X Compartment (Subnautica): Difference between revisions

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20160827114655_1.jpg|X Compartment Unique Ceiling [[Hatch (Subnautica)|Hatch]] Placement
20160827114655_1.jpg|X Compartment Unique Ceiling [[Hatch (Subnautica)|Hatch]] Placement
2019-04-12_00018.jpg|X Compartment Ceiling Window
2019-04-12_00018.jpg|X Compartment Ceiling Window
Microbase.jpg|X Compartment configured as a tiny standalone base
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==Bugs==
{{Bugs}}
* {{PC}} Upon deconstructing a X Compartment, the player will only receive two [[Titanium (Subnautica)|Titanium]] back, instead of the three it required. This is a carryover from previous recipe for the item, which was two Titanium.


{{Navbox Seabase Modules}}
{{Navbox Seabase Modules}}
[[de:X-Segment]]
[[fr:Compartiment en X]]
[[fr:Compartiment en X]]
[[Category:Seabase Modules]]
[[Category:Seabase Modules]]

Latest revision as of 09:09, 19 January 2025

This article is about X Compartments in Subnautica. [[{{#explode:X Compartment (Subnautica)|(}} (Below Zero)|Click here]] for information on this subject in Below Zero.

<infobox> <title source="title1"><default>X Compartment (Subnautica)</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:{{{debugspawn}}}||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The X Compartment is a Seabase module. It is a corridor with four exits shaped like an "X". The X Compartment is constructed with the Habitat Builder and placed on top of a Foundation or connected to another Seabase compartment. The Blueprint for the X Compartment is unlocked by default. Adding an X Compartment to a Seabase reduces its Hull Integrity by 1.

Expansion

  • Hatches can be placed on the end-panels and in the floor and ceiling.
  • Windows can be placed on the end-panels and the ceiling.
  • Ladders can be placed on the floor and ceiling if there is a vertically-adjacent Seabase module to connect.
  • Reinforcements cannot be placed in an X Compartment due to the lack of side-panels.
  • The X Compartment can attach to other Seabase compartments via its four end-panels.
  • Smaller components and modules can be placed inside.

Recipe

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Gallery

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