F; padding:10px;"> |
||
Generates a localized electrical field to discourage and repel aggressive fauna. Has a chance of killing smaller aggressive species. |
Generates a localized electrical field to discourage and repel aggressive fauna. Has a chance of killing smaller aggressive species. |
||
Activate by pressing the assigned hotkey on PC and Mac, or by selecting the upgrade on consoles (Xbox One and PlayStation 4:{{Key/PS4| |
Activate by pressing the assigned hotkey on PC and Mac, or by selecting the upgrade on consoles (Xbox One and PlayStation 4:{{Key/PS4|Dpadleft}}{{Key/PS4|Dpadright}}).</td></tr><tr> |
||
<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px;"> |
<td style="vertical-align:middle; background-color:#081622; font-size:12px; text-align:center; padding:10px;"> |
||
[[File:Seamoth_Torpedo_System.png|center|100px|link=Torpedo System]] |
[[File:Seamoth_Torpedo_System.png|center|100px|link=Torpedo System]] |
||
Line 232: | Line 246: | ||
|- |
|- |
||
! scope="col"|Torpedo |
! scope="col"|Torpedo |
||
! scope="col" style="text-align: |
! scope="col" style="text-align:center; width:25%" | Effect |
||
! scope="col" style="text-align: |
! scope="col" style="text-align:center; width:25%" | Damage |
||
|- |
|- |
||
|[[Gas Torpedo|Gas]] |
|[[Gas Torpedo|Gas]] |
||
| style="text-align: |
| style="text-align:center; width:25%" | Poison |
||
| style="text-align: |
| style="text-align:center; width:25%" | 25/sec |
||
|- |
|- |
||
|[[Vortex Torpedo|Vortex]] |
|[[Vortex Torpedo|Vortex]] |
||
| style="text-align: |
| style="text-align:center; width:25%" | Immobilize |
||
| style="text-align: |
| style="text-align:center; width:25%" | 0/sec |
||
|} |
|} |
||
</td></tr><tr> |
</td></tr><tr> |
||
Line 250: | Line 264: | ||
<td style="background-color:#0B1E2F; padding:10px;"> |
<td style="background-color:#0B1E2F; padding:10px;"> |
||
Scans the topography of the surrounding terrain with sonic pulses and displays the data on the HUD. |
Scans the topography of the surrounding terrain with sonic pulses and displays the data on the HUD. |
||
Activate by pressing the assigned hotkey on PC and Mac, or by selecting the upgrade on consoles (Xbox One and PlayStation 4:{{Key/PS4| |
Activate by pressing the assigned hotkey on PC and Mac, or by selecting the upgrade on consoles (Xbox One and PlayStation 4:{{Key/PS4|Dpadleft}}{{Key/PS4|Dpadright}}).</td></tr></table> |
||
== Data Bank Entry == |
== Data Bank Entry == |
||
<tabber> |
<tabber> |
||
Seamoth= |
|-|Seamoth= |
||
{| style="width: 100%;" class="article-table sortable" border="0" cellpadding="1" cellspacing="1" |
{| style="width: 100%;" class="article-table sortable" border="0" cellpadding="1" cellspacing="1" |
||
|- |
|- |
||
! class="unsortable" style="width: |
! class="unsortable" style="width:100%; text-align:center" |[[File:Seamoth Data Bank Image.png|center|660px]] |
||
|- |
|- |
||
| style="text-align:left; font-size:12px;" | |
| style="text-align:left; font-size:12px;" | |
||
Line 264: | Line 279: | ||
Most long-range vessels carry at least two vehicles of this class to facilitate the exploration and exploitation of small astronomical bodies, however they can also be fabricated at a standard mobile vehicle bay. |
Most long-range vessels carry at least two vehicles of this class to facilitate the exploration and exploitation of small astronomical bodies, however they can also be fabricated at a standard mobile vehicle bay. |
||
Ratings:<br |
Ratings:<br> |
||
- Top Speed: 13m/s<br |
- Top Speed: 13m/s<br> |
||
- Acceleration: 5m/s/s<br |
- Acceleration: 5m/s/s<br> |
||
- Distance per power cell: 10km<br |
- Distance per power cell: 10km<br> |
||
- Crush depth: 200m below sea level<br |
- Crush depth: 200m below sea level<br> |
||
- Upgrade module slots: 4<br |
- Upgrade module slots: 4<br> |
||
- Dimensions: 3m x 1.5m x 1m<br |
