Multipurpose Room (Subnautica): Difference between revisions
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{{SubnauticaLink|Multipurpose Room}} |
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{{SubnauticaLinkThe|Multipurpose_Room}} |
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{{Craftable|title1 = Multipurpose Room|image4 = Room.png|tab = [[Seabases|Base Pieces]]|description = Basic room (-1.25HP).|acqired_from = [[Fragments]]|fragments = |biome = |debugspawn = ''baseroom''|hull_integrity = [[Hull Integrity|-1.25 Units]]|crafting = [[File:Titanium.png|30px|link=Titanium]] x6|image2 = Abandoned Room.png|location2 = * [[Degasi Seabases]] |
{{Craftable|title1 = Multipurpose Room|image4 = Room.png|tab = [[Seabases (Subnautica)|Base Pieces]]|description = Basic room (-1.25HP).|acqired_from = [[Fragments (Subnautica)|Fragments]]|fragments = |biome = |debugspawn = ''baseroom''|hull_integrity = [[Hull Integrity|-1.25 Units]]|crafting = [[File:Titanium.png|30px|link=Titanium]] x6|image2 = Abandoned Room.png|location2 = {{Smallspoiler|* [[Degasi Seabases]] |
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** [[Deep Grand Reef]] |
** [[Deep Grand Reef]] |
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** [[Floating Island]] |
** [[Floating Island]] |
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** [[Jellyshroom Cave]] |
** [[Jellyshroom Cave]]}} |
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|fragments3 = 1|debugspawn3 = ''BaseRoomFragment''|item2 = Multipurpose Room|size = |
|fragments3 = 1|debugspawn3 = ''BaseRoomFragment''|item2 = Multipurpose Room|size = 3L X 3W}} |
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The '''Multipurpose Room''' is a [[Seabases|Seabase Module]]. It provides a much larger space for movement than the [[ |
The '''Multipurpose Room''' is a [[Seabases (Subnautica)|Seabase Module]]. It is a large drum-shaped module with an octagonal interior, which by default is empty. It provides a much larger space for movement and placement of internal fixtures than the [[I Compartment (Subnautica)|I Compartment]] and its variants, and is the only module, other than the [[Large Room (Subnautica)|Large room]], where several of the larger internal fixtures can be placed. |
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It is constructed with a [[Habitat Builder]] and can be placed on top of a [[Foundation]] or it |
It is constructed with a [[Habitat Builder (Subnautica)|Habitat Builder]] and can be placed on top of a [[Foundation (Subnautica)|Foundation]] or on its own, forming legs if it is close enough to terrain in the latter case. When the Multipurpose Room is horizontally adjacent to another Seabase module, a small length of corridor is automatically created to join them. When the Multipurpose Room is "stacked" with another Multipurpose Room, the floors can be accessed by building [[Ladder (Subnautica)|ladder]]s, or by constructing an [[Alien Containment (Subnautica)|Alien Containment]] with hatches on the levels the player wishes to be able to access. |
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Every Multipurpose Room added to a |
Every Multipurpose Room added to a Seabase reduces the [[Hull Integrity]] by 1.25 (The game shows -1.3 because it rounds the number. It is functionally -1.25). The first piece of a Seabase starts with +10 Integrity, thus if a Multipurpose Room is the first piece built it gets 10 - 1.25, or 8.8 (rounded) at surface depth. |
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==Expansion== |
==Expansion== |
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*[[ |
*[[I Compartment (Subnautica)|I Compartment]]s, [[T Compartment (Subnautica)|T Compartment]]s and [[X Compartment (Subnautica)|X Compartment]]s can be placed on the side-panels in the four cardinal directions, but not the ordinals. Other base modules that auto-generate connections follow the same rule. |
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*[[Hatch]]es can be placed on all eight of the side-panels. |
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*[[Hatch (Subnautica)|Hatch]]es can be placed on all eight of the side-panels. In addition, if the Room contains an Alien Containment, Hatches can be built ''inside'' the Room on the exterior of the Alien Containment in the four cardinal directions to provide access. |
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*[[Window]]s can be placed on all eight of the side-panels. |
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*[[ |
*[[Window (Subnautica)|Window]]s can be placed on all eight of the side-panels. |
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*[[Ladder (Subnautica)|Ladder]]s can be placed in five specific spots, four forming a square around the perimeter of the room in the cardinal directions and one in the center, as long as there is a Multipurpose Room above or below to connect to. The locations forming a square will preclude building a [[Water Filtration Machine (Subnautica)|Water Filtration Machine]] at that location in both rooms the ladder connects, while the center location will prevent construction of an Alien Containment, [[Bioreactor (Subnautica)|Bioreactor]] or [[Nuclear Reactor (Subnautica)|Nuclear Reactor]] in both rooms. If ladders are built in the same location on multiple floors, they will still be scaled one floor at a time. Note that the module cannot be deconstructed if it still contains any ladders. |
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*[[Reinforcement]]s can be placed on all eight of the side-panels. The cardinal direction sides give double the [[Hull Integrity]] bonus of the ordinals. |
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* |
*[[Reinforcement (Subnautica)|Reinforcement]]s can be placed on all eight of the side-panels for [[Hull Integrity]] bonus. |
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*An Alien Containment, Bioreactor or Nuclear Reactor can be placed in the center, and Water Filtration Machines can be placed on all eight of the side-panels. This is the only placement option for these four modules. |
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*The Multipurpose Room can be expanded vertically using a second Multipurpose Room. |
