Bulkhead (Subnautica): Difference between revisions
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{{SubnauticaLink|Bulkheads}} |
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{{Craftable|title1 = |
{{Craftable|title1 = Bulkhead|image4 = Bulkhead.png|tab = [[Interior Pieces]]|description = Provides structural support and prevents flooding (+3HP).|hull_integrity = [[Hull Integrity|+3 Units]]|acqired_from = [[Fragments (Subnautica)|Fragments]]|fragments = |debugspawn = ''basebulkhead''|crafting = [[File:Silicone Rubber.png|30px|link=Silicone Rubber]] [[File:Titanium.png|30px|link=Titanium]] x4|category = [[Seabases (Subnautica)|Seabases]]|image2 = Degasi Bulkhead.png|location2 ={{Smallspoiler|* [[Degasi Seabases]] |
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The '''Bulkhead''' is a [[Seabases|Seabase]] module. It is constructed with the [[Habitat Builder]] and can only be placed inside seabases at the junction between two [[corridor|Corridors]]. The '''Bulkhead''' cannot be placed in the passages that are automatically built between two adjacent [[Multipurpose Room|Multipurpose Rooms]]. |
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** [[Floating Island]]}}|Fragments2 = 1|image3 = Abandoned Bulkhead.png|debugspawn3 = ''BaseBulkheadFragment''}} |
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The '''Bulkhead''' is a [[Seabases (Subnautica)|Seabase]] module. It is constructed with the [[Habitat Builder (Subnautica)|Habitat Builder]] and can be placed inside seabases at the ends of [[I Compartment (Subnautica)|I Compartment]]s. |
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The |
The Bulkhead increases the Seabase's hull integrity level by 3. The Bulkhead can be opened and closed to stop flooding from going into another section of a base. Note that this is only a temporary solution if the Seabase's hull integrity is too low, because breaches can just as likely appear on the other side of the sealed-off passageway. However, they are completely effective at preventing flooding caused by damage to a single room (for example, from a [[Cyclops]] collision). |
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==How to use== |
==How to use== |
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* Open Builder menu (RMB) and select Bulkhead. |
* Open Builder menu ({{Key|RMB}}) and select Bulkhead. |
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* Place it (Green ghost model will confirm placement). |
* Place it (Green ghost model will confirm placement). |
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* Click on the door to open and close. |
* Click on the door to open and close. |
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Bulkheads can only be built in "compartment" sections: they cannot be placed in the automatically generated corridor sections some room types create when placed in proximity to each other. |
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* To remove it: Hold E (with the Habitat Builder in hand) to deconstruct. |
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==Recipe== |
==Recipe== |
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{{Recipe2}} |
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{{Recipe|item1=Silicone Rubber|item2=Titanium|count2 = 4|machine=Builder|result=Bulkhead}} |
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==Data Bank Entry== |
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{| class="article-table sortable" style="width: 100%;" cellspacing="1" cellpadding="1" border="0" |
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|- |
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! class="unsortable" style="width: 100%; text-align: center;" | |
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|- |
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| style="text-align:left; font-size:12px;" | |
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The bulkhead door is designed to separate compartments while reinforcing structural integrity with its solid titanium frame. The door can be opened and closed to seal off compartments in the event of fire or flooding, or simply for privacy. |
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|} |
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== Gallery == |
== Gallery == |
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<gallery> |
<gallery widths="200" spacing="small"> |
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20161120004412_1.jpg|Bulkhead Module with door closed. |
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20161120004414_1.jpg|Front - Bulkhead Module |
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20161120004441_1.jpg|Back - Bulkhead Module with door open |
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20161120004413_1.jpg|Bulkhead Module viewed from the outside |
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doorseabase.png| |
doorseabase.png|Bulkhead Model from [https://sketchfab.com/models/c1dc73ad6d79421293d27314fefba94c Sketchfab] |
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[https://trello-attachments.s3.amazonaws.com/568c3bb6d81a3c79cb10d543/815x589/044c743516c211e16093cd92671fc009/2016-01-05_21-55-45.png] |
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</gallery> |
</gallery> |
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== Videos == |
== Videos == |
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<gallery position="left" widths="200" spacing="small" captionalign="left"> |
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<gallery> |
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Base Bulkheads |
Base Bulkheads |
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Bulkhead Exit Glitch |
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</gallery> |
</gallery> |
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==References== |
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<references /> |
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{{Navbox Seabase Modules}} |
{{Navbox Seabase Modules}} |
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⚫ | |||
[[fr:Porte étanche]] |
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[[Category:Crafted with Titanium]] |
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⚫ | |||
[[Category:Requires Blueprint]] |
[[Category:Requires Blueprint]] |
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[[Category:Raises Integrity]] |
[[Category:Raises Integrity]] |
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[[Category:Crafted with Silicone Rubber]] |
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[[Category:Constructed with Habitat Builder]] |
[[Category:Constructed with Habitat Builder]] |
Latest revision as of 18:29, 20 February 2025
<infobox> <title source="title1"><default>Bulkhead (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:basebulkhead||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>BaseBulkheadFragment</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Bulkhead is a Seabase module. It is constructed with the Habitat Builder and can be placed inside seabases at the ends of I Compartments. The Bulkhead increases the Seabase's hull integrity level by 3. The Bulkhead can be opened and closed to stop flooding from going into another section of a base. Note that this is only a temporary solution if the Seabase's hull integrity is too low, because breaches can just as likely appear on the other side of the sealed-off passageway. However, they are completely effective at preventing flooding caused by damage to a single room (for example, from a Cyclops collision).
How to use
- Open Builder menu (RMB) and select Bulkhead.
- Place it (Green ghost model will confirm placement).
- Click on the door to open and close.
Bulkheads can only be built in "compartment" sections: they cannot be placed in the automatically generated corridor sections some room types create when placed in proximity to each other.
Recipe
(no target detected)
Data Bank Entry
The bulkhead door is designed to separate compartments while reinforcing structural integrity with its solid titanium frame. The door can be opened and closed to seal off compartments in the event of fire or flooding, or simply for privacy. |
Gallery
Bulkhead Model from Sketchfab
Videos
- Base Bulkheads
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