- Dimensions: 3m x 1.5m x 1m<br> |
||
- Persons: 1<br |
- Persons: 1<br> |
||
Seamoths may be modified by installing upgrade modules to the access point mounted on the wing. These include:<br |
Seamoths may be modified by installing upgrade modules to the access point mounted on the wing. These include:<br> |
||
- Increased cargo storage<br |
- Increased cargo storage<br> |
||
- Superior power<br |
- Superior power<br> |
||
- Pressure and collision compensation<br |
- Pressure and collision compensation<br> |
||
- Enhanced sonar<br |
- Enhanced sonar<br> |
||
- Defensive capabilities<br |
- Defensive capabilities<br> |
||
NB These modules may only be manufactured at a moonpool outfitted with a vehicle modification station. |
NB These modules may only be manufactured at a moonpool outfitted with a vehicle modification station. |
||
Line 284: | Line 299: | ||
'The Seamoth: It goes anywhere but land.' |
'The Seamoth: It goes anywhere but land.' |
||
|} |
|} |
||
⚫ | |||
|-| |
|||
⚫ | |||
{| style="width: 100%;" class="article-table sortable" border="0" cellpadding="1" cellspacing="1" |
{| style="width: 100%;" class="article-table sortable" border="0" cellpadding="1" cellspacing="1" |
||
|- |
|- |
||
! class="unsortable" style="width: 100%; text-align: center |
! class="unsortable" style="width: 100%; text-align: center" | |
||
|- |
|- |
||
| style="text-align:left; font-size:12px |
| style="text-align:left; font-size:12px" | |
||
CORRUPTED |
CORRUPTED |
||
|} |
|} |
||
</tabber> |
</tabber> |
||
{{Clear}} |
{{Clear}} |
||
==Achievement== |
== Achievement == |
||
{{Main|Achievements}} |
{{Main|Achievements}} |
||
{{:Achievements/Personal Propulsion|}} |
{{:Achievements/Personal Propulsion|}} |
||
Line 302: | Line 316: | ||
== Gallery == |
== Gallery == |
||
<tabber> |
<tabber> |
||
Screenshots= |
|-|Screenshots= |
||
<gallery widths="200" spacing="small"> |
<gallery widths="200" spacing="small" hideaddbutton="true"> |
||
Seamoth1.jpg|Front view |
Seamoth1.jpg|Front view |
||
Seamoth2.jpg|Side profile |
Seamoth2.jpg|Side profile |
||
Line 312: | Line 326: | ||
Seamoth7.jpg|Night view, rear |
Seamoth7.jpg|Night view, rear |
||
SeamothSizeref.jpg|Size comparison with the player |
SeamothSizeref.jpg|Size comparison with the player |
||
⚫ | |||
20160604194041_1.jpg|Interior of a customized Seamoth. |
|||
⚫ | |||
2017-06-19_00001.jpg|The upgrade UI |
|||
⚫ | |||
SeamothGallery4.png|Interior |
SeamothGallery4.png|Interior |
||
SeamothGallery5.png|Driving Mechanics |
|||
Screen Shot 2017-05-16 at 16.21.07.png|Driver's View |
Screen Shot 2017-05-16 at 16.21.07.png|Driver's View |
||
⚫ | |||
SesMoth 10.jpg|Seamoth docked in the [[Cyclops]]. |
SesMoth 10.jpg|Seamoth docked in the [[Cyclops]]. |
||
SeamothBuild.gif|Seamoth under construction. |
SeamothBuild.gif|Seamoth under construction. |
||
⚫ | |||
Screen Shot 2017-05-16 at 16.25.10.png|A Seamoth with two Storage Modules and a Torpedo System |
Screen Shot 2017-05-16 at 16.25.10.png|A Seamoth with two Storage Modules and a Torpedo System |
||
</gallery> |
</gallery> |
||
|-| |
|-|Videos= |
||
⚫ | |||
Videos= |
|||
⚫ | |||
Seamoth enter exit and launchbay 01|Enter and exit animations for the Seamoth |
Seamoth enter exit and launchbay 01|Enter and exit animations for the Seamoth |
||
Seamoth Damages 01| |
Seamoth Damages 01| |
||
Sonar2.gif|Seamoth Sonar |
Sonar2.gif|Seamoth Sonar |
||
</gallery> |
</gallery> |
||
⚫ | |||
|-| |
|||
<gallery position="left" widths="200" spacing="small" captionalign="left" hideaddbutton="true"> |
|||
⚫ | |||
<gallery widths="200" spacing="small"> |
|||
Concept-art-seamoth-submersible-by-pat-presley-the-art-of-subnautica.jpg|Seamoth [[Concept Art]] |
Concept-art-seamoth-submersible-by-pat-presley-the-art-of-subnautica.jpg|Seamoth [[Concept Art]] |
||
Subnautica_seamoth_1.jpg|[[Concept Art]] of an upgraded Seamoth |