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*A Multipurpose Room can be expanded vertically using a second Multipurpose Room. Once this is done, the Multipurpose Room on the bottom will lose its rounded top to connect to the Multipurpose Room above it. |
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*Alien Containments stacked in multiple vertical Multipurpose Rooms will join together into a single floor-spanning unit. Placing an Alien Containment will also turn the middle of the floor of a room above into a circular glass panel: this does not affect the ability to place modules on the central spot in that room. |
*Alien Containments stacked in multiple vertical Multipurpose Rooms will join together into a single floor-spanning unit. Placing an Alien Containment will also turn the middle of the floor of a room above into a circular glass panel: this does not affect the ability to place modules on the central spot in that room. |
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*[[Vertical Connector]]s cannot be used on a Multipurpose Room. |
*[[Vertical Connector (Subnautica)|Vertical Connector]]s cannot be used on a Multipurpose Room. |
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*[[Bulkhead (Subnautica)|Bulkhead]]s cannot be placed in the automatically generated corridor sections or directly at the doorways. |
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==Recipe== |
==Recipe== |
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The Multipurpose Room [[Blueprints|blueprint]] can be acquired by scanning a Multipurpose Room at any of the [[Degasi Seabases]]. |
The Multipurpose Room [[Blueprints (Subnautica)|blueprint]] can be acquired by scanning a Multipurpose Room at any of the [[Degasi Seabases]]. |
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{{Recipe2}} |
{{Recipe2}} |
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==Gallery== |
==Gallery== |
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<gallery position="left" widths="200" spacing="small" captionalign="left"> |
<gallery position="left" widths="200" spacing="small" captionalign="left"> |
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20160828062014 1.jpg|Multipurpose Room module |
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20160828062155 1.jpg|An empty Multipurpose Room |
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20160828064106 1.jpg|Multipurpose Room filled with items and an [[:File:Poster_Aurora.png| Aurora Poster]] |
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Room (5).jpg|Multipurpose Room at night |
Room (5).jpg|Multipurpose Room at night |
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Room (6).jpg|[[Hatch]]es on a Multipurpose Room in |
Room (6).jpg|[[Hatch (Subnautica)|Hatch]]es on a Multipurpose Room in the ordinal directions and a [[Glass Compartment]] in the cardinal directions |
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Seabaseroommodel.jpg|Multipurpose Room Model from [https://sketchfab.com/models/a7d18bbcf0884c99ac10319d5669c439 Sketchfab] |
Seabaseroommodel.jpg|Multipurpose Room Model from [https://sketchfab.com/models/a7d18bbcf0884c99ac10319d5669c439 Sketchfab] |
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Seabaseroomconcept.jpg|Multipurpose Room [[Concept art]] |
Seabaseroomconcept.jpg|Multipurpose Room [[Concept art]] showing abandoned glass floor and the later realized glass ceiling panel options |
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Generic base room.jpg|Generic base Multipurpose Room from [https://trello.com/c/5PVf6OJG/4586-generic-base-room Trello]. |
Generic base room.jpg|Generic base Multipurpose Room from [https://trello.com/c/5PVf6OJG/4586-generic-base-room Trello]. |
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Room (7).jpg|A [[ladder]] connecting two Multipurpose Rooms |
Room (7).jpg|A [[Ladder (Subnautica)|ladder]] connecting two Multipurpose Rooms |
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Room (2).jpg|Several Multipurpose Rooms put together. |
Room (2).jpg|Several Multipurpose Rooms put together. |
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Generic room interior in game.jpg|Generic base Multipurpose Room interiors in-game screenshot from the developers on [https://trello.com/c/9JWXKhvA/4560-room-generic-interior Trello]. |
Generic room interior in game.jpg|Generic base Multipurpose Room interiors in-game screenshot from the developers on [https://trello.com/c/9JWXKhvA/4560-room-generic-interior Trello]. |
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SAFESHALLOWSBASE.png|Many Multipurpose Rooms |
SAFESHALLOWSBASE.png|Many Multipurpose Rooms connected together by corridors |
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</gallery> |
</gallery> |
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== |
==Trivia== |
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* |
*Concept art for the Multipurpose Room showed it with optional glass ceiling and floor pieces: neither was realized in ''Subnautica''. The option to build a glass ceiling is present in ''Below Zero''. |
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⚫ | |||
**With the Living Large update, the glass ceiling has been back-ported from ''Below Zero'' to the original game. |
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⚫ | |||
{{Navbox Seabase Modules}} |
{{Navbox Seabase Modules}} |
Latest revision as of 17:03, 21 February 2025
<infobox> <title source="title1"><default>Multipurpose Room (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:baseroom||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>BaseRoomFragment</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>


It may be prudent to separate work and leisure spaces to maximize productivity. Treat this space as your home, but never forget that it is not. File:RoomVO.ogg
― PDA, Dialogue

The Multipurpose Room is a Seabase Module. It is a large drum-shaped module with an octagonal interior, which by default is empty. It provides a much larger space for movement and placement of internal fixtures than the I Compartment and its variants, and is the only module, other than the Large room, where several of the larger internal fixtures can be placed.
