Stasis Rifle: Difference between revisions
MilotronZeta (talk | contribs) m (my edit made things worse. it is now undone.) |
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{{Craftable |
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{{SubnauticaLinkThe|Stasis_Rifle}} |
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| title1 = Stasis Rifle |
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{{Craftable|title1 = Stasis Rifle|image4 = Stasis Rifle.png|tab = [[Tools]]|description = Freezes physical objects.|acqired_from = [[File:Fabricator.png|30px|link=Fabricator]]|fragments = [[Fragments]]|debugspawn = <i>stasisrifle</i>|size = 4 (2x2)|build_time = 5 seconds|image2 = Damaged_Stasis_Rifle.png|item2 = Stasis Rifle Fragment|location2 = * Seabed |
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| image4 = Stasis Rifle.png |
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| tab = [[Tools]] |
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| description = Freezes physical objects. |
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| acqired_from = [[Fragments (Subnautica)|Fragments]] |
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| debugspawn = ''stasisrifle'' |
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| size = 4 (2×2) |
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| build_time = 5 seconds |
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| image2 = Damaged_Stasis_Rifle.png |
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| item2 = Stasis Rifle Fragment |
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| location2 = |
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* Seabed |
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** [[Underwater Islands]] |
** [[Underwater Islands]] |
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*[[Wrecks]] |
* [[Wrecks]] |
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** [[Bulb Zone]] |
** [[Bulb Zone]] |
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** [[Kelp Forest]] |
** [[Kelp Forest]] |
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* [[Degasi Seabases]] |
* [[Degasi Seabases]] |
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** [[Floating Island]] |
** [[Floating Island]] |
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** [[Jellyshroom Cave]]}}|Fragments2 = 2|debugspawn2 = |
** [[Jellyshroom Cave]]}}|Fragments2 = 2|debugspawn2 = ''StasisRifleFragment''}} |
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{{Quote2|Motivational note. Craig McGill crash-landed in the acid swamps of Boreal 9, fought off arachnid kidney-poachers, and hijacked a tame starwhal. If he can do all that, you can survive one more day. |
{{Quote2|Motivational note. Craig McGill crash-landed in the acid swamps of Boreal 9, fought off arachnid kidney-poachers, and hijacked a tame starwhal. If he can do all that, you can survive one more day. |
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[[File:StasisRifleVO.ogg]]|PDA|Dialogue}} |
[[File:StasisRifleVO.ogg]]|PDA|Dialogue}} |
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⚫ | The '''Stasis Rifle''' is a [[Tools|tool]] that can be crafted with the [[Fabricator]]. It takes up four slots in the [[player|player's]] [[PDA|Inventory]]. Even though it is not explicitly a weapon, it deals crippling effects that can quickly turn lethal when used with other [[Survival Knife (Subnautica)|weapons]]. |
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<nowiki> |
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</nowiki> |
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== Uses == |
== Uses == |
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=== Controls === |
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{| class="article-table" |
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! Action |
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! Mouse & Keyboard |
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! Xbox One |
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! PlayStation 4 |
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! Nintendo Switch |
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| '''Firing (Hold to Charge) ''' |
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| <center>{{Key|RMB}}</center> |
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| {{Key/Xbox|RT}} |
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| {{Key/PS4|R2}} |
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| {{Key/Switch|ZR}} |
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|- |
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| '''Change Battery''' |
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| <center>{{Key|R}}</center> |
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| {{Key/Xbox|X}} |
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| {{Key/PS4|Square}} |
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| {{Key/Switch|Y}} |
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|} |
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⚫ | Upon the correct key being pressed the Stasis Rifle will fire an energy pulse that generates a stasis orb upon contact with a creature, item, or solid surface. All creatures and items within the generated orb, except the player, will be momentarily frozen and unable to move. Shots will not affect [[Gas Pod]]s generated by the [[Gasopod]]. Leviathans in stasis will still be able to roar, though they cannot move or attack. The Stasis Rifle requires either a [[Battery (Subnautica)|Battery]] or an [[Ion Battery]] to operate. |
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The Stasis Rifle requires a [[Battery]] to operate. If its Battery is used up, the player can replace it by pressing {{Key|R}} (XBox One:{{Key xbox|X}}, PlayStation 4:{{Key/PS4|square}}). |
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=== Charged shots === |
=== Charged shots === |
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By holding |
By holding the key down, the player can charge a shot in the Stasis Rifle. The player can then release the trigger to fire, or wait for the rifle to automatically fire when it has a fully charged shot. This results in a stronger shot being fired, at the cost of more [[Energy]] being consumed. The stats for minimally- and maximally-charged shots are: |