Subnautica_seamoth_1.jpg|[[Concept Art]] of an upgraded Seamoth |
||
Line 341: | Line 349: | ||
Seamoth_Variants_04.jpeg|Ditto |
Seamoth_Variants_04.jpeg|Ditto |
||
</gallery> |
</gallery> |
||
|-| |
|-|Other= |
||
<gallery position="left" widths="200" spacing="small" captionalign="left" hideaddbutton="true"> |
|||
Other= |
|||
<gallery navigation="true"> |
|||
1024.jpeg|Model of upgrades and torpedos from [https://sketchfab.com/3d-models/seamoth-upgrades-16cd38d08b4f4e98a7eceb9481f77649 Sketchfab] |
1024.jpeg|Model of upgrades and torpedos from [https://sketchfab.com/3d-models/seamoth-upgrades-16cd38d08b4f4e98a7eceb9481f77649 Sketchfab] |
||
⚫ | |||
</gallery> |
</gallery> |
||
</tabber> |
</tabber> |
||
Line 350: | Line 358: | ||
== Trivia == |
== Trivia == |
||
* The old Seamoth Pressure Compensator (Depth Module) has the same crush depth of a Cyclops Ultra Hull Reinforcement Module. However, it is now unobtainable, having been replaced by the Depth Module, and cannot be upgraded. If a player has one, it is considered a separate item from the Pressure Compensator. |
* The old Seamoth Pressure Compensator (Depth Module) has the same crush depth of a Cyclops Ultra Hull Reinforcement Module. However, it is now unobtainable, having been replaced by the Depth Module, and cannot be upgraded. If a player has one, it is considered a separate item from the Pressure Compensator. |
||
* |
* Similarly to the Cyclops' secret boarding audio, the Seamoth's AI used to occasionally say "I love it when you come inside me" instead of "Welcome aboard, Captain." upon entering. This was a joke/sexual innuendo slipped in by the sounds producer, Simon Chylinski. After discussing the line with the dev team, Simon removed it as a lot of minors and families play ''[[Subnautica]]''. The audio file can be heard [[:File:Seamothsecret.mp3|here]]. |
||
* The Seamoth bears a striking resemblance to the real-world C-Explorer 3 submersible, produced by [[Wikipedia:U-Boat Worx|U-Boat Worx]], although the |
* The Seamoth bears a striking resemblance to the real-world C-Explorer 3 submersible, produced by [[Wikipedia:U-Boat Worx|U-Boat Worx]], although the Seamoth has a more streamlined appearance. |
||
* Another Submersible by U-Boat Worx, the Nemo Series, is seemingly based on the Seamoth from Subnautica, although it has a more practical design. |
|||
*The Seamoth appears on the cover art for the [[Subnautica OST]], along with the Reaper Leviathan. |
*The Seamoth appears on the cover art for the [[Subnautica OST]], along with the Reaper Leviathan. |
||
* According to [[Databank (Subnautica)#Public Documents|Alterra Citizen Testimonials]], as the name suggests it was designed for water, but Max Zoinkoff created a company to develop custom code so it could operate in space. In the ten years since he sold his company to Alterra, the Seamoth became one of the most widely used vehicles in the galaxy. |
|||
*The databank entry implies that the Seamoth can be used in space, however this is never seen in game. |
|||
**The Seamoth is never shown to be used in space in-game. |
|||
*The deepest biome that can be explored by the Seamoth is the [[Lost River]]. |
*The deepest biome that can be explored by the Seamoth is the [[Lost River]]. |
||
**However, a glitch can be performed by briefly opening the inventory while entering the Seamoth, while holding a [[Repair Tool (Subnautica)|repair tool]]. This enables the repair tool to be held while inside the Seamoth, allowing it to maintain integrity well beyond its maximum crushing depth and thus explore deeper biomes. This bug is shared with the [[Prawn Suit (Subnautica)|PRAWN suit]]. |
|||
*The Seamoth Sonar System, despite being sound-based, does not attract attention if used, thus making it useful for spotting aggressive fauna, such as Reaper Leviathans, at a distance. |
