Ampeel: Difference between revisions
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<div class="ItemTabber"><tabber>Fauna={{Fauna|title1 = Ampeel|image1 = Ampeel Fauna.png|category = Carnivores|tab = [[Fauna]]|attitude = [[:Category: Attitude: Aggressive|Aggressive]]|health = 3000|damage = * Bite: 45 |
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* Shock: 15|biome = * [[Blood Kelp Zone|Blood Kelp Trench]] |
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Shocker_Fauna.png|category = Carnivores|tab = [[Fauna]]|description = Electrified predator, raised in containment.|attitude = [[:Category: Attitude: Aggressive|Aggressive]]|biome = * [[Blood Kelp Zone]] |
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*[[Blood Kelp Zone|Northern Blood Kelp Zone]] |
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* [[Bulb Zone]]|active_during = [[:Category:Cathemeral|Cathemeral (Day and Night)]]|debugspawn = ''shocker''|image2 = Shocker Egg.png|tab2 = [[Eggs]]|description2 = Ampeels hatch from these.|biome2 = * [[Blood Kelp Caves]] |
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* [[Bulb Zone]]| |
* [[Bulb Zone]]|active_during = [[:Category:Cathemeral|Cathemeral (Day and Night)]]|debugspawn = ''shocker''}} |
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* [[File:Shocker.png|30px]] 9 (3×3)|bioreactor = * [[File:Shocker Egg.png|30px]] +259 Energy |
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Item= |
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* [[File:Shocker.png|30px]] +770 Energy|dna = |debugspawn2 = ''shockeregg''|incubation = * [[File:Alien Containment.png|30px|link=Alien Containment]] 1 (day/s)|damage =* Bite: 45 |
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{{Craftable| |
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* Shock: 15|health = 3000 |
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title1 = Ampeel |
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|image4= Shocker.png |
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|category = [[Fauna]] |
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|description =Electrified predator, raised in containment. |
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|acqired_from = |
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* '''Ampeel Eggs''' |
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|size = |
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* 9 (3×3) |
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|bioreactor = |
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* 770 |
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|debugspawn = ''shocker'' |
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}} |
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Egg= |
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{{Craftable| |
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|image4= Shocker Egg.png |
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|category = [[Eggs]] |
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|description=Ampeels hatch from these. |
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|acqired_from = |
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* [[Alien Containment (Subnautica)|Ampeels]] |
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|size = |
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*4 (2×2) |
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|biome = |
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* [[Blood Kelp Zone|Blood Kelp Trench]] |
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* [[Bulb Zone]] |
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|incubation = |
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* 1 (day/s) |
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|bioreactor = |
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* 259 |
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|debugspawn = <i>shockeregg</i> |
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}} |
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</tabber></div> |
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The Ampeel frequently emits zapping noises when in proximity, which is also heard when it uses its electrical attacks against other fauna and the [[Ryley Robinson|player]]. Its shocking attack deals about 15 damage to the player's health, and its bite will take away 45 health. |
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== |
==Appearance== |
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Ampeels are huge, serpentine creatures with a segmented body, covered with prongs capable of generating powerful zaps of bio-electricity. Their dorsal side is dull green in color, while the underbelly is light tan. The body is composed of a head segment, eight body segments, and a tail segment. |
Ampeels are huge, serpentine creatures with a segmented body, covered with prongs capable of generating powerful zaps of bio-electricity. Their dorsal side is dull green in color, while the underbelly is light tan. The body is composed of a head segment, eight body segments, and a tail segment. |
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The Ampeel's head segment has six prongs, four being placed in line with the prongs on the body segments, with an additional pair located on either side of the creature's mouth. It has two |
The Ampeel's head segment has six prongs, four being placed in line with the prongs on the body segments, with an additional pair located on either side of the creature's mouth. It has two turquoise eyes sitting in hollows in the otherwise smooth head. Its mouth has many small teeth. |
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Each body segment has four prongs situated 90 degrees apart, except its end segment, where there are four prongs extending out posteriorly. The prongs are a brownish-red in color, green towards the bases with bright white tips, these emit a very bright cyan [[Bioluminescence|bioluminescent]] glow, and are capable of generating electricity. |
Each body segment has four prongs situated 90 degrees apart, except its end segment, where there are four prongs extending out posteriorly. The prongs are a brownish-red in color, green towards the bases with bright white tips, these emit a very bright cyan [[Bioluminescence|bioluminescent]] glow, and are capable of generating electricity. |