It is constructed with a Habitat Builder and can be placed on top of a Foundation or on its own, forming legs if it is close enough to terrain in the latter case. When the Multipurpose Room is horizontally adjacent to another Seabase module, a small length of corridor is automatically created to join them. When the Multipurpose Room is "stacked" with another Multipurpose Room, the floors can be accessed by building ladders, or by constructing an Alien Containment with hatches on the levels the player wishes to be able to access.
Every Multipurpose Room added to a Seabase reduces the Hull Integrity by 1.25 (The game shows -1.3 because it rounds the number. It is functionally -1.25). The first piece of a Seabase starts with +10 Integrity, thus if a Multipurpose Room is the first piece built it gets 10 - 1.25, or 8.8 (rounded) at surface depth.
Expansion
- I Compartments, T Compartments and X Compartments can be placed on the side-panels in the four cardinal directions, but not the ordinals. Other base modules that auto-generate connections follow the same rule.
- Hatches can be placed on all eight of the side-panels. In addition, if the Room contains an Alien Containment, Hatches can be built inside the Room on the exterior of the Alien Containment in the four cardinal directions to provide access.
- Windows can be placed on all eight of the side-panels.
- Ladders can be placed in five specific spots, four forming a square around the perimeter of the room in the cardinal directions and one in the center, as long as there is a Multipurpose Room above or below to connect to. The locations forming a square will preclude building a Water Filtration Machine at that location in both rooms the ladder connects, while the center location will prevent construction of an Alien Containment, Bioreactor or Nuclear Reactor in both rooms. If ladders are built in the same location on multiple floors, they will still be scaled one floor at a time. Note that the module cannot be deconstructed if it still contains any ladders.
- Reinforcements can be placed on all eight of the side-panels for Hull Integrity bonus.
- An Alien Containment, Bioreactor or Nuclear Reactor can be placed in the center, and Water Filtration Machines can be placed on all eight of the side-panels. This is the only placement option for these four modules.
- A Multipurpose Room can be expanded vertically using a second Multipurpose Room. Once this is done, the Multipurpose Room on the bottom will lose its rounded top to connect to the Multipurpose Room above it.
- Alien Containments stacked in multiple vertical Multipurpose Rooms will join together into a single floor-spanning unit. Placing an Alien Containment will also turn the middle of the floor of a room above into a circular glass panel: this does not affect the ability to place modules on the central spot in that room.
- Vertical Connectors cannot be used on a Multipurpose Room.
- Bulkheads cannot be placed in the automatically generated corridor sections or directly at the doorways.
Recipe
The Multipurpose Room blueprint can be acquired by scanning a Multipurpose Room at any of the Degasi Seabases.
(no target detected)
Gallery
Multipurpose Room filled with items and an Aurora Poster
Hatches on a Multipurpose Room in the ordinal directions and a Glass Compartment in the cardinal directions
Multipurpose Room Model from Sketchfab
Multipurpose Room Concept art showing abandoned glass floor and the later realized glass ceiling panel options
Generic base Multipurpose Room from Trello.
A ladder connecting two Multipurpose Rooms
Generic base Multipurpose Room interiors in-game screenshot from the developers on Trello.
Trivia
- Concept art for the Multipurpose Room showed it with optional glass ceiling and floor pieces: neither was realized in Subnautica. The option to build a glass ceiling is present in Below Zero.
- With the Living Large update, the glass ceiling has been back-ported from Below Zero to the original game.
- The Multipurpose Room was originally called Room.
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