*The Seamoth Sonar System, despite being sound-based, does not attract attention if used, thus making it useful for spotting aggressive fauna, such as Reaper Leviathans, at a distance. |
||
*The Seamoth can be driven onto land with enough momentum, where it will be stuck and unable to move, or turn in any direction. |
|||
**The Prawn suit can be used to move the seamoth off into water by walking into it. |
|||
==Bugs== |
== Bugs == |
||
{{Bugs}} |
{{Bugs}} |
||
Line 363: | Line 376: | ||
== References == |
== References == |
||
{{Reflist}} |
|||
<references />[[ru:мотылёк]][[pl:Seamoth]][[fr:Seamoth]] |
|||
<!-- Interwiki Language links --> |
|||
[[de:Seemotte]] |
|||
[[es:Seamoth]] |
|||
[[fr:Seamoth]] |
|||
[[pl:Seamoth]] |
|||
[[pt-br:Seamoth]] |
|||
[[ru:мотылёк]] |
|||
<!-- Categories --> |
|||
[[Category:Vehicles]] |
[[Category:Vehicles]] |
||
[[Category:Requires Blueprint]] |
[[Category:Requires Blueprint]] |
Latest revision as of 20:57, 9 March 2025
<infobox> <title source="title1"><default>Seamoth</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:seamoth||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>seamothfragment</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>


The Seamoth is a fast, safe mode of transport, but remember that swimming is good for your glutes and endorphin levels.File:SeamothVO.ogg
― PDA, Dialogue

The Seamoth is a small, versatile one-person submersible and spacecraft capable of sustained high-speed travel over considerable distances. It boasts an omnidirectional propulsion system that allows for lateral and vertical movement that gradually increases to a maximum of 11.25 m/s in any single direction. The speed in any direction is independent of other directions and can be added together using vector addition. Thus, if going forward and upward the maximum speed is 15.91 m/s (11.25 * √2) and if going forward, upward, and sideways the maximum speed is 19.49 m/s (11.25 * √3).
As with the Cyclops and Prawn Suit, the Seamoth comes equipped with a locator beacon that produces an image on the HUD showing the distance of the vehicle from the player. It can be fitted with multiple upgrades and modifications that enhance performance and durability. These can be crafted in a Moonpool equipped with a Vehicle Upgrade Console.
Before the Seamoth can be constructed, its fragments must first be scanned. The player must scan three fragments before acquiring the recipe. Several can be found in the numerous Wrecks in the Grassy Plateaus surrounding Lifepod 5, and two in the Seamoth Bay of the Aurora.
Overview
The Seamoth can be used to transport the player quickly in long-distance expeditions, greatly increasing the player's effective exploration distance and adding a bit of protection alongside. It is capable of diving to considerable depths, especially with depth modules equipped, allowing the player to safely explore much of the map. Even though the Seamoth has little armor, various upgrades can be used to increase its capacity to evade and defend against hostile fauna.
The Seamoth is an electric vehicle and requires Energy from a Power Cell in order to function. It generates its own oxygen supply. When exiting while the vehicle is moving, the Seamoth will preserve its momentum and place the pilot behind it or in front of it. The pilot should be careful not to exit while quickly moving or with dangerous creatures around, as the Seamoth may move away before the pilot can get back in, leaving them vulnerable to attack, or because the Seamoth might hit the player.
As for its energy usage, the Seamoth consumes one unit of energy approximately every 15 seconds. A standard power cell, holding 200 units of energy, can power the Seamoth for 3,000 seconds. At a speed of 11.25 m/s, this gives the Seamoth a straight-line range of 33,750 meters.