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* Uncharged shots consume less than 1% of its energy; fully charged shots consume 5%. |
* Uncharged shots consume less than 1% of its energy; fully charged shots consume 5%. |
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* Uncharged shots generate orbs with a diameter of five meters; fully charged shots generate orbs with a diameter of 20 meters. |
* Uncharged shots generate orbs with a diameter of five meters; fully charged shots generate orbs with a diameter of 20 meters. |
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* Uncharged shots freeze the targeted area for 6.5 seconds; fully charged shots freeze the targeted area for 30 seconds. |
* Uncharged shots freeze the targeted area for 6.5 seconds; fully charged shots freeze the targeted area for 30 seconds. |
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If equipped with a fully charged battery, the stasis rifle can fire a total of 20 fully charged shots on one charge. However, if equipped with a fully charged Ion battery, the stasis rifle can fire a total of 100 fully charged shots on one charge. |
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A Stasis Rifle shot will travel through air or water for up to ten seconds, regardless of its level of charge. If the shot does not hit anything, it will disappear without forming an orb. |
A Stasis Rifle shot will travel through air or water for up to ten seconds, regardless of its level of charge. If the shot does not hit anything, it will disappear without forming an orb. |
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If there is already a stasis orb, generating another orb with the Stasis Rifle will |
If there is already a stasis orb, generating another orb with the Stasis Rifle will despawn the old one. |
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=== Tips === |
=== Tips === |
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Firing the Stasis Rifle directly at creatures is useful as both a defensive measure (stunning a creature charging at the player) and as a hunting tool (stunning small fish so they are unable to flee). |
Firing the Stasis Rifle directly at creatures is useful as both a defensive measure (stunning a creature charging at the player) and as a hunting tool (stunning small fish so they are unable to flee). |
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Even though the game purposefully limits the offensive capabilities of the player, the stasis rifle can be extremely effective at killing almost all fauna, including [[Leviathan Class Organisms|leviathans]], by freezing them, closing in, and slashing them with a knife. |
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The Stasis Rifle is also useful when trying to scan creatures. It locks them in place, which is useful for holding small fast creatures such as [[Peeper]]s from darting out of the scan range, and for preventing hostile creatures from attacking you while you scan them. |
The Stasis Rifle is also useful when trying to scan creatures. It locks them in place, which is useful for holding small fast creatures such as [[Peeper]]s from darting out of the scan range, and for preventing hostile creatures from attacking you while you scan them. |
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If a [[Bleeder]] latches onto the player's arm, the player can use the Stasis Rifle to hit the Bleeder. |
If a [[Bleeder]] latches onto the player's arm, the player can use the Stasis Rifle to hit the Bleeder. |
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The |
The Stasis Rifle is somewhat ineffective against [[Warper]]s, as it does prevent them from moving but does not prevent them from teleporting; however, the delay beforehand can be used as a quick escape opportunity. |
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The gauge on the back of the stasis rifle shows the charge level of the shot. |
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All fragments of the rifle can be found inside boxes just outside [[Degasi Seabases]] in [[Floating Island]] and [[Jellyshroom Cave]]. |
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The orb generated by the stasis rifle is only effective against leviathans if it hits their head; otherwise it will simply pass through them. |
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As with all other tools, the stasis rifle can be used to break nodes, showing the player hitting the node with the pistol-grip of the rifle. |
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{{Recipe2}} |
{{Recipe2}} |
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== Data Bank Entry == |
== Data Bank Entry == |
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{| class="article-table sortable" style="width: |
{| class="article-table sortable" style="width:100%" border="0" cellpadding="1" cellspacing="1" |
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|- |
|- |
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! class="unsortable" style="width: |
! class="unsortable" style="width:100%; text-align:center" |[[File:Fox3d-entertainment-stasis-rifle.jpg|center|660px]] |
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|- |
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| style="text-align:left; font-size:12px |
| style="text-align:left; font-size:12px" | |
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The stasis rifle uses patented technology to slow time around an entity to as near to a full stop as the laws of physics will permit, essentially anchoring the target in place without affecting its internal workings. It is designed to facilitate scientific and engineering operations by expanding the window of opportunity for action in time-sensitive scenarios. |
The stasis rifle uses patented technology to slow time around an entity to as near to a full stop as the laws of physics will permit, essentially anchoring the target in place without affecting its internal workings. It is designed to facilitate scientific and engineering operations by expanding the window of opportunity for action in time-sensitive scenarios. |
