Trash Can (Subnautica): Difference between revisions
(Implementing game-specific links) |
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* [[Wrecks|Small Wrecks]] |
* [[Wrecks|Small Wrecks]] |
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** [[Grassy Plateaus]] |
** [[Grassy Plateaus]] |
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** [[Safe Shallows]]|tab = [[Miscellaneous Items]]|description = Permanently deconstruct unwanted items and safely release their constituent atoms into the atmosphere.|acqired_from = [[Fragments (Subnautica)|Fragments]]|fragments = 1|debugspawn = ''trashcans''|crafting = [[File:Titanium.png|30px|link=Titanium]] x2}} |
** [[Safe Shallows]]|tab = [[Seabases_(Subnautica)#Miscellaneous Items|Miscellaneous Items]]|description = Permanently deconstruct unwanted items and safely release their constituent atoms into the atmosphere.|acqired_from = [[Fragments (Subnautica)|Fragments]]|fragments = 1|debugspawn = ''trashcans''|crafting = [[File:Titanium.png|30px|link=Titanium]] x2}} |
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The '''Trash Can''' is a [[Miscellaneous Items|Miscellaneous Item]] constructed using the [[Habitat Builder (Subnautica)|Habitat Builder]] and is scanned from Trash Cans found among wreckages. |
The '''Trash Can''' is a [[Seabases_(Subnautica)#Miscellaneous Items|Miscellaneous Item]] constructed using the [[Habitat Builder (Subnautica)|Habitat Builder]] and is scanned from Trash Cans found among wreckages. |
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It can be used to dispose of unwanted items such as rotten [[Food & Water|Food]] and excess materials. It is treated like a form of [[storage]], but any items placed in it are irretrievably deleted from the game world after a short time delay. This means that the player can dispose of unwanted items rather than have them take up space in storage or dropping them on the seafloor, the latter of which can cause lag. |
It can be used to dispose of unwanted items such as rotten [[Food & Water|Food]] and excess materials. It is treated like a form of [[storage]], but any items placed in it are irretrievably deleted from the game world after a short time delay. This means that the player can dispose of unwanted items rather than have them take up space in storage or dropping them on the seafloor, the latter of which can cause lag. |
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</gallery> |
</gallery> |
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</tabber> |
</tabber> |
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== Trivia == |
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* If a trash can is placed in such a way that it blocks the entrance to a hatch, when entering the player will be placed in walking mode while being pushed outside of the base, leading to walking underwater. |
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{{Navbox Seabase Modules}} |
{{Navbox Seabase Modules}} |
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Latest revision as of 06:27, 22 December 2024
<infobox> <title source="title1"><default>Trash Can (Subnautica)</default></title>
<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>
<label>Debug Spawn</label> <format> * {{#explode:trashcans||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format><label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox> The Trash Can is a Miscellaneous Item constructed using the Habitat Builder and is scanned from Trash Cans found among wreckages. It can be used to dispose of unwanted items such as rotten Food and excess materials. It is treated like a form of storage, but any items placed in it are irretrievably deleted from the game world after a short time delay. This means that the player can dispose of unwanted items rather than have them take up space in storage or dropping them on the seafloor, the latter of which can cause lag. It cannot dispose of nuclear waste; a Nuclear Waste Disposal must be used instead.
Recipe
(no target detected)
Gallery
<tabber> In-Game=
|-| Models=
Model from Sketchfab
</tabber>
Trivia
- If a trash can is placed in such a way that it blocks the entrance to a hatch, when entering the player will be placed in walking mode while being pushed outside of the base, leading to walking underwater.
Lua error in package.lua at line 80: module 'Dev:Navbox' not found.