Creature Decoy: Difference between revisions

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A [[Cyclops Decoy Tube Upgrade]] will increase the capacity of the Decoy Loading Tube, allowing up to five decoys to be loaded at once.
A [[Cyclops Decoy Tube Upgrade]] will increase the capacity of the Decoy Loading Tube, allowing up to five decoys to be loaded at once.

The decoy can also be placed manually by the player and, despite its description, can be reclaimed back into the inventory with the help of the propulsion cannon. It can attract hostile creatures that show up on the Cyclops' hostile creature display.


==Recipe==
==Recipe==
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[[fr:Leurre à créatures]]
[[fr:Leurre à créatures]]
[[ru:Приманка для существ]]
[[ru:Приманка для существ]]
[[uk:Принада для істот]]
[[Category:Item]]
[[Category:Item]]
[[Category:Deployable]]
[[Category:Deployable]]

Latest revision as of 11:17, 25 January 2025

<infobox> <title source="title1"><default>Creature Decoy</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:cyclopsdecoy||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>The Creature Decoy is a deployable tool, crafted using the Fabricator. It acts as a distraction device to attract hostile creatures to it when deployed, giving the player the opportunity to escape whilst the creatures are distracted. It can be deployed by hand or from the Cyclops. The Data Box containing the blueprint for the Creature Decoy can be found in Lifepod 4 and the Underwater Islands Wreck.

Uses

To deploy a Creature Decoy from the Cyclops, there must be a decoy stored inside the Decoy Loading Tube. The decoy can be deployed while piloting the Cyclops by pressing the decoy button located in the top right of the Cyclops' HUD. When a Creature Decoy is launched from the Cyclops, it is displayed as a yellow orb on the Cyclops' hostile creature display. There is a slight time delay between triggering a launch and the decoy being deployed: when it is, it is deployed from the Cyclops' midsection, so it is important to turn when it is deployed or an attacker might accidentally hit the Cyclops anyway.

A Cyclops Decoy Tube Upgrade will increase the capacity of the Decoy Loading Tube, allowing up to five decoys to be loaded at once.

The decoy can also be placed manually by the player and, despite its description, can be reclaimed back into the inventory with the help of the propulsion cannon. It can attract hostile creatures that show up on the Cyclops' hostile creature display.

Recipe

(no target detected)

Data Bank Entry

Decoy-1.png

This advanced deployable is a catch-all solution for mimicking the behavior of a living creature, for purposes of scientific research or predator evasion.

- Vibrates, cycles air and water, and sends out randomized, high-frequency sound waves to emulate a living organism
- May be hand-placed, or launched from compatible Cyclops submarines
- Short on-board battery provides limited lifespan
- Attracts predators of all kinds

Gallery

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