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This electrical current is most likely generated by a natural unfinished circuit, and with the addition of water as a means to close the circuit and generate electric arcs from prong to prong. Because of this, not only would it be unlikely for them to generate a current on land, but it also allows them to activate the circuits at will, by generating a slightly larger current to "kickstart" the system, and make visible arcs of shocking power. |
This electrical current is most likely generated by a natural unfinished circuit, and with the addition of water as a means to close the circuit and generate electric arcs from prong to prong. Because of this, not only would it be unlikely for them to generate a current on land, but it also allows them to activate the circuits at will, by generating a slightly larger current to "kickstart" the system, and make visible arcs of shocking power. |
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== |
==Behavior== |
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Ampeels swim around passively |
Ampeels swim around passively and frequently re-orientate themselves to swim in another direction. It generates electrical arcs that run along its body, from head to tail. The Ampeel will enter an aggressive state when the player approaches it, generating an electrical barrier that surrounds its entire body by using all of its prongs at once. It then may try to zap or bite the player. |
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The Ampeel's electricity can severely damage a [[Seamoth]] |
The Ampeel's electricity can severely damage a [[Seamoth]]. The [[Seamoth Perimeter Defense System]] has no effect on an Ampeel, likely due to the fact that it uses electricity itself. A better defensive tool to use would be the [[Stasis Rifle]], [[Repulsion Cannon]], or a [[Torpedo System]]. Ampeels are one of the few creatures that can deal damage to a [[Cyclops]], though the damage they deal is minimal and it takes several attacking at once to pose any real threat to the vessel. The Ampeel can also attack the Prawn Suit, dealing 7% damage, with its shocking attack taking away around 2% of the Prawn Suit's health. It should be noted though that Ampeels are not likely to attack the [[Prawn Suit (Subnautica)|Prawn Suit]], having to get almost within biting range before attacking. |
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When |
When an Ampeel is attacked, it will turn around and retaliate by either zapping the attacker or biting it, much like a [[Boneshark]]. Shortly after this, the Ampeel will flee. Ampeels do not respawn when killed. |
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==Energy Value== |
==Energy Value== |
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{{Recipe2|page |
{{Recipe2|page=Shocker}} |
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{{Recipe2|page |
{{Recipe2|page=Shocker Egg}} |
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==Data Bank Entry== |
==Data Bank Entry== |
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2. Jaws:<br /> |
2. Jaws:<br /> |
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A large, flexible jaw, studded with sharp teeth. If a faster, stronger and hungrier predator lives on the reefs, it appears to avoid the ampeel. |
A large, flexible jaw, studded with sharp teeth. If a faster, stronger, and hungrier predator lives on the reefs, it appears to avoid the ampeel. |
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Assessment: Avoid or incapacitate |
Assessment: Avoid or incapacitate |
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Shocker Koosh.jpg|An Ampeel in the Bulb Zone |
Shocker Koosh.jpg|An Ampeel in the Bulb Zone |
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Shocker Blood Kelp.jpg|An Ampeel in the Blood Kelp Zone |
Shocker Blood Kelp.jpg|An Ampeel in the Blood Kelp Zone |
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97CDA7D8-DD2A-4A8B-87C1-0FA82C9F1A19.jpeg|Ampeel in bulb zone |
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DDF5E4D2-44EE-4C98-89DF-B3726FE4F217.jpeg|Ampeel shocking a bone shark |
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</gallery> |
</gallery> |
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Shock Eel Concept Art.jpg|Final [[Concept art]] |
Shock Eel Concept Art.jpg|Final [[Concept art]] |
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Shock Eel Concept Art 1.jpg|Old Concept Art |
Shock Eel Concept Art 1.jpg|Old Concept Art |
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<gallery> |
</gallery> |
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|-| |
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Models= |
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Other= |
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<gallery widths="200" spacing="small"> |
<gallery widths="200" spacing="small"> |
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Shockermodel2.png|Model from [https://sketchfab.com/models/fb0dc4819eb14f9c96bd70fd295d2893 Sketchfab] |
Shockermodel2.png|Model from [https://sketchfab.com/models/fb0dc4819eb14f9c96bd70fd295d2893 Sketchfab] |
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AmpeelEggModel.jpeg|Model of [[Eggs|Egg]] from [https://sketchfab.com/3d-models/creature-egg-10-bd94f4e8768142c9b6e4750910de27ce Sketchfab] |
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Screenshot_2016-08-20-13-53-33.png|The Ampeel is as long as 25 players |
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</gallery> |
</gallery> |
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</tabber> |
</tabber> |
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== |
==Trivia== |
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* |
*Ampeels were originally called ''Shockers''. |
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* |
*The name Ampeel is a portmanteau of the words "Ampere", the international measurement of electric current, and "[https://en.wikipedia.org/wiki/Eel Eel]", a name for certain groups of Earth fish. |
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* |
*Ampeels may be based specifically on [https://en.wikipedia.org/wiki/Electric_eel Electric Eels], animals capable of generating electrical shocks much smaller than the Ampeel's. |
