Large Room (Subnautica): Difference between revisions

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{{SubnauticaLink|Large Room|Large Room|Subnautica)}}{{Craftable|image4=[[File:SubnauticaLargeRoom.png]]|category=|tab=[[Seabases (Subnautica)|Base Pieces]]|description=A Large Room.|hull_integrity=[[Hull Integrity|-4.0 Units]]|acqired_from=Unlock the [[Multipurpose Room]]|size=3W x 6L|debugspawn=''baselargeroom''}}
{{SubnauticaLink|Large Room|Large Room|Subnautica)}}{{Craftable|image4=[[File:SubnauticaLargeRoom.png]]|category=|tab=[[Seabases (Subnautica)|Base Pieces]]|description=A Large Room.|hull_integrity=[[Hull Integrity|-4.0 Units]]|acqired_from=Scan the [[Multipurpose Room]]|size=3W x 6L|debugspawn=''baselargeroom''}}
The Large Room is a large rectangular [[Seabases|Seabase]] module with many times the floor space of the [[Multipurpose Room (Subnautica)|Multipurpose Room]]. It can be built using the [[Habitat Builder (Subnautica)|Habitat Builder]].
The Large Room is a large rectangular [[Seabases|Seabase]] module with many times the floor space of the [[Multipurpose Room (Subnautica)|Multipurpose Room]]. It can be built using the [[Habitat Builder (Subnautica)|Habitat Builder]].


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* [[Hatch (Subnautica)|Hatches]] can be built on the wall nodes. They pop out from the room a small distance when built.
* [[Hatch (Subnautica)|Hatches]] can be built on the wall nodes. They pop out from the room a small distance when built.
* The Large Room can be expanded with other modules from its ten wall nodes. Modules other than Compartments will form a tiny corridor.
* The Large Room can be expanded with other modules from its ten wall nodes. Modules other than Compartments will form a tiny corridor.
** If another Large Room or a [[Moonpool (Subnautica)|Moonpool]] is placed parallel to the Large Room, it is possible to form a multiple connection.
** If another Large Room or a [[Moonpool (Subnautica)|Moonpool]] is placed parallel to the Large Room, it is possible to form multiple connections.
* [[Water Filtration Machine (Subnautica)|Water Filtration Machines]] can be built along the same wall nodes, taking up a small amount of floor space.
* [[Water Filtration Machine (Subnautica)|Water Filtration Machines]] can be built along the same wall nodes, taking up a small amount of floor space.
* [[Bioreactor (Subnautica)|Bioreactors]], [[Nuclear Reactor (Subnautica)|Nuclear Reactors]], and [[Alien Containment (Subnautica)|Alien Containments]] can be built on nodes in the center of the room. The four nodes of this kind are marked by large black tiles.
* [[Bioreactor (Subnautica)|Bioreactors]], [[Nuclear Reactor (Subnautica)|Nuclear Reactors]], and [[Alien Containment (Subnautica)|Alien Containments]] can be built on nodes in the center of the room. The four nodes of this kind are marked by large black tiles.
** Alien Containments built in the Large Room will be approximately twice the size of one built in a Multipurpose Room, taking up two floor nodes. They do not hold extra creatures, however.
** An Alien Containment built in the Large Room will be approximately twice the size of one built in a Multipurpose Room, taking up two floor nodes. Alien Containment built in a Large Room holds eight more creatures than one placed in a Multipurpose Room.
** Alien Containments on adjacent floors can be built in a "stair step" configuration, sharing only one floor node. This arrangement works correctly physically, but causes the floor of the upper tank to render strangely.
** Alien Containments on adjacent floors can be built in a "stair step" configuration, sharing only one floor node. This arrangement works correctly physically, but causes the floor of the upper tank to render strangely.
* [[Large Room Partition|Partitions]] and [[Large Room Partition Door|Partition Doors]] can be built along the markings on the floor, as well as attached to walls at wall nodes. Note that Partition Doors must be built onto existing Partitions.
* [[Large Room Partition|Partitions]] and [[Large Room Partition Door|Partition Doors]] can be built along the markings on the floor, as well as attached to walls at wall nodes. Note that Partition Doors must be built onto existing Partitions.
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* The flat roof of a Large Room can be used for placing [[Exterior Growbed (Subnautica)|Exterior Growbeds]] if the player does not wish to expand vertically.
* The flat roof of a Large Room can be used for placing [[Exterior Growbed (Subnautica)|Exterior Growbeds]] if the player does not wish to expand vertically.
* A Large Room cannot be connected vertically with a Multipurpose room using Ladders or an Alien Containment.
* A Large Room cannot be connected vertically with a Multipurpose room using Ladders or an Alien Containment.

==Recipe==
The recipe for this item is acquired when a Multipurpose room is scanned; both recipes unlock together.
{{Recipe|item=Plasteel Ingot|count=2|machine=Habitat Builder|result=SubnauticaLargeRoom}}


== Trivia ==
== Trivia ==

Latest revision as of 16:07, 20 February 2025

This article is about Large Room in Subnautica. Click here for information on this subject in Below Zero.

<infobox>

<title source="title1"><default>Large Room (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:baselargeroom||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Large Room is a large rectangular Seabase module with many times the floor space of the Multipurpose Room. It can be built using the Habitat Builder.

Expansion

The Large Room has ten wall nodes on which room expansions can be built: the short walls each have one, and the long walls four.

  • Hatches can be built on the wall nodes. They pop out from the room a small distance when built.
  • The Large Room can be expanded with other modules from its ten wall nodes. Modules other than Compartments will form a tiny corridor.
    • If another Large Room or a Moonpool is placed parallel to the Large Room, it is possible to form multiple connections.
  • Water Filtration Machines can be built along the same wall nodes, taking up a small amount of floor space.
  • Bioreactors, Nuclear Reactors, and Alien Containments can be built on nodes in the center of the room. The four nodes of this kind are marked by large black tiles.
    • An Alien Containment built in the Large Room will be approximately twice the size of one built in a Multipurpose Room, taking up two floor nodes. Alien Containment built in a Large Room holds eight more creatures than one placed in a Multipurpose Room.
    • Alien Containments on adjacent floors can be built in a "stair step" configuration, sharing only one floor node. This arrangement works correctly physically, but causes the floor of the upper tank to render strangely.
  • Partitions and Partition Doors can be built along the markings on the floor, as well as attached to walls at wall nodes. Note that Partition Doors must be built onto existing Partitions.
  • Ladders can be placed where ceiling tiles are located, so long as another Large Room is above the tile.
  • Large Rooms can be stacked perfectly. The roof of the bottom Large Room will be the floor of the top Large Room, and Alien Containments will stack like in Multipurpose Rooms. A ladder must be built to travel between the rooms.
  • A Large Room Glass Dome can be installed on a Large Room, at great cost to hull strength.
  • The flat roof of a Large Room can be used for placing Exterior Growbeds if the player does not wish to expand vertically.
  • A Large Room cannot be connected vertically with a Multipurpose room using Ladders or an Alien Containment.

Recipe

The recipe for this item is acquired when a Multipurpose room is scanned; both recipes unlock together.

Plasteel Ingot.pngPlasteel Ingot.pngItem Arrow.pngHabitat Builder.pngItem Arrow.pngSubnauticaLargeRoom.png

Trivia

  • The Large Room's components and graphical changes were originally created for Subnautica: Below Zero and eventually backported to Subnautica as part of the Living Large Update.

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