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The stasis rifle features an independent, replaceable power cell, and the trigger may be held down to increase the area of effect and duration. |
The stasis rifle features an independent, replaceable power cell, and the trigger may be held down to increase the area of effect and duration. |
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Common applications include:<br |
Common applications include:<br> |
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- Slowing fast-moving mechanisms, such as fan belts, to facilitate maintenance operations<br |
- Slowing fast-moving mechanisms, such as fan belts, to facilitate maintenance operations<br> |
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- Temporarily incapacitating organisms for research purposes<br |
- Temporarily incapacitating organisms for research purposes<br> |
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- Navigating perilous spaces by freezing potential threats |
- Navigating perilous spaces by freezing potential threats |
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== Gallery == |
== Gallery == |
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<tabber> |
<tabber> |
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In Game= |
|-|In Game= |
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<gallery position="left" widths="200" spacing="small" captionalign="left"> |
<gallery position="left" widths="200" spacing="small" captionalign="left" hideaddbutton="true"> |
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Stasis_Rifle_3.jpg|The Stasis Rifle's pose in the Player's hands |
Stasis_Rifle_3.jpg|The Stasis Rifle's pose in the Player's hands |
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Stasis_Rifle_(4).jpg|The stasis pulse |
Stasis_Rifle_(4).jpg|The stasis pulse |
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Stasis-Rifle-anim.gif|Stasis Rifle's first-use animation |
Stasis-Rifle-anim.gif|Stasis Rifle's first-use animation |
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StasisRifleFreeze.gif|The Stasis Rifle in use |
StasisRifleFreeze.gif|The Stasis Rifle in use |
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Stasis_Rifle_Ingame.png|The Stasis Rifle |
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</gallery> |
</gallery> |
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Stasis Rifle final.jpg|[[Concept art]] |
Stasis Rifle final.jpg|[[Concept art]] |
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</gallery> |
</gallery> |
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|-| |
|-|Other= |
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Other= |
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stasisriflemodel.png|Model from [https://sketchfab.com/models/90218bfc704b4e448b459e21afd23d51 Sketchfab] |
stasisriflemodel.png|Model from [https://sketchfab.com/models/90218bfc704b4e448b459e21afd23d51 Sketchfab] |
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</gallery> |
</gallery> |
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== Trivia == |
== Trivia == |
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*The [[Seamoth]] |
* The [[Seamoth]] and [[Prawn Suit]] are affected by the Stasis Rifle, but the [[Cyclops]] is not, even if there is a Seamoth or Prawn Suit docked in it. |
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*The bodies of long creatures such as |
* The bodies of long creatures, such as [[Reaper Leviathan]]s, are unaffected by Stasis Rifle shots; the head must be hit for it to take effect. |
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* [[Flare]]s can be frozen by the Stasis Rifle. This can be useful if one needs lighting in a tricky spot, such as a cave wall. |
* [[Flare]]s can be frozen by the Stasis Rifle. This can be useful if one needs lighting in a tricky spot, such as a cave wall. |
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*[[Sea Treader Leviathan]]s, hidden [[Crabsnake]]s and |
* [[Sea Treader Leviathan]]s, hidden [[Crabsnake]]s, and [[Skyray]]s are immune to the Stasis Rifle. |
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*Interestingly enough, the Stasis Rifle can freeze bubbles produced by [[ |
* Interestingly enough, the Stasis Rifle can freeze bubbles produced by [[Brain Coral]], which can be a lifesaver if the user is about to drown. |
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*The Stasis Rifle shares the in development model of the [[Propulsion Cannon]]. |
* The Stasis Rifle shares the in development model of the [[Propulsion Cannon]]. |
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{{Navbox Items}} |
{{Navbox Items}} |
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<!-- Interwiki Language Links --> |
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[[de:Stasegewehr]] |
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[[fr:Fusil à stase]] |
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[[es:Rifle de estasis]] |
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[[pl:Karabin unieruchamiający]] |
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⚫ | |||
<!-- Categories --> |
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[[Category:Item]] |
[[Category:Item]] |
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[[Category:Requires Blueprint]] |
[[Category:Requires Blueprint]] |
Latest revision as of 17:26, 22 February 2025
<infobox> <title source="title1"><default>Stasis Rifle</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:stasisrifle||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>StasisRifleFragment</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>


Motivational note. Craig McGill crash-landed in the acid swamps of Boreal 9, fought off arachnid kidney-poachers, and hijacked a tame starwhal. If he can do all that, you can survive one more day. File:StasisRifleVO.ogg
― PDA, Dialogue

The Stasis Rifle is a tool that can be crafted with the Fabricator. It takes up four slots in the player's Inventory. Even though it is not explicitly a weapon, it deals crippling effects that can quickly turn lethal when used with other weapons.