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*An Ampeel's electric arcs do not cause damage when they are frozen by the stasis rifle, thus rendering them defenseless when in stasis. |
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[[ |
[[de:Schockwels]] |
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[[es:Amperguila]] |
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[[fr:Anguille_Tesla]] |
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[[pl:Węgorz_Amperowy]] |
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[[ru:Электрический_угорь]] |
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{{Crater Fauna}} |
{{Crater Fauna}} |
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[[Category:Aggressive]] |
[[Category:Aggressive]] |
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[[Category:Bioluminescent]] |
[[Category:Bioluminescent]] |
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[[Category:Blood Kelp Zone]] |
[[Category:Blood Kelp Zone]] |
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[[Category:Blood Kelp Caves]] |
[[Category:Blood Kelp Caves]] |
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[[Category:Egg-laying]] |
[[Category:Egg-laying]] |
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[[Category:Fauna]] |
[[Category:Fauna]] |
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⚫ |
Latest revision as of 11:45, 9 February 2025
<title source="title1" style="font-weight:bold; text-align:center;"> <default>Ampeel</default> </title> <image source="image1"></image> <label>Category</label> <label>Tab</label> <label>Description</label> <label>Affiliation</label> <format></format> <label>Age</label> <label>Description when cooked</label> <label>Description when cured</label> <label>Inhabit</label> <label>Attitude</label> <label>Health</label> <label>Damage</label> <label>Adult Damage</label> <label>Juvenile Damage</label> <label>Drops</label> <label>Perks</label> <label>Biome</label> <label>Active During</label> <label>Size</label> <label>Length</label> <label>Bioreactor</label> <label>DNA</label> <label>Voice Actor</label> <label>Debug Spawn</label> <format> </format> <label>Debug Spawn</label> <format>
- {{#explode:{{{item_id}}}||0}}
- {{#explode:{{{item_id}}}||1}}
- {{#explode:{{{item_id}}}||2}}
- {{#explode:{{{item_id}}}||3}}
- {{#explode:{{{debugspawn2}}}||0}}
- {{#explode:{{{debugspawn2}}}||1}}
- {{#explode:{{{debugspawn2}}}||2}}
- {{#explode:{{{debugspawn2}}}||3}}
Ampeels are an aggressive fauna species found dwelling in the Bulb Zone and the Blood Kelp Zone, as individuals or in small groups of two to four, or maybe even five if you are unlucky enough.
The Ampeel frequently emits zapping noises when in proximity, which is also heard when it uses its electrical attacks against other fauna and the player. Its shocking attack deals about 15 damage to the player's health, and its bite will take away 45 health.
Appearance
Ampeels are huge, serpentine creatures with a segmented body, covered with prongs capable of generating powerful zaps of bio-electricity. Their dorsal side is dull green in color, while the underbelly is light tan. The body is composed of a head segment, eight body segments, and a tail segment.
The Ampeel's head segment has six prongs, four being placed in line with the prongs on the body segments, with an additional pair located on either side of the creature's mouth. It has two turquoise eyes sitting in hollows in the otherwise smooth head. Its mouth has many small teeth.
Each body segment has four prongs situated 90 degrees apart, except its end segment, where there are four prongs extending out posteriorly. The prongs are a brownish-red in color, green towards the bases with bright white tips, these emit a very bright cyan bioluminescent glow, and are capable of generating electricity.
This electrical current is most likely generated by a natural unfinished circuit, and with the addition of water as a means to close the circuit and generate electric arcs from prong to prong. Because of this, not only would it be unlikely for them to generate a current on land, but it also allows them to activate the circuits at will, by generating a slightly larger current to "kickstart" the system, and make visible arcs of shocking power.
Behavior
Ampeels swim around passively and frequently re-orientate themselves to swim in another direction. It generates electrical arcs that run along its body, from head to tail. The Ampeel will enter an aggressive state when the player approaches it, generating an electrical barrier that surrounds its entire body by using all of its prongs at once. It then may try to zap or bite the player.
The Ampeel's electricity can severely damage a Seamoth. The Seamoth Perimeter Defense System has no effect on an Ampeel, likely due to the fact that it uses electricity itself. A better defensive tool to use would be the Stasis Rifle, Repulsion Cannon, or a Torpedo System. Ampeels are one of the few creatures that can deal damage to a Cyclops, though the damage they deal is minimal and it takes several attacking at once to pose any real threat to the vessel. The Ampeel can also attack the Prawn Suit, dealing 7% damage, with its shocking attack taking away around 2% of the Prawn Suit's health. It should be noted though that Ampeels are not likely to attack the Prawn Suit, having to get almost within biting range before attacking.
When an Ampeel is attacked, it will turn around and retaliate by either zapping the attacker or biting it, much like a Boneshark. Shortly after this, the Ampeel will flee. Ampeels do not respawn when killed.
Energy Value
Data Bank Entry
A powerful and inquisitive predator found inhabiting the deeper waters of the reefs and bulb bush colonies. 1. Electrical Prongs: 2. Jaws: Assessment: Avoid or incapacitate |
Gallery
<tabber> Screenshots=
An Ampeel egg
|-| Concept Art=
Final Concept art
|-| Models=
Model from Sketchfab
</tabber>
Trivia
- Ampeels were originally called Shockers.
- The name Ampeel is a portmanteau of the words "Ampere", the international measurement of electric current, and "Eel", a name for certain groups of Earth fish.
- Ampeels may be based specifically on Electric Eels, animals capable of generating electrical shocks much smaller than the Ampeel's.
- An Ampeel's electric arcs do not cause damage when they are frozen by the stasis rifle, thus rendering them defenseless when in stasis.
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