Spoiler alert: The following section contains story related material. |
---|
An Ion Power Cell can also be used to power it. |
Recipe
(no target detected)
Controls
Action | Mouse & Keyboard | Xbox One | PlayStation 4 | Nintendo Switch |
---|---|---|---|---|
Enter Seamoth | ![]() |
![]() |
![]() | |
Exit Seamoth | ![]() |
![]() |
![]() | |
Toggle Headlights | ![]() |
![]() |
![]() |
While the maximum speed of the Seamoth in any single direction is 11.25 m/s, strafing by holding multiple direction keys will increase its maximum speed to 15.9 m/s (2-directions) and 19.2 m/s (3-directions). Navigation in this mode is awkward, requiring the destination to be on the edge of the screen strafing in two directions, and in the corner for three directions, depending on the field of view setting in the Options menu. Hostile creatures like Warpers, Ghost or Reaper Leviathans, or Crabsquid have a good chance of targeting a Seamoth that moving in only one axis, strafing in two or three axes can often evade them, perhaps because they cannot keep up with the greater speed, or their tracking is confused by the motion.
Hazards
The Seamoth has a hull integrity of 100, displayed in the HUD, which will decrease if it is attacked by hostile creatures, collides at moderate to high speed with objects, including Seabases, a Cyclops, Moonpool docks, many plants, and creatures both large and small, or is exposed to temperatures greater than 70°C, or exceeds its maximum crush depth (200, 300, 500 or 900 m for depth upgrades 0 through 3). Even harmless looking schools of small fish can be a serious hazard at high speed. Bumping into things at low speed is generally safe. Being hit by a Seamoth hard enough to damage the vehicle will generally kill smaller animals, and does moderate damage to larger creatures. Being struck by a Seamoth will force a Warper to teleport, aborting any attacks or actions they were about to make.
Reaper Leviathans are able to grab the Seamoth, dealing constant damage until it explodes or the Reaper releases it after about 10 seconds. It will instantly release a Seamoth if the player briefly activates its Perimeter Defense System, if equipped. The player can not exit the Seamoth until the Seamoth is released or is destroyed. An unarmored Seamoth at 100% hull integrity can usually survive one such Reaper attack, but the damage will be enough that if grabbed a second time it will likely be done for.
After exiting the vehicle, player can repair damage with the Repair Tool. A Hull Reinforcement Upgrade can reduce damage from terrain collisions by 50%. The Hull Reinforcement upgrade can stack up to 3 times, further reducing damage by 75% and 87.5%. The acidic brine in the Lost River deals periodic damage.
If the player gets out of the Seamoth at high speed without waiting for it to slow, they will usually be placed directly in front of the moving vehicle and can be struck for damage of 1/4 to 2/3 of their health. With practice, a quick exit at speed can be done safely by executing a quick turn just before exiting, so that the momentum of the Seamoth is in a different direction than the player's motion.
The Prawn Suit is also capable of damaging the seamoth, either through striking it, drilling it, or landing on it hard enough.
Once destroyed, Upgrades and Customization will be lost, along with any cargo. The broken seamoth pieces cannot be scanned, though they do possess collision.
Installing Charged Power Cells
Outside of the Seamoth, there are panels that open. The power cell is replaced by accessing the installed unit under the jet engine. When selected, a menu will appear allowing the technician to choose a new power cell from inventory.
Upgrades and Customization
The Seamoth can be customized with the Vehicle Upgrade Console, which the player can use to craft upgrades and change the vehicle's name and color scheme. Upgrades can be installed and swapped via a panel on the left wing. Opening this panel reveals four slots. The Storage, Hull Reinforcement and Engine Efficiency modules are compatible with the Prawn Suit.
Seamoth Depth Module |
Increases the vehicle's maximum crush depth, enabling it to survive greater pressure. Each successive module doubles the maximum crush depth of the last. This effect does not stack.
| ||||||||||||||||||||
Installs a 4×4 (16-slot) storage compartment in a position on the Seamoth corresponding to the slot used. Each additional module installs another 4×4 compartment, but space isn't shared across lockers (two lockers side by side can't store 3×3 objects).
| |||||||||||||||||||||
Strengthens the chassis with a diamond lattice, increasing hull durability. Decreases collision damage by 50%; each successive module adds half the damage resistance of the last. Damage from aggressive fauna remains unchanged. Effect stacks with up to three modules.
| |||||||||||||||||||||
Increases maximum battery life by recycling engine thermal waste and decreases total power consumption by 15%. Effect stacks with multiple modules.
| |||||||||||||||||||||
Replenishes the onboard power supply by harnessing photonic energy. The charge rate is affected by the time of day and depth of water.