Uses
Controls
Action | Mouse & Keyboard | Xbox One | PlayStation 4 | Nintendo Switch |
---|---|---|---|---|
Firing (Hold to Charge) | ![]() |
![]() |
![]() | |
Change Battery | ![]() |
![]() |
![]() |
Upon the correct key being pressed the Stasis Rifle will fire an energy pulse that generates a stasis orb upon contact with a creature, item, or solid surface. All creatures and items within the generated orb, except the player, will be momentarily frozen and unable to move. Shots will not affect Gas Pods generated by the Gasopod. Leviathans in stasis will still be able to roar, though they cannot move or attack. The Stasis Rifle requires either a Battery or an Ion Battery to operate.
Charged shots
By holding the key down, the player can charge a shot in the Stasis Rifle. The player can then release the trigger to fire, or wait for the rifle to automatically fire when it has a fully charged shot. This results in a stronger shot being fired, at the cost of more Energy being consumed. The stats for minimally- and maximally-charged shots are:
- Uncharged shots consume less than 1% of its energy; fully charged shots consume 5%.
- Uncharged shots generate orbs with a diameter of five meters; fully charged shots generate orbs with a diameter of 20 meters.
- Uncharged shots freeze the targeted area for 6.5 seconds; fully charged shots freeze the targeted area for 30 seconds.
If equipped with a fully charged battery, the stasis rifle can fire a total of 20 fully charged shots on one charge. However, if equipped with a fully charged Ion battery, the stasis rifle can fire a total of 100 fully charged shots on one charge.
A Stasis Rifle shot will travel through air or water for up to ten seconds, regardless of its level of charge. If the shot does not hit anything, it will disappear without forming an orb.
If there is already a stasis orb, generating another orb with the Stasis Rifle will despawn the old one.
Tips
Firing the Stasis Rifle directly at creatures is useful as both a defensive measure (stunning a creature charging at the player) and as a hunting tool (stunning small fish so they are unable to flee).
Even though the game purposefully limits the offensive capabilities of the player, the stasis rifle can be extremely effective at killing almost all fauna, including leviathans, by freezing them, closing in, and slashing them with a knife.
The Stasis Rifle is also useful when trying to scan creatures. It locks them in place, which is useful for holding small fast creatures such as Peepers from darting out of the scan range, and for preventing hostile creatures from attacking you while you scan them.
If a Bleeder latches onto the player's arm, the player can use the Stasis Rifle to hit the Bleeder.
The Stasis Rifle is somewhat ineffective against Warpers, as it does prevent them from moving but does not prevent them from teleporting; however, the delay beforehand can be used as a quick escape opportunity.
The gauge on the back of the stasis rifle shows the charge level of the shot.
The orb generated by the stasis rifle is only effective against leviathans if it hits their head; otherwise it will simply pass through them.
As with all other tools, the stasis rifle can be used to break nodes, showing the player hitting the node with the pistol-grip of the rifle.
Recipe
(no target detected)
Data Bank Entry
The stasis rifle uses patented technology to slow time around an entity to as near to a full stop as the laws of physics will permit, essentially anchoring the target in place without affecting its internal workings. It is designed to facilitate scientific and engineering operations by expanding the window of opportunity for action in time-sensitive scenarios. The stasis rifle features an independent, replaceable power cell, and the trigger may be held down to increase the area of effect and duration. Common applications include: NB May not function correctly on larger lifeforms. 'The Alterra Stasis Rifle: Life's fast. Why not put it on pause?' |
Gallery
<tabber> |-|In Game=
|-|Concept Art=
|-|Other=
Model from Sketchfab
</tabber>
Trivia
- The Seamoth and Prawn Suit are affected by the Stasis Rifle, but the Cyclops is not, even if there is a Seamoth or Prawn Suit docked in it.
- The bodies of long creatures, such as Reaper Leviathans, are unaffected by Stasis Rifle shots; the head must be hit for it to take effect.
- Flares can be frozen by the Stasis Rifle. This can be useful if one needs lighting in a tricky spot, such as a cave wall.
- Sea Treader Leviathans, hidden Crabsnakes, and Skyrays are immune to the Stasis Rifle.
- Interestingly enough, the Stasis Rifle can freeze bubbles produced by Brain Coral, which can be a lifesaver if the user is about to drown.
- The Stasis Rifle shares the in development model of the Propulsion Cannon.
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.