Cyclops Shield Generator: Difference between revisions

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*[[Wrecks|Sea Treader's Path Wreck]]
*[[Wrecks|Sea Treader's Path Wreck]]
{{Smallspoiler|
{{Smallspoiler|
*[[Degasi Seabases|Degasi Seabase - Deep Grand Reef]]}}}}The '''Cyclops Shield Generator''' is an upgrade for the [[Cyclops]] which adds the ability for the Cyclops to create a large energy shield to deflect hostile [[fauna]].
*[[Degasi Seabases|Degasi Seabase - Deep Grand Reef]]}}}}The '''Cyclops Shield Generator''' is an upgrade for the [[Cyclops]]. Inserting the module into one of the Cyclops' upgrade slots allows the vessel to generate an indestructible energy shield over its hull to defend against hostile [[fauna]].


Its [[Blueprints (Subnautica)|Blueprint]] is found in a [[Data Boxes|Data Box]], but it can only be crafted using the integral upgrade fabricator inside a Cyclops: no other type of fabricator can make it.
Using the shield will repulse creatures if they make contact with it, causing them to flee.


When it is fitted, a button for activating the shield is added to the right-hand side of the HUD that appears when the player is controlling the Cyclops. The button toggles the system on and off, and it will remain in the selected state if the player stops controlling the vessel. When it is on, the viewing window will be covered by translucent tessellated triangles which pulse with light from time to time.
It can only be crafted after its [[Blueprints|Blueprint]] has been retrieved from a [[Data Boxes|Data Box]] and then by using the [[Cyclops Upgrade Fabricator]].


When activated, the shield makes the Cyclops invulnerable to damage. It drains 50 [[energy]] from the Cyclops to start the shield and 50 energy every 5 seconds until it has been deactivated by the player.
When activated, the shield makes the Cyclops invulnerable to damage from any source including moving below its current [[Depth Levels|Crush Depth]]. There is an instantaneous drain of 50 [[energy]] from the Cyclops' [[Power Cell]]s on activation, and thereafter power is drained at a rate of 50 energy every 5 seconds (10 energy per second) until the system is manually deactivated or the Cyclops runs out of power.

Any creature that touches the Shield while it is active will be repelled as if struck with the [[Survival Knife (Subnautica)|Survival Knife]] or a similar weapon, swimming away a significant distance before being able to re-approach. This renders it particularly useful in dealing with [[Lava Larva]]e, as any number of the creatures can be instantly detached from the hull without having to leave the vessel.


== Recipe ==
== Recipe ==
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Cyclops8.jpg|Shields protecting from a Reaper Leviathan attack
Cyclops8.jpg|Shields protecting from a Reaper Leviathan attack
ugh.gif|The Cyclops Shield Generator in use
ugh.gif|The Cyclops Shield Generator in use
Upgrade_Module_In-game.png|In-Game
</gallery>
</gallery>


{{Navbox Items}}
==Trivia==
[[de:Zyklop Schildgenerator]]
{{Spoilersection|
* The Cyclops Shield Generator is the only upgrade module to have a major purpose in crafting, that of the [[Neptune Escape Rocket]] cockpit.}}{{Navbox Items}}
[[fr:Générateur de bouclier du Cyclops]]
[[fr:Générateur de bouclier du Cyclops]]
[[pl:Generator tarczy Cyklopa]]
[[ru:Генератор щита «Циклопа»]]
[[Category:Cyclops Upgrade]]
[[Category:Cyclops Upgrade]]
[[Category:Item]]
[[Category:Item]]

Latest revision as of 14:35, 29 November 2024

<infobox> <title source="title1"><default>Cyclops Shield Generator</default></title>

<image source="image4"></image> <label>Category</label> <label>Category</label> <label>Description</label> <label>Hull Integrity</label> <label>Health</label> <label>Blueprint Source</label> <label>Acquired From</label> <label>Fragments</label> <label>Build Time</label> <label>Size</label> <label>Damage</label> <label>Drill Yield</label> <label>Biome</label> <label>Location</label> <label>Coordinates</label> <label>Perks</label> <label>Penalties</label> <label>Attribute</label> <label>Drops</label>

<label>Debug Spawn</label> <format> * {{#explode:cyclopsshieldmodule||1}} </format> <label>Debug Spawn</label> <format> * {{#explode:{{{item_id}}}||1}} </format>

<label>Music</label> <group layout="horizontal"> <label>Food</label> <label>H2O</label> </group> <label>Bioreactor</label> <label>Byproduct</label> <group collapse="open" class="tab-fragment"> <header>Fragments</header> <image source="image2"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn2}}}</format> <image source="image3"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn3}}}</format> <image source="image5"></image> <label>Item</label> <label>Description</label> <label>Location</label> <label>Fragments</label> <label>Attribute</label> <label>Debug Spawn</label> <format>{{{debugspawn4}}}</format> </group> <group collapse="open" class="tab-fragment"> <header>Data Boxes</header> <image source="image6"></image> <label>Location</label> </group> </infobox>The Cyclops Shield Generator is an upgrade for the Cyclops. Inserting the module into one of the Cyclops' upgrade slots allows the vessel to generate an indestructible energy shield over its hull to defend against hostile fauna. Its Blueprint is found in a Data Box, but it can only be crafted using the integral upgrade fabricator inside a Cyclops: no other type of fabricator can make it. When it is fitted, a button for activating the shield is added to the right-hand side of the HUD that appears when the player is controlling the Cyclops. The button toggles the system on and off, and it will remain in the selected state if the player stops controlling the vessel. When it is on, the viewing window will be covered by translucent tessellated triangles which pulse with light from time to time. When activated, the shield makes the Cyclops invulnerable to damage from any source including moving below its current Crush Depth. There is an instantaneous drain of 50 energy from the Cyclops' Power Cells on activation, and thereafter power is drained at a rate of 50 energy every 5 seconds (10 energy per second) until the system is manually deactivated or the Cyclops runs out of power. Any creature that touches the Shield while it is active will be repelled as if struck with the Survival Knife or a similar weapon, swimming away a significant distance before being able to re-approach. This renders it particularly useful in dealing with Lava Larvae, as any number of the creatures can be instantly detached from the hull without having to leave the vessel.

Recipe

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Uses in Crafting

Spoiler alert: The following section contains story related material.


Cyclops Shield Generator.pngPlasteel Ingot.pngEnameled Glass.pngComputer Chip.pngItem Arrow.pngRocket Base.pngItem Arrow.pngNeptune Escape Rocket Stage 3.png


Gallery

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