| |||||||||||||||||||||
Generates a localized electrical field to discourage and repel aggressive fauna. Has a chance of killing smaller aggressive species. Activate by pressing the assigned hotkey on PC and Mac, or by selecting the upgrade on consoles (Xbox One and PlayStation 4:![]() ![]() | |||||||||||||||||||||
Standard-issue underwater payload delivery system that has been adapted to fire torpedoes.
| |||||||||||||||||||||
Scans the topography of the surrounding terrain with sonic pulses and displays the data on the HUD. Activate by pressing the assigned hotkey on PC and Mac, or by selecting the upgrade on consoles (Xbox One and PlayStation 4:![]() ![]() |
Data Bank Entry
<tabber> |-|Seamoth=
The seamoth is a one-person vehicle with an independent, replaceable power cell fitted in the rear and a fully customizable design. Low power, multi-directional thrusters enable it to function equally well in sea or space environments. Most long-range vessels carry at least two vehicles of this class to facilitate the exploration and exploitation of small astronomical bodies, however they can also be fabricated at a standard mobile vehicle bay. Ratings: Seamoths may be modified by installing upgrade modules to the access point mounted on the wing. These include: NB These modules may only be manufactured at a moonpool outfitted with a vehicle modification station. 'The Seamoth: It goes anywhere but land.' |
|-|Seamoth Bay Text=
CORRUPTED |
</tabber>
Achievement
Spoiler alert: The following section contains story related material.
| |
![]() |
Personal Propulsion Construct a Seamoth
|
Gallery
<tabber> |-|Screenshots=
Seamoth docked in the Cyclops.
|-|Videos=
- Seamoth enter exit and launchbay 01
Enter and exit animations for the Seamoth
- Seamoth Damages 01
|-|Concept Art=
Seamoth Concept Art
Concept Art of an upgraded Seamoth
|-|Other=
Model of upgrades and torpedos from Sketchfab
</tabber>
Trivia
- The old Seamoth Pressure Compensator (Depth Module) has the same crush depth of a Cyclops Ultra Hull Reinforcement Module. However, it is now unobtainable, having been replaced by the Depth Module, and cannot be upgraded. If a player has one, it is considered a separate item from the Pressure Compensator.
- Similarly to the Cyclops' secret boarding audio, the Seamoth's AI used to occasionally say "I love it when you come inside me" instead of "Welcome aboard, Captain." upon entering. This was a joke/sexual innuendo slipped in by the sounds producer, Simon Chylinski. After discussing the line with the dev team, Simon removed it as a lot of minors and families play Subnautica. The audio file can be heard here.
- The Seamoth bears a striking resemblance to the real-world C-Explorer 3 submersible, produced by U-Boat Worx, although the Seamoth has a more streamlined appearance.
- Another Submersible by U-Boat Worx, the Nemo Series, is seemingly based on the Seamoth from Subnautica, although it has a more practical design.
- The Seamoth appears on the cover art for the Subnautica OST, along with the Reaper Leviathan.
- According to Alterra Citizen Testimonials, as the name suggests it was designed for water, but Max Zoinkoff created a company to develop custom code so it could operate in space. In the ten years since he sold his company to Alterra, the Seamoth became one of the most widely used vehicles in the galaxy.
- The Seamoth is never shown to be used in space in-game.
- The deepest biome that can be explored by the Seamoth is the Lost River.
- However, a glitch can be performed by briefly opening the inventory while entering the Seamoth, while holding a repair tool. This enables the repair tool to be held while inside the Seamoth, allowing it to maintain integrity well beyond its maximum crushing depth and thus explore deeper biomes. This bug is shared with the PRAWN suit.
- The Seamoth Sonar System, despite being sound-based, does not attract attention if used, thus making it useful for spotting aggressive fauna, such as Reaper Leviathans, at a distance.
- The Seamoth can be driven onto land with enough momentum, where it will be stuck and unable to move, or turn in any direction.
- The Prawn suit can be used to move the seamoth off into water by walking into it.
Bugs
The Seamoth has a chance to get stuck in the ground of the main beach of the Floating Island, if left in the shallow pool, upon return, the Seamoth will have clipped into the ground, usually with only the antenna visible, unable to be accessed. This can be fixed by picking up a Floater with the Propulsion Cannon near where the Seamoth is, causing it to attach itself to the Floater above ground. This can also be avoided by parking the Seamoth over open water instead of on the beach.