Blood Grass: Difference between revisions
(Updated to new infobox) Tag: sourceedit |
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{{Flora|title1 = <center> |
{{Flora|title1 = <center>Blood Grass|image1 = Blood Grass Flora.png|tab = [[Flora]]|description = |attitude = [[:Category:Non-harvestable|Non-harvestable]]|biome = |
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* [[Grassy Plateaus]]|debugspawn = ''bloodgrass'' ''redgrass'' ''redseaweed''}}'''Blood Grass''' is a [[flora]] species found exclusively in the [[Grassy Plateaus]] in great abundance, which in turn derives the [[Biomes (Subnautica)|biome's]] name from it. |
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* [[Grassy Plateaus]]|active_during = [[:Category:Cathemeral|Cathemeral (Day and Night)]]}} |
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It can also be found growing on the carapace of the [[Reefback Leviathan]]s. |
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{{Quote2|A common sea grass adapted to shallow, sandy environments.|[[PDA]]}} |
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'''Bloodgrass''' is a type of [[flora]] found exclusively in the [[Grassy Plateaus]], which in turn derives the [[Biomes|biome's]] name from the large, wide-spread patches of '''Bloodgrass'''. |
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==Appearance== |
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Blood Grass consists of a small group of dull red blades of tall grass. They tend to grow close to each other, forming vast patches. |
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==Data Bank Entry== |
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A data bank entry for '''Bloodgrass''' is present within the game but Bloodgrass cannot be scanned, and the only way to acquire the entry is through use of console commands. |
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{| style="width: 100%;" class="article-table sortable" border="0" cellpadding="1" cellspacing="1" |
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{{Databank2}} |
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|- |
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! class="unsortable" style="width: 100%; text-align: center;" | |
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|- |
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| style="text-align:left; font-size:12px;" | |
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A common sea grass adapted to shallow, sandy environments. |
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{{clear}} |
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* Likely to grow wherever the ground is too loose or the ocean surface too far for creepvines to take hold |
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* Commonly found growing on the crests of dunes and atop raised plateaus for superior access to sunlight |
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* Distinctive red coloration may be an adaptation to low wavelength light on the seabed, a deterrent against predators, or both |
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* Insufficient calories for human consumption |
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Predators: Reginald, spadefish, boomerang |
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Assessment: Presence supports healthy biodiversity |
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|} |
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==Gallery== |
==Gallery== |
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<tabber> |
<tabber> |
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Screenshots= |
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<gallery widths="200" spacing="small"> |
<gallery widths="200" spacing="small"> |
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BloodgrassDay.jpg|A patch of |
BloodgrassDay.jpg|A patch of Blood Grass. |
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File:BloodgrassNight.jpg.jpg|Night view |
File:BloodgrassNight.jpg.jpg|Night view. |
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Bloodgrass (1).jpg|Different types of |
Bloodgrass (1).jpg|Different types of Blood Grass. |
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BComparison.png|Size comparison with the [[Ryley Robinson|player]]. |
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</gallery> |
</gallery> |
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Concept Art= |
Concept Art= |
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<gallery widths="200" spacing="small"> |
<gallery widths="200" spacing="small"> |
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CoralReef3Large.jpg|Blood Grass as seen in the official [[Concept art]] of the [[Grassy Plateaus]]. |
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</gallery> |
</gallery> |
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</tabber> |
</tabber> |
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== |
==Trivia== |
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*Blood Grass was originally intended to produce a thick red cloud when touched, which would shroud anyone inside and fool dumber creatures<ref name=Document2>https://docs.google.com/spreadsheets/d/1Wxd1vELgoKfrSOnen65mnb5d5DAn7RtyUSd5ymy4JQ4/edit?usp=sharing</ref>. |
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* '''Bloodgrass''' was initially intended to release a "red smoky dye" when touched. Whether this will be implemented in future updates is unknown. |
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*Due to the way light works in real life, blood grass shouldn't even be red. Instead, it would appear as a dark green colour, because the ocean filters out red when you go ~30 meters underwater. |
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==References== |
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<references /> |
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{{Navbox Flora}} |
{{Navbox Flora}} |
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[[ |
[[de:Blutgras]] |
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[[fr:Herbe sanguine]] |
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[[Category:Cosmetic]] |
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[[Category: |
[[Category:Flora]] |
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[[Category:Grassy Plateaus]] |
[[Category:Grassy Plateaus]] |
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[[Category:Non-harvestable]] |
[[Category:Non-harvestable]] |
Latest revision as of 07:43, 27 January 2025
<infobox> <title source="title1"><default>Blood Grass</default></title>
<image source="image1"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Inhabit</label> <label>Loot</label> <label>Attitude</label> <label>Damage</label> <label>Obtain From</label> <label>Biome</label> <label>Active During</label> <label>Reap</label> <label>Music</label> <group> <image source="image2"></image> <label>Tab</label> <label>Description</label> <label>Size</label> <label>Bioreactor</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:bloodgrass redgrass redseaweed||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:bloodgrass redgrass redseaweed||1}} </format></group> <group layout="horizontal"> <header>Sustenance</header> <label>Food</label> <label>H2O</label> </group> <group collapse="open" class="tab-seeds"> <header>Seeds</header> <image source="image3"></image> <label>Tab</label> <label>Description</label> <label>Size</label> <label>Bioreactor</label> <label>Item ID</label> </group> </infobox>Blood Grass is a flora species found exclusively in the Grassy Plateaus in great abundance, which in turn derives the biome's name from it. It can also be found growing on the carapace of the Reefback Leviathans.
Appearance
Blood Grass consists of a small group of dull red blades of tall grass. They tend to grow close to each other, forming vast patches.
Data Bank Entry
A data bank entry for Bloodgrass is present within the game but Bloodgrass cannot be scanned, and the only way to acquire the entry is through use of console commands.
Blood Grass |
<poem>A common sea grass adapted to shallow, sandy environments.
- Likely to grow wherever the ground is too loose or the ocean surface too far for creepvines to take hold Assessment: Presence supports healthy biodiversity</poem> |
Source: Obtained through Console Commands |
Gallery
<tabber> Screenshots=
Size comparison with the player.
|-| Concept Art=
Blood Grass as seen in the official Concept art of the Grassy Plateaus.
</tabber>
Trivia
- Blood Grass was originally intended to produce a thick red cloud when touched, which would shroud anyone inside and fool dumber creatures[1].
- Due to the way light works in real life, blood grass shouldn't even be red. Instead, it would appear as a dark green colour, because the ocean filters out red when you go ~30 meters underwater.
References
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.